Crime_of_Fashion

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  1. Cheers Lighthouse, I was one who wondered about the tier 3 inspirations thing. As long as there is a reasonable rationale im cool with it.
  2. [ QUOTE ]
    Badge list please........

    [/ QUOTE ]

    *sigh*

    http://cityofheroes.wikia.com/wiki/Halloween_Event_2008

    Paragon wiki is your friend
  3. Both sets are looking good, I had seen the shields on the test costume creator and was impressed.

    But pain dom, pain dom looks very very hot.

    *checks account details*

    Oh yeah, slot reserved for Necro/Pain MM..... fun stuff
  4. Oh yeah

    Link here as well

    Rad/Rad issue 12 guide by Crime of fashion

    Nuke em til they glow and then shoot them in the dark

    http://boards.cityofheroes.com/showf...3#Post12206097
  5. This is the 2nd build ill start on for teams after issue 13. No purples and expensive IOs but one I could afford at current prices to kit out from scratch today. This would evolve over time of course to include purples and IOs, and while I have a reasonable amount of cash, purpling two builds is a little out of my budget.

    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Crime of fashion 2: Level 50 Science Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Neutrino Bolt Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Dev'n-Hold%:50(15), Achilles-ResDeb%:20(40)
    Level 1: Radiant Aura Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(11), Numna-Heal/EndRdx/Rchg:50(13), Numna-Heal:50(17)
    Level 2: Irradiate Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(3), Sciroc-Dmg/Rchg:50(7), Sciroc-Acc/Dmg/EndRdx:50(15), Achilles-ResDeb%:20(34), Sciroc-Dam%:50(50)
    Level 4: Radiation Infection DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(5), DarkWD-ToHitDeb/EndRdx:50(11), DarkWD-ToHitdeb/Rchg/EndRdx:50(25), Achilles-ResDeb%:20(31), DefEgo-RecDeb%:20(37)
    Level 6: Accelerate Metabolism P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(7), P'Shift-EndMod/Acc/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(40)
    Level 8: Electron Haze Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(17), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
    Level 10: Swift Run-I:50(A)
    Level 12: Enervating Field EndRdx-I:50(A), EndRdx-I:50(13)
    Level 14: Health Heal-I:50(A), Heal-I:50(34)
    Level 16: Mutation RechRdx-I:50(A), RechRdx-I:50(48)
    Level 18: Cosmic Burst Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(19), Stpfy-Acc/EndRdx:50(19), Stpfy-Stun/Rng:50(21), Dmg-I:50(25), Stpfy-Acc/Stun/Rchg:50(46)
    Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
    Level 22: Lingering Radiation P'ngTtl-Acc/Slow:50(A), P'ngTtl-Acc/EndRdx:50(23), P'ngTtl-EndRdx/Rchg/Slow:50(31), P'ngTtl-Rng/Slow:50(46)
    Level 24: Hasten RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
    Level 26: Neutron Bomb Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(29), Posi-Acc/Dmg/EndRdx:50(29), Posi-Dam%:50(31), Achilles-ResDeb%:20(43)
    Level 28: Super Speed Run-I:50(A)
    Level 30: Assault EndRdx-I:50(A), EndRdx-I:50(36)
    Level 32: Atomic Blast Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Acc/Dmg/EndRdx:50(34)
    Level 35: Fallout Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(37)
    Level 38: EM Pulse G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(39), EoCur-Acc/Hold:50(39), Hold-I:50(39), RechRdx-I:50(40), G'Wdw-Dam%:30(50)
    Level 41: Power Sink P'Shift-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod:50(42)
    Level 44: Tactics GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Build%:50(45), EndRdx-I:50(48)
    Level 47: Vengeance LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(48)
    Level 49: Aim RechRdx-I:50(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    6.25% Defense(AoE)
    17.5% Enhancement(JumpSpeed)
    30% Enhancement(RechargeTime)
    17.5% Enhancement(JumpHeight)
    3% Enhancement(Stun)
    17.5% Enhancement(RunSpeed)
    17.5% Enhancement(FlySpeed)
    6% Enhancement(Heal)
    45% Enhancement(Accuracy)
    128.5 HP (12%) HitPoints
    MezResist(Held) 3.3%
    MezResist(Sleep) 2.75%
    14.5% (0.24 End/sec) Recovery
    42% (1.88 HP/sec) Regeneration
    4.73% Resistance(Fire)
    4.73% Resistance(Cold)
    6.25% Resistance(Negative)
    5% RunSpeed



    ------------
    Set Bonuses:
    Thunderstrike
    (Neutrino Bolt)
    2% (0.03 End/sec) Recovery


    Numina's Convalescence
    (Radiant Aura)
    12% (0.54 HP/sec) Regeneration
    20.1 HP (1.87%) HitPoints
    6% Enhancement(Heal)
    MezResist(Held) 3.3%


    Scirocco's Dervish
    (Irradiate)
    10% (0.45 HP/sec) Regeneration
    3.13% Resistance(Negative)
    9% Enhancement(Accuracy)
    3.13% Defense(AoE)


    Dark Watcher's Despair
    (Radiation Infection)
    16.1 HP (1.5%) HitPoints
    2.5% (0.04 End/sec) Recovery
    5% Enhancement(RechargeTime)


    Performance Shifter
    (Accelerate Metabolism)
    5% Enhancement(Movement)


    Efficacy Adaptor
    (Accelerate Metabolism)
    12 HP (1.12%) HitPoints


    Positron's Blast
    (Electron Haze)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Stupefy
    (Cosmic Burst)
    2.5% (0.04 End/sec) Recovery
    20.1 HP (1.87%) HitPoints
    3% Enhancement(Stun)
    6.25% Enhancement(RechargeTime)


