Dechs Kaison

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  1. You have to take Black Scorpion as your patron and name the toon Redraw McGraw.
  2. Aw hell, do I have any way to back out of this with any semblance of dignity left?

    No?

    Didn't think so.

    The wording is very important, and the way I phrased things is completely wrong. I apologize for my arrogant stubbornness and relentless accusations of inability to comprehend. The fault is my own inability to communicate my thoughts correctly.

    Ouch. I'll be honest. That hurts a little inside to type that.

    The point I was trying to make is that the last 5% does as much for your survivability as the first 40%.

    Quote:
    Originally Posted by Sardan View Post
    Thus I think what Dechs meant to say was not that the last 5% blocked as many shots as the first 40% but rather it lets you handle as many incoming attacks as the first 40%.
    Yes, this is what I was trying to say. Thanks, Sardan.

    Let this debacle showcase what happens when an engineer tries to explain something.
  3. Quote:
    Originally Posted by Techbot Alpha View Post
    We had everything you described as needed to win in the final mission. Good players, solid charcters, followed instructions.
    We died most horribly.
    Somewhere, something is wrong with this statement. I dare not say what, but something isn't right.
  4. Dechs Kaison

    WS Build?

    Quote:
    Originally Posted by W Peace View Post
    Thanks Microcosm, that was exactly what I was looking for!
    Alright, I guess I can give you my opinions on a TriFormShade. Bear in mind that they are exactly that. Opinions.

    Gravity Well, Sunless Mire, Eclipse, Stygian Circle, Nova and Dwarf are all must haves. Absolutely non-negotiable.

    Hasten comes strongly recommended. Requires minimal slotting (only one additional slot) for an enormous benefit.

    Other great powers are Dark Extraction, Gravatic Emanation, Unchain Essence and Quasar, in that order of importance. Fluffies are great damage output, but some find it difficult or annoying to keep watching for the summon to recharge. You can get along without Gravatic Emanation, but I find it's great for bunching mobs in a corner for Mire/Eclipse if they're too spread out. It's also a great panic button since it's a guaranteed stun on LTs and minions. Unchain Essence does great damage and allows you to stack stuns with GE, except that this one is only a 50% chance. It also requires a dead body, and many won't want to be bothered by that hassle. Quasar is really situational, but if you have a blue and Stygian Circle is up, Quasar without fear. These are playstyle choices and require slotting to be useful. If you don't think you'll use one of these powers, don't take it. Save the slots where you can.

    TriFormShades have more powers than slots, so you need to find a lot of "one slot wonders." Shadow Cloak and Super Speed make for a really cheap way to get perfect stealth, and since you get Shadow Recall as an inherent, TFs will love you. Shadow Cloak is also a good spot for a LotG Recharge. Starless Step is really useful for those mobs that get glitched into cave walls, as well as pulling out the voids if you worry about that sort of thing. Stygian Return doesn't need slotting either, and let's face it, you will hit pavement, and you'll be surrounded by mobs when you do. Stygian Return makes you invulnerable for 10 seconds. Plenty of time to Eclipse/Mire, Unchain/Quasar. I took the first three powers of the concealment pool and combat jumping just to slot LotG Recharge IOs.

    As was said, a shifting shade has little use for toggles, but I still took Inky Aspect. It only has an Acc/Stun enhancer in it, and I think I might have used it twice, but I can't think of anything better to take in it's place.

    I don't have any other toggles, Nebulous Form, Drain Essence, Shadow Blast, or Dark Detonation, and I don't miss them. Eclipse gives me enough resits, Stygian Circle gives me enough healing, no one needs a 3 second delay on phase, and I do damage in Nova or Dwarf. Take that for what it's worth.

    In closing, remember: You can ask 100 shades for 100 builds; they'll all be different and they'll all be fun to the person playing them. What matters is how you like to play your shade.
  5. Dechs Kaison

    Dragon stuffs!

    Quote:
    Originally Posted by Snowpaw View Post
    Oh my god, you're right. The male head is COMPLETELY different from the female one and looks a lot more dragonish...I guess I was wrong when I thought it would be similar...Dang I wish they would put in something to make me look like a dragon instead of a weird lizard thing with spikes on the back of my head!
    Have you tried playing with the scales? There's a good chance you can make the female version look a lot more like the male version with some incessant tweaking.

    I don't actually know, I've never seen the female dragon/lizard head to know how different it is.
  6. Dechs Kaison

    Dragon stuffs!

    Quote:
    Originally Posted by Snowpaw View Post
    I have a female character who I really wanted to make a dragon, however there was no good dragon head! Last night however, I saw a male character with a VERY good dragon head in the hero...whatever, the place where newbies get their first quests in Atlas Park. He had Dragon Wings, a lizard tail(might be the one available in belts or a different unlockable one) and a dragon head that I didn't see in EITHER male or female when I was making my characters.

    So my question is, could anyone PLEASE tell me where and how I get this costume piece? I already looked up on the wiki for unlockable costume pieces and I didn't see it listed.
    It's under monstrous heads, I believe.
  7. Quote:
    Originally Posted by Ironblade View Post
    Phrasing it that way is flat-out wrong.
    At 45% defense, you block twice as many hits as you do at 40% defense.

