Dechs Kaison

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    No. This video highlights the strengths of a well planned build. Something which is NOT unique to DA in any way, shape or form.

    Try the same on a common IO, Hami-O, or cheaply non-set frankenslotted build and then tell me about the strengths of DA.

    Note: I'm NOT saying DA is bad. It isn't. I'm simply disagreeing that showing off a defense-capped build is really showing off the strengths of DA.
    I think you missed what he was saying. Try the same on a defense capped stone, invulnerability, fire, willpower, or shield tank. Tell me how they do when their endurance bottoms out.

    Edit: Whoops, stone does have end drain resist in rooted.

    Quote:
    Originally Posted by dave_p View Post
    Of all the potential combos, you could argue that a twinked DA has the best survivability in the game, or at least the least weaknesses w/its Psi res, end drain res and great heal (maybe best in the game), even if it doesn't quite have the peak performance of, say, Granite (against all but Psi, anyway).
    Ding ding ding, we have a winner. Dave has stumbled on the reason I built a Dark Armor tank to begin with. I looked at the set and thought: "Damn, that has potential."

    It only has two major weaknesses. One is the lack of KB protection, which is easily fixed. The second is the low energy resist (which is fairly common). That was harder to fix, but it's why I worked so hard on the E/N softcap.

    The things that drop most tankers (such as psi damage and end drain) I can laugh at.

    As it stands, the only thing I really have to worry about are defense and resistance debuffs (cimerorans and vanguard). Eating purples grant enough pseudo DDR for dealing with the cimerorans though.

    Quote:
    Originally Posted by Blue_Centurion View Post
    Ah, and there is the true beauty my friend. When I tank for an 8 team I grab all agro and hold on. Doing area damage drops way down on my list of priorities.
    And this was the second goal of mine. All the survivability in the world does a tank no good if he can't keep the attention of his foes. I disagree with your priorities, though, because dealing AoE damage is an effective way to grab and hold on to aggro.

    I use taunt, combustion, fire sword circle, and the ancillary salt crystals to great effect. The salt crystals do a surprisingly good job of pissing the mobs off. I think it's the combination of debuff and status effect. It's got a very large area of effect to boot.

    Quote:
    Originally Posted by Blue_Centurion View Post
    (I do not plan to I/o it until 47, cause I like the symmetry of an all 50 I/o'd toon) I will be adding more procs though, because those are always best at lowest value anyways.
    Two things. One: my build doesn't have a single set over level 40. I like being able to retain my E/N softcap on a Numina TF and sewer trial and my S/L all the way down to Manticore.

    Two: Procs don't actually care what level you have them. A level fifty +stealth proc in sprint will still give you stealth exemped to level 1. A level 50 damage proc in brawl can still fire at level 1. If the power is available and the proc is in the power, it can fire.
  2. Quote:
    Originally Posted by Blue_Centurion View Post
    okay at 24. End problems are not an issue anymore (thanks to half my enhancers being end red lol.

    Knockback! Been a long time since i tried a dark armor brute I guess. How do I solve the KB problem?
    Dark Armor ... tank?

    Either acrobatics (free but costs powers) or KB protection IOs. Karma and Steadfast should be cheap. BotZ will cost more.
  3. Quote:
    Originally Posted by PosterChild View Post
    Secondary, it seems like a more controllery one could be or more use, or maybe AoE centric?
    Because of this line, I'm going to suggest taking Dark or Ice Armor as your primary. Both are heavy on the control side.

    Ice and Stone Melee are also very control heavy.

    Edit to add: Another consideration: Ice is probably the biggest aggro magnet out there. Shield and invulnerability are close seconds. If you want to make sure eyes are on you all the time, pick one of those three.
  4. Quote:
    Originally Posted by LordXenite View Post
    I've never even bothered taking the human-form shields...
    Please note that I never said I took any of them.

    Actually, I do have one, because it was either that or orbiting debt. Nice spot for a kb protect or the +3% defense unique, though.
  5. I wish I could help you as for how often it's up and whatnot. I don't think I've ever seen it come back up myself, but I have seen what it does when you don't use the power correctly.

    Mostly he's invulnerable. Also, he one shotted my tank. Well, technically not because of the one shot code, but the other EBs made short work of my 1 remaining hitpoint.

