-
Posts
213 -
Joined
-
AFAIK enemy crits are marked as unresistable?
-
Are the enemies supposed to have their original bios? Eidolons having Dr. Vahz related bios, Hydra having Hydra bios, etc.? AFAICR the Halloween guys have separate, if very very bland, bios.
Seconding the extreme lack of clarity on the "KILL EOCHAI" message once all the banners were dead in Steel. Assuming that was the point anyway. I didn't get a badge for shooting Eochai so I don't know. -
Ahh, neat, I had no idea they put that icon in or anything, nice to know. Thanks a bunch folks. I had only seen it since logging in post-I16 of course, so no wonder I was confused why Quickness icons kept appearing.
-
Got this flashing regularly for a few seconds at a time while playing yesterday. Teammate never received it. I was on a Soldier of Arachnos (bane) and he on a Brute. It was not syncing up with anything like my card fortune wearing off, or using a power, or anything. It was both in missions and outdoors in Grandville. I do not appear to have had it actually buff any powers of mine when it flashed during battle but I am not positive about this. It would flash up long enough, though, for me to notice and get its info. I was too busy macing things to death to notice how often it flashed, in case it was regularly cycling.
??? -
XP Mods for Enemies
-EVERYTHING not on the list that is NOT an Object or Pet has a generic, 1x modifier.
-Objects and Pets almost always have an 0x modifier.
-Elite Bosses are worth precisely what Bosses are worth excepting the noted ones.
-The modifiers are multipliers. If an enemy of a specific level and rank is normally worth 150 xp, and I have listed a 1.2 modifier, then it is 1.2 times 150, or 180 xp.
-The enemies listed here with a 1x modifier are because their normal versions have different modifiers, also on the list.
-Enemies listed with a level range after their name, like (26-32), indicates that when found outside that level range, they are the standard 1x.
-The data I do not yet have, at the bottom of the list, are probably 1x, but I am not sure: prove me wrong with a PM!
-THERE WILL BE SPOILERS OF ENEMY NAMES/FACTIONS!
----------
5TH COLUMN
Romulus Phalanx: 0
ARACHNOIDS
Arachnoid: 1.1
Arachnoid Spitter: 1.3
Super Arachnoid: 1.5
Widdershins: 2
Biff: 2
ARACHNOS
Blood Widow: 1.2
Fortunata Seer: 1.2
Night Widow: 1.33
Fortunata Mistress: 1.2
Arachnos Heavy Blaster: 0
Barracuda (elite boss) (25-31): 2
Dr. Aeon (elite boss) (40-52): 2
Hugo: 1.3
Wretch: 2
Black Scorpion (arch-villain): 0
Lord Recluse (arch-villain): 5
Ghost Widow (Recluse's Victory version): 0
Lord Recluse (Recluse's Victory version): 0
Mako (Recluse's Victory version): 0
Scirocco (Recluse's Victory version): 0
Arachnos Flier: 1.2
Arachnos Flyer Alpha: 1.2
Arachnos Flyer Beta: 1.2
Arachnos Flyer Gamma: 1.2
Arachnos Flyer Delta: 1.2
BANISHED PANTHEON
Dessicated Husk (summoned): 0
Dry Husk (summoned): 0
