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Posts
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Joined
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To be sure you never lose money when flipping set an offer price at least 1.12 times what you paid.
Here's my tortured algebra as proof.
You need to ensure:
proceeds >= investment
Investment is simply what you paid. Proceeds is equal to 90% of your sale price.
90%*price >= investment
So you need:
price >= investment/90%.
or
price >= 1.11(repeating) * investment.
So I round up to 1.12 for that wonderful extra .888888888888889005% profit. -
I agree with you. If it's a choice between FSC and FB, FB all the way.
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Quote:The above version is missing a max, or "clamping" function.All three passives at 100% health
((60-100)*3)/3 = (-40)*3)/3 =-40% res oh noes, apparently taking these powers makes you vulnerable at full health.
NOT. Stupid formula, even tho it works at =< 60% health
((max(0, (60-Health))*Npass)/3
Or you can use the formula as BillZ posted it, and stipulate the domain "0 < Health < 61" and "-1 < Npass < 4". -
When it comes down to tass bracks, Fire Manipulation is unfortunately a sub-standard partner for Fire Blast. They both go best with other stuff.
But on the other hand it's not as bad as you think. Well... except for Consume, Combustion, and Burn. Those pretty much suck. -
Quote:The minor flaw in your strategy is that 200 merits worth of random rolls is virtually always going to be worth more than 200 merits worth of a single fixed recipe. The relative worth of influence doesn't enter into it.This is what I do. I will buy inexpensive pool A's on the market, if they're things a character can make or equip. When the inf pricetag on something in the market rises above the inf I want to carry, I buy that with a more stable currency. Random rolls for things to turn into inf do not make sense in this environment, because holding inf does not make sense.
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Quote:They have a certain value, but the value is random, not fixed. It's fixed only if you're inflexible.I prefer to think of merits as a currency backed by gold. You know they have a fixed value, pegged to the set IOs they can buy.
Quote:Inf is a currency backed by recycled cardboard. Their fixed value is pegged to the value of SOs they can buy. You can fully equip a level 50 with boughten SOs for less than 10 million inf.
Quote:Conversion, at varying rates, goes one way. You can convert your merits to inf, your tickets to inf, but you cannot convert your inf to merits or tickets.
Which currency do you save given this scenario?
For example, last week I turned 80 merits into random 30-34 recipes. I crafted and sold the good ones for roughly 130 million inf.
Trading your tickets for salvage, and your merits for fixed recipes is an ascetic approach to the game. There's no reason you can't trade that hair shirt for a silk blouse. -
With Frankenslotting Short Circuit is great. You can get good acc, dam, endmod, and rech all at once.
This is what I came up with for mine, but perhaps someon^]cwFulmens has a better idea.
Damage
Damage
Performance Shifter EndMod
Performance Shifter EndMod/Accuracy/Recharge
Performance Shifter Accuracy/Recharge
Performance Shifter EndMod/Recharge
With level 40 enhancements, that's roughly +40% Acc, +75% Dam, +80% EndMod, and +65% Recharge, nearly 8-slots worth of enhancement value. -
Quote:...and then five minutes later you can buy it for 5K again.Moreover: if you convert your merits into chosen enhancements, you have converted them into an asset whose value is relatively fixed: you or another character can always use them. But if you convert your merits into inf, you turn them into an asset whose value has trended nothing but down: salvage you used to be able to buy for 5K now sells for 150K, etc.
Fix't. -
My experience with using Consume on a Fire Tanker made me feel really negative about the idea of Dark Consumption as a replacement for Stamina. But I admit my bad experience came between the application of ED and set bonuses.
Anybody tried it as a replacement for Stamina and found it works for them? Did you have a lot of toggles? How much +Recharge or other set bonuses did you have? -
John Steakley's "Armor" is great! His follow-up, "Vampire$", features virtually all the same characters(?!?) but in a totally different setting. It's not nearly as great. However, some of it comes close.
Finally, except for brief happy periods right after a drop, shouldn't Felix be a War Mace tanker? heh, heh. -
Up on roof-tops never shall I dare...
Just call me Fiddler-On-the-Chair!
Electric Company FTW! -
Assault Rifle has more... fire power. AR is so filled with goodness, you should be selective with your secondary.
The cream of the crop are: Ring of Fire, Fire Sword Circle, Build Up, and Hot Feet. Anything other than those four will have to be taken as the opportunity arises due to your own personal preference. In my opinion every Assault Rifle power except Snipe is preferable to Combustion, Blazing Aura, Burn, or Fire Sword.