    Apparently, you need to fire it just after he does this arm raise-y thing and monologue. I'd imagine that's your key to watch for.
  6. Quote:
    Originally Posted by Live_Wyre View Post
    It was still damn amazing. I, myself am definitely not invalidating anything. I was just saying that IOs could make potentially all the armors godly.
    Apologies for misunderstanding you. And while the highlighted portion is mostly true, IOs cannot add end drain resistance or fill the psi damage hole that granite and invulnerability have.

    Quote:
    Originally Posted by Seldom View Post
    *has a EM/Dark brute*
    Um, my character routinely does x8 missions solo, just for the challenge of it. No defense, just his armor and two control auras.
    ...
    DA is not a 'wade in and taunt' set.
    This was what I sought to correct with my build. It doesn't have either of the two control auras because I wanted to be the main tank. The stun/fear auras will do nothing to Lord Recluse on an STF, or any AV for that matter. Dark Armor's heal is all you need when there's more than two things hitting you. Up against a single target, however, is a different story.

    Quote:
    Originally Posted by Live_Wyre View Post
    That first group of Malta, he didn't even get hit and didn't have to use his heal at all.
    Woah, woah, woah. That "first group of Malta" is the only group of Malta in the video (except for that one scene with the all sapper AE group). If you were to take all the Malta segments of the video and put then next to each other, you'd have the entire fight in one seamless section. I got hit by them a lot and did have to heal.
  7. Quote:
    Originally Posted by Sarrate View Post
    A whole lot of stuff comparing shields to SR for tanks.
    You compared the two in a vacuum of their other abilities. Different sets do different things with different tools. SR on a tank would be amazing with respect to survivability. A shield tank is going to have the edge in damage and comes with mitigation in the form of -damage and AoE knockdown.
  8. Quote:
    Originally Posted by Seldom View Post
    I'd like to also bring up the fun IO things that you can do with dark armor's unusual control auras:
    While it doesn't go in the control auras, I'd like to bring up what I believe to be the single best IO for Dark Armor:

    Theft of Essence chance for +end.

    I've seen Dark Regeneration fill both of my bars.

    Quote:
    Originally Posted by Psara View Post
    Depending on what you mean by lower levels, isn't everything? I find most start doing well at 22, some need their t8 or t9 power as well :/
    Honestly? I think Dark Armor is one of the best low level tanks. Sure, at that level you tank endurance more than enemies, but DA has its "godmode" power at level 8.

    Quote:
    Originally Posted by Live_Wyre View Post
    So if that tank is Defensive capped to smashing, lethal, energy, and such, how are you proving how good *dark armor* is? I am nowhere near that god capped or uncapped, just playing devil's advocate. You took a decent set for resistance and gave it massive defense.
    Keep in mind the set has some defense in Cloak of Darkness. Weave is a standard for just about anyone who plans to main tank. I've seen willpower, and invuln tanks pushed to softcap too. Does that invalidate their abilities?

    What makes Dark Armor so good is the potential. It can be softcapped even though it is mostly a resistance set with the best heal in the game.

    Quote:
    Originally Posted by Talen_Lee View Post
    As opposed to the shield showoffs who take a set already quite good for def, resistance, and bonus HP, and then push it a little further to get massive defence.

    This video highlights strengths unique to dark armour - the end drain protection and the amazing heal, for example - and shows what you can do with Dark Armour if you choose to build it to these strengths.
    Thank you Talen_Lee. All I did here was build to my strengths. If you invalidate Dark Armor because of its potential with sets, then you invalidate everybody. The playing field is even here.

    Quote:
    Originally Posted by Carlin_NA View Post
    ...Echo Team still pwnd you.
    Oh you sonofa...

    You built a group with every debuff in the game. At least my tank had endurance left after the first 5 seconds. And I managed to beat one full spawn at a time. The damned force bubble guys pushing me into the next group just wasn't fair.

    Is that arc still up? Proving Grounds - Spawn of Satan Edition or something like that?

    I need to practice. I'll get back to you on that.
  9. Quote:
    Originally Posted by SpittingTrashcan View Post
    Sometimes I wonder if I made a mistake rolling an EM/DA brute. Then I play the game.
    So very much this. Any combo can work, and fun is the real goal here. It's a game.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    Edited to add: On topic, the video does a good job of highlighting some of DA's strengths: notably, the endurance drain resistance. I see that you're not using the control auras; my brute uses OG, but she also has the Mu AoE immob which keeps things cooking in the damage aura while stunned.
    Yes, thank you. That is one of the things I was going for.

