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Posts
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Quote:Can't but completely agree, you just spoiled my curiosity and fun, thx for nothingGuys...Zwillinger, Positron...why would you reveal this?!
This does not make me want to play the arcs more, before I had sort of a bit of curiosity going on because really there was no one that you could kill in a sensible way, and this just KILLS IT!.
At this point you might as well just post the remaining arc, and make it free to play. -
Thx for your replies and thx Kat for your explanation... obviously it makes non-sense not only having a room full of telepads, having Ouro portal, Mission Teleporter, double trains and ferries, nowadays, but even so it can be useful because of the cooldown having a base access to places like Dark Astoria, Creys Folly, Eden or so. Given that the only thing that could be useful Galaxy would be its badges, I'll explain the whole thing to the SG leader so he can make the appropiate changes and get a tech telepad.
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As the title says, we've got a doubt about keeping or removing this beacon, cause using it causes to be bounced back, in our case to Atlas Park, no idea if it's because that's the other location attached to the telepad, or some kind of default option... so... will be provided with an "Echo Galaxy City beacon", or shall we remove it?
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Is there any way to download the Ustream videos? I'd so love to watch them over and over again, specially the last ones with so many exciting pieces of news
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Just got a question from a friend of mine asking if Antidote was worth having it, guessing it could work like other buffs that recently have been changed from single target to team wide, and as I couldn't give him a proper response and he's NOT registered in these forums, I "took the mantle" and post his question, can any of you Poison users out there give me a nice answer? Couldn't find anything about it in paragonwiki.
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The Nightmare Elite Boss found in the Zombie Apocalypse has returned to a "normal" height of 10 feet.
Ooh poooh! -
I've been reading the whole thread quite carefully and all I can say it's I'm in the same boat.
2-3 days ago I bought 400, 1200, 400 and 400 Paragon Points, however I got only 2 Reward Tokens; I sent a bug report, and the last response I got was talking about Reward Tokens from paid time accounts and so (and also talking about October 28th), which WASN'T my subject at all.
At least now I've read Zwillinger's response and I can be laid-back regarding this matter, as I hope devs and Community Support will find a solution for this, as there are LOTS of players having the same problem... specially given it's a brand new feature and the corporative image with all these returned and new customers could be damaged for this BIG failure. -
A friend of mine got a code and as he already had t from the previous promotion, gave it to me, now I try to redeem it it says that code is no longer valid
((
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I can't but to agree regarding the awesominess of the Freedom Launch trailer, simply amazing! And hi to all new free players! (/em waves)
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Quote:Amen to that, couldn't add anything that stated better my feelings aout the game; I'm also remaining a subscriber, after all I've been paying for 6 years, so paying more time is not that big issue in my economy. And having more rewards for that is also coolNo one can "win" this argument, because it's unwinnable. If you want to stay a subscriber (and I do) then stay a subscriber; if you don't, well, then don't. For me, the benefits to being a VIP subscriber as stated in everything I've read thus far far outweigh the benefits (not paying $15/month) to dropping to Premium. If you don't feel the same way, then don't subscribe. It's a pretty simple solution.
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question is: what's its range level? I know, CoP has been around for quite some time, and I've also played it a few times, but never noticed lvl, I used to play on 50s and now some returning players are back one of them asked me about it because in paragonwiki it says 10-50, but I've been told it's 35+ so already said... what's its range level?
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Quote:Same here, we just completed the Mo attempt and we had no idea about the get that but not those, we just got all 10 molecular acids, and 10 pacification grenades, and didn't use them, but no badge has been awarded for that, we all 16 have just sent a petition. Union server, btw.As stated earlier, our league successfully completed MoLambda earlier in the week and did not recieve any badges, rewards, etc. It was verified before and after the Marauder fight that all ten grenades and acids were accounted for. All sixteen of us filed a petition, and I don't know if anyone else has heard anything or not, but here's what I got today:
Ok first off, nowhere in the badge text for Antacid or Well-Stocked does it mention that you cannot collect any grenades or acids, respectively. Even if that was the case, we should have at least earned Lambda Looter but that didn't happen either. I'm pretty upset about this because our team worked our ***** off to do what the game said to do and we've earned nothing.