    Pacing of the Turtle
    (Lingering Radiation)
    MezResist(Sleep) 2.75%
    2.5% Enhancement(Slow)
    9% Enhancement(Accuracy)


    Positron's Blast
    (Neutron Bomb)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Scirocco's Dervish
    (Atomic Blast)
    10% (0.45 HP/sec) Regeneration
    3.13% Resistance(Negative)
    9% Enhancement(Accuracy)
    3.13% Defense(AoE)


    Positron's Blast
    (Fallout)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    6.25% Enhancement(RechargeTime)


    Ghost Widow's Embrace
    (EM Pulse)
    5% RunSpeed
    20.1 HP (1.87%) HitPoints


    Performance Shifter
    (Power Sink)
    5% Enhancement(Movement)
    20.1 HP (1.87%) HitPoints


    Gaussian's Synchronized Fire-Control
    (Tactics)
    5% Enhancement(Movement)
    20.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)


    Luck of the Gambler
    (Vengeance)
    10% (0.45 HP/sec) Regeneration






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  6. On paper that combo looks awesome.

    When i do my 2nd team build after issue 13 I will be including Fallout and Vengeance to give it a go. The above build is really for solo play and maximizes survivability through heavy mezzing and some defenses.
  7. Heres the build I have currently, Its mainly for solo play but helps out on teams. I dont have all the purples yet, im about 65% of the way with three full sets. Just holding off until issue 13 before sinking more inf into the build.

    Villain Plan by Mids' Villain Designer 1.4006
    http://www.cohplanner.com/

    Crime of Fashion: Level 50 Science Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Radiation Emission
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: X-Ray Beam Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(13), Apoc-Dam%:50(33), LdyGrey-%Dam:50(43)
    Level 1: Radiant Aura Numna-Heal/Rchg:50(A), Numna-Heal:50(9), Mrcl-Heal/EndRdx/Rchg:40(15)
    Level 2: Irradiate Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(3), Armgdn-Acc/Rchg:50(7), Armgdn-Dmg/EndRdx:50(15), Armgdn-Dam%:50(25), Achilles-ResDeb%:20(42)
    Level 4: Radiation Infection DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(5), DarkWD-ToHitdeb/Rchg/EndRdx:50(11), DarkWD-Slow%:50(17), LdyGrey-%Dam:50(33), Achilles-ResDeb%:20(34)
    Level 6: Electron Haze Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(7), Posi-Dmg/Rchg:50(9), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dam%:50(37), LdyGrey-%Dam:50(43)
    Level 8: Swift Run-I:50(A)
    Level 10: Accelerate Metabolism P'Shift-EndMod/Rchg:50(A), RechRdx-I:50(11), RechRdx-I:50(34)
    Level 12: Combat Jumping LkGmblr-Rchg+:50(A)
    Level 14: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(33)
    Level 16: Enervating Field EndRdx-I:50(A), EndRdx-I:50(17)
    Level 18: Cosmic Burst Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(19), Amaze-Acc/Rchg:50(19), Amaze-EndRdx/Stun:50(21), Amaze-ToHitDeb%:50(23), Dmg-I:50(37)
    Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(23)
    Level 22: Super Jump Jump-I:50(A)
    Level 24: Lingering Radiation P'ngTtl-Acc/Slow:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(25), P'ngTtl-Acc/EndRdx:50(39), P'ngTtl-Rng/Slow:50(40)
    Level 26: Neutron Bomb Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(27), Ragnrk-Acc/Rchg:50(27), Ragnrk-Dmg/EndRdx:50(31), Ragnrk-Knock%:50(43), LdyGrey-%Dam:50(45)
    Level 28: Choking Cloud G'Wdw-EndRdx/Hold:50(A), EoCur-EndRdx/Hold:50(29), NrncSD-EndRdx/Hold:30(29), NrncSD-Dam%:30(31), G'Wdw-Dam%:50(34), UbrkCons-Dam%:50(50)
    Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(50)
    Level 32: Acrobatics EndRdx-I:50(A)
    Level 35: Proton Volley Mantic-Dam%:50(A), Mantic-Acc/Dmg:50(36), Mantic-Dmg/EndRdx:50(36), Mantic-Dmg/EndRdx/Rchg:50(36), Mantic-Dmg/ActRdx/Rchg:50(37)
    Level 38: EM Pulse G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Rchg:50(39), EoCur-Acc/Rchg:50(39), EoCur-Acc/Hold/Rchg:50(40), Hold-I:50(40)
    Level 41: Power Sink P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(48)
    Level 44: Electric Shackles UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(45), UbrkCons-Acc/Hold/Rchg:50(45), UbrkCons-Acc/Rchg:50(46), UbrkCons-EndRdx/Hold:50(46), Dev'n-Hold%:50(46)
    Level 47: Charged Armor TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(48), TtmC'tng-EndRdx:50(48)
    Level 49: Assault EndRdx-I:50(A), EndRdx-I:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth:50(A)
    Level 2: Rest Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    7% DamageBuff(Smashing)
    7% DamageBuff(Lethal)
    7% DamageBuff(Fire)
    7% DamageBuff(Cold)
    7% DamageBuff(Energy)
    7% DamageBuff(Negative)
    7% DamageBuff(Toxic)
    7% DamageBuff(Psionic)
    0.95% Defense(Energy)
    0.95% Defense(Negative)
    12.5% Enhancement(JumpSpeed)
    12.5% Enhancement(JumpHeight)
    12.5% Enhancement(RunSpeed)
    12.5% Enhancement(FlySpeed)
    78% Enhancement(Accuracy)
    76.3% Enhancement(RechargeTime)
    84.3 HP (7.87%) HitPoints
    MezResist(Immobilize) 2.2%
    MezResist(Sleep) 4.95%
    MezResist(Terrorized) 1.65%
    23.5% (0.39 End/sec) Recovery
    52% (2.33 HP/sec) Regeneration
    11.7% Resistance(Fire)
    11.7% Resistance(Cold)
    10% RunSpeed