Rotting Husk (summoned): 0
Avalanche Shaman: 1.5
Death Shaman: 1.5
Storm Shaman: 1.5
CIRCLE OF THORNS
Spectral Follower: 1.2
Spectral Knight: 1.2
Spectral Daemon: 1.2
Portal: 3
Spectral Greater Daemon: 1.2
Ruin Mage: 1.2
Blade Prince: 2
Thorn Tree: 3
CLOCKWORK
Sprocket: 1.2
Cog: 1.2
Sprocket (summoned): 0
Cog (summoned): 0
Gear: 1.2
Prototype Oscillator: 1.2
Line Oscillator: 1.2
Advanced Oscillator: 1.2
Perfected Oscillator: 1.2
Assembler Duke: 1.2
Cannon Duke: 1.2
Cannon Knight: 1.2
Tesla Duke: 1.2
Tesla Knight: 1.2
Assembler Prince: 1.2
Cannon Prince: 1.2
Tesla Prince: 1.2
Clockwork Lord: 2
Clockwork King: 1.2
CONTAMINATED
Contaminated Brawler (Outbreak): 0
Contaminated Scavenger (Outbreak): 0
Contaminated Slicer (Outbreak): 0
Contaminated Thug (Outbreak): 0
CORALAX
Energy Vortex: 2
COUNCIL
Equinox Parasite (capsule): 0
Equinox Adjutant (capsule): 0
Transformation Capsule: 3
CREY
Crey Protector: 1.4
Burn Protector: 1.4
Crey Power Tank: 1.2
Crey Quantum Tank: 1.2
Paragon Protector: 1.4
Paragon Protector Elite: 1.4
Shard Protector: 1.4
DEVOURING EARTH
Bedrock (summoned): 0
Bladegrass (summoned): 0
Blackrose (summoned): 0
Boulder (summoned): 0
Deathblossom (summoned): 0
Deathcap: 1.8
Deathcap (summoned): 0
Deathspore: 1.8
Deathspore (summoned): 0
Fungoid: 1.8
Fungoid (summoned): 0
Razorvine (summoned): 0
Granite (summoned): 0
Herder: 1.6
Herder (summoned): 0
Sentry (summoned): 0
Lesser Devoured: 1.4
Greater Devoured: 1.4
Devoured Pyriss: 2
DOCKWORKERS
Dockworker: 0.85
Dockworker Heavy: 0.85
Dockworker Foreman: 0.85
ESCAPED PRISONER
Council Prisoner: 0
Hellion Prisoner: 0
Skull Prisoner: 0
FAMILY
Button Man Buckshot (45+): 0.4
Button Man Gunner (45+): 0.4
Button Man Muscle (45+): 0.4
Capo Gunner (45+): 0.4
Capo Muscle (45+): 0.4
Consigliere (45+): 0.4
Underboss (45+): 0.4
Consigliere (20-29): 1.4
Marcone Consigliere (30-40): 1.4
Emil Marcone: 2
FREAKSHOW
Enforcer Smasher: 0.95
Enforcer Swiper: 0.95
Freak Buckshot: 1.2
Freak Chopper: 1.2
Freak Gunner: 1.2
Freak Quantum_Gunner: 1.2
Freak Slammer: 1.2
Juicer Freak: 0.95
Mad Freak Buckshot: 1.2
Mad Freak Chopper: 1.2
Mad Freak Gunner: 1.2
Mad Freak Slammer: 1.2
Metal Smasher: 0.95
Metal Swiper: 0.95
Rikti Freak Gunner: 1.2
Rikti Freak Zapper: 0.95
Shadow Freak: 1.2
Sneaky Swiper: 0.95
Stunner Freak: 0.95
Champion Smasher: 0.95
Champion Swiper: 0.95
Chief Smasher: 0.95
Chief Swiper: 0.95
Juicer Chief: 0.95
Shadow Juicer: 1.2
Sneaky Champion: 0.95
Stunner Chief: 0.95
Juicer Sniper: 0.95
Shadow Tank Freak: 1.2
Metal Shift (elite boss): 2
Super Freak: 2
FREEDOM PHALANX
Manticore (Recluse's Victory version): 0
Positron (Recluse's Victory version): 0
Sister Psyche (Recluse's Victory version): 0
Statesman (Recluse's Victory version): 0
Synapse (Recluse's Victory version): 0
HELLIONS
Blood Brother Slicer (arson): 0.5
Blood Brother Slugger (arson): 0.5
Blood Brother Slammer (arson): 0.5
Blood Brother Chopper (arson): 0.5
