Stamina and Forms


Carnifax_NA

 

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Does Stamina work in forms now that they've buffed Khelds?


 

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Originally Posted by Selenir View Post
Does Stamina work in forms now that they've buffed Khelds?
Afraid not. It stops working when you shift forms.*


Basically unneeded on Warshades (although I did eventually buy a Chance for End for Lobster form to try and help in AV fights where you're the tank and there's no yummy corpses available).


 

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What Carny said =P


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Originally Posted by Selenir View Post
Does Stamina work in forms now that they've buffed Khelds?
The auto powers do turn off, but if you had a miracle or numina unique in health, that'll stay active for 120 seconds after you shift. As long as you drop to human every 120 seconds, you keep that benefit.

I do not endorse this practice, however, as a tri-form warshade would already be short on powers and couldn't afford the useless fitness pool.


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Originally Posted by Dechs Kaison View Post
The auto powers do turn off, but if you had a miracle or numina unique in health, that'll stay active for 120 seconds after you shift. As long as you drop to human every 120 seconds, you keep that benefit.

I do not endorse this practice, however, as a tri-form warshade would already be short on powers and couldn't afford the useless fitness pool.

It might be better to stick in in one of the powers which heal. Stygian Circle probably, simply because you'll use it a lot, so it'd essentially be perma, or maybe the Dwarf Siphon Life clone if you're in that form a lot (again say for AV fights when there's no corpses to Circle off).


 

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Quote:
Originally Posted by Dechs Kaison View Post
The auto powers do turn off, but if you had a miracle or numina unique in health, that'll stay active for 120 seconds after you shift. As long as you drop to human every 120 seconds, you keep that benefit.

I do not endorse this practice, however, as a tri-form warshade would already be short on powers and couldn't afford the useless fitness pool.
You could shove them into the Dwarfs; Sublimination or Drain for PB and WS respectivly and they would still trigger, provided you used the powers. The former probly better because you don't need a target. Considering of course you willing to sacrifice 2 slots for both the Numi and Miricle procs. 6 slotting the powers would be best.

Sublimination 6 slots - 2 Heal, 2 Recharge, Numi +regen +recov, Miricle +recov
Drain 6 slots - 2 Acc, 2 Heal, Numi +regen +recov, Miricle +recov

Theres always the Regenerativ Tissue +regen for well better regen, if you cant get you hands on the other 2.

Thats what I would do atleast.


 

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Actually if you put it into Stygian Circle would it need to hit / feed on a corpse to work or would just triggering the power be enough for the PROC to trigger?


 

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Originally Posted by Carnifax_NA View Post
Actually if you put it into Stygian Circle would it need to hit / feed on a corpse to work or would just triggering the power be enough for the PROC to trigger?
I tried this myself with my WS and a Numi proc in Stygian, and you do need to hit a corpse for it to trigger, simply hitting the power isn't enough.

Monitored combat attributes while doing so, both hitting a corpse and away from anything at all. The numi only fired when I hit the corpse.


 

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As others have stated, no stamina in the forms. They do get baked in higher recovery, so that may be worth slotting. Your mind may vary. I find in dwarf form my WS needs more end recovery. In nova and human, not so much.


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Originally Posted by Madam_Enigma View Post
As others have stated, no stamina in the forms. They do get baked in higher recovery, so that may be worth slotting. Your mind may vary. I find in dwarf form my WS needs more end recovery. In nova and human, not so much.
You're not blasting fast enough in Nova, then.

I put the Perf Shifter +End in the Dwarf and Nova form powers to help.


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Originally Posted by SwellGuy View Post
You're not blasting fast enough in Nova, then.

I put the Perf Shifter +End in the Dwarf and Nova form powers to help.
Actually, I slotted my nova form for 3 end mod, and have chance for end drain procs in the nova attacks I could put it in. That, and my usual attack chain includes double miring first. So either I die fast, or everything else dies fast. Dwarf form I want eventually slotted for 3 resist and 3 end mod.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

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Originally Posted by Madam_Enigma View Post
Actually, I slotted my nova form for 3 end mod, and have chance for end drain procs in the nova attacks I could put it in. That, and my usual attack chain includes double miring first. So either I die fast, or everything else dies fast. Dwarf form I want eventually slotted for 3 resist and 3 end mod.
Does the Dwarf mire last long enough to help you in Nova form? I tend to only jump to Dwarf if I get into trouble or when I am tanking an EB for my multiple Extracted Essences.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by SwellGuy View Post
Does the Dwarf mire last long enough to help you in Nova form? I tend to only jump to Dwarf if I get into trouble or when I am tanking an EB for my multiple Extracted Essences.
It lasts a total of 10 seconds, not particually long to jump into Nova. You may get a few blasts off, but thats it.

Better of hitting Sunless Mire in human form which is 30 seconds if you want the extra damage.


 

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Originally Posted by Chaos_Reaver View Post
It lasts a total of 10 seconds, not particually long to jump into Nova. You may get a few blasts off, but thats it.

Better of hitting Sunless Mire in human form which is 30 seconds if you want the extra damage.
My typical nonsense is to superspeed into a group and Eclipse, Human Mire, switch to Nova and blast.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Quote:
Originally Posted by SwellGuy View Post
My typical nonsense is to superspeed into a group and Eclipse, Human Mire, switch to Nova and blast.
Pretty much do the same, but as pure dwarf, same tactic as yours but switching to dwarf and have 30 seconds of spamming dwarf mire etc. Stygian/unchained/extraction when availible.

Capped res, tons of mez, who needs a tanker when your invincible...ruh roh a Void Hunter...I'm dead. Hit Stygian return and flee...

Rince and repeat.


 

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Originally Posted by Chaos_Reaver View Post
Pretty much do the same, but as pure dwarf, same tactic as yours but switching to dwarf and have 30 seconds of spamming dwarf mire etc. Stygian/unchained/extraction when availible.

Capped res, tons of mez, who needs a tanker when your invincible...ruh roh a Void Hunter...I'm dead. Hit Stygian return and flee...

Rince and repeat.
Do Void's actually give you trouble when you have capped resists and can mez them, or was that a joke at the end?


 

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Originally Posted by Square_One View Post
Do Void's actually give you trouble when you have capped resists and can mez them, or was that a joke at the end?
It was a joke. But still a tactic should the impossible happen for what ever reason.