Crazy_Larry

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  1. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Depending how much recharge you have will factor in to what attack chain you'll run. What chain are you running where you use Fire Blast more than Blaze? I'm assuming something like Blaze > FB > Flares > FB.

    If you're running that chain seamlessly, it takes 5.28s to animate for about 150 DPS.

    If you have enough recharge for Blaze > FB > Flares, then that's the way to go. It takes 3.828s to animate for about 155 DPS.

    I'm doing these calculations with 98% damage enhancement in each attack and not factoring in Scourge. If I put the Apoc proc in Fire Blast in the first attack chain, it bumps up the DPS to about 163. Now, if I put the proc in Blaze in the other attack chain, the DPS bumps up to about 164.

    So, for all around play, having the Apoc proc in Blaze is the best bet.
    Fire Blast -> Blaze -> Fire Blast -> Fire Ball -> Fire Blast (Blaze is recharged here after one cycle, but using it throws off the chain if you continue for more than one cycle) -> Blaze, etc.
  2. Quote:
    Originally Posted by Deacon_NA View Post
    Let's look at a very real scenario of "when Benumb MUST hit", fighting a +3 AV (you at 50+1, AV at 54).

    Base to-hit is .48. So if you fire off Benumb with no buffs/debuffs on the AV and no buffs/debuffs on you, Benumb will hit less than half the time.

    Let's hit him with Sleet, a 30% Def debuff. Level modifier is .65, AV resistance is .87.

    So that debuff becomes .3 * .65 * (1-.87)... a whopping 2.5% debuff.

    Let's add it in anyway, so you're now at .48 + .025 = .505. Hey, at least now you'll hit more than half the time.

    Ah, but how about that global Accuracy of, oh, 35%. Now we're at .505 * (1 + .35) = .682. Now you're hitting a little more than 2/3 of the time. Not good enough.

    Add a lvl 50 Accuracy IO, with enh value of 42.4% and we've got .505 * (1 + .35 + .424) = .90. Getting there. Getting from .9 to .95 can be done a number of different ways, such as slotting a Kismet unique IO, more global accuracy, a 2nd accuracy in Benumb, Tactics, Focused Accuracy and I'm sure there are others.

    So yeah, you can reliably hit that level 50 Cimeroran Boss or EB with no Accuracy in Benumb. That's not when Benumb must hit. Fighting Lord Recluse, or Battle Maiden, et al, that's when it must hit and slotting no Accuracy simply won't get it done reliably.
    Thank you for not including Aim. I also assume this math excludes the fact that a high end toon is level shifted to 51.
  3. Quote:
    Originally Posted by Silas View Post
    Actually, comparing Fire Blast with the Apoc set and Blaze with the Apoc set, Blaze only has marginally less DPS (46.6 Blaze vs 48.4 Fire Blast). However, Blaze blows it out of the water for DPA (279 vs 129).

    Blaze is your best ST ranged attack, so slot it with your best ST ranged set. Yes, Fire Blast recharges faster so if you're spamming it, the proc will go off more there. However, Blaze should be your go-to attack, your main attack, so slot it with the best set.



    Yes, you do. Benumb is your main AV debuffing power, you don't want to take chances with it missing. Since you can very easily slot it to get good accuracy and recharge, there's no reason not to. Using Infrigidate later on to anything but debuff fire dealing AVs is a bit silly, since Sleet does more -def and is a large AoE.

    FoN/Geas will grant tohit but will also debuff your defense. Aim is arguably the best solution, but I really don't see why you wouldn't just slot Benumb properly to begin with.

    You want more accuracy in it to hit AVs in +def godmodes, stuff several levels above you, etc.
    I've spent hundreds and hundreds of hours on my Fire/Cold without an ACC in Benumb. And no, I don't use Infrig, I was just stating it's an option if you're that paranoid about ACC. With an IO'd build (meaning you have upwards of 30% global ACC) and Sleet constantly running (often stacked), Benumb DOES NOT miss. I'll have to watch combat logs sometime to prove it. If you're paranoid you can always save Aim (it recharges faster).
  4. Crazy_Larry

    Issue 20 badges

    Quote:
    Originally Posted by Yat Man View Post
    Does anyone know if anyone has got the MO badge for Lambda yet? We tried it and only got him down to 15%.....
    Well both the "no acids" and "no grenades" badges are verified to not work. I doubt anyone has done both at the same time. My group of folks hasn't bothered to try because there's no reason to believe the combo badge works either.... and it'd be pretty hard to do atm anyway. Maybe we'll try next weekend when we can reliably recruit a league of +3s.
  5. Crazy_Larry

    Master BAF

    Quote:
    Originally Posted by XFUNK View Post
    I was with Beef when we got him to 4%. We used the acids on the doors then used no grenades whatsoever and got him down to 4%. He hits unstoppable around 20% so it's best to get him to 20% as fast as possible IMO.