    ------------
    Set Bonuses:
    Apocalypse
    (X-Ray Beam)
    16% (0.72 HP/sec) Regeneration
    32.1 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Numina's Convalescence
    (Radiant Aura)
    12% (0.54 HP/sec) Regeneration


    Armageddon
    (Irradiate)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Dark Watcher's Despair
    (Radiation Infection)
    16.1 HP (1.5%) HitPoints
    2.5% (0.04 End/sec) Recovery
    5% Enhancement(RechargeTime)


    Positron's Blast
    (Electron Haze)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Numina's Convalescence
    (Health)
    12% (0.54 HP/sec) Regeneration


    Absolute Amazement
    (Cosmic Burst)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Performance Shifter
    (Stamina)
    5% Enhancement(Movement)


    Pacing of the Turtle
    (Lingering Radiation)
    MezResist(Sleep) 2.75%
    2.5% Enhancement(Slow)
    9% Enhancement(Accuracy)


    Ragnarok
    (Neutron Bomb)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Ghost Widow's Embrace
    (Choking Cloud)
    5% RunSpeed


    Neuronic Shutdown
    (Choking Cloud)
    MezResist(Immobilize) 2.2%


    Sting of the Manticore
    (Proton Volley)
    12% (0.54 HP/sec) Regeneration
    0.95% Defense(Energy,Negative)
    3% DamageBuff(All)
    7.5% Enhancement(RechargeTime)


    Ghost Widow's Embrace
    (EM Pulse)
    5% RunSpeed


    Essence of Curare
    (EM Pulse)
    MezResist(Terrorized) 1.65%


    Performance Shifter
    (Power Sink)
    5% Enhancement(Movement)
    20.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Unbreakable Constraint
    (Electric Shackles)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Titanium Coating
    (Charged Armor)
    MezResist(Sleep) 2.2%
    16.1 HP (1.5%) HitPoints






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  8. I agree that combat resurrection powers like Mutation have their place, but I just don't have the power options in my build at the moment.

    When dual specs come out, I will look at the power again. Also when dual builds come out im joing the fallout club, at least to try it out.
  9. Power Pools – Not green at all really


    I few quick notes on power pools, not a huge amount of detail just a few insights into powers.

    Fighting – Well, you don’t realty need the attacks and tough/weave aren’t that useful to you.

    Fitness – Health is worthwhile for the sleep resistance and Stamina is a must have with all the toggles and endurance heavy blasts you have.

    Flight – Hover can be useful at avoiding melee. Flight can also be slotted with a +stealth proc that increases its utility. Air superiority, a very good power is a bit of a waste in a set loaded with attacks.

    Concealment – Never used this with my Rad/Rad, if I wanted stealth I purchased a temp power or got a stealth proc.

    Leadership – Manoeuvres is good as it makes you harder to hit and detoggle. Assault is useful for the extra damage. Tactics is a bit of a waste as you have more – defence powers than you could ever use and these make you rarely miss. Vengeance seems almost compulsory if you’re going to take fallout.

    Leaping – Combat jumping adds to your defence and helps you avoid being detoggled which is good. The gem in this set is acrobatics; it grants very good knockback resistance which means you can avoid buying those pricy – knockback enhancements. Acrobatics also grants two points of hold resistance which means it now takes two standard holds to hold you. Combine this with AM reducing the time it takes to recover and Lingering rad slowing your opponents recharge times and it increases your survivability against solo mezzers considerably.

    Presence – Never used this with my Rad/Rad. The taunts seem a bit suicidal but the fears could be useful. I am willing to hear feedback about this.

    Medicine - *rant on* Repeat after me, corrupters are not healers! If your idea of playing a Rad/Rad is to take neutrino bolt, all of radiation emission and all of the medicine pool then you are reading the wrong guide. Rad/Rad Corrupters are there to debuff the enemy until the are squishy and then squish them with big green creampuffs of doom! *Rant off*. Seriously though, I don’t really see a need for any of these powers on a Rad/Rad….. stimulant possibly, but even then I never would.

    Speed – Hasten is almost essential for making accelerate Metabolism permanent, if you want to go that route. Super speed is a good travel power and comes with inbuilt stealth.

    Teleportation – Recall friend looks like a good combo for use with the aforementioned vengeance + Fallout combo. The rest of the set is pretty forgettable, although teleport is a quick travel power.


    Patron Power Pools – A side order of fish?


    My experience with the Patron Power pools has been very one sided, due to the fact I cannot respec the dam thing yet (Bring on Issue 13!). That being said, I looked long and hard at the options when I got to level 41 and am happy with my choice of Mu Mastery.

    A note about pets – I have used them solo, and they are great for taking the alpha strike and soaking damage while you set up debuffs, especially against all those EB’s I fought. In a team, they seem like a big waste of time. Your mileage may vary.

