DA/DB Tanker?


Chyll

 

Posted

I recently dusted off an old Ice/Ice Tanker, gotta love the Winter Event, and it got me thinking of rolling up a new Tanker. I came up with DA/DB because it looked like it would be quite different from the Ice/Ice experience. DA is more resist-based and DB plays unlike any other set, with the combos. I do have a few questions though...

Will DA and DB contain enough mitigation? DA seems fairly solid, especially if you add in some +Def bonuses. DB 'looks' to have some decent mitigation as well, but reading a set and playing a set can turn out to be a bit different than one thought.

Without going into a builder, this appears to be heavy on slots. Is this going to be as tight as I think? Are there any DB attacks that I should stray away from heavy slotting?

For the Ancillary I was looking at Earth, since it looks to have a number of AoEs, which should prove useful for holding aggro. Solid choice?


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[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

Quote:
Originally Posted by Cyclone_Jack View Post
Will DA and DB contain enough mitigation?
Trust me, DA and Fire Melee have enough mitigation. The DB knockdowns will be awesome.

Quote:
Originally Posted by Cyclone_Jack View Post
DA seems fairly solid, especially if you add in some +Def bonuses. DB 'looks' to have some decent mitigation as well, but reading a set and playing a set can turn out to be a bit different than one thought.
A friend of mine runs a very effective DA/DB tanker. It's got a lot of AoEs, and the pretty persistent Blinding Feint buff has great synergy with DA's damage aura.

Quote:
Originally Posted by Cyclone_Jack View Post
Without going into a builder, this appears to be heavy on slots. Is this going to be as tight as I think? Are there any DB attacks that I should stray away from heavy slotting?
Meh, no more heavy on slots than anything else. Each resistance/defense armor only needs four slots, less if you don't care for set bonuses and just frankenslot to death. Soul Transfer and Oppressive Gloom are each perfect on just the base slot. Death Shroud and Dark Regeneration both beg for six slots, though. Cloak of Fear is slot hungry, but I really don't suggest taking that power at all.

You'll have plenty of slots to throw at your attacks. I'd say to make sure you have the Sweep and Attack Vitals combos.

Quote:
Originally Posted by Cyclone_Jack View Post
For the Ancillary I was looking at Earth, since it looks to have a number of AoEs, which should prove useful for holding aggro. Solid choice?
Earth is great, it's what my tank uses. The sleep is a very wide range AoE for grabbing aggro, and it really helps in over the aggro cap situations. The sleep also can give you some great S/L/E/N defense bonuses in four slots. It's always nice to have a single target hold for those debuffing enemies. Quicksand is a great tool as well, both for holding aggro and keeping stunned enemies from wandering. It also has an autohit, unresistable -def effect to it.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I have a DA/DB at 50, and really cannot contradict anything Dechs said.

The only problem I find when I dust it off to play is that the lethal damage type is so resisted that it seems a tad wimpy as I try to slice, and slice, and slice through mobs... but its fun and durable and I never regret having leveled such an uncommon pairing.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Thanks for the feedback! As far as overall damage output, I'm not overly concerned as that's not my primary objective (if I were a Scrapper that would be a different story). I want to hold aggro and stay alive so my team can destroy everything without worry of retaliation.

It took a little while to get everything in place, but here is what I was able to come up with. Let me know if you think something is over/under slotted and if I am focusing too much on the set bonuses that it detracts from other areas that could be benefited. I wanted to make sure I got high SLEN Def, and kept the relative cost of the slots low (no purples or pvps).

I do have a question though. In CJ, I have a Zephyr -KB and a Def IO. I could have gone with another Zephyr for the bonus, but the Def IO gave the same increase to SLEN instead of just the EN. Either way I go, it's only 0.6% Def, bringing my SLEN Def to 44.9%. Do you think it would be better to drop the Def IO and drop my SLEN down to 44.3% and slot it with the WG 20% Res Slows IO instead?

Thanks again!

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Cryxalis: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(33)
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(23)
Level 6: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Dark Regeneration -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(9), Nictus-Acc/Heal(9), Theft-Acc/EndRdx/Rchg(11), Theft-Heal/Rchg(11), Theft-+End%(13)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(39)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 14: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rng(45), Mocking-Acc/Rchg(48)
Level 16: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Rchg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 18: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Blinding Feint -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(37)
Level 22: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(33)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(48)
Level 26: Oppressive Gloom -- EndRdx-I(A)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(39), LkGmblr-Rchg+(46)
Level 32: Combat Jumping -- Zephyr-ResKB(A), DefBuff-I(48)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(50), Sciroc-Acc/Dmg/EndRdx(50)
Level 41: Salt Crystals -- LgcRps-Acc/EndRdx(A), LgcRps-Acc/Sleep/Rchg(45), LgcRps-EndRdx/Sleep(45), LgcRps-Acc/Rchg(46)
Level 44: Quick Sand -- RechRdx-I(A)
Level 47: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
------------
Set Bonus Totals:

  • 26.13% Defense(Smashing)
  • 26.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 26.13% Defense(Energy)
  • 26.13% Defense(Negative)
  • 4.875% Defense(Psionic)
  • 14.56% Defense(Melee)
  • 14.56% Defense(Ranged)
  • 3% Defense(AoE)
  • 11.25% Max End
  • 15% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Sleep)
  • 358.42 HP (19.13%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • 4% (0.067 End/sec) Recovery
  • 66% (5.164 HP/sec) Regeneration
  • 3% Resistance(Psionic)



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-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]