Dechs Kaison

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  1. Quote:
    Originally Posted by SpittingTrashcan View Post
    The fundamental problem is that turning on CoF and OG before the fight starts notifies enemies who you are attempting to AS, and toggling them on after you have become visible takes too long.
    ...
    Power change - CoF and OG become click powers.
    ...
    I thought about this a little more, and I wonder: "How does making them a click power reduce the time it takes to toggle them on?" You'd still spend animation time after clicking the power, the end cost would be up front, and new stuff that wanders in range won't be affected.

    Sorry to pull a John Kerry on you like this, but I'm finding the idea just went from good to indifferent and all the way to bad after finishing that paragraph...
  2. If you're level 11, head to Port Oaks and talk to the Broker there.

    He'll give you a newspaper from which you can do missions, then eventually rob a bank.

    After robbing the bank, you'll be introduced to even more contacts.

    What Burke is talking about is the mission to unlock capes, which he will let you do when you hit 20. After that, at level 30, you can talk to him again to unlock aura effects on your character.
  3. Quote:
    Originally Posted by Ocularis View Post
    I've seen Jesus H. Christ. Who's more famous than him?
    I believe Jesus H. Tap Dancing Christ is.
  4. Quote:
    Originally Posted by HDR2nd View Post
    I don't think I'm having the same problem as the OP but my graphics have also taken a hit with the new patch download. My performance is still the same but graphically the game looks pretty bad. Where I used to have great shading and beautifully rendered graphics I now have bland coloring and pretty basic graphics. If this was back when the game first came out (I remember those days well) then I would just accept it but I have seen how the game can look and I want that look back. By the way, my computer is a little more than a year old (Dell Inspiron 530s) and I opted to use a 32" tv for my monitor. It ran nicely and looked beautiful until the patch.
    Check your FSAA setting. It defaulted mine to off (because they moved the location of that particular setting) and the game looked pretty ugly like that. Once I figured out that had changed and fixed it, everything was beautiful again.
  5. I like this idea of PvEvP. The entire City of franchise has never really lent itself to direct PvP, so the best way to do it would probably be competitive quests.

    What CoH needs is a way to pit villains against heroes that appeals to the general populace. Most of the people who don't like PvP just don't like common attitude of "I pwnd u so hrd! u teh suxx0rz! lrn2ply n00b!" and this would eliminate that. No matter how you "fix" PvP, it won't change the attitude of the players there.

    So I say again, what we need is an indirect PvP system like this.
  6. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Captain_Simian View Post
    I was referring more to thinks like dark healing and such. Less the attacks and more for defensive issues. Though now that you mention it, I can understand how intrinsically the two are tied.
    I love my dark regeneration. Please, watch my Dark Armor Sucks video. You will see how much I love my magic color changing health bar. Yes, the title of the video is ironic to the actions in the video.

    That said, the same problem would apply. The powers were designed around not having enhanceable range.

    Step 1) Cut Dark Regen PBAoE range by 25%
    Step 2) Make Dark Regen range enhanceable.
    Step 3) Now have hell to pay trying to slot for acc/end/heal/recharge AND range just to get back to what it used to be.
  7. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Captain_Simian View Post
    Then again I feel like a range improvement should increase radius of point blank powers, but what do I know?
    As if footstomp, shield charge, and lightning rod need any more buffage.

    No, the real problem with this is that those powers were designed around not having enhanceable range. If (very big if) they were to make a change, expect to see the range of all PBAoEs reduced so that ED cap for range would make them slightly larger than what they are now and having 1-2 range SOs would make them equal to what they are now.
  8. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    Couldn't they just make enemy-affecting toggles suppress while Hide is active?
    Note that I have no idea how easy, hard, or impossible it'd be to code this.
    I think this would be the absolute best case scenario, but barring that, SpittingTrashcan's idea is the best I've heard.
  9. Patience is a virtue.

    Or just go here.
  10. Quote:
    Originally Posted by UnicyclePeon View Post
    I think Masterminds could be competition for teammates.
    Fix'd.
  11. Quote:
    Originally Posted by Square_One View Post
    The FF +Recharge proc will only go off if a mob is actually Knocked Back/Up, if I remember correctly.
    Quote:
    Originally Posted by Krogoth View Post
    From experience it will fire regardless of whether the KB effect fires or not.
    Echoing Krogoth. Square, I believe you are getting your information from how pet powers work with procs.

