Fire/Cold Corr Build Advice
Team Build:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Team Build: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Fire Blast
- (A) Entropic Chaos - Accuracy/Damage
- (3) Entropic Chaos - Damage/Endurance
- (3) Entropic Chaos - Damage/Recharge
- (5) Entropic Chaos - Damage/Endurance/Recharge
- (5) Entropic Chaos - Chance of Heal Self
- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Accuracy/Endurance
- (7) Pacing of the Turtle - Range/Slow
- (9) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Knockback Protection
- (13) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Resistance/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Flight Speed IO
- (A) Impervium Armor - Resistance
- (15) Impervium Armor - Resistance/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (21) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Miracle - +Recovery
- (23) Regenerative Tissue - +Regeneration
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Pacing of the Turtle - Accuracy/Endurance
- (29) Pacing of the Turtle - Range/Slow
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
- (31) Tempered Readiness - Endurance/Recharge/Slow
- (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (33) Red Fortune - Defense/Endurance/Recharge
- (33) Red Fortune - Defense
- (33) Red Fortune - Endurance
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (36) Sting of the Manticore - Damage/Endurance
- (36) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (37) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Kismet - Accuracy +6%
- (45) Luck of the Gambler - Defense/Endurance
- (A) Pacing of the Turtle - Accuracy/Slow
- (39) Pacing of the Turtle - Damage/Slow
- (39) Pacing of the Turtle - Accuracy/Endurance
- (39) Pacing of the Turtle - Range/Slow
- (40) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Rectified Reticle - To Hit Buff
- (45) Rectified Reticle - To Hit Buff/Recharge
- (45) Rectified Reticle - Increased Perception
- (A) Entropic Chaos - Accuracy/Damage
- (48) Entropic Chaos - Damage/Endurance
- (48) Entropic Chaos - Damage/Recharge
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (50) Entropic Chaos - Chance of Heal Self
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
Level 1: Brawl
- (A) Damage Increase IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
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Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/
I'm sure others have more and better insight than I, but I'll take a stab at a few things and post the I19 build I'm thinking of going with.
First, you're not gonna need that many attacks on your solo build with the recharge you have on either of your builds, they will come back so fast I'd say you'll have plenty with your team setup.
Benumb will need at least 1 acc in it for AVs and other hard targets.
Slow sets aren't the best way to slot Infrig. You're beter off throwing an acc and an Achillies' Heel in there as well as one in Sleet
You'll get more out of Sleet by putting procs into it, and slotting for recharge and end redux due to its high base acc.
Dump Snow Storm and Frostwork in the team build and take something more usefull like the fighting pool or maybe a shield from you epic.
Most people will tell you you're wasting slots in Heat Loss and Stamina, you'll be better served using them somewhere else. Slot for recharge and acc in Heat Loss.
Hopefully a numbers cruncher will be of more help than I, good luck.
This is what I'm thinking for I19.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Siberian Fire: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
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Level 1: Fire Blast Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(23)
Level 1: Infrigidate Achilles-ResDeb%(A), Acc-I(34)
Level 2: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(5), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(34)
Level 4: Ice Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(45)
Level 6: Rain of Fire Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dam%(19), RechRdx-I(40)
Level 8: Assault EndRdx-I(A), EndRdx-I(9)
Level 10: Glacial Shield RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def(17), RedFtn-EndRdx(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(46)
Level 12: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(45)
Level 14: Hasten RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Speed Run-I(A)
Level 18: Blaze Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 20: Arctic Fog RedFtn-EndRdx/Rchg(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-Def(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-EndRdx(46)
Level 22: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(37), Krma-ResKB(40)
Level 24: Vengeance LkGmblr-Rchg+(A)
Level 26: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 28: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Benumb RechRdx-I(A), RechRdx-I(33), Acc-I(33)
Level 35: Sleet Posi-Dam%(A), Achilles-ResDeb%(36), LdyGrey-%Dam(36), LdyGrey-Rchg/EndRdx(36), LdyGrey-DefDeb/Rchg/EndRdx(37), UndDef-Rchg/EndRdx(37)
Level 38: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(46)
Level 41: Heat Loss Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(42)
Level 44: Super Jump Zephyr-Travel(A), Zephyr-ResKB(45)
Level 47: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Scorpion Shield LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Scourge
Level 6: Ninja Run
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Edit: Gah, forgot to mention not to pay attention to when powers and slots were placed :P
@MARTy McFly
thanks for that, I'll have a play around again with it later on when i wake up a bit.
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Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/
I'll comment on the team build for you as I don't solo that much.
1. Personally, I would NEVER skip Blaze. It's a solid damage attack with a 1 second animation, so it's not as if it's getting in the way of your buffing/debuffing.