Fallen Gunner (arson): 0.5
Damned (arson): 0.5
3K Kelvin: 2
HYDRA
Tentacle (35-40): 0.6
Spawn (non-Sewer Trial): 0.6
Protean (non-Sewer Trial): 0.6
Man O'War (non-Sewer Trial): 0.6
Hatched Kraken: 0.1
LONGBOW
Longbow Eagle: 1.1
Longbow Flamethrower: 1.1
Longbow Guardian: 1.1
Longbow Minigun: 1.1
Longbow Rifleman: 1.1
Longbow Spec-Ops: 1.1
Longbow Chaser: 1.1
Longbow Nullifier: 1.1
Longbow Sergeant: 1.1
Agent Gally Ido: 1.3
Longbow Officer: 1.1
Longbow Warden: 1.25
Romulus: 1.25
Ace McKnight: 2
Agent Indigo: 1.25
Agent X: 2
Blue Phazer: 2
Freedom Corps Cataphract: 0
Golden Sphinx: 2
LeoKnight: 2
Longbow Ballista (20-29): 1.25
Longbow Ballista (30-54): 2
LOYALISTS
Loyal Citizen (minion): 0.5 (of underling)
Marchand Staff (minion): 0.5 (of underling)
Loyal Citizen (lieutenant): 1 (of underling)
Marchant Staff (lieutenant): 1 (of underling)
Government Operative: 1.5 (of underling)
Marchand Decoy: 1.5 (of underling)
MOOKS
Guido 'The Mooch' Verandi: 2
NEMESIS
Gewehr Jaeger: 0.9
Jaeger: 0.9
Werfer Jaeger: 0.9
Captain Comet: 0.9
Captain Tirailleur: 0.9
Colonel Comet: 0.9
Colonel Tirailleur: 0.9
Lance Corporal Comet: 0.9
Lance Sgt Comet: 0.9
Lance Sgt Tirailleur: 0.9
Lieutenant Comet: 0.9
Lieutenant Tirailleur: 0.9
Sergeant Major Comet: 0.9
Sergeant Major Tirailleur: 0.9
Subaltern Comet: 0.9
Subaltern Tirailleur: 0.9
Bane Spider Executioner: 1.7
Fake Nemesis: 1.7
Prototype Fake Nemesis: 1.7
NICTUS
Shadow Cyst Crystal: 3
OBJECT
Tech Portal: 3
Will of the Earth: 3
Spawn Chamber: 3.5
OUTCASTS
Block (5-10): 1.2
Brick (11-16): 1.2
Match (5-10): 1.2
Scorcher (15-20): 1.2
Lead Quantum Brick: 1.2
Lead Quantum Scorcher: 1.2
Lead Brick (5-16): 1.2
Lead Scorcher (15-20): 1.2
Frostfire: 1.9
PARAGON PROTECTORS
7th Generation Paragon Protector: 1.4
Quantum Paragon Protector: 1.4
PREATORIANS [sic]
Altar: 3
PRISON GUARD
Correctional Officer: 0
PRISONERS
Prisoner: 1.5 (of underling)
Alex: 2 (of minion)
Billy: 2 (of minion)
Bobby: 2 (of minion)
Brian: 2 (of minion)
Craig: 2 (of minion)
Doug: 2 (of minion)
EJ: 2 (of minion)
Frankie: 2 (of minion)
Jackie: 2 (of minion)
Jeremy: 2 (of minion)
Jimmy: 2 (of minion)
Johnny: 2 (of minion)
Matt: 2 (of minion)
Mike: 2 (of minion)
Paco: 2 (of minion)
Redd: 2 (of minion)
Sean: 2 (of minion)
Shannon: 2 (of minion)
Steve: 2 (of minion)
Tommy: 2 (of minion)
Tony: 2 (of minion)
Vito: 2 (of minion)
Big Al: 2 (of lieutenant)
Bullet: 2 (of lieutenant)
Chains: 2 (of lieutenant)
Danny-24: 2 (of lieutenant)
Davie: 2 (of lieutenant)
Fingers: 2 (of lieutenant)
Icepick: 2 (of lieutenant)
J.P. Mason: 2 (of lieutenant)
Jack: 2 (of lieutenant)
Jimbo: 2 (of lieutenant)
Lefty: 2 (of lieutenant)
Nails: 2 (of lieutenant)
Needles: 2 (of lieutenant)
Rumbles: 2 (of lieutenant)
Scars: 2 (of lieutenant)
Slick: 2 (of lieutenant)
Smelly Mel: 2 (of lieutenant)
Stevie Greene: 2 (of lieutenant)
Tommy Fontana: 2 (of lieutenant)
Trash: 2 (of lieutenant)
REDCAPS
Snaptooth (elite boss): 3
