Dechs Kaison

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  1. Quote:
    Originally Posted by JayboH View Post
    No need to get defensive and bait me - I am trying to gather information and ideas.
    Not trying to bait you. I'm asking you for an explanation of why Dark Armor needs adjusted.
  2. Quote:
    Originally Posted by JayboH View Post
    Okay, is there other solutions that you could present for problems that affect freebies?
    How about we start with a presentation of an actual problem?

    I'm the guy with the video of a softcapped dark tank. He also has a SO's only build that has run STFs.

    Would you like to try to make an argument with math now?
  3. Quote:
    Originally Posted by BrandX View Post
    Enjoying the set. Is there END issues? Yes. Are they able to be worked around? You betcha!

    If you're the type of player that says "I hate dealing with any and all END issues" this set isn't for you.

    If you're the type of player that says "I'm willing to have higher end costs for even bigger numbers" then this set just maybe for you.
    End issues? Sweet.

    This is going to make it a great example when I roll a Titan/Dark Armor scrapper.
  4. Quote:
    Originally Posted by Clouded View Post
    DR should have it's endurance set to scale based on targets hit.

    1-2 Target hit - 33% end cost
    3 Targets hit - 66% end cost
    4+ Targets hit - 100% end cost

    That would be my suggestion (and has been FOOOOOREEEVVVVERRRRR)
    Terrible idea. If you're fighting more than 4 people, it will always drain your endurance, despite not healing more than hitting 2.
  5. I had one hell of a time with my Claws/Dark Brute. Still play him almost every day I can.

    Just saying.
  6. Quote:
    Originally Posted by MustachedHero View Post
    I admit that I don't know how exactly aggro is calculated. Taunt (the click power) does no damage, but generates a lot of aggro. All the DA auras, according to the data sheet ingame have a taunt component, even the non damage ones.
    Then I encourage you to read my guide to tanking, linked in my signature. It clearly spells out the aggro formula as best we understand it.
  7. Dechs Kaison

    Why do(es)......

    Quote:
    Originally Posted by Miladys_Knight View Post
    1. The projectiles from Psi Blast move so slowly, when moving at the speed of thought is supposed to be so fast?
    Thoughts move very quickly in your own head. Well, maybe not your head, but the general "you" in this case. I don't want to make any assumptions. Thoughts projected outside your head will move a great deal slower.

    Quote:
    Originally Posted by Miladys_Knight View Post
    2. Mind control have no projectiles, but Psi blast does?
    I'm curious to what kind of projectiles you think would control things. I control people specifically by not actually shooting them. When I shoot them, they tend to wriggle uncontrollably, which is most undesirable.

    Quote:
    Originally Posted by Miladys_Knight View Post
    5. Why does Sonic Blast take so long to animate when auctioneers can talk so fast?
    Auctioneers do talk very fast, but the actual pain it causes in your ear is not immediate, thus the need for extra time.

    Quote:
    Originally Posted by Miladys_Knight View Post
    7. Why does a CoH Bonfire fling things far far away when a real bonfire burns stuff up?
    Have you ever been thrown in a surprise bonfire? I promise you, people that are do not readily stay in them.

    Quote:
    Originally Posted by Miladys_Knight View Post
    9. Why does acrobatics prevent knockback when what it should do instead is let you land on your feet and just keep fighting?
    That sounds like preventing knockback to me.

    Quote:
    Originally Posted by Miladys_Knight View Post
    10. Why do sleep powers and enhancements have really impressive and powerful names like "Mass Hypnosis", "Flash Freeze", "Induced Coma", and "Hibernation", but if you accidentally breathe on the sleeping mobs they come instantly and fully awake with out so much as a single yawn?
    They're light sleepers. Nothing will change that.

    Quote:
    Originally Posted by Miladys_Knight View Post
    11. How does an itty bitty ring of fire stop things from being knocked back?
    Troll Physics.
  8. Quote:
    Originally Posted by Mental_Giant View Post
    It might have been similar to the logic of the guy who thought that obviously the entire playerbase would be wiped when Freedom went live.
    No no no, that was naturally assumed.
  9. Quote:
    Originally Posted by MustachedHero View Post
    The contribution is nice but not really important. I consider it much more important to build aggro really fast so the ranged toons can go wild with their damage powers.
    There's only one problem with you're argument here: Damage is part of the threat formula. To keep and hold aggro, you must be doing damage.
  10. I say Dark Armor.

    As a tank with DA, you get your godmode power at level 8.
  11. Quote:
    Originally Posted by StrykerX View Post
    The Scrapper version of Claws has reduced endurance
    This is a bit misleading. Every version of Claws has reduced endurance costs. They have reduced recharge rates as well. What that means is that you end up burning the same amount of endurance per second.
  12. Dechs Kaison

    Sooooo Dark?

