Salvage Issues


ClawsandEffect

 

Posted

I've played a few MMOs and one thing I like about CoH is that it's different from any others I've played. Of course, this means I've had to make some adjustments and a big one is "loot". I'm pretty good at this point of either using an enhancement or selling it and similarly I use inspirations all the time so I have room for new ones, but I'm having some trouble with salvage. I don't want to sell what I don't use because I might find a recipe and need what I sold and no store sells it. Of course, I don't have room to keep everything. I'm curious how others handle this issue.


 

Posted

Have you used all your personal vault space, look out for vaults in cities and also in pocket D. You can also access them from a supergroup base if they/you have one


 

Posted

I sell it if I don't currently need it.

If I need it later I will put in a lower patient bid if I feel cheap or I will use AE to get enough tickets to roll for it or buy it if uncommon or rare.

I'm not going to clog up my vault or personal inventory on the chance I will get a recipe that needs something.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

You do know about the markets (Wentworth's and Black Market) don't you?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by vinque View Post
I've played a few MMOs and one thing I like about CoH is that it's different from any others I've played. Of course, this means I've had to make some adjustments and a big one is "loot". I'm pretty good at this point of either using an enhancement or selling it and similarly I use inspirations all the time so I have room for new ones, but I'm having some trouble with salvage. I don't want to sell what I don't use because I might find a recipe and need what I sold and no store sells it. Of course, I don't have room to keep everything. I'm curious how others handle this issue.
You can store a small amount of salvage in your personal vault and you can also use SG base storage racks for more. However, you are going to be much better off simply selling your salvage at Wentworth's or the Black Market, then using the inf you gain to buy whatever salvage you need in the future. Same thing applies with IO recipes. It is normally more efficient to simply sell them on the market rather than carry a bunch around taking up storage space.


 

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Quote:
Originally Posted by Panzerwaffen View Post
You can store a small amount of salvage in your personal vault and you can also use SG base storage racks for more. However, you are going to be much better off simply selling your salvage at Wentworth's or the Black Market, then using the inf you gain to buy whatever salvage you need in the future. Same thing applies with IO recipes. It is normally more efficient to simply sell them on the market rather than carry a bunch around taking up storage space.

This.

This is exactly how I do it, to save time. The only exception is when I start slotting for lvl 50 at lvl 47, then you need so much salvage that I have to start using the SG storage bins.


 

Posted

OK, well, I knew about the vaults and used it to store my uncommon and (1) rare. I have been selling the commons, figured I'd have the best chance of getting those if I needed 'em. I was trying to keep 1 of the each of the commons and selling when I got more than 1, but that's not working out so well. I'll just sell off the ones I can't use. Thanks.


 

Posted

Use Inspirations like candy. They drop all the time and nowadays you can even combine them to get what you need.

Enhancements are simple: If you can't use it, sell it. A lot of people don't even bother with them until 22 (that's when you get access to Single Origins, the best default ones), and they're easy and relatively inexpensive to get. Protip; sell them to the corresponding Origin store (either one for DOs) to get the most cash outta them.

Salvage and Recipes is where it starts to get complicated. As with above, it's best to go by the simple maxim- if you can buy it at a store, you're best off selling it at a store. You can buy generic IO recipes from Invention tables, so you're best off selling ones you don't want to or can't use.

With Salvage, use what you can for the recipes you have on hand, and sell the rest. Although the prices are inflated lately thanks to irresponsible use of AE tickets, Common Salvage (white name) isn't too expensive to get from the Market, and Uncommon salvage (yellow name) is actually cheaper. Rare salvage on the other hand can get very expensive, so if you're gonna hoard it, you might as well. I find my personal Supergroup salvage base is very useful for that, often one alt gets a drop they don't need but another alt does.

It sounds like you're new and might not be getting Set IO recipes yet. They're the ones with the funny names (Luck of the Gambler, Kismet, Mako's Bite are just a few examples), and they come in sets of 3 to 6. Slotting all the IOs of a particular set in a single power (you have to get each IO, no doubling up) will give you bonuses that may seem small, but they seriously add up. The prices for these recipes vary dramatically, some are better off sold at stores, others go for billions of inf, and many have exotic and oftimes useful effects.