    That means if 40% defense blocks 10 attacks, 45% defense will block 20 attacks.

    5% more is blocking exactly as many shots as the first 40%.

    I have nothing more to add.
  8. Quote:
    Originally Posted by Deacon_NA View Post
    Does someone at 40% Def die twice as much as someone at 45%? I don't have any numbers whatsoever to empirically say for sure, but I'm willing to bet not.
    The person with 40% defense will get hit twice as often as the person with 45% defense, and the disparity actually grows as you face higher level opponents.

    This should translate to twice the number of deaths, but it's quite possible they're both good enough to never die.
  9. Dechs Kaison

    WS Build?

    Quote:
    Originally Posted by W Peace View Post
    I really just need a list of Powers to take and about when I should take them.
    To be honest, there's really no one that can answer this without being you. You are the person who plays your warshade, and while I love my tri-former and can play him quite impressively, you might hate how he plays.

    The difference between warshade builds is similar to the difference between two blasters using different powersets. Perhaps even the difference between any blaster and any controller. There really is way too much variation in a warshade build.

    A little bit of a shameless plug here, but I'd suggest you read through this thread. The first post explains how I learned to play my tri-former, but the latter posts get into varied builds and playstyles that accompany them. If you like the way someone talks about their warshade, look at their build.
  10. Quote:
    Originally Posted by Reptlbrain View Post
    True, twice the effectiveness of damage reduction from the point of 40% defense.

    No, taking one-fifth of original damage (40 def) is saving yourself from 80% of the original damage.

    Taking one-tenth of original damage is saving yourself from 10% more damage. The original 40 points of def is still doing the "work" to reduce the original 80%.
    What's so hard to understand? Twice the effectiveness means you've doubled you're protection. By definition, if you double effectiveness, whatever did the doubling is doing as much as the thing it doubled. Here, apparently I can't phrase it well enough, so I'll borrow someone else's post.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    More a communication problem than a math problem, I think. I was considering effectiveness in terms of relative reduction in damage per time, while you were considering relative increase in survivable incoming DPS per time. Suppose you're in a situation where, defense aside, you can survive 10 incoming DPS forever.

    Floored defense: You can survive about 11 DPS (due to 5% miss chance)
    0% defense: 20 DPS
    25% defense: 40 DPS, or twice as much as at 0%
    40% defense: 100 DPS, or five times as much as at 0%
    45% defense: 200 DPS, or ten times as much as at 0%

    So the first 40% defense lets you survive 100 DPS, and the last 5% lets you survive an additional 100 DPS (on average, of course). If that's how you're looking at it, then the last 5% does as much as the first 40%. In fact it does more: going from 0% to 40% only nets you an additional 90 DPS survivable, while the last 5% nets you a full 100 DPS survivable.
    By doubling what you block with 5%, you double the incoming DPS you can survive. Is that non-linear enough for you?
  11. We don't know, and I, personally, have asked these questions months ago.

    We still don't know.
  12. Quote:
    Originally Posted by Reptlbrain View Post
    There is no mathematical proof--the math itself is invisible in the post.
    Fine.

    40% defense means that you have a 10% chance to be hit. Since you start at 50% chance to be hit, you have decreased your damage taken to 1/5 of it's original value.

    45% defense means that you have a 5% chance to be hit. This reduces your damage taken to 1/10, twice the effectiveness of 40%.

    The last five percent prevents as much damage as the first 40%.

    Quote:
    Originally Posted by Reptlbrain View Post
    The discussion of the probability of multiple hits only considers one opponent at a time, something rare in CoX except for the last boss/EB/AV standing.
    My guide does consider more than one opponent. The probability of one minion hitting you in a succession of five attacks is the same probability of five minions hitting you at the same time.

    Quote:
    Originally Posted by Reptlbrain View Post
    25% defense stopping 250 DPS (terminology simply for the purposes of this exercise) is stopping five times as much damage as (the 5% 40-45) stopping 50 DPS.
    This line is evidence enough that you understand nothing of the game's attack mechanics. This is not an exercise with magical math that says every % of damage stops 10 DPS. Every % of defense reduces your chance to get hit. This has a non-linear effect on the DPS that it prevents. Each % of defense added is more effective than the previous %.
  13. Quote:
    Originally Posted by Reptlbrain View Post
    It's not exponential, and no, the last 5% is not really as good as the first 25%.
    This is incorrect. In truth, the last 5% provides exactly the same mitigation as the first 40%. Please refer to my guide (in the sig) for mathematical proof.
  14. Quote:
    Originally Posted by Negate View Post
    I am not saying scrapperlock is purely evil just it should be used at certain times...Not "Oh let me go this way separate from the group any chance I can get b/c I am awesome". If that's the case why would one join a team?
    Because I need merits and it takes too long to (sometimes can't) solo the AVs from task forces.
  15. I appreciate all the replies; thanks everyone. My numbers seem respectable, but don't come near a good WP or regen, which is what I expected.