    For example, when a damage proc from a knockback set is put in the Battle Drones power, the damage proc can only fire when the drones use an attack that can cause knockback. The power doesn't have to cause the knockback for the proc to fire, but it has to be able to cause knockback. The full auto laser and I think the original burst attack can't cause knockback, so they don't ever get boosted by the proc. Only the "charge up and blast" attack does.
  12. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by damienray View Post
    Wasn't it said that slotting for endrdx only reduced the cost to cast the power, not the pets' powers ?
    My protector bots burn a ton of end.

    Well, they did. Until I slotted end reduction in the power.

    So, in my experience at least, it does affect the pet powers.

    Also, remember that recharge enhancements used to carry into pet attacks before they made pet recharge immune to buffs/enhancements. Damage and accuracy enhancements make the pet attacks stronger and more accurate. I see no reason why end reductions shouldn't make the attacks cost less endurance.
  13. This thread is proof that no matter how amazing of a job the devs do, somebody will complain.

    Valid reason not being a requisite to the complaint.
  14. Dechs Kaison

    Rebirth System

    Quote:
    Originally Posted by Noxilicious View Post
    I do have to agree with the OP, this is not a respec.
    I dunno. I see it as an "ultimate respec" repackaged with an XP penalty to try to get it considered.

    If you want different powersets or a different AT: Just roll an alt.

    Just because my dark armor tank got a MoSTF badge, that doesn't mean I've earned it when I respec to a fire/fire scrapper. It's a different bloody character.

    I think I'd go for this idea if you did it exactly like you said, except it causes you to lose all your badges, influence, and enhancements, but didn't have the the ridiculous power boost, broken power pool choices, and XP and contact penalty.
  15. Dechs Kaison

    Merging servers.

    Quote:
    Originally Posted by SwellGuy View Post
    I want to add something but I cannot quite articulate what I want to add other than it has something to do with the current population levels and seeing a lot of old posters returning to the forums and that perhaps if they hadn't left they wouldn't have created what is a problem for themselves.
    I think I know what you're getting at.

    When these people left, the only way to get on a team actually was broadcasting LFT and hopping from zone to zone. Even then, there were some people who intelligently used the search and /tell features, but now there's so much more.

    There also used to be a lot more street sweeping and more people standing out in the open.

    Low server population is a perception issue. Not finding a team is a personal issue.
  16. Dechs Kaison

    Merging servers.

    Quote:
    Originally Posted by BlueClaw View Post
    @Dechs

    Though i disagree with a lot of what you pasted at least you've given the subject some thought.

    I didn't give the subject any thought because you brought it up. I can't take credit for what I pasted. Memphis_Bill is the original creator of that post back in '08.

    Don't think for a moment that you deserve the time it took to create that. You are not unique. You are not clever. You have not given the subject any thought.
  17. Dechs Kaison

    Merging servers.

    Time for a copy paste response from our very own, Memphis_Bill!!

    Quote:
    Why server consolidation is not a good idea.

    Welcome to the forum. You have posted one of the oft repeated suggestions, "Consolidate the servers."

    Disclaimer

    Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

    The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

    Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

    If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as hummor, not put downs.


    TL,DR section.
    First, my stock answer, one which I stand by and repeat with all due fervor. HELL NO.

    Searching effectively

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +server -pvp -"re: "

    This will search for anything with "Server" in the title, including Servers, Combine Servers, Consolidate Servers, and The Server At Mcdonalds Is Rude. it will eliminate "PVP," so you won't see PVP server requests, and the -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    As I try this now, (12/3/08,) we have:
    Consolidate Server
    Server Stats RSS Feed
    $server modifier ofr chat
    Fix the forum server
    Earlyissue server
    Merging low population server
    Combine slow server
    Server status
    Global chat on the Character and Server Screens
    Rated M server
    Add Ponies, Nerf Vills, merge Servers, PistolMelee
    Server Visiting
    Display Central Time on Server Status Page

    Ignoring the smartalec reply, that's three full discussions about this topic.