    Mu Mastery - I got this pool for one reason, Power Sink. If you get only one patron power on a Rad/Rad this is the one. Endurance concerns will be there as long as you play and a set that has access to two nukes really benefits from power sink. The armour is passable, with good energy resistance being a highlight. The single target hold is nice enough and has become a solid part of my repertoire. My only gripe is I don’t like the concept of Patron Powers and would have been happier with an APP style Electricity or Power mastery pool.

    Mace Mastery – I nearly took mace mastery, and it is still a good option. The shield is probably the best option for a Rad/Rad as it is defence based. The AOE immobilise is a great power and it has a good hold as well. Power sink and concept made me go with Mu over Mace although I know if I had gone with Mace I wouldn’t have been disappointed.

    Soul Mastery – It does have the prettiest hold in the game with Soul Storm and the armour is passable. Soul Drain seems like it could be useful, but as the set is very similar to Mu mastery, just with Soul Drain instead of Power Sink the choice was obvious to me.

    Leviathan Mastery – As a concept player I find it hard to deal with fish mastery. I just cannot get a concept that says “Yes! Fish summoning”. Probably the worst of the four armours as the special resist is Cold which is rather uncommon, especially compared to Energy. The Immobilise and the Hold seem stock standard….. asides from the fish motif. *rant on* SERIOUSLY! FISH POWERS? WTF? WE LOST OUT ON POWER MASTERY FOR FISH POWERS! *rant off*
  10. Radiation Emission – Sickly green clouds of evil

    Radiation emission is a great set, it provides a team with massive benefits but is equally good solo. Almost any corrupter primary could be teamed with Radiation Emission to create a formidable combo.

    The core of the set is the trinity of debuffs, Radiation emission (-def, - to hit), Enervating Field (-res, -dam) and Lingering Radiation (slow, -recharge, -regeneration). These three combine to turn your opponents into sickly weak feeble victims.

    In support of your team you have Radiant Aura (PBAOE Heal), Mutation (Resurrection and Buff) and Accelerate Metabolism (Possibly the best buff in the game). You also have access to a toggle hold, a hold based nuke and a power that allows you to explode team mates corpses.

    Radiant Aura - PBAOE heal
    Level 1
    Suggested SO Slots - 2-3 Heal, 0-2 end reduction, 0-2 recharge
    Suggested Sets - Doctored Wounds (or three hamidon Golgi exposures)
    Suggested Procs - none

    Radiant Aura is your stock standard PBAOE heal. It’s a nice utility tool but not enough to heal a team consistently. View Radiant Aura as an additional tool in your tool belt and not your reason for being on a team, you are not a healer. Your focus should be on debuffing your opponents and healing when you can.

    Often I find myself on a team with another corrupter who has focused more on healing than I have. Personally, I love this situation. Radiant Aura can cover the gaps in their healing and allow them to free up more time to attack. It also takes some of the team health responsibility off you and allows you to focus on what you do best, debuffs and blasts.


    Radiation Infection - Targeted Toggle Debuff
    Level 2
    Suggested SO Slots - 2-3 end reduction, 2-3 to hit debuff, 0 -2 defence debuff
    Suggested Sets - Dark watchers despair, Dampened spirits
    Suggested Procs - Touch of lady grey (negative energy damage), Achilles Heel (- resistance

    Radiation infection is the cornerstone of the set. A toggle debuff with a small AOE that heavily reduces targets defence and accuracy. Simply put, targets will have a harder time hitting you and will be easier to hit in return.

    Solo, target the lieutenant or boss in a group and eliminate the minions with your blasts. If possible cosmic burst to stun your anchor or use a patron hold. On teams, target the lieutenants in big spawns, bosses will be targeted by single target damage experts for quick elimination and minions will probably be destroyed in the AOE blasts raining down.

    As for slotting, you will definitely want some endurance reduction first of all. The choice is really between focusing on defence debuff or to hit debuff slotting. With all the defence debuff in Radiation Blast I choose to focus on to hit debuffs. To hit debuffs almost equate to defence against all incoming attacks, maxing out Radiation Infections to hit debuff will get you close to -40% to hit from opponents. I am not too sure how this would translate if compared to pure defence but it does make you quite survivable solo, and is a massive boon to your team. This is doubly so if you are team with characters with defence based armour sets, or with force field masterminds and cold domination corrupters.


    Accelerate Metabolism - PBAOE Buff
    Level 4
    Suggested SO Slots - 3 Recharge, 1-2 end mod
    Suggested Sets - Performance shifter and Efficiency adapter
    Suggested Procs - none

    AM is one of the most eclectic buffs in COX, its buffs recovery, movement speed, recharge rates, damage and status effect durations. Teams will love you for it and it is possible to get it permanent with enough global recharge bonuses.

    I can’t really say enough good things about Accelerate Metabolism. It is the Swiss army knife of buffs and getting it permanent is a worthy goal if you can afford it.

    Note that the status effect resists only shorten the duration of mez effects on you and do nothing to stop you being mezzed in the 1st place.


    Enervating Field - Targeted Toggle Debuff
    Level 10
    Suggested SO Slots - 2-3 Endurance reduction
    Suggested Sets - None
    Suggested Procs - None

    If only you could slot this power with something other than endurance reduction. Oh, you really want to slot it with endurance reduction however as it is a pretty expensive toggle. Enervating field is the second of your radiation toggles and the most important one on a team that is steam rolling. Enervating field creates a cloud effect that reduces your opponent’s damage and resistance. Simply put, it makes your opponents weak and easier to kill.

    The reason I say this is more important than radiation infection on a steam rolling team is it allows you to kill faster, and your toggles won’t be surviving very long, so you may not get enough time to put two down before everyone is dead. If this is happening, then always go for Enervating field first.