    For anyone's curiosity, I'm building a regen blapper of sorts out of my human form PB. In the end, I have 377% regen and 21% in health bonuses (41% if I get the accolades).

    I'm showing 20 HP/sec without essence boost, 30 HP/sec with. The numbers go up by five with accolades. Add in the self heal and the resist shields, I expect to be pretty survivable.
  16. Like the topic suggests, I'm just looking for a good ballpark number to shoot for. I'm not asking "what's the best regen you've seen?" I'm coming up with a character build that ends up with a lot of regen along with some other mitigation, and I want to know whereabouts I stand in comparison.

    Regen is dependent on max health, so rather than compare to % regen, I'd like to compare hit points per second.

    Is 20 HP/sec a lot? What about 30 HP/sec?

    About how much does a regen scrapper have without Instant Healing on? In and out of Dull Pain?

    How about a willpower scrapper? With and without Rise to the Challenge.

    What does a /mental blaster get with a halfway or more saturated Drain Psyche?
  17. Quote:
    Originally Posted by Ironblade View Post
    You can also just go buy one in Firebase Zulu, as long as you can scrape up the 10,000 influence.
    Even for a newbie, getting 10k influence can be much easier than actually getting to Firebase Zulu.
  18. Dechs Kaison

    Bots and Proc's

    Only on attacks that have a KB component.
  19. Quote:
    Originally Posted by Silverado View Post
    Every AT can do that with one combination or another, probably faster and safer, and in the case of defenders and tankers, without the assitance of an inherent.

    Kheldians are indeed the worst AT IMHO

    As for the best, it depends on what you want to do. Each AT is best at something different
    I was out of range of the inherent bonus.

    Find me another AT that can have 85% resist all damage, mez protection, a solid AoE attack chain, the ability to stun ten targets in a 45 degree arc, be followed by three damage dealing pets, has a way to heal and fill endurance in one power that's up every 20 seconds, and can cap its own damage bonus, all without outside buffs or "assistance of an inherent".

    I'm not saying it's the best, mind you. I merely contest that it is pretty damn far from the bottom of the barrel.
  20. Quote:
    Originally Posted by BrandX View Post
    I might argue that Kheldians are the worst >.> But I then, you're new, so not a worry.
    Gah, I have to stomp this out now. I am on a personal mission to prove that Kheldians do not suck.

    I recently grabbed seven random people for Baby New Year teams and then proceeded to solo the mission with my warshade. I had several people ask "Remind me again why you needed a team?"
  21. Quote:
    Originally Posted by AlienOne View Post
    Screw the tri-formers "doom and gloom" attitutde about making a human-former...

    They truly have no friggin' clue what they're talking about.

    "Alien"
    Hey now, I'm a die hard TriFormShade, but I have no problems with someone wanting to stay human only. I know human form only is very difficult while leveling up, which is some of the reason I went with a tri-form. I'll never berate and demean anyone for playstyle (unless it's a petless MM or an empath with no attacks). In fact, I started a PB recently that's human form only, and I completely sympathize with all the common reasons not to take forms.

    As for me and my shade, though, I embraced the dance from level one and never respec'd out of it. I'm ok with the three seconds it takes me to switch forms. I enjoy the fact that I can dwarf through the Romulus rez stun if need be. I like having a solid AoE attack chain in nova form. I like the ability to double mire and drop an unchain essence.

    I'm not going to claim that my way is the best. I'm not even going to claim that it's good. I'm just going to say that it's the way I've done things, and it's gotten me this far.
  22. Quote:
    Originally Posted by Reddi35 View Post
    I am currently lvl 26 and even with AB killing seems just soooo slow. I consider myself a pseudo dark defender on teams.
    At 26, you haven't been able to slot the Assbot for damage and accuracy, which will make a big difference.

    Once you hit 32, you'll rip through everything. The upgrade adds AoE an attack to every robot, and several to the Assbot. The burn patches have great synergy with tar patch. At that time, I suggest you change your difficulty to +0/x8, and ramp up from there as you feel comfortable.
  23. I used to think I wouldn't want Kheldian customization. I like the blue/purple blasts of my warshade and I've made costumes to match that I'm very happy with.

    I've recently started a PB that absolutely begs for customization. The theme is a kheldian who bonded with a computer AI, rather than a carbon based life form, and now inhabits the fiber optic circuitry. An armored suit was built around the "Kheldian Khapsule," which has offensive and defensive modes (depending on the state of cosmic balance and the role I feel like playing on the team). Without armor, the costume is all blue/white. Assault mode adds red bits of armor and shield mode adds green. I'd like to see the blasts and shields change color to match so that the team can see which role I've decided to play.
  24. I'll echo the "Just play around and see what you like" comment.

    Try to team up a lot so you can see more powersets at a time.

    Remember, if you ever see someone else doing something that makes you think "Wow, I wish I could do that!" ... you can.

    Also: Welcome to the forums! Have some pie, the mods hate it. And don't worry, none of us bite (Except maybe Bill Z).