    You should have read one of them if (inevitably) something similar comes up in your search.

    Now, on to the topic at hand....

    Why server consolidation is not a good idea.

    1. Just because YOU like living in New York City doesn't mean I can't like Kansas.

    Yay, you love having huge lag spikes as you get near the black market/wentworths and a busy broadcast. Congrats. Enjoy Freedom. Some of us - many of which you will get replies from with this subject - like *low population* servers. If we *wanted* to be on Freedom, we'd *be* on Freedom.

    I have characters on Freedom. I rarely play them (and actually moved a character OFF of Freedom to finish leveling it to 50) because *I DON'T LIKE FREEDOM.* I dislike the banality of broadcast, the high percentage of *horrid* teams I've come across there, the lag around any gathering point- and I've got a decent connection and system. For much the same reason, I typically startin Galaxy City instead of Atlas Park - I don't *want* to log in to a costume contest with several 50s spamming powers and nonsense arguments in broadcast.

    Some of us *like* nice, quiet servers.

    2, Kansas, part 2.

    In addition, servers have their own personalities. No, I don't mean that literally, there's no AI to worry about if you start hearing "Daisy, Daisy" over your speakers or headset. Freedom's a crowded mess. Virtue is the RP server. Pinnacle is the "Drunk" server. Others have specific communities, such as those from Australia/NZ, Europe, etc.

    3. "I only saw one other person. World of Conancraft has eleventy billion!"

    So what?

    We don't run around camping spawn points in this game. People are in missions. People are spread across many zones. Search on a map or do a /whoall and you'll miss those in missions, as well as those who are, for whatever reason, on /hide. Your "search" there didn't give you a full picture, not in the least.

    I understand the "feel" of things being "not very populated," but take a good look around when you're in game. Typically, you don't really have a lot of visibility. Standing in steel canyon, there could be multiple, full 8 person groups surrounding you, and it's likely you'd never see them. We have buildings, walls, architecture, trees and more limiting our visibility. Yes, it can make you feel more alone... but that's rarely the case. Add to that that the population is spread between many, MANY zones, most quite large, and among two sides... well...

    4. "I put up my LFT flag and nothing happened!"

    Learn to search. Don't just wait. Form a team yourself.

    5. "I AM SPARTACUS!" No, not any more.

    Remember logging in and seeing all those slots? Everyone has those - some buy more than the base 12, you get an extra one each year, you could have a total of 36 on any server. Everyone does. Every one has a character with a unique name. Maybe not a *good* name, but a unique one. Every one has a character with a unique name. Maybe not a *good* name, but a unique one.

    Now merge servers. Suddenly, CoolBlasterDude from server 1 is getting merged with CoolBlasterDude from Server 2. Who gets to keep their name? Nobody has been able to answer this with any degree of satisfaction. Add a number? But I am NOT CoolBlasterGuy1. And what if the name's too long? Does the older character keep it? What if they're not as active?

    People are *VERY* attached to their names. They are, quite obviously, part of their character.

    6. "This Is SPARTA!" Sorry, Sparta exists already. You are GenericSG 8734 287 9798.

    What else has a name? Supergroups. And I can *guarandamntee* that the same name is in use on multiple servers. Sometimes it's 'branches' of the same SG, sometimes it's coincidence. But with *everything* involved in an SG - from its identity and reputation on the server, to everything stored in the database about what it owns, what its base is like and such, this would be a disaster in the making. And no, auto merging them when the servers merge, even if they have room to, is not an option.

    This, of course, assumes that they *CAN* move supergroups as a unit. More than likely, it'd just be a mass character move, with bases, prestige, anything stored in bases and all SG affiliations just gone forever.

    7. "I am... where'd Spartacus go?"

    Remember all those slots? Well, you start with 1/3 of the available ones. You can buy up to 36 total (24 on top of the ones you get initially.) Now, what do you suppose would happen if you merged two servers, and someone has, say, 20 characters on each? Not unusual. In fact, before those extra slots, I had *filled up* several servers. Do those characters just disappear? Do they move? Free move to another server sounds great, right... well, except you now kick them from their supergroup, remove them from their friends lists and more. This makes for angry and unhappy customers. Or rather, ex customers.

