Corebreach

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  1. The names of several set recipes have an unnecessary space before the colon, which makes it impossible to do some group text searches. Specifically, it seems to be every set recipe added in I13. This space does not appear in the names of the crafted enhancements.

    Achilles' Heel
    Adjusted Targeting
    Adrenal Adjustment
    Apocalypse
    Armageddon
    Coercive Persuasion
    Dampened Spirits
    Deflated Ego
    Discouraging Words
    Efficacy Adaptor
    Encouraged Accuracy
    Energy Manipulator
    Exploited Vulnerability
    Explosive Strike
    Force Feedback
    Fortunata Hypnosis
    Gaussian's Synchronized Fire-Control
    Gravitational Anchor
    Hecatomb
    Kinetic Crash
    Performance Shifter
    Ragnarok
    Rectified Reticle
    Soulbound Allegiance
    Volley of Velocity
  2. Quote:
    Originally Posted by galadiman View Post
    I mean, look at music:
    "Don't worry, be happy," - Happiness is the absence of unfounded concern for the future.
    If I can't afford to pay the rent, concern is not unfounded. Neither is it unfounded if I am robbed.
  3. Corebreach

    Serious Question

    Quote:
    Originally Posted by ThugsRus View Post
    I build superior toons in CoX by careful examination of every tiny minute set bonus possible. My toons are able to solo 300 of any single type of boss in a single room.

    What I enjoy is facing the hordes of enemies and laying waste to them all. I use no exploit what so ever. I expect to be rewarded for all my hard work, but the developers of this game insist on nerfing every high end challenge I can face.
    How tough a group of enemies is to defeat depends less on their ranks than on their powers. A group of enemies that all have the same powers is generally easier to defeat than a group with a mix of powers. Your initial premise -- that a room containing excessive numbers of Bosses should be more rewarding than a room with a moderate number of enemies consisting of all three commonly-encountered ranks -- does not necessarily hold true because the former is not necessarily more challenging than the latter, especially when the Bosses are known to be identical across the board as they were in your stated example.

    The I16 AE XP changes were an (admittedly simplistic) attempt to curtail the practice of mix-and-matching custom weaksauce power combinations for maximum farmability, not a social equalizer to prevent exceptional players from leveling faster than average ones. The idea that "a Boss is a Boss is a Boss, and they should all be equally rewarding" is flawed at its core, but it's the basis of all farming methods involving custom enemies. However, the ideal solution -- adjusting XP based on enemy powers and power combinations -- cannot be done in a thorough and accurate way. The problem is too complex for an automated algorithm and there are too many combinations to do it by hand. The "no XP for just Bosses" change is really just the best non-thorough, inaccurate way the devs came up with for making the flaws in AE's reward design harder to capitalize on.
  4. Corebreach

    price limits

    Quote:
    Originally Posted by SwellGuy View Post
    How do you define "working the market"?
    She means flipping, or crafting-and-flipping. Remember the experience she said she had: her character that did nothing but buy recipes & salvage, assemble them, and re-list the crafted Enhancement for far higher than the parts cost earned five times as much money in the same time period as one who ran missions & TFs and marketed all drops as-is.
  5. Quote:
    Originally Posted by Willowpaw View Post
    No matter what any imaginary property owners may claim, you always have the right to back up any media that you legally acquired.
    Reference, please?

    According to the U.S. Copyright Office, making archive copies of computer software does not violate copyright, but that does not apply to other digital works. Also, the software's creators may still forbid backups as part of their usage license, so the fact that it is not a copyright violation may be irrelevant.
  6. Quote:
    Originally Posted by JohnnyKilowatt View Post
    Obviously, six slot it for endurance reduction.
    FACT: Before I16, Brawl on autofire used more Endurance than running all three of Dark Armor's resist toggles at the same time.
  7. Quote:
    Originally Posted by Drugfree Boy View Post
    If I have my attack slotted with a lvl 45 IO Acc, a lvl 40 IO dam, a lvl 20 IO Dam and a lvl 10 IO Dam and I exemplar down to lvl 8, what will my bonuses on that attack power be?
    A level 45 Common IO gives a +40.5% bonus to a Schedule A aspect like Accuracy or Damage.
    Level 40 gives +38.6% .
    Level 20 gives +25.6% .
    Level 10 gives +11.7% .