Remember, this isn't like single-player RPGs (or poorly designed MMOs) where you end up hoarding everything you find in case it comes in handy somewhere down the line. You have limited storage space, and if you there's something you don't want, chances are someone else wants it. Even the most asocial soloers interact with others through the market.


 

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Quote:
Originally Posted by vinque View Post
OK, well, I knew about the vaults and used it to store my uncommon and (1) rare. I have been selling the commons, figured I'd have the best chance of getting those if I needed 'em. I was trying to keep 1 of the each of the commons and selling when I got more than 1, but that's not working out so well. I'll just sell off the ones I can't use. Thanks.
Also it should be noted that if you have some time, selling salvage on the Market can be more lucrative than selling to NPC vendors.

As for my personal salvage choices, I keep rares unless I know they're not needful, and I sell Uncommons and Commons unless I know they're called for often in recipes I plan to make and are harder to come by.

Really it helps to have a general plan, instead of keeping things "in case"

I make enhancers at level 12 (lvl 15 IOs are better than DOs) and at level 32 (lvl 35 IOs are better than SOs 4/5 of the time and last me until 50). From there and knowing the character and powers you have, you can come up with a kind of shopping list by looking up what the recipes you will need will take. That's a little more work than I tend to put in lately, but it works well.

After that, you can sell anything not on the list, and when the time comes, buy anything you still haven't gotten yet.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Relying on salvage drops to craft all your recipes will not work out in the long run. the reason being, not all salvage drops at all levels. I made a set of Eradication for my scrapper and none of the salvage was anything that would drop off an enemy for me without exemping (Eradication tops out at level 30)

You can store more stuff in WW/BM as well. If you put it in there and don't set a price on it, it acts like storage. No one can buy it if you don't set a price.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Another thing that will help you is to try to earn the badges that increase your recipe, salvage and auction storage slots. Then you can gather more before you have to dump any.

I've found that it isn't really worth the trouble trying to save common and uncommon salvage unless I'm going to use it soon. Influence is pretty easy to come by, so I don't worry too much about having to re-buy something recently sold, even at a significant loss. Annoying, but I'd find trying to precisely juggle salvage even more so.

Though that does get harder when some of the prices have gotten out of control. Even people with way too much influence should not pay 100,000 for common tech salvage.


What stronger breastplate than a heart untainted!
Thrice is he armed that hath his quarrel just,
And he but naked, though locked up in steel,
Whose conscience with injustice is corrupted.
King Henry VI. Part II. Act iii. Sc. 2.

 

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Quote:
Originally Posted by SkyHook View Post
Another thing that will help you is to try to earn the badges that increase your recipe, salvage and auction storage slots. Then you can gather more before you have to dump any.

I've found that it isn't really worth the trouble trying to save common and uncommon salvage unless I'm going to use it soon. Influence is pretty easy to come by, so I don't worry too much about having to re-buy something recently sold, even at a significant loss. Annoying, but I'd find trying to precisely juggle salvage even more so.

Though that does get harder when some of the prices have gotten out of control. Even people with way too much influence should not pay 100,000 for common tech salvage.
Do you mean they should not or that they should not have to? AE tickets would explain why it has happened and is a ready alternative to the inf challenged.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SkyHook View Post
Even people with way too much influence should not pay 100,000 for common tech salvage.
The only people paying 100K for common salvage are players who have so much inf they don't care, impatient players that can't wait even 5 minutes for a reasonable bid to fill, and players who just look at the last 5 sales and bid whatever the highest price was.


 

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Quote:
Originally Posted by Panzerwaffen View Post
The only people paying 100K for common salvage are players who have so much inf they don't care, impatient players that can't wait even 5 minutes for a reasonable bid to fill, and players who just look at the last 5 sales and bid whatever the highest price was.
Well, I think that covers just about everyone who's buying salvage. For that matter, anyone who patient enough to wait 5 minutes for a common salvage piece probably already has enough inf they don't care.

