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Quote:How about we start with a presentation of an actual problem?Okay, is there other solutions that you could present for problems that affect freebies?
I'm the guy with the video of a softcapped dark tank. He also has a SO's only build that has run STFs.
Would you like to try to make an argument with math now? -
Quote:End issues? Sweet.Enjoying the set. Is there END issues? Yes. Are they able to be worked around? You betcha!
If you're the type of player that says "I hate dealing with any and all END issues" this set isn't for you.
If you're the type of player that says "I'm willing to have higher end costs for even bigger numbers" then this set just maybe for you.
This is going to make it a great example when I roll a Titan/Dark Armor scrapper. -
Terrible idea. If you're fighting more than 4 people, it will always drain your endurance, despite not healing more than hitting 2.
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HFS, WTF, and Yay all at once.
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I had one hell of a time with my Claws/Dark Brute. Still play him almost every day I can.
Just saying. -
Then I encourage you to read my guide to tanking, linked in my signature. It clearly spells out the aggro formula as best we understand it.
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Quote:Thoughts move very quickly in your own head. Well, maybe not your head, but the general "you" in this case. I don't want to make any assumptions. Thoughts projected outside your head will move a great deal slower.1. The projectiles from Psi Blast move so slowly, when moving at the speed of thought is supposed to be so fast?
I'm curious to what kind of projectiles you think would control things. I control people specifically by not actually shooting them. When I shoot them, they tend to wriggle uncontrollably, which is most undesirable.
Quote:5. Why does Sonic Blast take so long to animate when auctioneers can talk so fast?
Quote:7. Why does a CoH Bonfire fling things far far away when a real bonfire burns stuff up?
Quote:9. Why does acrobatics prevent knockback when what it should do instead is let you land on your feet and just keep fighting?
Quote:10. Why do sleep powers and enhancements have really impressive and powerful names like "Mass Hypnosis", "Flash Freeze", "Induced Coma", and "Hibernation", but if you accidentally breathe on the sleeping mobs they come instantly and fully awake with out so much as a single yawn?
Troll Physics. -
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There's only one problem with you're argument here: Damage is part of the threat formula. To keep and hold aggro, you must be doing damage.
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I say Dark Armor.
As a tank with DA, you get your godmode power at level 8. -
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Quote:Fair enough. In that case:Reaching the maximum available is irrelevant to whether a particular thing hinders Fury generation or not, unless reaching the maximum available is exactly as fast with that particular thing as it is without that particular thing.
I have run my brute with and without Oppressive Gloom. If there is a difference in fury generation with and without it, it is too small for me to perceive or quantify. The initial volley of incoming attacks is enough to spike my fury regardless of the minion stun status, and my attacks maintain it from there. Keep in mind that the attacks from bosses and lieutenants are still coming through unhindered.
Things like Shockwave and Footstomp hinder fury generation more than Oppressive Gloom. -
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Woah woah woah, what server is this on? I have a Demon/Thermal that would be interested.
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In the case of Fire Blast, I'd always go with Corruptor. It's not like Sonic Attack where you have the benefit of better -resist on a defender. Fire Blast's secondary effect is just more damage, so the defender gets nothing out of it.
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This right here is what's killing me. Three people in this division have heavy bets on them. That means, in a best case scenario, one of them ends up in the play offs and I have a chance at losing a ton of inf.
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Terrible bad idea. You've never heard of the Conservation of Ninjutsu?
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Just throwing this out there because I just realized it:
The iPowers were balanced around not being able to increase the recharge at all. If spiritual were allowed to buff the others, you should expect each of their recharge times to be increased by at least 50%.
So yes, I've solidified my opinion. It's completely fair. -
Quote:My only concern is that the resistance shields from ember demon may not stack across Masterminds, but I do think they'd be the more powerful choice.Ultimately, which would be the most brutal between the two? Finally, what secondaries should the Masterminds be for ultimate hilarity/POWAH?
As for secondaries? Two darks, two thermals, and four traps. That way you can break off into teams of dark/thermal/doubletraps. Softcap abounds and you got all the right debuffs.
No, you certainly picked the best stacking masterminds. -
Quote:Remember that you have to look at it by division, but the standings are here.So, what do the standing look like as far as win/loss records go?
Usually for a league this size, the top two of each division end up in the finals. If the season ended right now, that would be Alpha Wolf, Skippy, Friend of the Studio, and Crosscheck. I'd be relatively happy with that, because of those four names, only Friend actually has any influence bet on him. -
Nope, you can certainly set TF difficulty higher.
I've run a few +4 LGTFs and ITFs. -
Quote:Indeed, but if the end result is the same amount of damage over time, what's the difference?+rech was never intended to affect incarnate powers because they were already pretty overpowered compared to most other powers
EDIT: I am saying this before I've done any math to confirm. Let me get to that, then I'll edit.
EDIT2: Using round numbers to make math easy.
Base Fudgement Damage: 1000
Base Fudgement Recharge: 100 seconds
Damage per second = 1000 / 100 = 10
Musculature Fudgement Damage: 1000 + (1000 * 45%) = 1450
Musculature Fudgement Recharge: 100 seconds
Musculature Fudgement DPS: 1450 / 100 = 14.5
Spiritual Fudgement Damage: 1000
Spiritual Fudgement Recharge: 100 * (100 / (100 + 45)) = 68.97 seconds
Spiritual Fudgement Recharge: 1000 / 68.97 = 14.5
Yeah, exactly the same.