Flying skipping power rooting. AGAIN!


DarkSideLeague

 

Posted

Oh, look, Sam's making another thread. Well, this one is actually serious, because I'm tired of reporting this. I've sent bug reports and nothing happened. I told BABs directly and nothing happened. I filed a petition for it and nothing happened. To this day, I am able to avoid any and all power rooting by abusing a very simple bug. Don't believe me? Watch this:

Flying bug example, mind your sound volume

In case it isn't obvious, this shouldn't happen. And it's been happening for four years now, at least. And I've been reporting it for four years, at least. I got a post deleted because I posted this, but if it's such a dangerous exploit, you'd think someone would have done something about it. Nope. Here's what you do:

1.Activate Hover.
2. Make sure you're not in any combat mode. Press the Escape key two or three time to make sure.
3. Activate Build Up. This will put you in a "fake combat mode."
4. Activate attacks as you're moving. I suggest not stopping, but even if you stop, it doesn't seem to matter.

Congratulations. You've just broken the game in a way I've been trying to get across to someone in animations for longer than I care to remember.

But I know what you're thinking. OK, we know it's happening, but WHY is it happening? The answer is pretty simple - the "fake combat mode." If you activate Build Up while not in combat mode (i.e. the left-foot-forward stance) then it will make your character behave as though in combat mode, but using the stances for non-combat mode. What this means is you will always stand idle and relaxed, and every time you use an attack, it'll return you to this idle state. The only way to get out of it is to either use a weapon power to force a different activation sequence or hit Escape two or three times to get out of any "modes" you may be in. Actually, have a look:

Build Up big example, mind your sound volume

Note how in this video, I am not in combat when I use Build Up, and after using it, it doesn't look like I'm in combat mode still. Well, I am, even though it doesn't look like it. Notice also how I will return to idle mode shortly after attacking. Sometimes I need to take a step for this to become evident, but it happens every time. And it shouldn't. And it shouldn't be this hard to fix. Simply put, using Build Up and inspirations should put us in combat mode, not "whatever mode you were in before visually, but combat mode practically."

---

Again, I apologise for all these useless threads. This will be the last one for a while.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Update on the issue:

With the help of Xemesis, a friend of mine, I tested this, and found a few exceptions of powers that won't work:

1. Anything which puts an effect on your hands, like Energy Melee or Fire Blast, won't work as that apparently has its own activation sequence that overrides the "fake combat mode."

2. Anything that summons a prop, like Fire Sword and Ice Sword attacks, will also not work, because they have their own activation sequences.

3. Basically, any attack which does something to your body which persists as you move has its own activation sequence which will override.

Things that I have found that this DOES work with:

1. Anything electric-based, so Electric Blast/Melee/Manipulation, probably Control/Assault as well. Well, except things like Zapp and Lightning Rod. Electric powers don't have any effects on your character that persist after you use them.

2. Brawl, when used without a weapon. Brawl inherits the activation sequence of whatever it's used with, so it will inherit the "fake combat mode" sequence and be bugged, as well.

3. Sands of Mu. If want to use the Sands but doesn't want to stand in melee for the whole duration, this power is also bugged. It appears to be using the most basic activation sequence, which is what the "fake combat mode" bugs.

I haven't tested other powers yet, but again - anything "basic" with no continuous effects or props should work.

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I don't know if Build Up is the only power which causes this. I'm pretty sure Aim and the other clones will do the same. I used to be able to do this with inspirations, but they seem to have been fixed at some point. I'm not sure if "exotic build up" powers like Kinetic Melee's Syphon Power will do this as I haven't had the opportunity to test them, but given that Syphon Power uses a combat animation, I'd wager it can't. I suspect things like Power Build Up might, but I have no character to try that with.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Yeah, I know what you're talking about. It's... peculiar, and I'm surprised it's stuck around for so long.


 

Posted

Quote:
Originally Posted by Scythus View Post
Yeah, I know what you're talking about. It's... peculiar, and I'm surprised it's stuck around for so long.
I assume it's because it's somewhat difficult to track down the reason for it. It took me around three years of experiencing this to realise what was happening, largely because the "fake combat mode" isn't entirely obvious. The thing, though, is I've been reporting this for a long time now, even offering characters that it's happening to and no-one's done anything. Does this have to become an epidemic of people skipping animations like what happened with Whirlwind before anyone does anything?

I think what bugs me about this is this particular bug is infinitely reproducible. Literally. I can replicate this bug every single time, and for that particular character, I can replicate it with every single power. Also, the "fake combat mode" bug has been pretty well documented for years, as well. Another player explained it to be I think over a couple of years ago, and it's incredibly easy to replicate - don't be in combat mode, then use Build Up. That's it. Do that and you're bugged.