    8. I will play where I damn well want to. And you can too.

    And that should be blunt enough. If I want a crowded server, I'll go to Freedom. If I want an RP server, I'll go to Virtue. I do NOT want to be shoved onto another server I *don't* like. If I wanted to go there, *I'd be there.*

    If the server you're on isn't "busy" enough for you, you have two options that won't bother anyone else.
    (A) If it's low enough, reroll. You have a ton of character slots for a reason.
    (B) If you don't want to reroll, server transfers are available, and relatively cheap. They also finish fast - you should be up and running and being spammed to join someone's SG on the new server in a few minutes, in most instances. So YOU can go to the server of YOUR choice without screwing ME over.

    9. "It'll free up server hardware for Freedom!" No, no it won't.

    Freedom, because of the load it tends to have, already has more resources dedicated to it than other servers. And ALL of the servers have been upgraded multiple times. The servers are not allocated exactly the same. The servers that handle less of a load have less dedicated to them. So this argument doesn't fly.

    10. DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!

    Last but not least (at least until better points come along to be added,) server consolidation is widely viewed in the industry as an MMO going on life support. No, we don't have WoWs numbers (and you should actually pay attention to when and how they got those.) They're an abberation in the MMO industry. COH has had and does have a very successful, sustainable population even at its lowest points, so there's no economic need to combine anything. The flip side of that, of course, has been suggested above - you crowd people together, break up their SGs and friends lists, cause characters to go missing and poeple definitely *will* quit, both out of annoyance and a sense of "The game is almost dead!"

    In conclusion....

    As stated before, when it comes to server consolidation... HELL NO.
  18. SUGGESTION FORUM IS STILL, STILL DOWN A FEW.

    I count four suggestions from you in two days. In neither of these you have ever returned to make another post. You are ignorant, and a troll.

    Seriously. Wise up. Stop posting.
  19. The suggestion forum is STILL a few sections down from here.

    EDIT:

    Look, it's pretty simple. Your character is more proficient with his PRIMARY powers than he is with his SECONDARY powers. No, that's not going to change.
  20. We. Don't. Know.

    We do know that villains who have become heroes will get ancillary pools. We don't know what that means and what powers they'll get.

    We do know that heroes who have become villains will get patron pools. We don't know what that means and what powers they'll get.
  21. Quote:
    Originally Posted by Daemodand View Post
    Are you saying Shield Defense has 95% Defense Debuff Resistance? Or your build has 95% Defense? Or did you mean 45%?
    Quote:
    Originally Posted by Arbegla View Post
    Shield can have up to 95% DDR... it is possible.
    Thanks to clever slotting of HOs that is likely an unintended effect which will eventually result in a fix, making the defense debuff resistance unenhanceable.
  22. Quote:
    Originally Posted by Morganite View Post
    For MMs it's actually a bit of a wash for me. I don't want the tier 1 or 2 attacks, and I do want both Gale and O2 Boost. Whichever's not at L1 will get taken at L2. But if I couldn't get one of them until, say, level 10, I'd rather have Gale first. Keeping the enemies flying through the air where they can't attack my bots > a heal that isn't that impressive out of the box.
    Also, a whole lot of this. With the exception of Demon Summoning (thanks to the -res debuff present) and theme (which you won't care about if you're arguing about a forced power pick for effectiveness sake), there is no reason to ever take the first two attacks on any mastermind, which means you should end up with the first three powers in your secondary, whatever they are.
  23. Quote:
    Originally Posted by RedSwitchblade View Post
    I'm open to the idea that it could be, but that's measuring its effectiveness by the time you get to at least level... 16 is it?
    Gale was great before he had hurricane, by the way. How else do you keep an eight man spawn of vahzilok on top of the one anchored Mire Eidolon?
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Knockdown I can see happening. But the Devs had said there are reasons, both technical and otherwise, why EATs aren't getting power customisation right now.
    Fix'd.
  25. Quote:
    Originally Posted by Trialtester View Post
    Yep, it is on par... But what I want is the players oppinion on their servers. :-)
    That site is maintained by players.