    On the runs without using acids, we just rushed him and ignored the ambushes. If you have enough damage, Marauder will jump around to his different locations fairly frequently so the ambushes are constantly trying to keep up. This will be much easier when more people are level shifted and have more incarnate powers. Only about 5 of us were +3 and a couple were +2.

    We also ran a 12:45 Lambda. Got in the mission, cleared the turrets and courtyard ASAP, killed the security team, and then sent BOTH teams to the munitions depot and got all ten pacification grenades. We skipped the training facility alltogether. We then had about a minute/minute and a half to buff up, pass grenades and set up (and get inthe cutscene) while Marauder spawned. We took him down in about 2:30 with grenades.

    If people are still having trouble with the lambda, the most important thing is to instruct the team to locate all ten acid temps and either get them to one person, or have them ready before starting marauders timer. I like to send a faster team to the training facility and then they have a minute or so to swap out the acids so they are all accounted for before we start. Get the doors destroyed quickly so there is hardly an ambush. It's also a good idea to not use any grenades until about 90% of Marauders ambush is down, so you can maximize the grenades by having everyone attack.
    Having quite a few corruptors I think really helped us kill him with no Pacification Grenades.

    And I think you'll find you can shave a good bit more time off of that by not killing the turrets. Our group has found that part to be extremely optional (ie: not needed at all).
  6. Quote:
    Originally Posted by Vanden View Post
    For some reason the game doesn't recognize changes made to incarnate powers as changes, so if you only change them it doesn't save when you exit.

    If you change comething else that the game does think constitutes a costume change, though, you can get it to remember your incarnate power changes.

    Personally I change the color on my untintable halo aura.
    This indeed worked. Thank you!
  7. Quote:
    Originally Posted by Silas View Post
    Heya, yep Fire/Colds are awesome.

    Few tips on the build:

    I'd swap the Apocalypse set to Blaze. It has much higher damage than Fire Blast so makes better use of the high damage enhancement in the set. Blaze is also your go-to kill button, so having the proc in there is better too.

    Put the Ragnarok set in Fireball. The damage enhancement values are totally wasted in Sleet and you can get decent mitigation with the KB proc in Fireball. Knocking down about a third of the mobs in a spawn = win. I'd go with 2 recharge/end, a def/recharge/end and the Achilles proc. Priority is recharge, dropping the end cost and then making some more out of the -def debuff.

    You're not actually softcapped to anything but energy defense. Which is fine, but I'd try and rejiggle things so you're softcapped to s/l instead or as well.

    Your cold shields are underslotted. Well slotted shields should be giving 16-17% defense, yours are giving just under 13.

    I'd go with a full 5 Efficacy Adaptors for Heat Loss. You can max out the recharge and get good end mod values on it with good set bonuses to boot. You'd also get some accuracy which is important too, your current slotting only has accuracy from set bonuses.

    Speaking of accuracy, Benumb needs 2 acc IOs. Its not much good having it recharge really fast if it doesn't hit. Especially on AVs with defense buffing godmodes, you really want it to land. I go 2 acc 2 recharge.

    Snow Storm is way, way overslotted. I personally am not a big fan of the power, but if you want to take it I'd drop some of the slots from it. Those slots can be put to much better use elsewhere.

    For example, end rdx in your AoEs. Using your 3 AoEs in a row will eat about 40 endurance. You really don't want to need Heat Loss to function. Which it currently looks like you will, you've got really, really low recovery without Heat Loss up and massive endurance consumption running all your toggles. While this can be much alleviated with the Cardiac Alpha, my personal preference is to properly slot my powers to begin with so you can go Spiritual for even more recharge.

    Hope that helps
    All of these things except the bold.

    The Apoc set is mostly preference, but if you want the best possible DPS, it belongs in Fire Blast. You simply use it more in your single target attack chain and so the proc will go off more.

    And you DO NOT need accuracy in Benumb. You have Aim, and while I'm not looking at the exact numbers, I imagine you have 30+% built-in Acc. You also have Sleet and Infrig (not to mention you can always go grab Force of Nature/Geas). If you can find me a scenario when that's not enough, I'd love to see it.
  8. Quote:
    Originally Posted by Kitsune Knight View Post
    I've seen a couple posts about this already. Not tested it myself, but since I've not seen any recolored powers I'm gonna guess it might be a universal issue.
    I should have included it in my OP, but I have seem color changed Pyro Judgments.
  9. If this is a known issue or something and I've missed it, just let me know. But every time I go to the tailor to try to change the color of my Judgment and/or Destiny powers the tailor will let me recolor them, but it will never bill me (it will show no cost as I'm doing this) and when I exit they will remain the original colors.

    I can make a change on, say, a fire blast power and it will bill me, but not on an incarnate power.

    Thoughts? Hopefully I'm just being stupid.
  10. Crazy_Larry

    Master BAF

    Quote:
    Originally Posted by Beef_Cake View Post
    Well we've completed the collect 10 Molecular Acids and not use them, but we were not awarded the badge, so I petitoned that bug.

