semantics...a Rule of Five question
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A text difference of "2.5" versus "2.50" in the Enhancement's or Recipe's description doesn't mean anything. What matters is the name of the bonus you're getting. You cannot benefit from more than five copies of "Large Improved Recovery Bonus", which is what most of those sets give you.
Hi,
while dabbling with a build for a friend, i stumbled upon something that makes me wonder... the PvP IO sets 'shield wall' and 'gladiator's armor' give a 2.50% recovery bonus, 'Impervium armor' which i was originally looking at, gives 2.5% recovery (as do some other sets i'm considering for the build) my question is, is that one little zero enough to get around the rule of five, or am i missing something? |
I notice, however, that Shield Wall's bonus is called "Large Improved Recovery Bonus (PVP)". I suspect you can get five copies of that bonus in addition to the non-PvP one, but I'm not positive. Also, I wouldn't expect PvP-only bonuses to work in PvE zones.
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This is WRONG, as per Castle. From YOUR link:
The important part is the AMOUNT of the bonus. Since 2.5 = 2.50, the amount is the same. I wouldn't think that that particular combination would skirt the rules.
(See also.) |
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Originally Posted by Castle
Castle further elaborated on the rule of five in I13 Closed Beta saying that the exclusion of more than five of the same bonuses is based on the name of the bonus and not its value.
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I agree with Corebreach's assessment: Since the name is different, even if only slightly, it is a different entry in the database, and should stack an additional 5 times, ie 5 for the normal set bonus, 5 for the pvp set bonus.
You are correct for Shield Wall. For Gladiator's Armor the Recovery bonus applies to both PvE and PvP so it may or may not stack depending on the name. I would assume that the name is the same but on the gripping hand PVP IOs do behave a little differently from regular IOs meaning that the code base may have required the devs to give it a different name, so it's probably worth checking out.
Dang, now I have to pull out those books and re-read them.
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Isn't that term only used as the third option?
I'll be honest, I use that term occasionally just to see who reacts
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On the one hand...
On the other hand...
On the gripping hand...
Or am I as full of it as the post above where apparently I not only was outright wrong, I somehow missed something in the thing that I included as a reference... Wow did that make me feel dumb!
Now you've gone and reminded me of a Russian Jew named Tevye and his monologues when confronted with his daughters' choice of husbands.
Okay, next question...
The Thunderstrike ranged dmg set gives 2 separate ranged defense bonuses - a 1.25% bonus at 3 slots and a 2.5% bonus at six slots. If I understand correctly, that counts as 2 different bonuses and NOT as a 3.75% bonus?
This will really affect my ability to softcap ranged def on my ice/em blaster...
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You're correct, I just couldn't think of a good way to get three options into my post so I used it on the second
Isn't that term only used as the third option?
On the one hand... On the other hand... On the gripping hand... Or am I as full of it as the post above where apparently I not only was outright wrong, I somehow missed something in the thing that I included as a reference... Wow did that make me feel dumb! |
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Okay, next question...
The Thunderstrike ranged dmg set gives 2 separate ranged defense bonuses - a 1.25% bonus at 3 slots and a 2.5% bonus at six slots. If I understand correctly, that counts as 2 different bonuses and NOT as a 3.75% bonus? This will really affect my ability to softcap ranged def on my ice/em blaster... |
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There is also another instance which shows up rarely. I don't know which bonuses, so I'm gonna make up numbers and sets.
Okay, next question...
The Thunderstrike ranged dmg set gives 2 separate ranged defense bonuses - a 1.25% bonus at 3 slots and a 2.5% bonus at six slots. If I understand correctly, that counts as 2 different bonuses and NOT as a 3.75% bonus? This will really affect my ability to softcap ranged def on my ice/em blaster... |
Let's say that Pounding Snailfest gives a 1.5% bonus to Melee defense, and Blessing of the Zepplin gave a 3.0% Lethal defense. When the recent changes happened, Pounding Snailfest became a 1.5% Melee/0.75% Smashing/Lethal, and Blessing of the Zepplin became a 3.0% Smashing/Lethal/1.5% Melee.
After this change, Blessing of the Zepplin is a Ginormous Smashing/Lethal Defense bonus (not a Melee bonus), and Pounding Snailfest is still a Fantabulous Melee Defense bonus (not a Smashing/Lethal bonus), so you can have 5 of each, even though both give 1.5% Melee Defense.
I really wish I could remember which sets were making this show up, but it was tested, and it DOES work.
Hi,
while dabbling with a build for a friend, i stumbled upon something that makes me wonder...
the PvP IO sets 'shield wall' and 'gladiator's armor' give a 2.50% recovery bonus, 'Impervium armor' which i was originally looking at, gives 2.5% recovery (as do some other sets i'm considering for the build)
my question is, is that one little zero enough to get around the rule of five, or am i missing something?