DarkSideLeague

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  1. Honestly? A year ago I had 2 50s - I've got 8 now - If I make a character I don't redo powersets (Unless it's really easy to use like Will Power). But I won't be redoing a Gravity Control character - Unless the update makes my Grav/Psi playable again, I wont look at it ever again.
  2. Quote:
    Originally Posted by Zombie Man View Post
    Powers team is on record that they would love to fill out Pools, like fire or electricity for all ATs. Problem is time. They're certainly not going to hold up a new major powerset or filling out the attacks of new foes for new issues to work on Pools. Priorities.
    In other words - only if they can make money on it.
  3. Quote:
    Originally Posted by Golden Girl View Post
    But they're not nearly as complex or as easy to relate to as the Praetorians
    #1 - My Villains had a blast doing the Rikti Arcs, thank you very much.

    #2 - The only good Praetorian is a dead Praetorian, with the sole exceptions of Provost Marchand, Noble Savage, and Penny. (Note that both Metronome AND DeVore are already dead, so not an issue IMO)
  4. Quote:
    Originally Posted by Mr_Grey View Post
    But the Underground Trial shows that (SPOILER ALERT!) Emperor Cole WASN'T willing to use his power... And he had EVERY reason to want to rain some righteous, furious lightning on the rampaging Hamidon. But he didn't. So the story of "willingness to use..." is a little sketchy.
    Prometheus mentions that Cole's ability to convince the Hamidon to give humanity another chance is what attracted the Well's attention.
  5. Quote:
    Originally Posted by JayboH View Post
    Why? The majority usually have gobs of accuracy at these levels - I find defense debuffs to be pretty pointless.
    He probably uses the damage debuff like my Stalker - KM + Paralytic + Void = no damage incoming.
  6. Quote:
    Originally Posted by UberGuy View Post
    Agreed. I know Castle was trying something fancy. I never really "got" what he was doing, though. I immediately worked around it by slotting Def/Rech IOs when my Widow was in her 20s, and switched to Membranes near 50.

    If I have to I can work around this using level 50+5 boosted Def/Rech IOs. It seems silly to have to, though.
    Honestly my Night Widow's Mind Link isn't my concern (I still have 3 or 4 slots in it) - it's my Defender's Vengeance, since he only has the one slot to give the power.
  7. Quote:
    Originally Posted by Eva Destruction View Post
    Not since i8. That's when PPD in the levels where Equalizers overlap with Ghosts took over the championship spot. And since KoA caltrops stopped stacking, they're not even a contender anymore.
    Wait, they don't stack? Or is it just the -spd that doesnt stack?
  8. ...You do realize the devs only added APPs like 2 times, ever, right? Elec Mastery for Blasters, and Fire for Scrappers.

    I'm still waiting on an Elec Mastery for Controllers.
  9. Quote:
    Originally Posted by Benchpresser View Post
    1) Propel animates Faster
    Skipped it from day 1 - If its 2 seconds, it MIGHT be worth looking at.

    Quote:
    2) New Mechanic where anything hit by Grav's hold or immob powers means Lift and Propel do more damage.
    Usually if I'm using Lift, its for the KU because only one single target control sucks at level 50 - but if this affects the Singularity's lift, it might be nice.

    Quote:
    3) Dimension Shift is changing to a Targetted AoE Toggle with a 20 foot radius that can be set in Mid-air and anything running into the patch is Immob and Phased.
    Does this also phase the player when they enter? If so I'll give it a shot.

    Quote:
    4) Agro component of Wormhole being Removed, so as long as they don't see you you can hit them with WH and they won't agro halfway through your animation.
    ...Okay, this is a nice change, but if it's still a 15' radius I'm not grabbing the entire spawn most of the time anyways.
  10. Quote:
    Originally Posted by Necrotron_RO View Post
    Time to respec Propel back into all my Gravity Control characters. Gleee!
    I certainly hope we're getting some other adjustments to the set - I'm this close to deleting my Grav/Psi, and he did NOT need more damage.
  11. Quote:
    Originally Posted by Roderick View Post
    Yes, I know that, but the Devs frequently say that they plan things out in advance!
    Case in Point - Redside theres a 30-40 tip involving both you and the Tsoo performing simultaneous raids on Sky Dragon's Warehouse - They specifically mention an upcoming attempt to retake Dark Astoria - and this was back in i18.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I was actually going to ask about this, but I neglected to do so. I don't have any characters with Propel to test this with, but having seen what smaller particles do, I had to wonder what's the status on the larger debris from Propel. Are those floating up through the ceiling or down through the floor, too?
    Never took the power on my dominator, but I *DID* solo Dominatrix a couple weeks ago, and it appeared to be working fine the 6 or so times she shot at me.
  13. Quote:
    Originally Posted by Wing_Leader View Post
    23 of 24 players entering...