Another alternative is to play AE instead of 'real' content, at least for an arc or two. You'll end up with a handful of AE tickets that you can use to get whatever salvage you need. They don't take up salvage space, so you can have the security of guaranteed access to whatever salvage bit you may want at no infamy cost. Then you can sell it all on the AH without worrying whether you'll get ripped off on it later - 8 tickets is 8 tickets.


 

Posted

Quote:
Originally Posted by vinque View Post
...I'm having some trouble with salvage. I don't want to sell what I don't use because I might find a recipe and need what I sold and no store sells it. Of course, I don't have room to keep everything. I'm curious how others handle this issue.
Sell what you don't want right now to help pay for what you do.

Hanging onto stuff just because A) it costs a lot and B) you might need it later greatly hampers your buying ability. It's a natural tendency for a lot of people, but it's not the smartest thing to do. It's even less smart as prices rise from basic market tendencies, like the current dip in salvage droprates due to AE missions -- the more expensive it becomes to buy things from the market, the greater percentage of your income will have to come from selling on the market, since the amount of money you get from defeating enemies and running missions remains fixed. (Fortunately, that increase happens pretty much automatically if you're selling to the market in the first place. "A rising tide lifts all boats.")


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
impatient players that can't wait even 5 minutes for a reasonable bid to fill, and players who just look at the last 5 sales and bid whatever the highest price was.
Bah. It has taken much much longer for my purchase orders for Never Melting Ices to be filled by bidding and waiting. I need these for some 45 Endurance Reducers, and some set IOs that are going to be crafted and resold.

My bids went in like 3 days ago (23,456 each if I remember right), and none have been filled yet. So bidding low and waiting patiently is not always viable. Well, in this case it is, but for someone who has just leveled and is in need of the stuff to craft their enhancements now without making the team wait, patience is not a virtue (or a Protector...or a Liberty, etc for that matter).

Of course, in that case, it is best to plan ahead and have what you will need at least 2 levels out. But still...


I've also noticed that uncommon salvage (both arcane and tech) now fetches a pretty decent sum consistently, usually in the 5 digit and often in the 6 digit ranges). At least, the tier 2 and 3 uncommons do well. Low level uncommon salvage generally is best off being vendored still for the most part however.


 

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Quote:
Originally Posted by Willowpaw View Post
Bah... for someone who has just leveled and is in need of the stuff to craft their enhancements now without making the team wait, patience is not a virtue
All the more reason to craft whatever enhancements you need for the next level or two in advance. While many of us don't plan our builds completely from 1-50, I try to think ahead at least a few levels on which powers and slots I'll be slotting next and then craft accordingly. It also leaves plenty of time for low bids to fill, and if they don't fill, raise the bids a bit higher until it's all bought.


 

Posted

Some great advice above.

Another option for bit down the track is to start your own solo super group base. Then you can put in salavg/enhancement storage.
Or join a SG with them.

I go with the seel stuff at high prices, buy low when i think i will need it.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Willowpaw View Post
My bids went in like 3 days ago (23,456 each if I remember right), and none have been filled yet.
It is true that low bids can take a long time to fill, sometimes very long. Try bidding 1 inf on Hamidon Goo and see how long that takes to fill. It's a tricky balance between how much you are willing to pay and how long you are willing to wait, and what makes it annoying is that you never know just what the equation is.

Practice helps.

How did you pick 23,456 inf? That seems like an unhelpful price to me. 25,001 is only a little higher, but I suspect your bids would fill much sooner.

Here's an easy tip: if you are planning to bid low and be patient and get a good price, buy more than you need. Sell the rest for a big markup, but still less than the highest prices you've seen. The biggest problem I have is running out of market slots.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Re: current price on Nevermelting Ice

I've been dumping all my commons for 255 including nevermelting ice all week and I can tell you all you're going to have to be above 40k to get them because that is what I have gotten every time.