    Mutation - Targeted ally resurrection and buff
    Level 16
    Suggested SO Slots - 1-2 Recharge
    Suggested Sets - None
    Suggested Procs - None

    Mutation is a power that I am unlikely to ever pick again. I understand the utility of resurrection powers but they are not for me. Once the “combine three inspirations” quality of life improvement came out I binned resurrections. But that’s a personal view and I am sure people will differ in their opinions.

    As far as resurrection powers go it’s alright. Mutation lacks the wow factor of howling twilight from dark miasma, but has some nice short term buffs. Increased recharge, damage, to hit and recovery make it a good power. If you do take it, and like resurrection powers you will probably quite enjoy it.



    Lingering Radiation - Targeted debuff
    Level 20
    Suggested SO Slots - 1-2 Accuracy, 1-2 Slow, 1-2 Recharge
    Suggested Sets - Pacing of the Turtle
    Suggested Procs - Impeded swiftness (Chance for smashing damage)

    Lingering radiation is the third and final debuff in radiation emissions holy trinity of debuffs. This one is key to AV and GM fights as it targets regeneration and recharge. Of note is the fact that Lingering radiation is a click debuff and not a toggle, against mezzing opponents this is doubly important as once the debuff is applied, they can’t mez you to clear themselves.

    The -500% regeneration debuff still works out at -65% regeneration against a level 50 arch villain with full resistances. That’s not too bad, and really makes the difference in fights against AVs with massive regeneration, such as the final battle of the ITF.

    Take this power always, and make sure you apply it when you can. It’s must for EB and AV fights, and does help out against massive spawns by slowly them down and making them vulnerable to AOE madness.


    Choking Cloud - Toggle PBAOE Hold
    Level 28
    Suggested SO Slots - 3 Endurance reduction, 3 Hold duration
    Suggested Sets - Franken slot for Endurance reduction, Hold Duration and Accuracy from hold sets.
    Suggested Procs - Neurotic Shutdown (Change for Psionic Damage), Ghost widows embrace (Change for Psionic Damage), Unbreakable Constraint (Change for SmashingPsionic Damage)

    Choking Cloud has received a lot of bad press over the years and seems a pretty maligned power form what I have read on the forums this last year. I for one love it, I can see why people don’t like it and it is a power than needs inventions and Procs to truly realise its potential.

    What choking cloud does is create an aura around you that targets each enemy with a to hit check, if they are hit it applies a Mag 1 hold 80% of the time and a Mag 2 hold 50% of the time. It is possible to have minion and lieutenants permanently held only using choking cloud and it aids you in locking down a boss with your single target hold from your patron power.

    What I have done with my Choking Cloud is redefine what the power does. I have slotted all three of the damage Procs listed above. With this build Choking Cloud is a Damage/Hold Aura. Solo, I have found it to be incredibly useful, less so on teams but any AOE damage and hard control help.


    Fallout - Targeted ally detonation
    Level 35
    Suggested SO Slots - Unknown
    Suggested Sets - Unknown (lets assume positrons blast)
    Suggested Procs - Unknown

    I have never taken this power, but once dual builds become available I will look it up (I’m planning a solo and a team focused build). From what I have been told and what I can read of the power it is phenomenal, when you get to use it. I imagine vengeance + Fallout + Mutation being a fantastic combo, but I’m just not a fan of power that’s this situational.

    For the record, fallout is an AOE blast power with damage comparable to a nuke (In fact more than atomic blast on a corrupter) that requires a team mate to die first. It also has some amazing debuffs as well. If you’re in situations where people die a lot, and you think you can get good mileage out of the power take it. It’s a big boom!


    EMP Pulse - PBAOE Hold Nuke
    Level 38
    Suggested SO Slots - 1-2 Accuracy, 1-3 Hold, 2-3 Recharge, 1-2 End Mod
    Suggested Sets - Franken slot a bit of everything, get the measurable values high
    Suggested Procs - None

    I personally rate EMP Pulse as one of the best nukes in the game. It is accurate, has a huge area of effect and drains the targets endurance, kills their recovery and slaps them with a massive duration hold. That hold can last over 30 seconds against even condition foes and against higher level foes still lasts long enough for you to re-evaluate the situation and escape or counter attack.

    The best thing about EMP pulse is it kills your recovery without draining your endurance first. This means your toggle will not drop instantly. It’s a good idea to pop a blue inspiration or use power sink from Mu Mastery after using EMP pulse however. Also of note, EMP pulse and Power Sink will completely drain most enemies’ endurance bars.

    Solo, EMP pulse is your panic button. On teams, EMP pulse is your “This spawn is a free hit” button. Use it, slot it, and love it.
  11. Radiation Blast – Zappy green laser beams of doom


    Radiation Blast is an ok blast set, it’s not phenomenal but it’s not rubbish either. Overall it’s a reasonable set, with high utility value, a lot of options, and some interesting slotting potential. It ranks towards the low end of single target damage, but has one of the best single target attacks in any set. AOE damage and debuffs are where the set really excels.

    Radiation blast has three standard single target ranged attacks, a snipe, 3 standard AOE blasts, Aim, and a nuke.
    The secondary effect of radiation blast is a –defence debuff on your target. This allows you and your team an easier time of hitting your targets. Radiation Emission and Radiation Blast work together to ensure you don’t miss very often, even at low levels.