The worst AR powers, to me, are Snipe, Ignite, and M30 Grenade. So swap those in and out with your favorite fire powers just to mix and match.
You don't need Combustion. AR provides plenty of AoE, all of it superior to, and easier to use than, Combustion.
The difference between a solo and team build is minimal. For a solo build, take Beanbag; for a team build, don't bother with it. Get more damage instead.
Some people consider the single target damage of AR kind of weak, and would recommend supplementing it with Fire Sword, but to me Fire Sword winds up starved for slots, since everything else tends to have a higher priority. Burst, for example, might seem weak, but it can be used when mezzed and at range, both decisive advantages over Fire Sword, IMO.
Edit: I forgot to mention Consume. It's crap. It's not good enough to allow you to forgo Stamina, because its recharge time is penalized out of proportion with the minimal damage it does. It requires all six slots to even approach the efficacy of Stamina, and that's assuming you're provided with optimal situations for its use. With no endurance crashing nuke, you have virtually no reason to take Consume. -
The proposed "PBAoE" combination takes too long. My Elec/Fire can indeed cause awesome AoE damage at every spawn, but I do it just fine without the horrible Combustion.
I advise Firing up Blazing Aura and Hot Feet before you run in, instead. You won't see many encounters where you need more than HF, BA, BU (and or Aim), Ball Lightning, Short Circuit, FSC. Way back when SC used to drain 100% of endurance when slotted properly I did finish off with Combustion, but now it just feels look too much rooting and too dangerous.
Single target damage feels weak, especially if you try to overkill with your AoE damage. You can save some slots by relying on Aim/BU for accuracy in those powers you don't intent to use much without the buffage. -
Sellers already face steep monetary and opportunity costs for overpricing their wares. i don't think a proposed 60-day erasement penalty is needed.
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I find 10,000,000 or so to be the point at which I feel well heeled. At that level, I'm happy. I won't be purpling my warshade, but really good builds can be attained with patience and I still maintain a decent net income by crafting my recipe drops.
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Yes, it does stack, which makes it quite fun for Blasters and Corrupters with other powers that cause slows.
What I didn't know though is if the slow effect of Rain of Fire is buffable by powers like Power Boost. Checking out Red Tomax's Power Quantification project, I see the following under the Rain of Fire minion:
* RunSpeed -0.4 for 0.5s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
* JumpHeight -40% for 0.5s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
* SpeedJumping -0.4 for 0.5s
Effect does not stack from same caster
* Max RunSpeed -3.5 for 0.5s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
So apparently the slow effect really is unbuffable. -
Rain of Fire does slow enemies. However the power doesn't accept slow enhancements or slow inventions sets. I don't know if the slow is literally unbuffable, though.
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41 Electric/Fire. For a brief time was an awe inspiring sapper. Took a long break from this Blaster after issue 6. Voltaic Sentinel appears to be a good choice when I don't have it.
39 Ice/Electric. No complaints here. Ice Blast's AoE potential is generally underrated.
37 AR/Ice. Swapping M30 Grenade for Full Auto was like being reborn.
The difference between the Elec/Fire and latter two blasters is the number of excellent powers the latter two don't have room to take. -
In my experience Lightning Field doesn't tick fast enough to be used for flooring enemy endurance. Every two seconds not 'nuff.
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I think Fire/ and /Fire are optimal when combined with other sets, personally. Fire/Fire is overspecialized in dishing out damage, if that's possible to be. Your mileage may differ.
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"If you give one more bite of my food to those Rikti, I'm gonna kick you til you're dead."
"The government of the United States of America wants to charge you with murder. And you want me to go there with "Unit, Corps, God, Rikti?"
"I bet that shocks you. Do you have any idea what it feels like to take a Rikti for 20 bucks?"
"A Rikti puts a gun in yer face, you got two choices- stand there 'n die or kill the mother-shipper."
"You ain't got a license to kill Rikti and today I ain't sellin'. Take your sidekick and dangle."
"The beast has many weapons. This was one of them: A Rikti Monkey."
"We don't have enough ammunition to shoot them all in the head. The time to have done that would have been in the beginning. No, we let them overrun us. We are in the minority now, something like 400,000 Rikti to one by my calculation."
"Send... more... Dominators."
"I knew this day would come. We both knew it from the day we found you."
"I talked to Ben Hubbard yesterday. He said that... he'd be happy to help out from now on. Mother..."
"I know, son. I know. Do you... know where you're headed?"
"Rikti War Zone."