Galaxy City beacon question


Defcon_Kid

 

Posted

As the title says, we've got a doubt about keeping or removing this beacon, cause using it causes to be bounced back, in our case to Atlas Park, no idea if it's because that's the other location attached to the telepad, or some kind of default option... so... will be provided with an "Echo Galaxy City beacon", or shall we remove it?



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Posted

Well, you can travel to the echo version of Galaxy City with it, so you can use it for new charas to go there for the badges, or just for sightseeing.

Except for the team teleporter, no base teleporter pad is actually needed for anything, it's just a nice thing to have. Back then, with less train stations, no Ouroboros or mission/zone teleport powers, a well-connected teleporter room was a major plus for any supergroup. Today, with all the new ways to travel, if you need the space in your base you could certainly remove a few telepads and probably no one would even notice.

Note, however, that the number of available blueside teleport beacons is even. If you want to get rid of a teleporter in your base, you will also lose a second destination.


10joy


 

Posted

I believe the arcane version of the beacon will bounce you back to AP.
The tech version, however, supposedly takes you to Echo Galaxy.
The only other way to Echo Galaxy is through Oro, which is gated to lvl 14+ characters.

So, the question becomes, do you want your super low lowbies to have access to Echo Galaxy?
If yes, then you may want to keep a tech version of the beacon at your base.

.


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Posted

Thx for your replies and thx Kat for your explanation... obviously it makes non-sense not only having a room full of telepads, having Ouro portal, Mission Teleporter, double trains and ferries, nowadays, but even so it can be useful because of the cooldown having a base access to places like Dark Astoria, Creys Folly, Eden or so. Given that the only thing that could be useful Galaxy would be its badges, I'll explain the whole thing to the SG leader so he can make the appropiate changes and get a tech telepad.



Proud Coleader of: Fuerza Letal (H), Liga de las Sombras (V), Legion del Fenix (H), Infernal Justice (H), and a happy member of GammaForce (H) and D.O.A. (V).

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Posted

Quote:
Originally Posted by Impish Kat View Post
I believe the arcane version of the beacon will bounce you back to AP.
The tech version, however, supposedly takes you to Echo Galaxy.
The only other way to Echo Galaxy is through Oro, which is gated to lvl 14+ characters.
Request that the Devs make both the Tech and Arcane beacons point to Echo Galaxy.


It's the end. But the moment has been prepared for ...

 

Posted

I took my Arcane Galaxy Beacon and put it floating in a hologram pedestal as a memorial. It is connected to nothing but it looks great.


 

Posted

I haven't changed ours, but it Would be really nice if they'd recode the bloody thing already. It's bad enough that the bases took quite a few hits in the aftermath of Freedom. There's likely going to be many bases simply going dark (rent lapsing) as people take the Preem path.


 

Posted

Quote:
Originally Posted by Defcon_Kid View Post
As the title says, we've got a doubt about keeping or removing this beacon, cause using it causes to be bounced back, in our case to Atlas Park, no idea if it's because that's the other location attached to the telepad, or some kind of default option... so... will be provided with an "Echo Galaxy City beacon", or shall we remove it?
i would keep it...the echo of galaxy city is handy for getting the exploration badges...but there is another nifty thing...take the tram out of galaxy and arrive in ouroboros...not sure if it works for a character under level 25...but while you are in 'boros...fly up and become a keeper of the secret...just a thought...


 

Posted

Quote:
Originally Posted by Tenjoy View Post
Note, however, that the number of available blueside teleport beacons is even. If you want to get rid of a teleporter in your base, you will also lose a second destination.

10joy
Looks like Issue 22 will bring us Echo of Dark Astoria. If the beacon works the same way you could have one telepad got to both echoes, restoring the number of beacons to even. Although new Hacked telepads will be able to go to up to six destinations. That doesn't divide evenly by the number of "echoes" but it will probably save you some telepads by itself.


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Posted

Quote:
Originally Posted by Sailboat View Post
Looks like Issue 22 will bring us Echo of Dark Astoria. If the beacon works the same way you could have one telepad got to both echoes, restoring the number of beacons to even.
Unlike Galaxy City, Dark Astoria won't be removed from the game, though. I'd prefer having quick access to the new incarnate zone, rather than just being able to visit the zone's former version's echo.

10joy


 

Posted

Quote:
Originally Posted by Tenjoy View Post
Unlike Galaxy City, Dark Astoria won't be removed from the game, though. I'd prefer having quick access to the new incarnate zone, rather than just being able to visit the zone's former version's echo.
It sounds like Neo-Astoria gets its own set of explore badges, so you can have telepads to both, or either, or neither, as you choose.

Freedom!


@Mindshadow

 

Posted

Quote:
Originally Posted by WanderingAries View Post
I haven't changed ours, but it Would be really nice if they'd recode the bloody thing already.
This is now working properly on Beta. Also the art on the Pocket D beacon is fixed. Reportedly so is the art on Granville, but I can't say firsthand for that one.


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