    Neutrino Bolt - Single Target Blast
    Level 1
    Suggested SO Slots - 1-2 Accuracy, 2-3 Damage
    Suggested Sets - Thunder strike, Devastation
    Suggested Procs - Touch of lady grey (negative energy damage), Achilles Heel (- resistance), Decimation (chance for build up), Devastation (chance for hold), and Entropic Chaos (chance to heal self)

    Neutrino bolt is quick to cast, quick to recharge and does very little damage. It has to be one of the quickest attacks in the game if you combine activation + recharge times. Overall, the damage of neutrino bolt is pretty pathetic. You will probably need it until level 18 when you gain cosmic burst, and could possibly drop it after that. You can also do the following,
    What Neutrino bolt is good for is Procs. For those who don’t know what these are I suggest reading the inventions forums. In summary a proc is a type of enhancement that has a percentage change of activating when you use it.
    An old build of mine had Touch of lady grey (negative energy damage), Achilles Heel (- resistance), Decimation (chance for build up), Devastation (chance for hold), and Entropic Chaos (chance to heal self). In that build Neutrino Bolt was not an attack, but a proc delivery tool to use while my other attacks recharge. You could also go half way between a standard slotting and mine and get 40% acc and 60-80% damage with three or four slots and use the rest for procs.

    This setup is not the cheapest option, normally I would suggest
    X-Ray beam as a better overall attack.


    X-Ray Beam - Single Target Blast

    Level 1
    Suggested SO Slots - 1-2 Accuracy, 2-3 Damage, 1-2 Recharge
    Suggested Sets - Thunder strike, Devastation
    Suggested Procs - 1-2 of; Touch of lady grey (negative energy damage), Achilles Heel (- resistance), Decimation (chance for build up), Devastation (chance for hold), and Entropic Chaos (chance to heal self)

    X-Ray beam looks cool, really cool. Who doesn’t want to shoot lasers out of their eyes? As an attack it’s about as standard as you can get; moderate damage, moderate recharge and end use. As a rule this should be your standard attack and form the core of your single target attack chain with Cosmic Burst.
    If X-Ray Beam is your fastest recharging attack then I suggest slotting it with some procs once you can afford them. At the very least consider Touch of lady grey (negative energy damage) or Devastation (chance for hold).


    Irradiate - PBAOE Blast

    Level 2
    Suggested SO Slots - 2 Accuracy, 2-3 Damage, 1-2 Recharge
    Suggested Sets - Siroccos Dervish or Multi Strike (Budget)
    Suggested Procs - Touch of lady grey (negative energy damage), Achilles Heel (- resistance), Siroccos Dervish (Chance for Lethal damage)

    Irradiate is one of the signature powers of Radiation blast. A player based AOE with moderate damage and a massive defence debuff. The damage is delivered over time but it’s really not that long. Irradiate works better with Radiation Emission than most other secondary sets as the protection from your debuffs allows you to operate close to melee range. Nice and quick animation and pretty special effects make this power a winner.

    On teams, Irradiate can debuff almost an entire spawns defence through the floor, aiding your team in mopping them up. Be careful about the aggro you can generate with this power.

    For Procs, Achilles Heel (– resistance) gets a special mention. I tend to use Irradiate as my first AOE blast, and therefore the one most likely to Proc first. That’s why I have the – resistance proc in here. Any additional damage can’t hurt either.

    Electron Haze - Ranged Cone Blast

    Level 4
    Suggested SO Slots - 2 Accuracy, 2-3 Damage, 1-2 Recharge, 1 Range
    Suggested Sets - Positrons Blast or Detonation (budget)
    Suggested Procs - Touch of lady grey (negative energy damage).

    I have a love/hate relationship with Electron haze and the reason is thus, activation time. While 2.37 seconds may not seem like a long time you are rooted during the animation, and when a freak tanker is smashing in your head it seems like an ice age. On the positive side, it’s a reasonably large cone that does more damage than irradiate. The knock back effect is largely ignorable, and I would not suggest slotting this attack for knock back. Range however is not to be overlooked as it effectively deepens the cones and increases the AOE substantially. Both detonation and Positrons blast have a Damage/Range enhancement; I consider this a “must have”

    Tactically I use Electron haze as my 2nd AOE. Once Irradiate has gone off I jump backwards away from the standard spawn (5 critters in my case), as I’m jumping I target the rear most critter in the spawn. The critters proceed to chase me and form into a nice cone shape pattern, hit cosmic burst and blast them all. Works best against melee characters in corridors.

    Strangely enough, electron haze is part of my single target attack chain.

    Proton Volley - Single Target Sniper Blast
    Level 8
    Suggested SO Slots - 1-2 Accuracy, 2-3 Damage, 1-2 Recharge
    Suggested Sets - Sting of the Manticore
    Suggested Procs - Unknown

    I will admit to not knowing a huge amount about this power. I have used snipes on other characters, but I must admit that I am not a fan of it for Rad/Rad. My play style is quite fluid and fast moving, and the snipe doesn’t fit in. I would rather open with Radiation Infection, Cosmic Burst or Electric Shackles.

    On the positive side Proton Volley does have a long and powerful defence debuff and does very good damage. However, in a tight build I see this as the first power from Radiation Blast to drop.

    Others have suggested that it is viable to use the snipe at point blank inside the protection of Radiation emissions debuffs.

    Edit: Recently I have tried this approach and it works well solo, I still think it’s a bit of a waste of a power on a team, but solo it’s quite handy. The key is to lock down the baddies with debuffs, stuns and holds and then fire it at point blank.

    Visually, proton volley is neat with four large green bolts of green energy and neat star trek like sound effects.

