Elec/SS - S/L soft cap of high positional?
Ranged energy damage is fairly common in incarnate content so far, and it looks like Praetorian Clockwork will continue to be a major part of incarnate trials. It is better to be protected against the second most common damage type with both defense and resistance than to only be protected against S/L.
If you aim for 32.5% defense, that puts you within 1 small inspiration of the soft cap. You can do that with S/L and E/N if you want to save a few slots for other bonuses, but you wouldn't be protected against the rarer damage types: F/C and psionic.
Charged Armor is underslotted in your posted build. The closer you get to the resistance cap, the more effective each additional point of resistance becomes. You could get to 90% S/L resistance (or very close) with careful slotting and the tier 4 Cardiac.
If you haven't made the character yet, Dark Melee would increase your survivability for team tanking AVs more than the other melee sets. Here is the build I came up with.
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It was an oversight on my part to tight slot Charged Armor and slot out Tough. But fully slotting it only gives me a point or 2. Keep in mind that build has Tier 4 Cadiac. I've thought about finding a spot for the Shield Wall proc but I'm not sure... this thing is already expensive enough.
It guess to make my question more specific:
Which is better: A) 35% defense to all positions, or B) Soft cap to smashing/lethal, 30 something% energy/neg and 20 something% to everything else?
If your just shooting for a TF/Group uber tanker (useing Elec)
Elec/DM/Soul would be pretty dam hard to kill. Who doesn't like a Tank that comes with 2 heals, and a few biuld in debuffs on top of hits massive resist (and biult to soft-cap defense from IOs). Your like the Energizer Bunny... 2 End Recovery Powers, on top of End Reduction in Energize, and if you go Caridac (which I would for Res boost) your packing End Reduction in all your powers.
Main: Praetor Imperium Elec/SS/Mu
I'm well aware of the benefits of Dark Melee. In fact, it was my first thought when thinking about this toon. But it's just too clicky clicky dps-y and not enough AoE smashy smashy. I think I'd get bored of it. Plus, it doesn't contribute to the quick dismissal of big mobs like SS does.
S/L softcap builds tend to be less slot intensive than 32.5% positional builds, which gives you more room for things like procs, recharge, regen, and HP. They are also more expensive in general, partially due to Kinetic Combat set pieces being pricey(compared with Mako's Bite for example).
Here's an S/L softcapped(and way expensive) Elec/SS build that I have:
http://www.cohplanner.com/mids/downl...90FF03977CDA31
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I'm well aware of the benefits of Dark Melee. In fact, it was my first thought when thinking about this toon. But it's just too clicky clicky dps-y and not enough AoE smashy smashy. I think I'd get bored of it. Plus, it doesn't contribute to the quick dismissal of big mobs like SS does.
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I wouldn't discount DM in the AoE department. I know it looks weak in AoEs but you have to stop and look at everything it has.
Elec/DM/Soul packs...
Lightning Field
Dark Consumption
Soul Drain
Dark Obliteration
Keeping in mind a solid Recharge slotting and Global Recharge those AoEs are going to be up a lot and Lightning field is always thier. As to Big Mob dismissal, DM has one of the highest ST attack chains, even better then SS.
My Elec/SS/Mu tanker packs
Lightning field
Footstomp
Electrifying Fences
Ball Lightning
4 to 4 , and Mu is considerd a strong AoE set.
Just Food for Thought
Main: Praetor Imperium Elec/SS/Mu
It guess to make my question more specific:
Which is better: A) 35% defense to all positions, or B) Soft cap to smashing/lethal, 30 something% energy/neg and 20 something% to everything else? |
A: 32.5% defense is the goal, not 35%. A small inspiration is 12.5% and that plus 32.5% equals 45%. Being soft capped to all positions will protect you against all attacks, except for a handful of weak psionic attacks that mostly do very little damage.
B: Soft capping to S/L is good, but energy is almost as common, especially in new incarnate content. A better option would be to go for 32.5% S/L and E/N. That would leave more slots for global recharge while still putting you in range of soft capping the most important damage types with 1 inspiration. Global recharge is valuable for both DPS and recharging your heals faster.
Dark Melee's build-up power is the best in the game. As mentioned before, it has the best single-target attack chain, but you probably won't have the recharge to run it without sacrificing defense. Still, Dark Melee would likely be higher DPS than Super Strength. Epic/Ancillary pool powers, your damage aura, and your teammates can take care of AoEing the minions.
I want to make a tank that can basically throw caution to the wind and stomp around all forms of high-end content. This is not a solo toon (I have plenty of those) but a toon built for tanking TFs and such.
Here's my build:
What do you guys think?