    The control auras? One: I didn't have room for them. Two: I built this as a main tank and I didn't want to worry about losing aggro if they stumbled away or stayed behind in fear.

    Quote:
    Originally Posted by dave_p View Post
    Is that your S/L/E/N def capped tank, Dechs? Nice job.
    The one and only. Thanks. Finally got my MoSTF with him too.

    *Grumble grumble* Silly scrappers getting killed on my Mo's.

    Quote:
    Originally Posted by Starflier View Post
    Good stuff. I'm still working on my Dark/BA tanker, somewhere in the teens right now. Knockdown is good to have, and I'm particularly interested in seeing how Whirling Axe works as a precursor to Dark Regen.
    Keep going. It'll pay off. The KD that axe is full of will multiply your survivability.

    Quote:
    Originally Posted by New Dawn View Post
    Dechs character looked good to me. It reminded me of the Sandman and I thought that would be interesting to play. Dark Armour and Earth Mastery would go well together but I am not sure about the Secondary. I suppose for the look it would be Dark Melee to get the same sand colour and sandlike moving effects.
    Thank you. Again, I went for fire because of thematic reasons. The character uses an art of "soulfire" as his offense. The scimitar also added to his desert warrior theme. But to keep it all earthy looking I would definitely go stone or dark melee. Stone actually has some nice synergy with stacking stuns but is more end heavy than most sets. I've always wanted a stone melee something, but never got around to making one... Dark Melee makes end management trivial and puts out great single target damage, but the heal is less than necessary.
  10. Quote:
    Originally Posted by macskull View Post
    ...What's that menu you're using to activate your toggles?
    That is the magic of the popmenu command.

    Quote:
    Originally Posted by theduke24 View Post
    it definetly takes skill to play a dark tank
    Thank you, but the slotting helps more, I think.

    Quote:
    Originally Posted by Blue_Centurion View Post
    I would not pair dark armor with anything besides dark melee.
    Bah, no. I don't need more healing and I've got my endurance well under control, as you can see in the video. I do wish I'd have taken something with more mitigation though, instead of fire's straight damage. But fire fit the theme.

    Quote:
    Originally Posted by Frosticus View Post
    And I didn't see dark armor I saw orange armor. No one as far as I know ever doubted orange armor.
    Ah, the coloring was supposed to look like sand. Thus the choice of Sandstorm.
  11. Sounds like what you're going for can be done with binds like this:

    /bind [key] "powexecname Spectral Wounds$$local Feel Pain in Arabic"
  12. Here, give this a read. The initial post is a pseudo-triform guide. Later are quite a few varied TriFormShade builds.
  13. Quote:
    Originally Posted by Selenir View Post
    Does Stamina work in forms now that they've buffed Khelds?
    The auto powers do turn off, but if you had a miracle or numina unique in health, that'll stay active for 120 seconds after you shift. As long as you drop to human every 120 seconds, you keep that benefit.

    I do not endorse this practice, however, as a tri-form warshade would already be short on powers and couldn't afford the useless fitness pool.
  14. Quote:
    Originally Posted by LordXenite View Post
    I wouldn't, if only for those times when you get to fly an Eclipsed & Mired Nova! She truly feels like an Orbital Platform then...
    Echoing this.

    I rarely spend time in human form. Usually just enough to cast eclipse, mire, stygian circle, or summon a fluffy ball of doom.

    The rule is: If I'm in human form long enough to toggle a shield, I've stayed in human too long.

    Nothing beats flying around with a 157.5% damage bonus, 85% resist all, and a nearly full AoE attack chain.
  15. Quote:
    Originally Posted by Call Me Awesome View Post
    Eh, generally that's not necessary even on the STF facing a 54 AV version of GW...
    Unless it's a Master attempt. One lucky hold spells doom. In that case, you're best to have a sonic defender in my opinion, or a /thermal controller, even a kin for the increase density (but what kin these days takes that?), but I guess an empathy works too.
  16. I bounce back and forth. My two absolute favorite characters are my bots/traps MM and my warshade. The MM I like more for his actual character, the warshade for how it plays.