RIKTI
Rikti Monkey (invasion): 1
Communications Officer: 1.2 (of lieutenant)
Conscript: 1.2
Conscript (invasion): 1
Conscript (summoned): 0
Drone (summoned): 0
Guardian: 1.2
Guardian (invasion): 1
Guardian (summoned): 0
Infantry: 1.2
Infantry (invasion): 1
Infantry (summoned): 0
Quantum Infantry: 1.2
Portal: 0
Assault Portal: 0
Rikti Pylon: 0
Headman (31-40): 1.2
Headman Gunman (summoned): 0
Chief Mentalist: 1.6
Chief Mentalist (invasion): 1
Chief Mentalist (Sewer Trial version): 1.2
Chief Mentalist (summoned): 0
Chief Mesmerist (Sewer Trial version): 1.2
Chief Mesmerist (summoned): 0
Chief Soldier (Sewer Trial version): 1.2
Chief Soldier (summoned): 0
ROGUE ARACHNOS
Rogue Fortunata Mistress: 1.2
SCRAPYARDERS
Iron Widow: 2
Spinnerette: 2
Sea Witch (elite boss): 2
SECURITY
Security Camera: 0
SHADOW SHARD REFLECTIONS
Gewehr Jaeger: 1
Werfer Jaeger: 1
Crey Power Tank: 1
SHIVANS
Shivan Decimator (non-temp power): 1.9
SKULLS
Bone Daddy: 1.4
Bone Daddy Quantum: 1.4
SPECTRAL PIRATE
Red Terror: 1.9
Ghost Son: 1.9
THE CABAL
Bane Sidhe Wailer: 2
THE LOST
Anathema (20-29): 1.4
Headman Swordsman (5-19): 1.2
Aberrant Eremite (5-19): 1.4
Aberrant Rector (5-19): 1.4
Pariah Anchorite (20-29): 1.5
Pariah Anchorite Quantum: 1.5
Pariah Prelate (20-29): 1.5
TROLLS
Troll Bodyguard: 2
Atta: 2
TSOO
Dragon Blue Ink Man: 1.2
Dragon Red Ink Man: 1.2
Dragon Yellow Ink Man: 1.4
Eagle Blue Ink Man: 1.2
Eagle Red Ink Man: 1.2
Green Ink Man: 1.2
Quantum Red Ink Man: 1.2
Serpent Blue Ink Man: 1.2
Serpent Red Ink Man: 1.2
Serpent Yellow Ink Man: 1.4
Tiger Blue Ink Man: 1.2
Tiger Red Ink Man: 1.2
Tiger Yellow Ink Man: 1.4
Ancestor Spirit: 1.2
Sorcerer: 1.4
Bronze Leopard: 1.2
Copper Serpent: 1.2
Crescent: 1.2
Death Moon: 1.2
Death's Head: 1.2
Dragon Fly: 1.2
Far Fire: 1.2
Fire Dagger: 1.2
Herald: 1.2
Ice Wind: 1.2
Iron Hands: 1.2
Lightning Blade: 1.2
Lost Son: 1.2
Midnight: 1.2
Sky Fall: 1.2
Swift Steel: 1.2
Viridian Fear: 1.2
UNKNOWN [sic]
Professor Echo: 2
VAHZILOK
Abomination: 1.1
Cadaver: 1.1
Embalmed Abomination: 1.1
Embalmed Cadaver: 1.1
Mortificator: 1.2
Mortificator Quantum Gunner: 1.2
Luminous Eidolon: 1.8
Mire Eidolon: 1.8
Murk Eidolon: 1.8
Quantum Eidolon: 1.8
Cortex: 2
Facemaker: 2
WAILERS
Wailer Lord: 2
WARRIORS
Elite Quantum Gunner: 1.2
Smasher Elite: 1.2
Heracles: 2
WYVERN
Raptor Agent: 2
Wing Raptor Agent: 2
ZOMBIES
Zombie (Halloween Invasion version): 0.25
Reanimated Corpse: 0.25
Soulless Husk: 0.25
Nightmare: 0.25
----------
Enemies With No Data
-They are all probably 1x but best to check if you can, why not?
5TH COLUMN
Requiem
CIMERORAN TRAITORS
Legatus Legionis
Nictus Essence
Romulus Augustus
Romulus Augustus (nictus)
RIKTI
Heavy Assault Suit (RWZ ship raid version)
The Honoree
U'Kon Gr'ai (RWZ ship raid version) -
Yep, all over heroside Virtue I can zone wherever I want, so long as I don't want to zone into a mission. Also I keep losing global over and over and over.