I could see if this were a small thing, like some of the mistinings on Titan Weapons, but this bug has the potential to be very abusable, and the only reason it's not is enough people don't know about it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

This doesn't seem like a major concern to me.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
This doesn't seem like a major concern to me.
The ability to completely and utterly override all animation rooting for all of my powers doesn't sound like a major concern to you?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The ability to completely and utterly override all animation rooting for all of my powers doesn't sound like a major concern to you?
Nope. The advantage to it is minimal at best. For the most part you don't manually dodge in this game. If an attack gets initiated on you it doesn't matter how well you move away while attacking it will still hit you. It might make kiting - an inefficient strategy - slightly less irritating in certain circumstances. They could remove rooting altogether and the only bad thing about it would be the wonky animations that might ensue.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Tenzhi, the last time I posted this, a moderator removed my post, telling me I was posting an exploit. The development team consider overriding rooting to be wrong. That's why Whirlwind was changed to root you, when it used to not do that.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Tenzhi, the last time I posted this, a moderator removed my post, telling me I was posting an exploit. The development team consider overriding rooting to be wrong. That's why Whirlwind was changed to root you, when it used to not do that.
And at the time I thought the change to Whirlwind was unnecessary and mildly annoying. Not quite as annoying as when ragdoll physics apparently changed the appearance of Whirlwind, though. If you've already brought it up in multiple instances and ways and been moderated for it then it's likely they already know about it and either can't do anything about it or else (as you actually pointed out yourself) it's not really a major concern.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
And at the time I thought the change to Whirlwind was unnecessary and mildly annoying. Not quite as annoying as when ragdoll physics apparently changed the appearance of Whirlwind, though. If you've already brought it up in multiple instances and ways and been moderated for it then it's likely they already know about it and either can't do anything about it or else (as you actually pointed out yourself) it's not really a major concern.
I'm more concerned about rather or not they'll see this as a sign Sam needs bigger warning about posting potential exploits publicly.


 

Posted

Quote:
Originally Posted by Tenzhi View Post
Nope. The advantage to it is minimal at best. For the most part you don't manually dodge in this game. If an attack gets initiated on you it doesn't matter how well you move away while attacking it will still hit you. It might make kiting - an inefficient strategy - slightly less irritating in certain circumstances. They could remove rooting altogether and the only bad thing about it would be the wonky animations that might ensue.
Think I'm going to agree with Tenzhi here. I don't see the advantages this exploit provides to be particularly game breaking. It shouldn't be happening, I agree, but one of two things is at play here. Either, first, the devs cannot figure out a solution to the problem. Or, second, it's not high enough on a priority list to devote resources for a fix. Either way, posting it here is probably going to be frowned upon by the powers that be.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

1387 badges, and counting

 

Posted

This is why I'm such a poor tester. How do you people find these things?

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by NuclearToast View Post
This is why I'm such a poor tester. How do you people find these things?

--NT
Four years of my animations not playing, really. I had to peace it together sooner or later

Honestly, I'd like to see the developers at least admit that they know about this, because I get the impression QA just doesn't believe me when I submit these reports. Maybe I haven't been clear enough in my reconstruction instructions, but I offered to show this, I even made videos. Nothing happened.

Yes, I got a post of mine moderated, but that was one Forum mod's opinion on the matter. BABs was on vacation at the time, I believe. The mod offered to pass on the message, but either that didn't happen or BABs ignored it.

I just want to know it's known.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That's why Whirlwind was changed to root you, when it used to not do that.
Specifically It was because people were negating rooting in PvP - There was a Spines Scrapper in Warburg soloing 5 or 6 Villains because no one could catch him due to Whirlwind/Impale (this was back when it had an 80' range). I doubt many can take advantage of this in PvP since a single hold will reset you AFAIK.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Cancelling animations has been around for awhile. Usually have to do it per power though and harder than the hover technique you demonstrated.


 

Posted

Quote:
Originally Posted by TRTerror View Post
Cancelling animations has been around for awhile. Usually have to do it per power though and harder than the hover technique you demonstrated.
I've seen it happen a lot, but I always attributed it to just packet loss. I'm pretty sure that if it's been reproducible the whole time, it's been a bug.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Not all bugs are bad :P.


 

Posted

Quote:
Originally Posted by TRTerror View Post
Not all bugs are bad :P.
Being able to solo bosses was unintended behaviour, so I don't disagree. The thing, though, is that all bugs are UGLY, and I'd really like to see this one addressed. I have a hard time actually animating my powers when I want to, so this isn't as beneficial to me, and if we're supposed to be overriding rooting, then it should be official.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.