    Exemplaring from 43 to 8 multiplies your Enhancement bonuses by 0.192 according to the table in the wiki. None of your bonuses are big enough to be limited first or small enough to escape Exemplar downgrading, so just multiply that factor by everything.

    Your Accuracy bonus will be +7.776% .
    Your total Damage bonus will be +14.5728% .

    ED doesn't hurt you at all since it doesn't start applying to Schedule A bonuses until the total goes above +70% .
  8. Quote:
    Keep doing what you are doing, and don't any naysayers stop you.
    This.
  9. Quote:
    Originally Posted by Satanic_Hamster View Post
    Enhancements scale down to the level that you currently are; for example, if you exemp down to level 15 for Positron, your enhancements will scale down to DO levels.
    It's more complicated than that. Your Exemplar level matters, but so does how far you drop. The farther you go, the more it hurts. And it's a sliding scale, not "DO strength at Level X, SO strength at X+1".
  10. Quote:
    Originally Posted by StratoNexus View Post
    Here is a helpful keybind.
    /bind numpad0 "targetcustomnear defeated friend$$powexecname vengeance"
    Replace "friend" in there with "teammate". "friend" can choose pets. It can also choose players outside your team, which is a problem in multi-team situations like Rikti invasions and public Giant Monster bashings.
  11. Corebreach

    Salvage Issues

    Quote:
    Originally Posted by vinque View Post
    ...I'm having some trouble with salvage. I don't want to sell what I don't use because I might find a recipe and need what I sold and no store sells it. Of course, I don't have room to keep everything. I'm curious how others handle this issue.
    Sell what you don't want right now to help pay for what you do.

    Hanging onto stuff just because A) it costs a lot and B) you might need it later greatly hampers your buying ability. It's a natural tendency for a lot of people, but it's not the smartest thing to do. It's even less smart as prices rise from basic market tendencies, like the current dip in salvage droprates due to AE missions -- the more expensive it becomes to buy things from the market, the greater percentage of your income will have to come from selling on the market, since the amount of money you get from defeating enemies and running missions remains fixed. (Fortunately, that increase happens pretty much automatically if you're selling to the market in the first place. "A rising tide lifts all boats.")
  12. Since they are not going to leave the game after the upcoming email change, would anyone care to speculate on their next method?

    I predict Help Channel spam. It reaches all zones, and some default windows start out subscribed to it.

    Any other ideas?
  13. Quote:
    Originally Posted by GhoulSlayer View Post
    So, I was right then. After a whole page of being ridiculed and scorned. Finally some vindication. Ok, now I know I'm opening myself up for the real lashing. :P
    The ones who should be scorned are the NCsoft employees who lied to us and the ParagonWiki editors who entered information without verifying it.
  14. Quote:
    Originally Posted by jacktar View Post
    I am never sure when I should Rez in case I screw up his Vengence cast.
    I simply wait several seconds, long enough that I can comfortably assume he'd have used Vengeance if it were ready. It has a long recharge and it doesn't take Recharge Rate Enhancements, so it quite often isn't ready.

    Quote:
    Then again, if I have the Vengence and a dead teammate, do I just get in to the team and cast it then TP the dead guy out and Rez, or just cast Vengence and Rez.
    Whether you rez your teammate right after Vengeance in the middle of the fight, at a distance while your teammates fight without you, or after the fight is over depends entirely on his build, what you're fighting, how many there are... You'll have to use your best judgment. Remember that he won't have the Vengeance buffs (unless there's a freak timing accident, which I've seen happen once).