-
That'd cause me to delete my 50-for-several-years stone/fire, I ran up through all the hideous lack of power to 32 FOR Granite Armor's look, so here's a vote no.
-
I consider lethal resistance terrible villainside. And I have at least some data to back me up that it is pretty awful. In the sig.
-
You are right; the majority of attacks have one of those checked.
Personally, I generally move to cap SL first in Defense, UNLESS I have extreme RESISTANCE to them, in which case EN is my focus on Defense, with just a little put toward SL. (AKA, Invuln builds) Other people I am sure build differently. -
AE version does not (at least at current) have compatibility with science pack.
Ebay you might could get codes from but they might could have been used as well: it is potentially worrisome. -
[ QUOTE ]
Another example is when the Magic Booster Witch Leather Top accidentally went on the live servers during a patch. The result was that the people that chose to buy it at the tailor had the costume piece removed and they lost the influence they spent on it.
[/ QUOTE ]
Sadly that didn't happen to me at all. I am a fan of broken, broken costumes (ie. textures missing so that parts of the body are invisible), having several now, so I thought I'd slap it on.
Even today that costume is exactly the same as it was then. I was really hoping for another invisible torso character. >:| -
[ QUOTE ]
[ QUOTE ]
Standard code rant applies, but it doesn't seem like it would be that big of a deal to me. They'd just have to add 3 new damage types, Ranged_Damage, Melee_Damage, and AOE_Damage and 3 new resistance types to go with them.
[/ QUOTE ]
Not quite. The way the engine works now each damage effect has only ONE damage type associated with it. If a power does both smashing and cold damage, for example, these are separate lines in the list of effects for the power. If you simply added ranged damage as a damage type... what would you do with it?
If a power does 'x smashing and 'y' cold today, how would you add ranged damage? You either have to change the engine to allow multiple damage types per component ('x' ranged/smash + 'y' ranged/cold ) or you'd have to split the power's damage into the added comopnent ('x' smash + 'y' cold + 'z' ranged) such that the total damage remains the same.
Problem with the latter method is it drastically changes the balance of power. Someone who had 50% smash and 50% cold was taking 50% of the total damage from that power is now taking 50% of the 2/3 that is smash + cold and 100% of the ranged damage (assuming they do not have both typed and positional resistance).
Can of worms.
[/ QUOTE ]
And I think I would just up and perish, having to throw all that junk into my spreadsheet, augh. -
Snakes have 2 level ranges. If you exceed the lower range by enough they will automatically spawn the higher level version that is used in the top tier game. There are no in-between snakes, as that would require significantly more work to make them that is unnecessary, as it only occurs in the cases like yours where someone somehow fails to finish their starter mini arc yet keeps it for dozens of levels further.
-
In alpha those weren't really powers yet. There were almost no powers back then, basically flight, claws...a little else. So they did not remove those. At best, some poewrs we have now were just renamed from back then.
If you want to request powers like this, head to the Suggestions subforum. -
http://spreadsheets.google.com/ccc?k...QwTB4k5F6MoJBQ
My current work (been lazy about it lately) on this topic, it is very random and weird. -
Well you gon' be much more creamed by Psi damage.
Run up some Psychic Clockwork, some Carnie bosses etc. and you will...not be able to function very well without buffs and such. Dropping like, Focused Accuracy for Minerals would probably help you out more than having it (rarely do you need THAT MUCH hitting). And then note that some groups with heavy Psi damage also have heavy Smash damage. Or Lethal. So you end up having to be in Minerals and then you have no real defensiveness.
Stuff 2 ENZYMEs into Granite and you can free up some slotting for better Granitidy. Ditto Weave there.
Just some quick things that might help you be a bit less killable. I wanted my stoner to be unkillable against almost everything unless I forgot to use powers basically, incl. psionic damage. Minerals with just 2 Enzymes would get you up to waaaaaay overcap Psi def. -
Yes, stairs are...special. Instead, get some enemy group with fliers (AKA Clockwork, Psychic Clockwork, Sky Raiders) and herd them in just a way so that some of the fliers are flying completely above the rest of the group, and cones that are not weeeeeeeeeensy (Shadow Maul etc.) should hit them. The angle they are...and the length they are, determine their radius. Radii apply both side to side and up and down in 3D objects, so the bigger the cone, the higher the fliers' targeting boxes can be to be hit.