    Okay, we've all seen the queue stop with one person left to click the green button, and we've all seen at least half a dozen snarky comments in league chat about how "there's always one." Doesn't that tell you something? The fact that this occurs with 99% regularity indicates a system behavior, not a player behavior.

    My theory is that the server is initializing the trial and simply not updating the player count once TEAMSIZE-1 players have been recorded as entering. Has anyone ever seen a Dev confirm that this phenomenon is the result of inattentive players rather than the system itself? I am convinced it has nothing to do with one person falling asleep at the keyboard, as it is simply far too common for that.
    I've actually been in an iTrial que where it DID immediately start, so I know in that case it wasn't the server.
  14. Quote:
    Originally Posted by Eva Destruction View Post
    On the other hand, I finally got MoLambda this weekend. It's an incredibly stupid badge, but at least we only had to do it once.
    ...I have two badge hunters... Who probably wont bother with this in either case.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    That's why Whirlwind was changed to root you, when it used to not do that.
    Specifically It was because people were negating rooting in PvP - There was a Spines Scrapper in Warburg soloing 5 or 6 Villains because no one could catch him due to Whirlwind/Impale (this was back when it had an 80' range). I doubt many can take advantage of this in PvP since a single hold will reset you AFAIK.
  16. Quote:
    Originally Posted by Rodion View Post
    unstealthed squishie
    I see you speaking English, but this makes no sense to me.
  17. Quote:
    Originally Posted by rajani isa View Post
    pushed the red button

    stupid ae badge farmers.
    Quoted for Truthiness.

    Also: Atlas Shrugged.
  18. Quote:
    Originally Posted by ClawsandEffect View Post
    It works just like Fireball or Ball Lightning, just with a much shorter range.
    More accurately, it works like Thunderstrike, which takes PBAoE sets.
  19. Quote:
    Originally Posted by Sir Hextor View Post
    I used to dump them for threads, then I realized how wasteful that is. Now hoarding them for PVP IOs since trials are so quick and you get plenty of threads from running through trials anyways.
    Uh... I don't plan on doing enough iTrials on my toons to stockpile 70 so it's not really wasteful for me.
  20. Quote:
    Originally Posted by Aura_Familia View Post
    All I know is I can't wait till Dark Astoria finally arrives.
    Honestly? Unless the purple drop rate is higher I still won't be interested. All my toons who solo well are done pretty much, and my teamed based characters aren't much fun to play.
  21. Quote:
    Originally Posted by JayboH View Post
    Rares, funny enough. I have had less trouble getting very rares for the last two incarnates I made than rares.
    This, but usually I just break them down into the threads. I get bad headaches from most trials these days (the 15-20 minute assemble time doesn't help) so I can't even be bothered stockpiling 8 on one toon.
  22. Quote:
    Originally Posted by Aura_Familia View Post
    Yes but there will always be other players with new 50s. always.

    Also the devs have said they intend to create more slots AFTER Omega.

    The Incarnate system is never ending.
    Yeah, and we'll probably need the first two Battalion Trials to unlock the next 4 Incarnate slots, still making UGT/TPN/MOM a waste of time for anyone not badging.
  23. Quote:
    Originally Posted by EU_Damz View Post
    Keeping toggles on against enemies that is useless on the current mission im on. For example having my energy def toggle on while facing something like the warriors . . . . .
    To be fair- the Defense Debuff Resistance is tempting against the Broadsword users.
  24. Quote:
    Originally Posted by DreadShinobi View Post
    Quoted for truth and emphasis. The entirety of this game is very casual, including the itrials.
    The first 3, maybe - I personally liken a PuG UGT to playing Russian Roulette with a fully loaded gun - you only win if the gun jams.
  25. Quote:
    Originally Posted by Agent White View Post
    Then there's really no reason for them to continue playing the character, just sit them back on the shelf and wait for the next round of slot unlocks. Kind of defeats the purpose of giving people more things to do when they hit end game when they just hoard everything up from the older content.
    Basically this. The devs make the first two trials completely capable of doing the work of unlocking Destiny/Lore, then wonder why no one feels motivated to do new stuff since they have to first Grind to +3 (the rares aren't the issue, its the sheer number of commons) in order to actually contribute against the +1 and +2 AVs. This isn't fun anymore - and it was BARELY fun to begin with.

    Quote:
    Originally Posted by Aura_Familia View Post
    them having more level 50s that need the abilities
    ...If I'm +3 I'm done with most characters, and if I'm not, I'm Leeching in the later trials.

    My Squishy characters get demolished unless they took ONE SPECIFIC Ancillary/Patron shield, and my Melees get two shotted by the Vickies, while they have no difficulty tanking the AVs. It's just frustrating how the developers try to balance content and always go the route of "moar damage and tohit" rather than having unresistable damage (25-40%) and some actual thought on how the gimmicks will be received. ("Why dont they like easily griefable encounters, and a rez mechanic that destroys dreams?")