    Quote:
    Originally Posted by Nihilii View Post
    Reaching the maximum available is irrelevant to whether a particular thing hinders Fury generation or not, unless reaching the maximum available is exactly as fast with that particular thing as it is without that particular thing.
    Fair enough. In that case:

    I have run my brute with and without Oppressive Gloom. If there is a difference in fury generation with and without it, it is too small for me to perceive or quantify. The initial volley of incoming attacks is enough to spike my fury regardless of the minion stun status, and my attacks maintain it from there. Keep in mind that the attacks from bosses and lieutenants are still coming through unhindered.

    Things like Shockwave and Footstomp hinder fury generation more than Oppressive Gloom.
  13. Dechs Kaison

    Sooooo Dark?

    Quote:
    Originally Posted by DarkSideLeague View Post
    My Big problem with /DA for Brutes is that Oppressive Gloom will hamper your fury generation
    This is completely false. If I can maintain full fury on a RWZ dummy that doesn't attack me at all, then Oppressive Gloom does not hamper fury generation.
  14. Quote:
    Originally Posted by Atomic_Toy_Guy View Post
    Doesn't take long is pretty subjective. Just the fact that I have to fill a room with desks is unreasonable to me.
    That's why I paid someone else to do it!
  15. Woah woah woah, what server is this on? I have a Demon/Thermal that would be interested.
  16. In the case of Fire Blast, I'd always go with Corruptor. It's not like Sonic Attack where you have the benefit of better -resist on a defender. Fire Blast's secondary effect is just more damage, so the defender gets nothing out of it.
  17. Quote:
    Originally Posted by Alpha Wolf View Post
    Paragon City
    SF Rabid Chihuahua (Crosscheck) 5-1
    Pacific Outsiders (Friend of Studio) 4-2
    Team Robo Dominato (Giant Monster) 3-3
    Foster City Stealth (Positron) 1-5
    This right here is what's killing me. Three people in this division have heavy bets on them. That means, in a best case scenario, one of them ends up in the play offs and I have a chance at losing a ton of inf.
  18. Quote:
    Originally Posted by Rooks View Post
    Ninjas , because NINJAAAAAAAAAAS!!!
    Terrible bad idea. You've never heard of the Conservation of Ninjutsu?
  19. Just throwing this out there because I just realized it:

    The iPowers were balanced around not being able to increase the recharge at all. If spiritual were allowed to buff the others, you should expect each of their recharge times to be increased by at least 50%.

    So yes, I've solidified my opinion. It's completely fair.
  20. Quote:
    Originally Posted by Reppu View Post
    Ultimately, which would be the most brutal between the two? Finally, what secondaries should the Masterminds be for ultimate hilarity/POWAH?
    My only concern is that the resistance shields from ember demon may not stack across Masterminds, but I do think they'd be the more powerful choice.

    As for secondaries? Two darks, two thermals, and four traps. That way you can break off into teams of dark/thermal/doubletraps. Softcap abounds and you got all the right debuffs.

    Quote:
    Originally Posted by Reppu View Post
    If you think another Mastermind Primary would be superior for this, suggestions are good!
    No, you certainly picked the best stacking masterminds.
  21. Quote:
    Originally Posted by Texas Justice View Post
    So, what do the standing look like as far as win/loss records go?
    Remember that you have to look at it by division, but the standings are here.

    Usually for a league this size, the top two of each division end up in the finals. If the season ended right now, that would be Alpha Wolf, Skippy, Friend of the Studio, and Crosscheck. I'd be relatively happy with that, because of those four names, only Friend actually has any influence bet on him.
  22. Nope, you can certainly set TF difficulty higher.

    I've run a few +4 LGTFs and ITFs.
  23. Quote:
    Originally Posted by Necrotech_Master View Post
    +rech was never intended to affect incarnate powers because they were already pretty overpowered compared to most other powers
    Indeed, but if the end result is the same amount of damage over time, what's the difference?

    EDIT: I am saying this before I've done any math to confirm. Let me get to that, then I'll edit.

    EDIT2: Using round numbers to make math easy.

    Base Fudgement Damage: 1000
    Base Fudgement Recharge: 100 seconds
    Damage per second = 1000 / 100 = 10

    Musculature Fudgement Damage: 1000 + (1000 * 45%) = 1450
    Musculature Fudgement Recharge: 100 seconds
    Musculature Fudgement DPS: 1450 / 100 = 14.5

    Spiritual Fudgement Damage: 1000
    Spiritual Fudgement Recharge: 100 * (100 / (100 + 45)) = 68.97 seconds
    Spiritual Fudgement Recharge: 1000 / 68.97 = 14.5

    Yeah, exactly the same.