2. The shields need to be slotted with defence, not resist.
3. You took Flares at 47? I usually skip it if I have Fire Blast/Fireball/Fire Breath and Blaze anyway.
4. I would skip the snipe, especially if this is your teaming build. 3+ second animations will probably just end up annoying you and you could be doing lots more useful things in that space of time.
5. Benumb needs some accuracy. It's a really good debuff, especially on AVs.
6. Frostwork is skippable, but if you really want to take it, I would just out one recharge in. I guees it's a little more useful now Tanks have had their HP Cap increased.
7. Slot Sleet for Recharge and put the Achilles' proc in if you can (2 rech/+Proc)
8. Assault needs two end red max imo.
9. Decimations are generally considered better than Entropic Chaos, unless you are looking to buy up things cheaply.
10. Consider Hasten, it's great for getting your AoEs back, aswell as all your debuffs. (Heat Loss!)
11. Just slot Infrigidate with two Lysosomes or an Acc.
For reference, here is a build I had planned for a Fire/Cold which I really liked. I like it even more now Arcitc Fog gives Smashing/Lethal Defence :P It has capped SL defence as I used the Scorpion Shield and not bad recharge either. The slots in sprint are for when i19 hits and I can out some End Mods in Stamina. A Miracle proc will go in Health aswell.
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Hope all of that helps, sorry if I came across harsh.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Bubble's build sure gets his money's worth out of those IO's. The LoTG's are the only really expensive IO and those can be had pretty easily with Amerits. I was going with a capped ranged build i will post but seeing how easily it is to cap S/L with Fog and scorp shield i might have to go that route. What would you guys rather have, Expensive capped Ranged Def or Cheap capped S/L with better slotted powers lol??? I have never tried this build out before as i was waiting for I19 but was going to try to beat the Nuke and FoN crashes with Heat loss. Oh yeah, Tux i think you posted the wrong build, the one that loaded for me wasn't capped to anything.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
IceyDeadPeople: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Dmg/Rchg(21), Ragnrk-Acc/Rchg(21)
Level 6: Ice Shield -- LkGmblr-Rchg+(A)
Level 8: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(27)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(33)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg(27), Apoc-Dmg/EndRdx(29), Apoc-Acc/Dmg/Rchg(29), Apoc-Dmg/Rchg(31)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(37)
Level 24: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 26: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(40), ExStrk-Dam%(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(34), RctvArm-EndRdx(43), RctvArm-ResDam/EndRdx(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 32: Inferno -- Armgdn-Acc/Rchg(A), Armgdn-Dam%(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Dmg/EndRdx(45), Armgdn-Dmg/Rchg(46)
Level 35: Sleet -- RechRdx-I(A), Achilles-ResDeb%(42)
Level 38: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Rchg(43)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Force of Nature -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 47: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: Benumb -- Acc-I(A)
------------
Level 1: Brawl -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(45), P'ngFist-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 1: Stamina -- EndMod-I(A)
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I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
I agree with the others so far except on the issue that Benumb needs Accuracy. If you've got Aim, Infrig, Sleet (often stack, at that), and some ACC set bonuses, it really isn't needed.
Tux, the build you posted up was mine might wana edit that dude
Reason i got entropics was due to the cheapness yes but also the heal proc which has saved my backside a few times on other blasters. I like the set ^^
possibly switch out flares for blaze, gotta get a chance to fiddle with these builds some. Was busy all day yesterday and didn't get chance.
And remember guys i want fly on my build for concept so to get hasten etc I'd need to drop something.
Some good solid advice here too from everyone. I promise I'll try and edit my build this weekend XD
--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/
I agree with the others so far except on the issue that Benumb needs Accuracy. If you've got Aim, Infrig, Sleet (often stack, at that), and some ACC set bonuses, it really isn't needed.
|
Edit: forgot about that, TY Fiery for reminding me. God, yes, take Blaze. It's phenomenal.
The Melee Teaming Guide for Melee Mans
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Tux, the build you posted up was mine might wana edit that dude
Reason i got entropics was due to the cheapness yes but also the heal proc which has saved my backside a few times on other blasters. I like the set ^^ possibly switch out flares for blaze, gotta get a chance to fiddle with these builds some. Was busy all day yesterday and didn't get chance. And remember guys i want fly on my build for concept so to get hasten etc I'd need to drop something. Some good solid advice here too from everyone. I promise I'll try and edit my build this weekend XD |
The only downside is end use.
@MARTy McFly
My bad haha. Swap CJ/SS for Hover/Fly if you really want to. Switched in the new build in my previous post as well.
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@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Nice recharge Tux. No offense, but I'll stick with my cheap build.