    Aim - Click Self Buff
    Level 12
    Suggested SO Slots - 1-2 recharge
    Suggested Sets - Gaussians Fire Control
    Suggested Procs - Gaussians Fire Control (Chance for build up)

    Aim is a very familiar power for anyone who has played a ranged damage class in City of Heroes or Villains, A short sharp spike that provides a boost to burst damage. I also understand that this power is essential for PVPers. In a Rad/Rad build you can have five AOE attacks that can greatly benefit from Aim (ok, with fallout and a patron power you can have seven AOEs, but that’s just overkill).

    Sounds great doesn’t it. I however do not take aim anymore; I don’t have the space for it. The Accuracy bonus is largely a waste in a build that doesn’t miss and I don’t seem to miss the damage bonus. I would still suggest it as a good power, especially when used with the Nukes for maximum effect. I just find with a fully IO’d build I don’t need it anymore.

    Some players use a Gaussians Fire Control (Chance for build up) in Aim to occasionally get a super build up / aim combo. I don’t personally do this as I am always stretched for slots and it’s a sizeable financial investment.


    Cosmic Burst - Single Target Blast
    Level 18
    Suggested SO Slots - 2 Accuracy, 2-3 Damage, 1-2 Recharge, 1-2 Stun
    Suggested Sets - Decimation, Thunderstrike, Devastation
    Suggested Procs - None, focus on boosting damage, recharge and stun via sets and IOs.

    In my opinion Cosmic Burst is the best power in Radiation Blast. It has a short range, but has very good damage, a good defence debuff and a magnitude 3 stun. Magnitude three allows you to stun minions and lieutenants with one application, and bosses with two. With a single SO stun and reasonable recharge you can permanently take someone out of the fight, if they live that long.

    In combat this should be one of your opening moves, if the mob has a mezzer then take him out with the stun. If not then layer your debuffs first, then take out the highest threat with cosmic burst. On large teams this becomes largely a secondary power, but solo it is pure gold.

    This power needs to be six slotted as soon as you can afford to. Also focus on getting its measurable stats up and don’t worry about procs.


    Neutron Bomb - Ranged AOE Blast
    Level 26
    Suggested SO Slots - 2 Accuracy, 2-3 Damage, 1-2 Recharge
    Suggested Sets - Positrons Blast, detonation (budget)
    Suggested Procs - Touch of lady grey (negative energy damage), Achilles Heel (- resistance)

    I must admit I found Neutron Bomb to be a bit of a disappointment. It is the third AOE in the AOE chain, and really falls short of Irradiate and Electron Haze. Its animation time seems quite long, but the special effects are shiny (A big mushroom nuke effect). The problem is, it just doesn’t do enough damage to make you go WOW! In large groups its effectiveness increases as you can sit back and fire from range a lot safer than irradiate or electron haze.

    Overall, an ok power that really helps on big teams but may leave you feeling a little under whelmed.


    Atomic Blast - PBAOE Nuke
    Level 32
    Suggested SO Slots - 1-2 Accuracy, 2-3 Damage, 1-2 Recharge
    Suggested Sets - Siroccos Dervish
    Suggested Procs - None

    Well, it’s a nuke, a standard PBAOE nuke effect complete with crushing end drain. I took this power and used it a lot initially. After a while I found it didn’t do quite enough damage to make sure I was safe when the stuff hit the fan. The end loss would drop all my radiation toggles and I would be very vulnerable. Several times I would nuke, and then a surviving lieutenant would king hit me and kill me.

    This all stopped of course once I got power sink. If you are going to use Atomic Blast I highly recommend getting the Mu Patron pool, just to get power sink. Getting aim is highly recommended for this power to boost both damage and accuracy.

    In my current build Atomic blast is gone. I found it highly situational, and in almost all the situations it was useable I found myself turning to EMP Pulse instead.

    Rad/Rad has the luxury of two nukes to choose from, you can take both if you choose, but I feel that EMP Pulse has a much higher utility value than Atomic Blast, especially as it doesn’t drop your toggles.
  12. Nuke them til they glow and then shoot them in the dark

    A corrupter’s guide to Radiation Blast / Radiation Emission

    Introduction

    Well after reaching Level 50 just before the release of Issue 12 with Crime of Fashion, my Rad/Rad Corrupter I have decided to take some time and reflect on the lessons I learned building Crime up. Crime was really the first character I kitted out fully in inventions, and I learned a lot about the market, the Invention system, and Rad/Rad corrupters in that time.
    What this guide is.

    This guide is a basic over view of the powers that a Rad/Rad corrupter has access to, some suggestions on slotting, and some advice with IO and set selection. Some rudimentary tactics and tricks are included.

    I will try to be accurate, all data gained is from Mids hero designer1.4 with issue 12 pack. I’m writing this on the train away from my home PC and probably won’t get to check too much with in game data. I ended up dropping the power specific data out after the announcement of Issue 13 and the changes to powers. While I don’t believe the fundamental nature of any of Rad/Rad’s powers will change, the specific numbers might.

    What this guide is not.

    A PVP guide, I rarely head into PVP zones, just not my thing. I tend to play FPS games like TF2 for my PVP fix, COX is my PVE fix. That’s my way of thinking, but it will colour the suggestions I make here.

    This guide is also not a “I have 20 billion infamy so I kitted this character out in all the purples and hamidon origins I could find on hero builder” style guide. Many of the slotting suggestions I will suggest can be done affordably. I only play the market a bit and most of my sets were earned either from regular infamy, selling salvage and playing the markets a bit. Also SO and basic IO slotting advice is given for those who cannot afford sets.

    Why play a Rad/Rad corrupter?

