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Posts
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The names of several set recipes have an unnecessary space before the colon, which makes it impossible to do some group text searches. Specifically, it seems to be every set recipe added in I13. This space does not appear in the names of the crafted enhancements.
Achilles' Heel
Adjusted Targeting
Adrenal Adjustment
Apocalypse
Armageddon
Coercive Persuasion
Dampened Spirits
Deflated Ego
Discouraging Words
Efficacy Adaptor
Encouraged Accuracy
Energy Manipulator
Exploited Vulnerability
Explosive Strike
Force Feedback
Fortunata Hypnosis
Gaussian's Synchronized Fire-Control
Gravitational Anchor
Hecatomb
Kinetic Crash
Performance Shifter
Ragnarok
Rectified Reticle
Soulbound Allegiance
Volley of Velocity -
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Quote:How tough a group of enemies is to defeat depends less on their ranks than on their powers. A group of enemies that all have the same powers is generally easier to defeat than a group with a mix of powers. Your initial premise -- that a room containing excessive numbers of Bosses should be more rewarding than a room with a moderate number of enemies consisting of all three commonly-encountered ranks -- does not necessarily hold true because the former is not necessarily more challenging than the latter, especially when the Bosses are known to be identical across the board as they were in your stated example.I build superior toons in CoX by careful examination of every tiny minute set bonus possible. My toons are able to solo 300 of any single type of boss in a single room.
What I enjoy is facing the hordes of enemies and laying waste to them all. I use no exploit what so ever. I expect to be rewarded for all my hard work, but the developers of this game insist on nerfing every high end challenge I can face.
The I16 AE XP changes were an (admittedly simplistic) attempt to curtail the practice of mix-and-matching custom weaksauce power combinations for maximum farmability, not a social equalizer to prevent exceptional players from leveling faster than average ones. The idea that "a Boss is a Boss is a Boss, and they should all be equally rewarding" is flawed at its core, but it's the basis of all farming methods involving custom enemies. However, the ideal solution -- adjusting XP based on enemy powers and power combinations -- cannot be done in a thorough and accurate way. The problem is too complex for an automated algorithm and there are too many combinations to do it by hand. The "no XP for just Bosses" change is really just the best non-thorough, inaccurate way the devs came up with for making the flaws in AE's reward design harder to capitalize on. -
She means flipping, or crafting-and-flipping. Remember the experience she said she had: her character that did nothing but buy recipes & salvage, assemble them, and re-list the crafted Enhancement for far higher than the parts cost earned five times as much money in the same time period as one who ran missions & TFs and marketed all drops as-is.
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Quote:Reference, please?No matter what any imaginary property owners may claim, you always have the right to back up any media that you legally acquired.
According to the U.S. Copyright Office, making archive copies of computer software does not violate copyright, but that does not apply to other digital works. Also, the software's creators may still forbid backups as part of their usage license, so the fact that it is not a copyright violation may be irrelevant. -
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Quote:A level 45 Common IO gives a +40.5% bonus to a Schedule A aspect like Accuracy or Damage.If I have my attack slotted with a lvl 45 IO Acc, a lvl 40 IO dam, a lvl 20 IO Dam and a lvl 10 IO Dam and I exemplar down to lvl 8, what will my bonuses on that attack power be?
Level 40 gives +38.6% .
Level 20 gives +25.6% .
Level 10 gives +11.7% .
Exemplaring from 43 to 8 multiplies your Enhancement bonuses by 0.192 according to the table in the wiki. None of your bonuses are big enough to be limited first or small enough to escape Exemplar downgrading, so just multiply that factor by everything.
Your Accuracy bonus will be +7.776% .
Your total Damage bonus will be +14.5728% .
ED doesn't hurt you at all since it doesn't start applying to Schedule A bonuses until the total goes above +70% . -
Quote:This.
Keep doing what you are doing, and don't any naysayers stop you. -
It's more complicated than that. Your Exemplar level matters, but so does how far you drop. The farther you go, the more it hurts. And it's a sliding scale, not "DO strength at Level X, SO strength at X+1".
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Replace "friend" in there with "teammate". "friend" can choose pets. It can also choose players outside your team, which is a problem in multi-team situations like Rikti invasions and public Giant Monster bashings.