Excluding stairs generally. -
Yeah; most do pop out, if you get out of their LOS while they are aggroed...but at other times I've had some stuck, aggroed, and out of LOS, in a warehouse map no less, and waited over 30 minutes and had to have a GM fix it. (He got kicked out after like the third spawn. Finished mission, he wasn't out yet, he was necessary, called GM, waited a half hour, then he got plucked out.)
No matter what, it's better than the first bit of closed COV beta. First character there was a bots/bub. I'd Force Bolt. The enemies would get stuck in the walls/ceilings an easy 75%, and here I am trying hard to underestimate, of the time, IF they would touch such things on being knocked around. SO glad they killed the hyper-ragdolling, I am pretty sure that was the reason during that time, since when they did it stopped happening. Sooooo annoying. -
[ QUOTE ]
Oh, it's still in the game, and without a doubt, it's the hardest exploration badge to get. The reason you aren't getting it by running all over the shields is because it's beneath the shields. That's right, the only time you're going to get that badge is during a mothership raid. It is in the center. Watch your server forums for scheduled raids and you should be all set.
SS
[/ QUOTE ]
I'd say a tossup between this explore and Head of the Hydra -
Many don't. Depends on the type of wall. You are lucky. Many of us are not. Cave walls seem impossible for most to get out of when it's in one of the rooms, with non-flat walls. Walls in warehouses, where they are flat, are much easier. When enemies patrol, and jump up to ceiling 'walkways' (why are these covered in AI waypoints?) they easily get stuck in ceiling items and cannot jump out most of the time.
-
Nice to look at that way, those charts! On both of them though you have 10-11 as a range, instead of 10-19. Doesn't affect the data, but you might like to know I figured.
-
I will note that all of this behavior has gone on for MANY issues now, perhaps 2 years' worth? I don't know, but so long I don't actually remember it being different, and I was playing an MM since V-firstorsecond-wave-beta. It is VERY annoying. Have to drag the pets directly in front and close, THEN tell them /petcomall att agg
That it isn't even tabbable makes me agree, it's unique for some reason among targetable things. -
Then do that! There are plentiful instructions on the sheet, and as long as you don't save (or are fine re-downloading) you can experiment all you like. It'd be quite the simple task in fact; just 2 steps.
-
Yeah, the base of it is that the GAME is fairly well-balanced. The FACTIONS are not. A person, to achieve better balancing, is best picking their enemy groups (also checkable with my sorting list, just like the levels). Or picking the exact enemies via specialized MA things, whatever they choose. A person who does Psi or Lethal damage primarily might be better off avoiding <Arachnos> because many of their enemies highly resist it. And since we CAN pick what factions we fight (at worst, we zone and grab a different set of papers to choose from, or custom-MA stuff) the overall balancing problems really don't end up too severe in the end. It only screws up folks who want to run ALL the content solo or something.
At least back in the day I'd see calls out in broadcast for Lethal damagers for Madame of Mystery, heh -
You are meaning something akin to my latest update, where I have enemies sorted with their appearance per 10-level range, and the resistances from that? It runs with most of the common enemies (only a few are untabulated; it takes out all the GMs & Objects & summoned & event things, leaves in AVs/EBs as those are found in personal missions)... and it churns out
<font class="small">Code:[/color]<hr /><pre>
1-9: S 0.98 L 0.97 F 0.98 C 1.01 E 1.00 N 0.98 P 1.01 T 0.97
10-19: S 0.97 L 0.96 F 0.98 C 1.00 E 0.99 N 0.98 P 1.01 T 0.95
20-29: S 0.94 L 0.93 F 0.98 C 0.96 E 0.99 N 0.98 P 0.97 T 0.93
30-39: S 0.95 L 0.92 F 0.99 C 0.96 E 0.98 N 0.98 P 0.94 T 0.94
40-49: S 0.93 L 0.91 F 0.96 C 0.95 E 0.95 N 0.95 P 0.89 T 0.93
50+: S 0.93 L 0.90 F 0.96 C 0.95 E 0.95 N 0.95 P 0.87 T 0.94
</pre><hr />
So no, there are no staggering differences. Outside of that data, what precisely are you looking for?