Quote:
Originally Posted by _Dawun_
AV's are single targets. After the initial mobs standing by the AV are gone there is nothing aoe based about an AV fight. Please tell me this isn't true.
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How about AVs with ambushes? Say, for instance, in the Ice Mistral SF, Apex TF, Barracuda SF, LRSF, Lady Gray TF, and even STF just to name a few.
Quote:
Originally Posted by _Dawun_
During an AV fight with a team all the things that make a Warshade awesome are diminished. Warshade buffs and aoe's are not as effective on a single target as they are on multiple targets.
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I've already demonstrated that even though all my awesome fuel is gone, my WS
still contributes more to an AV fight than your PB. My Sunless Mire gives me more damage over time than your build up.
Quote:
Originally Posted by _Dawun_
-Def is a debuff and other players and pets in this game do not autohit targets so you could never argue that -def isn't a useful debuff.
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Correction: Radiation Infection is auto hit, along with plenty of other AoE debuffs (see what I did there?) that are persistent.
Quote:
Originally Posted by _Dawun_
If you've played the incarnate content you'll notice everything is lvl 54, but I guess its silly to think -def is a useless debuff for a teams facing that content.
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Listen kid, I've fought the level 54 Captain Mako, and I'll tell you that -def requiring a tohit check is
completely worthless, especially when compared to tohit buffs that are so common amongst support teammates.
Just to be thorough, I've done the Master of Apex without defense debuffs on the team. Never missed them.
Quote:
Originally Posted by _Dawun_
IO's are in the game and if I modify my PB to offer -40% resist as a secondary effect in an AV battle I am offering more to my team than my WS could.
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Unless anyone else on the team has those IOs. They don't stack at all. I'd rather have a sonic blaster in your place if that's all you have to offer.
Quote:
Originally Posted by _Dawun_
-Def and the possibility of -res are a bigger deal on a team than -spd on a target that isn't moving and -rech that isn't helping offensively.
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-Recharge isn't offensive? Really? So when I'm making Honoree's godmode recharge slower, I'm not helping us do more damage?
When I'm making Reichsman fire off his deadly 100 mag stun AoE less often and keeping more people alive to do more damage, I'm not helping us do more damage?
Quote:
Originally Posted by _Dawun_
I know the WS has 2 stuns to offer. If someone else on the team isn't stacking stuns with the WS, then its not enough to shut off that AV's offense and those stuns don't matter.
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You almost win here, except that my WS has just as many holds as your PB.
Quote:
Originally Posted by _Dawun_
Minor debuffs that increase team offense > debuffs that don't in an AV encounter. Warshades are amazing BEFORE you reach an AV.
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As stated, my Warshade is just as good against an AV as your PB. So we go from awesome to "as good as a PB" when we get to the AV. Thanks for the insult.
Quote:
Originally Posted by _Dawun_
Maps are filled with mobs therefore the majority of the game is easy to kill mobs. Got it. The greatest challenges of the game are AV's and players. PLEASE try to argue that large groups of lower ranked mobs are harder and more relevant.
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One foe is easy to tank and spank. Large numbers that exceed the aggro cap and multiple ambushes of debuffing minions, not so easy.
Quote:
Originally Posted by _Dawun_
Joe, how can you say AV's aren't a major part of the game? Please list all the Task Forces and Trials you've been on where there wasn't an EB or AV to fight at the end? Compare this to the number of TF's and Trials that have them. I'll wait. You really think people care if you helped kill weak mobs that don't matter and offered less help at the AV? I say they don't matter b/c most of the maps in this game DO NOT require you to kill all mobs but they DO require you to kill a single target (or click a glowie) for completion.
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I've got one for you, please list the amount of time you spend fighting through the missions in all those task forces compared to the amount of time you spend fighting the AVs in those task forces. I'll wait.
Quote:
Originally Posted by _Dawun_
Dechs, I agree that the mire gives WS's the edge on dmg but that still comes with the risk of entering melee range of the AV to gain that dmg.
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Hundreds of hours of playtime later and this has yet to be a problem.
Quote:
Originally Posted by _Dawun_
A WS tank is not as good as a PB tank.
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For tanking, maybe, but a PB tank is still no where near as good as a real tank. Likely, if your team needs a tank, they don't want a kheldian for that role, and they'd be right. I wouldn't want a PB or a WS to tank for my team (assuming we felt we needed a tank) because that gives us a crappy tank and hamstrings what the PB can do.