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Quote:Sell what you don't want right now to help pay for what you do....I'm having some trouble with salvage. I don't want to sell what I don't use because I might find a recipe and need what I sold and no store sells it. Of course, I don't have room to keep everything. I'm curious how others handle this issue.
Hanging onto stuff just because A) it costs a lot and B) you might need it later greatly hampers your buying ability. It's a natural tendency for a lot of people, but it's not the smartest thing to do. It's even less smart as prices rise from basic market tendencies, like the current dip in salvage droprates due to AE missions -- the more expensive it becomes to buy things from the market, the greater percentage of your income will have to come from selling on the market, since the amount of money you get from defeating enemies and running missions remains fixed. (Fortunately, that increase happens pretty much automatically if you're selling to the market in the first place. "A rising tide lifts all boats.") -
Since they are not going to leave the game after the upcoming email change, would anyone care to speculate on their next method?
I predict Help Channel spam. It reaches all zones, and some default windows start out subscribed to it.
Any other ideas? -
The ones who should be scorned are the NCsoft employees who lied to us and the ParagonWiki editors who entered information without verifying it.
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Quote:I simply wait several seconds, long enough that I can comfortably assume he'd have used Vengeance if it were ready. It has a long recharge and it doesn't take Recharge Rate Enhancements, so it quite often isn't ready.I am never sure when I should Rez in case I screw up his Vengence cast.
Quote:Then again, if I have the Vengence and a dead teammate, do I just get in to the team and cast it then TP the dead guy out and Rez, or just cast Vengence and Rez.
Quote:Do I have to "Gather" the team and then cast Vengence? -
Quote:"Our specialty The Seafeast - is what makes us unique! We take a variety of crab, clams, mussels, shrimp in the shell, salmon, halibut, oysters, potatoes, corn on the cob and andouille sausage steamed with mouth watering spices and pour it right on your table! No need for silverware, we give you a bib and a mallet and let you go at it!" -- the Crab Pot websiteThat's is one of the most disgusting things I've ever seen
Seriously. That's one foul looking dinner.
This is what Praetorian restaurants must be like. And if they aren't, they should be. -
Quote:Get one Fortune.I mean, if i need Fortunes to craft something, I'm not going to go "Oh wow, look at those prices, maybe I should find some fortunes and sell them!"
Because guess what? Then that doesn't solve the problem of me having the fortunes i need to craft what i want.
Put it up for sale for 200,000.
Put up three bids for 50,000.
Come back in a couple of days.
(Prices obviously subject to change, of course. This is just an example.) No, it's not intuitive, but it should work. -
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Quote:But Heraclea will not sell salvage to other players for 10k because she feels it is unethical.No, it's not. Simply because that same low level character is receiving drops while playing as well. They don't earn inf in a vacuum. OK, so Salvage A costs 10K on the market. Joe Player needs Salvage A, but doesn't have 10K inf. He sells Salvage B for 10K inf. Voila! Success!
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The ones in the post I responded to and quoted.
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I cannot believe that after seeing people complain about Neverwinter Nights only allowing characters to go up to level 20.
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Quote:A text difference of "2.5" versus "2.50" in the Enhancement's or Recipe's description doesn't mean anything. What matters is the name of the bonus you're getting. You cannot benefit from more than five copies of "Large Improved Recovery Bonus", which is what most of those sets give you.Hi,
while dabbling with a build for a friend, i stumbled upon something that makes me wonder...
the PvP IO sets 'shield wall' and 'gladiator's armor' give a 2.50% recovery bonus, 'Impervium armor' which i was originally looking at, gives 2.5% recovery (as do some other sets i'm considering for the build)
my question is, is that one little zero enough to get around the rule of five, or am i missing something?
I notice, however, that Shield Wall's bonus is called "Large Improved Recovery Bonus (PVP)". I suspect you can get five copies of that bonus in addition to the non-PvP one, but I'm not positive. Also, I wouldn't expect PvP-only bonuses to work in PvE zones. -
Quote:Yes, that's the one.Isn't the "Auction" channel actually called the "Request" channel? The built in trading channel that has been there since release.
Quote:I've seen the request channel misused as a lft channel, but mostly it is silent. -
Have any of you successfully used the /auction channel to buy or sell any in-game items?