@MARTy McFly
Yeah will probably be a few bill when I get one to Level 50, I have a Cold/Sonic with about 80% Global Rech and having Heat Loss with little downtime is really fun.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
This build ridiculously expensive for perma heatloss. It's probably not worth it. I have another one where i cap ranged and S/L but have a 15 second downtime on HL. (it has 140% recharge when hasten is up) I used the last version of mids with the Leandro I19 patch to build this if you try to view it pretend the fitness pool is inherent and brawl has 4 kin combats in it. This one has capped S/L and 201% recharge, I think im gonna pull some of the recharge sets and bring some of the under slotted powers up to snuff. This build just reeks of waste to me lol. And i would get killed when i joined a team and they looked for my ally buff powers....im a Deblaster i tells ya!
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Iceydeadpeople: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Knock%(3), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(5)
Level 4: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dam%(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17)
Level 8: Fire Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 12: Aim -- GSFC-Build%(A), GSFC-Rchg/EndRdx(50), GSFC-ToHit/Rchg(50)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- Run-I(A)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dam%(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/Rchg(21)
Level 20: Arctic Fog -- LkGmblr-Rchg+(A), RedFtn-Def(23), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def(36), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(36)
Level 28: Benumb -- Acc-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 32: Inferno -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Sleet -- RechRdx-I(A), Achilles-ResDeb%(45)
Level 38: Heat Loss -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 47: Web Cocoon -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A)
Level 1: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 10.8% Defense(Smashing)
- 10.8% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 78% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 131.3% Enhancement(RechargeTime)
- 10% FlySpeed
- 124.5 HP (11.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 14.9%
- 21% (0.35 End/sec) Recovery
- 16% (0.72 HP/sec) Regeneration
- 17% Resistance(Fire)
- 17% Resistance(Cold)
- 1.88% Resistance(Negative)
- 10% RunSpeed
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I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
K, i am making 2 builds on my fire/cold guy currently, one for teaming one for soloing. I know these builds have the fitness pool and i will probably pick up any powers that i have missed out when i19 goes live but for now I'd like someone to look both these builds over for me and tell me if/where/what i have done wrong and maybe suggest improvements.
I wanted to go for a high recharge/high damage potential char, but on the team build i wanted to be able to buff everyone up as a cold should.
Flight pool for me is a must for the char's concept, same goes for breath of fire for any of those who want to fiddle with my builds.
Thanks to those who look this over, any advice is appreciated
Solo Build:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Solo Build: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Flares
- (A) Entropic Chaos - Accuracy/Damage
- (3) Entropic Chaos - Damage/Endurance
- (3) Entropic Chaos - Damage/Recharge
- (5) Entropic Chaos - Damage/Endurance/Recharge
- (5) Entropic Chaos - Chance of Heal Self
Level 1: Infrigidate- (A) Pacing of the Turtle - Accuracy/Endurance
- (7) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Range/Slow
- (9) Tempered Readiness - Endurance/Recharge/Slow
Level 2: Fire Blast- (A) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (11) Devastation - Damage/Recharge
- (11) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
Level 4: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (19) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Air Superiority- (A) Accuracy IO
Level 8: Swift- (A) Flight Speed IO
Level 10: Rain of Fire- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Recharge Reduction IO
Level 12: Combat Jumping- (A) Kismet - Accuracy +6%
- (29) Luck of the Gambler - Recharge Speed
Level 14: Fly- (A) Flight Speed IO
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
Level 18: Snow Storm- (A) Pacing of the Turtle - Accuracy/Endurance
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
- (31) Pacing of the Turtle - Range/Slow
- (31) Tempered Readiness - Accuracy/Damage/Slow
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod
Level 22: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Acrobatics- (A) Endurance Reduction IO
Level 26: Aim- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (33) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (34) Adjusted Targeting - Recharge
Level 28: Arctic Fog- (A) Luck of the Gambler - Recharge Speed
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (36) Red Fortune - Defense
- (36) Red Fortune - Endurance
Level 30: Benumb- (A) Recharge Reduction IO
Level 32: Fire Breath- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Sleet- (A) Touch of Lady Grey - Defense Debuff
- (39) Touch of Lady Grey - Defense Debuff/Recharge
- (39) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (40) Touch of Lady Grey - Recharge/Endurance
- (40) Touch of Lady Grey - Defense Debuff/Endurance
Level 38: Heat Loss- (A) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
Level 41: Blaze- (A) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
Level 44: Blazing Bolt- (A) Sting of the Manticore - Accuracy/Damage
- (46) Sting of the Manticore - Damage/Endurance
- (46) Sting of the Manticore - Accuracy/Interrupt/Range
- (46) Sting of the Manticore - Damage/Interrupt/Recharge
- (48) Sting of the Manticore - Damage/Endurance/Recharge
Level 47: Inferno- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Karma - Knockback Protection
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ScourgeLevel 4: Ninja Run
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Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/