I encourage everyone that was in the league with me to fight this and make sure our badges are awarded. Also, Dev Team, would it kill you to make badge requirements a little more clear? -
I really loved to buy it along the Origins one but I'm afraid my money availability is pretty thin atm, so I'll have to pass... for now :-)
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Ok, so we were playing the reactor trial, which is soooo boring, when an idea came up to my mind... what if it gets revamped in the sense that instead of protecting OUR (Primal Earth) reactor, heroes should attack the Neutropolis one in order to leave Cole's invader forces without energy supply? that would fit lore history content, plus it would be packed with Praetorian forces, maybe in any of the previous missions a Pretor could be added.
Admittedly, although it's a great idea (imo, of course) maybe playing the same situation against the same enemies could be quite boring, so my suggestion would be revamping the 3rd one only (lvl 44-50)... and as it's lvl 50 content, awarding an Incarnate Shard or 2 would be the master strike.
Aand... what about the Praetorian made chars? My other suggestion would be related to the 1st one, turning the FIRST one (lvl 24-33) also GR content by making the contact one of the Pretors, either Neuron or Anti-Matter, who ask Praetorian chars to go to Primal Earth and destroy OUR reactor in order to make invasion smoother depriving us from energy to defend ourselves from THEIR invasion. It would be protected by Longbow and / or Legacy Chain / Wyvern. -
Anything that can help improving our EU gaming experience gets my "thumbs up".
Anything that puts us one step closer to a server merge list (not now I know, but who knows along 2011) gets also my "thumbs up". -
Kk... seems that unless this reactivation thingy is not up yet, trial accounts are not allowed.
I started playing back 5 years ago thanks to a trial account given by a pc games magazine, when the 15-free day period expired, I quickly bought another magazine and create another account, that I upgraded to a normal one and I've been playing with it since then... BUT the 1st one created has stayed inactive all this time, and I have tried to log in using it, then I got a message saying that the payment period had expired (I already knew that... nearly 5 years ago) and if I wanted to check the account status web page.
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... because Defiant server just died a few minutes ago.
I was playing a mission in Praetoria when suddenly started having lots of "Lost conn to mapserver" messages over my screen. I asked in Defiant Events chat channel if anyone else was having the same problem and several people replied affirmativately, all of this still having more lost conns.
A couple of minutes later I got kicked from the server, and I haven't been able even to log in, while the server status http://eu.cityofheroes.com/en/news/server_status/ says Defiant is green and up.
EDIT: Effectively, Defiant was back again; I asked through Defiant Events if more people had had the same problem and several people answered they also had been unable to log in or were having lots of lost conn, also reporting a huge amount of lag. I did finish my mission and was on my way to my contact when I started having lost conn messages again, then I decided to call it a night, thus leaving my char into a day job location. -
I can't but agree with Tsumiju, maybe across the pond with litterally hundreds of players on each server more than here in Europe can be easier to assemble a PuG or a SG CoP and play it several times per day, here in Europe have been several attempts both Defiant and Union (sorry for french and german servers, I can't speak for them as I have no chars there and I don't know their situation), with only a couple of success runs afaik.
I've been in 2, both in Defiant blueside, one of them I was one of the teamleaders (last night, in fact), and we gave up when we were 15 minutes to go no matter what we used, shivs, nukes, HVAS, Enchanment of Serafina and some other temp powers against that stupid bug "hohoho I got a pff that allows me to oneshot you while you can't even touch me" besides his insane regen and the incredibly high spawn rate.
I tend to agree with those of you that said "ok, if they disallow the nukes it's because some kind of exploit" but no one can say that we are wrong saying this is an impossible-to-do trial because at least here from the dozens of attempts in either Defiant of Union only 2 or 3 times it's been completed succesfully.