Quote:
Originally Posted by _Dawun_
Double-mired terrible damage is still bad damage. Lets not polish a turd here.
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You must not have ever played a Warshade if you say something like this. Not only does Black Dwarf have one more attack than the White Dwarf, saturated mires push damage way into awesome. Against an AV, the tank isn't expected to do much damage, and anyway, the kheldian
should not be the tank for the team. If it's a tankless team that just wants a beefy guy to taunt the AV, then fine. Both my warshade and your PB will perform the task equally well.
Quote:
Originally Posted by _Dawun_
If your tanking an AV are you going to drop out of dwarf to hit eclipse and hit a mire? Sounds pretty silly so lets take that out of the equation. A WS is standing there with that minor heal and a buffing bad dmg. A PB is debuffing -def (and -res if they add procs) and healing for alot more than the siphon life clone on the WS. The PB still reserves the right to safely drop out of dwarf and phase for 2 more heals while retaining aggro. Your WS does not have this option.
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Wait, a WS dropping to eclipse is silly, but a PB dropping to heal is safe?
Quote:
Originally Posted by _Dawun_
Also, if I make a Nova form that sitting on 2200 HP with a heal to spare, an 80% dmg buff thats almost guaranteed to increase with a team and I still have a build up available, is your rad blaster going to outperform it? Probably not and it will live longer too. Nova form + build up is 152% dmg and Aim and Build Up are 162% dmg buff. If my PB picks up 1 team member I'm beating your dmg buff and its more sustained because half of the buff is permanent. When your Aim and Build up are recharging the PB is still blasting away with perma build up. Remember Nova ranged dmg mod is higher than a blasters too. Does a rad blaster do more consistent aoe damage than a Nova PB? Your Nuke isn't up all the time so what do you have thats significant? Base dmg on the other rad blast aoe's is lower than Nova form aoe's and 2 of the rad aoe's are melee range. What's more efficient at killing large groups of mobs Dechs? Your blaster standing melee to aoe mobs with less damage, less HP, less heals, and getting hit more often or a Nova sitting on more HP, more dmg, and getting hit less often, hmmm. The Blaster damage cap is higher but your not going to see it without a kin on the team so you'll spend a fraction of the time outdamaging a PB with a Rad blaster.
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Excuse me, but BWAHAHAHAHAHAHAHAHAHAHA.
Ok, Nova form has a higher damage modifier than a blaster. You even have a damage buff. The blasters attacks still all do more damage. Don't forget defiance either.
Quote:
Originally Posted by _Dawun_
I said that a blaster does more damage than a PB but a PB has more tools to survive. This is a fact.
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I beg to differ. A blaster can reach levels of survivability via softcap that a PB cannot reach as easily.
Quote:
Originally Posted by _Dawun_
I understand a great offense is a good defense but survival is about..... surviving. Since I was talking about survival, I don't care about how many mobs you killed or died trying to kill.
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Survival means nothing if you can't kill what you're fighting. If a blaster survives against a larger group of enemies because he can defeat them all before they kill him, and a PB cannot, who was more survivable?
Quote:
Originally Posted by _Dawun_
Warshades are NOT superior because you feel AV's and PvP aren't important. They are superior at the things you like to do in this game and inferior at the things you don't spend much time on. This is your bias, your opinion, not a fact.
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Except you're wrong here. Ok, my WS can't PvP very well, but PvP is broken anyway. When it comes to AVs though, as I have demonstrated, we're on equal ground. If one AT does 70% of the game better than another AT, 20% as good as that AT, and 5% worse, don't you see a problem?
Quote:
Originally Posted by _Dawun_
If they made PB's more aoe-centric while sharing the same forms and inherent with Warshades what would be the point of a separate AT?
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Where was I asking for PBs to be more AoE-centric? I think they are plenty AoE capable, meaning they have the powers. I just want to see them do more damage. Right now it's downright anemic.
And get some kind of fix for Photon Seekers.
Quote:
Originally Posted by _Dawun_
If I like to PvP, fight AV's, and run fast TF's all the time is this going to be an AOE-centric game for me? No.
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Actually it does. As soon as you said fast TFs, you need to be able to clear large spawns.