    Crime of fashion was my very first character on my COX account. I wanted to create a garish super villain and florescent green attacks and powers seemed the way to go. If you do not like bright green, the Rad/Rad may not be for you…. As everything they do is green.

    A Rad/Rad corrupter is a team player who can solo reasonably well. You are at your best when the targets are hard. I soloed countless elite bosses on my way to 50 and these hard targets are where Rad/Rad shines. A good team will recognize your ability to neutralise hard targets with your debuffs and your blasts.

    When a team assembles to tackle Arch-villains a Rad/Rad will almost always be a welcome inclusion. (plus teams love accelerate metabolism)

    General Slotting advice

    Accuracy is not as important for this build as for others. With Radiation Blast attacks having defence debuffs and Radiation Emission having a defence debuff toggle, you tend to hit just about anything. Personally, I have found having the equivalent of one single origin accuracy in my attacks has been quite sufficient.

    What Radiation blast lacks is damage, so take the extra slot from not needing accuracy and boost your damage. Early on this means slotting one accuracy and three damages, later on it means using the extra slot from dropping an accuracy to pick up a damage proc.

    Almost all of Radiation Blasts powers can be slotted with defence debuff enhancements. Two of these stand out; Touch of Lady Grey (negative energy damage), Achilles Heel (- resistance). TOLG can supplement your lower damage, and Achilles heel can reduce your target damage resistance, both act as buffs to Radiations blasts low damage.

    Radiation emission has quite a few toggles, and if you add in leadership and patron armours you are looking at a massive endurance drain. Stamina is essentially for a Rad/Rad and most of your toggles should be heavily slotted for endurance reduction. The equivalent of two 50 IO’s in most toggles should be more than sufficient. This is doubly important if you have choking cloud.
  13. feeling emo...... not pretty and not strong....... so jealous of you WM/EM's.
  14. [ QUOTE ]
    Nice to hear about the Cyborg auras being available at level 1. When you pay extra for something, you really want to use it from the beginning of your character's lifespan.

    [/ QUOTE ]

    Amen to that. I don't mind some stuff being unlockable, like the vanguard and roman sets. But booster packs, with thier $10 charge should be free use to all once you purchase

    Well done NCSoft, who says you never listen
  15. Wooot!

    Loving it!

    As an altoholic I only have a handful of characters at 30 or higher and more than 40 below that point. The 2 or 3 characters I have that will use those auras are all below 30.

    IM SO HAPPY! well, ok, thats an exaggeration, but its still pretty damm cool

    If your curious the characters are on my page under my sig.

    Agent Pavlichenko and Sturmhammer to be precise
  16. [ QUOTE ]
    I would be encouraged that one could be picked up at Ebay, but at this kind of price, that's no more an option for most of us than a trip to Seattle.

    [/ QUOTE ]

    And this is what happens when you offer "once in a lifetime, be there or miss out" deals. You get scalpers, I don't think this is a good idea.

    Still it is cheaper than the $1500 air ticket would be.
  17. [ QUOTE ]
    Nah. This sucks. Some of us on the east coast that can't squeeze in a trip to the west coast for Pax are getting shafted. I would have preferred a temp power reward that expires after N uses that something more permanent like a costume set.

    While I still think PA, PAX and CoX rock, this move is the fail.

    [/ QUOTE ]

    I would like the items also, but traveling from New Zealand to the states for a convention is out of the question. While I agree that promotion items have a place, it does seem a little unfair to those of us who have no chance of obtaining them.
  18. QR

    Good work team, now all my SOA's have a respec to burn.

    Cheers
  19. [ QUOTE ]

    I can see where the other poster is coming from, though. Someone that just ripped off a design from an old TV show is rewarded over those that took the time and effort to come up with thier own original designs. Kind of lame. Copycats shouldn't even be allowed to enter contests, but that's just my opinion.

    [/ QUOTE ]

    Also, go to test and look at costumes. The Genie sample costume is a preloaded costume set.

    Good Judging by the DATA crew, lol. Crime of fashion dislikes your fashion decisions.
  20. [ QUOTE ]
    Damn I've been sporting that I Dream of Jeannie costume for a month on Liberty... and now someone wins 300 million with it on Infinity, I must be on the wrong server...

    LJ

    [/ QUOTE ]

    Yeah, wth? A costume and concept that should probably be genericed due to lack of originality shouldn't win the competition.

    And for those young uns out there who don't remember the show "I dream of Jeanie" this costume and name is a direct copy.
  21. *Starts typing up the Super group recruitment mission story arc*
  22. /em salute

    As a guy in a stable relationship with a loving women who also plays COX I love this guide. We are looking at bringing small people into our lives in the near future.

    Your guide is a good bench mark for all parents, and would be parents on what to keep an eye out for.
  23. I for one am glad PWNZ exists.

    And not in the "Keep the scum where they belong" kind of way.

    At their best they add a good deal of colour and humour to the boards.

    At their worst they are brain dead retards with ADD on crack.

    And they can be both, in the same post.

    I also don't mind the guide being up, as people need to know what the PWNZ crowd is about, and not to take genuine offense when they slam you for taking the internet too seriously.

    Every court needs its jesters and fools.
  24. Crime_of_Fashion

    15 People

    This reminds me of the Surviving 8 of COX back story, you know the 8 heroes who survived the great invasion.

    http://cityofheroes.wikia.com/wiki/Surviving_Eight

    Perhaps we should refer to Babs, Castle, Positron and pals from this period as the surviving 15?
  25. Crime_of_Fashion

    How to complain

    I'm a man and I still want to have your babies Gelu_procellus

    Bitter, sarcastic, gun toting, jaded babies, by the thousands.