You'd be better off running a mission in MA and random rolling for them if 40k is too steep.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Relying on salvage drops to craft all your recipes will not work out in the long run. the reason being, not all salvage drops at all levels. I made a set of Eradication for my scrapper and none of the salvage was anything that would drop off an enemy for me without exemping (Eradication tops out at level 30) .
Invasions are your friends. Zombies and (invading) Rikti drop level 30 recipes and salvage.


Well, this is TopDoc we're talking about. TopDoc would respec to gain 3 points of damage per day. - Arcanaville

 

Posted

Quote:
Originally Posted by peterpeter View Post
It is true that low bids can take a long time to fill, sometimes very long. Try bidding 1 inf on Hamidon Goo and see how long that takes to fill. It's a tricky balance between how much you are willing to pay and how long you are willing to wait, and what makes it annoying is that you never know just what the equation is.

Practice helps.

How did you pick 23,456 inf? That seems like an unhelpful price to me. 25,001 is only a little higher, but I suspect your bids would fill much sooner.
Lately, I have been doing the "That's the Combination on My Luggage" technique for placing my bids. No particular reason really. Also, I did go ahead and upped it to 34567 (or it may have been 45678...don't remember exactly), and they were purchased immediately.

What made it even sweeter was I then crafted the endurance reducers and had Holly Day, who is at perma level 10 until after the Winter Event (so she can be my purchase agent for Winter's Gifts - Slow Resistance recipes) put up those endurance reducers. Surprisingly, she has been getting anywhere from 700,000 to 800,000 for them. And this rate, she is going to be quite wealthy by the time she resumes leveling in January.

As for the Hammi Goo, yeah, fat chance getting one for 1 inf. I have a standing bid in for one at 765432, and that went in just a couple days ago. However, that one should get filled within the week.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Also, I did go ahead and upped it to 34567 (or it may have been 45678...don't remember exactly), and they were purchased immediately.

What made it even sweeter was I then crafted the endurance reducers
[snip]
getting anywhere from 700,000 to 800,000 for them.
And here we see one of the driving forces of high salvage prices. Why fuss over paying 20 or 30 or 40 thousand for the salvage when you are going to make 700 or 800 thousand when you sell the enhancement? You could pay 100,000 for the salvage and it would barely dent your profit, but it might dramatically speed up the rate at which you could make that profit.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

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Quote:
Originally Posted by tanstaafl View Post
Some great advice above.

Another option for bit down the track is to start your own solo super group base. Then you can put in salavg/enhancement storage.
Or join a SG with them.
I've been fortunate in being in SG's I can trust, where I can leave crafted IO's worth millions in the SG racks. Even so, things like LotG's I keep personally, knowing I'll be slotting them soon.

Back to the OP's original question about salvage, I see it as interchangeable. It can be bought and sold, both. As a general rule, I craft what I can with what salvage I have and let go of the rest on the market. As a market player, I need these salvage spaces for recipes I'm bidding for and crafting, often priced in the tens of millions. There's little space for salvage for anything else.

In short, don't get attached to your salvage. It flows like water on the market.


 

Posted

Quote:
Originally Posted by Willowpaw View Post
Lately, I have been doing the "That's the Combination on My Luggage" technique for placing my bids. No particular reason really. Also, I did go ahead and upped it to 34567 (or it may have been 45678...don't remember exactly), and they were purchased immediately.

What made it even sweeter was I then crafted the endurance reducers and had Holly Day, who is at perma level 10 until after the Winter Event (so she can be my purchase agent for Winter's Gifts - Slow Resistance recipes) put up those endurance reducers. Surprisingly, she has been getting anywhere from 700,000 to 800,000 for them. And this rate, she is going to be quite wealthy by the time she resumes leveling in January.

As for the Hammi Goo, yeah, fat chance getting one for 1 inf. I have a standing bid in for one at 765432, and that went in just a couple days ago. However, that one should get filled within the week.
Limited time stuff generally fluctuates in value, with prices peaking just before they become available again. See also: Halloween salvage.