    We tried the collect 10 Pacification Grenades, but wasn't able to take him dwn in time, we had him down to 4% life but not enough time. So this will be done soonish
    We completed the "collect all pacification grenades but don't use them" part and were not awarded the badge. It is also petitioned.
  11. Crazy_Larry

    Issue 20 badges

    Quote:
    Originally Posted by Necrotech_Master View Post
    highly doubtful, me and the same group who did the antacid run then attempted to rerun but not use a single temp, even with debuff heavy team, we only got him down to about 70% before the timer was half gone, by that time as well, we started getting overrun by the 10 portals we didnt close so we eventually just ran out of time

    edit: at least 14/16 of our league was triple level shifted too
    My team did it. Got not badge. Certainly got all pacification grenades as well.
  12. I just want to throw it out there that I'm like 7 for 7 on these things rolling with PUGs every time. Haven't really even come close to failing.

    They're not that hard. Perhaps you should just read up on the encounters first and know what to do and what not do? I dunno. I just don't see what the big deal is.
  13. I'm well aware of the benefits of Dark Melee. In fact, it was my first thought when thinking about this toon. But it's just too clicky clicky dps-y and not enough AoE smashy smashy. I think I'd get bored of it. Plus, it doesn't contribute to the quick dismissal of big mobs like SS does.
  14. It was an oversight on my part to tight slot Charged Armor and slot out Tough. But fully slotting it only gives me a point or 2. Keep in mind that build has Tier 4 Cadiac. I've thought about finding a spot for the Shield Wall proc but I'm not sure... this thing is already expensive enough.

    It guess to make my question more specific:

    Which is better: A) 35% defense to all positions, or B) Soft cap to smashing/lethal, 30 something% energy/neg and 20 something% to everything else?
  15. I want to make a tank that can basically throw caution to the wind and stomp around all forms of high-end content. This is not a solo toon (I have plenty of those) but a toon built for tanking TFs and such.

    Here's my build:

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    Would I be better off just soft capping smashing/lethal? With this build I would be essentially soft-capped to everything when Darkest Night is effective. Add to that the prevalence of Maneuvers on teams and I would be soft capped to EVERYTHING pretty easily on top of my high resist.

    What do you guys think?
  16. What do you guys think of this Elec tank build? I was thinking that with the now prevalance of Maneuvers on teams, plus the fact that I'll be taking Darkest Night, positional might be better than typed defense.

    Do you guys think this build would be better than a typical s/l soft capped build? I mean with DN running I'd basically be soft capped to everything, and on teams it wouldn't take much to give me all position soft capping.


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  17. Quote:
    Originally Posted by Ironblade View Post
    There should be one GM in every event zone at all times. If he is defeated, a new one spawns quickly (1-2 minutes). Originally, each spawn had a 90% chance to be Eochai and only 10% for Jack in Irons. This year, the Jack spawn rate was increased. We were not informed to what percent chance.

    Please note: Jack does not spawn in low level (below 20) zones.

    Paragonwiki has maps of the spawn points.
    Thanks a ton.
  18. A little off topic, but I figure it's not worth making a thread over.

    I've never bothered to get any of the Halloween badges in years past but I'm looking to get them all this time. I've gotten all of them except the ones associated with the GM spawns.

    Is there anyway, other than people broadcasting, to know when/where these things show up? Do they accompany some other event?
  19. I agree with the others so far except on the issue that Benumb needs Accuracy. If you've got Aim, Infrig, Sleet (often stack, at that), and some ACC set bonuses, it really isn't needed.
  20. When you get into single target damage many people just think "hitting for huge numbers." Fire and Dark are both great (the best) single target DPS'ers but it's because they have an efficient attack chain.

    Energy Melee has very hard hitting attacks and does a lot of single target burst damage. However, while I don't know the numbers, I'd be willing to bet that Stone Melee is better than Energy for single target burst damage.

    So pure single target - Fire. Single target burst - Stone.
  21. I think it would be easier to just list the best farming primaries along with the best farming secondaries. Match then as you desire. Perhaps add a section that addresses a particular synergy between two sets.

    And FWIW, a Claws/SR can pretty easily get Spin and Ball Lightning down to around 4 and 6 second recharge respectively while going a bit over soft cap.
  22. Because there's no taunt in Scrapper Blazing Aura, mobs will run away from you.

    Brute all the way.
  23. I'm not sure if it has been suggested as I haven't read all 20 pages, but could the legacy costume pieces be an option?

    Make them part of the 3 month veteran reward or some other easy-to-unlock method that way people who want them have to claim them, and those who do not can enjoy reasonably sized menus?

    (I personally would greatly prefer option 1. More stuff in the menus actually makes it harder for me to create decent costumes if I don't already know what I'm looking for.)
  24. Assault.

    Tactics is useful on occasion.

    Assault is useful every time you attempt to damage something.
  25. If not Blizzard do to its psuedo pet nature, then I would think Brute Energy Transfer.