    Quote:
    Do I have to "Gather" the team and then cast Vengence?
    Not really. The buff has a nice, big 100' radius, centered on you. For comparison, your other Leadership auras reach to 60'. Unless you're separated from the party or around a corner, it should hit everyone.
  15. Quote:
    Originally Posted by Carnifax View Post
    That's is one of the most disgusting things I've ever seen

    Seriously. That's one foul looking dinner.
    Quote:
    Originally Posted by Gr33n View Post
    kidding right? that thing is amazing!
    "Our specialty – “The Seafeast” - is what makes us unique! We take a variety of crab, clams, mussels, shrimp in the shell, salmon, halibut, oysters, potatoes, corn on the cob and andouille sausage steamed with mouth watering spices and pour it right on your table! No need for silverware, we give you a bib and a mallet and let you go at it!" -- the Crab Pot website

    This is what Praetorian restaurants must be like. And if they aren't, they should be.
  16. Quote:
    Originally Posted by EmperorSteele View Post
    I mean, if i need Fortunes to craft something, I'm not going to go "Oh wow, look at those prices, maybe I should find some fortunes and sell them!"

    Because guess what? Then that doesn't solve the problem of me having the fortunes i need to craft what i want.
    Get one Fortune.
    Put it up for sale for 200,000.
    Put up three bids for 50,000.
    Come back in a couple of days.

    (Prices obviously subject to change, of course. This is just an example.) No, it's not intuitive, but it should work.
  17. Quote:
    Originally Posted by Karl_Rove_Man View Post
    My only question is when Veng. fires, is the AoE centered on me, or the dead dude?
    The buff is 100' radius centered on you. The fallen teammate has to be within 60'.
  18. I wanted to unlock the Rularuu broadsword.
  19. Quote:
    Originally Posted by Panzerwaffen View Post
    No, it's not. Simply because that same low level character is receiving drops while playing as well. They don't earn inf in a vacuum. OK, so Salvage A costs 10K on the market. Joe Player needs Salvage A, but doesn't have 10K inf. He sells Salvage B for 10K inf. Voila! Success!
    But Heraclea will not sell salvage to other players for 10k because she feels it is unethical.
  20. Corebreach

    lvling

    Quote:
    Originally Posted by Tyger42 View Post
    What other methods might those be?
    The ones in the post I responded to and quoted.
  21. Corebreach

    lvling

    Quote:
    Originally Posted by Panzerwaffen View Post
    • Use the existing team search tool to set your flag to LFT.
    In my experience, this is currently of negligible effectiveness. Stick with the other methods.
  22. Quote:
    Originally Posted by Emberly View Post
    Why would WoW raising their level cap in any way affect CoX? Nobody looks at CoX and thinks "Oh my God, the level cap is thirty less than WoW, this game is a piece of ****."
    I cannot believe that after seeing people complain about Neverwinter Nights only allowing characters to go up to level 20.
  23. Quote:
    Originally Posted by TeutonicRogue View Post
    Hi,

    while dabbling with a build for a friend, i stumbled upon something that makes me wonder...

    the PvP IO sets 'shield wall' and 'gladiator's armor' give a 2.50% recovery bonus, 'Impervium armor' which i was originally looking at, gives 2.5% recovery (as do some other sets i'm considering for the build)

    my question is, is that one little zero enough to get around the rule of five, or am i missing something?
    A text difference of "2.5" versus "2.50" in the Enhancement's or Recipe's description doesn't mean anything. What matters is the name of the bonus you're getting. You cannot benefit from more than five copies of "Large Improved Recovery Bonus", which is what most of those sets give you.

    I notice, however, that Shield Wall's bonus is called "Large Improved Recovery Bonus (PVP)". I suspect you can get five copies of that bonus in addition to the non-PvP one, but I'm not positive. Also, I wouldn't expect PvP-only bonuses to work in PvE zones.
  24. Quote:
    Originally Posted by COTCaveHater View Post
    Isn't the "Auction" channel actually called the "Request" channel? The built in trading channel that has been there since release.
    Yes, that's the one.

    Quote:
    I've seen the request channel misused as a lft channel, but mostly it is silent.
    Well, since it's presented to players as "the Request channel", and LFT/LFM messages are, in fact, requests, it seems pedantic to me to insist such messages are a misuse despite the fact that they are. (Yes, I see the current in-game help panel declares, "This is a channel reserved for trading, buying and selling," but that panel hasn't been there forever, and really, who reads it?)
  25. Have any of you successfully used the /auction channel to buy or sell any in-game items?