    Outside of that, I can't get into brutes or scrappers. I haven't found a dominator I like, but I have made a stalker that's a ton of fun. I like being self sufficient, so I really like my tank and my PB as well. I've got a blaster too that's a lot of fun.

    All in all, I think I spend more time blueside, so I guess I have to cast my vote there.
  17. First in awesome Steelclaw thread.

    And I thought Alice was strung out on LSD.
  18. Quote:
    Originally Posted by Electric-Knight View Post
    Blah blah blah, some stuff about porting your old characters.
    The only thing I could seem the porting to us is veteran badges and maybe some "Legacy player" benefit. I doubt they'd let you bypass any of the new content by "pre-leveling" you.

    Anyway, have you ever powerleveled a character to 50 and then tried to learn how to play/build it? It'd be like that, only with a potentially new combat/power system, a hundred times more complicated. If anything, pre-leveling would be a disadvantage.
  19. Quote:
    Mission Architect
    • Rewards in Mission Architect missions that contain more than one allied critters will give progressively lower rewards for each additional allied critter in the mission.
    That's likely the problem.
  20. Quote:
    General
    • NPC critters that are resurrected will be unselectable while going through the resurrection animation.

    Mission Architect
    • Rewards in Mission Architect missions that contain more than one allied critters will give progressively lower rewards for each additional allied critter in the mission.
    • Mission architect critters that are resurrected will be given a large regeneration buff for 4 seconds.

    Thanks for the fix.
  21. Quote:
    Originally Posted by PsychicKitty View Post
    I am just wondering if they will follow their pattern...and have the already customers....able to transfer their hard earned titles and characters and stuff to the new game...and if it will be some huge huge upgrade so to speak.

    or if it is a brand new game....does that mean we would have to spend time leveling up from ground zero again...taking tons of time to collect the accolades and rewards and unlocking all the stuff we had to unlock before???....

    I mean there was alot of things still planned for city of heroes....but if thats being put into the newer game instead....makes we want to stop playing and maybe try the newer version.....though i dont know if i will be able to deal with starting out from scratch again.

    My own personal opinion for ultimate game design is to always have upgrades....so if a brand new version of something comes along....the old characters and such will be able to be transfered over....

    I mean dont get me wrong....i could forsee an entirely new game engine and such for a game being made and the ability to transfer the character data from the previous game to the new one being possible....its been done in many games before...and considering characters are stored onthe server...it wouldnt be difficult to create a system of transfer...might not transfer everything....but it would keep alot of things....

    I always wanted to be able to grandparent my characters and account one day....to maybe a younger generation....thought it would be an interesting concept....a 100 years down the line....the updates and expansions keep happening making the game alot different then it is today....and there would be old characters still there with differing powers and abilities then the newer ones in the game....
    I suspect... that... if... they make... a CoH2... it... will... be like... totally new... and like... no one would... keep their... not so hard earned... stuff they... got in... an old... game.

    GAH!

    No, if they start from scratch then nothing should be the same. The bare bones archetypes and city structure could be different. I imagine they would get rid of the horrid war walls. At the very least, the zones would all be redone, and exploration badges could easily be added, removed, or moved around. New enemies, different enemies, and removed enemies could all lead to different defeat badges. Task forces could be redone as well as the badge granting missions, or maybe a whole new system enacted. More badges that change and affect the accolades.

    Perhaps they want to rebalance the accolade powers. Even if they don't, maybe the badges you got them with before don't exist anymore.

    What if they remove powersets (They didn't get finished for the new engine)? Consolidate powersets (Katana and broadsword become one set with different animations)? Change them in any way? Your old characters would no longer be able to be transferred.

    Maybe they'd look at the game entirely differently than before, and have a 100 level cap. Or they go back to a level 40 cap.

    Basically, given that CoH2 should start from scratch, there's no guarantee that your old characters would be compatible with the new game.
  22. Quote:
    Originally Posted by Aluminum_Dave View Post
    Great, now I am gonna need years of therapy just for hearing those words together.
    For what it's worth, I'm with you.

    Vampire with sparkle powers. What has the world come to?
  23. Any of you with lower exp values have buffing allies?
  24. Quote:
    Originally Posted by Jiblets View Post
    What are you most dissatisfied with in your chosen AT/Powerset?
    Dark Armor - Soul Transfer. I never get to use it. It's a nice set mule, though.