Elec/Fire/Arctic for AoE Damage?


DreamsRazor

 

Posted

I'm no stranger to Electric Blast, but the thought of coupling it with Fire Manipulation has been intriguing me. Normally they say it's Fire/Fire for AoE goodness, but thinking about it, Fire Breath requires positioning in order to hit maximum targets, which in the heat of battle may not be possible.

With Elec/Fire, there would be four click AoE damage powers: Ball Lightning, Short Circuit, Combustion and Fire Sword Circle. Add to this Blazing Aura and Hot Feet, and Teleport to get you into the middle of the group, things look interesting. The idea behind Arctic Mastery is for Snow Storm, cast that on the group, and along with Hot Feet slowing them down it should trap people for burn and in range of the PBAOE damage toggles.

Viable/not viable/off her trolly?


 

Posted

Interesting idea, would require support character for staying alive with any decent size of groups though.


 

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Elec/Fire is simply awesome when it comes to close range AoE damage. Pretty much nothing gets up after a Ball Lightning, Short Circuit, Combustion, FSC chain. Hot Feet looked good to me, but I haven't got my Elec/Fire that high yet - he's on hold pending improvements to End drain.

Even without that for control, though, he's pretty staggering when duoing with an Ice Tank. If you do start levelling a toon like this let me know - I think it would make a really excellent teammate for a Sonic defender too - all that PBAoE damage combined with Disruption Field would have to be sweet.

If you're going all PBAoE I'd be sorely tempted to go for the Force Epic - the resistances and the chance of soaking up an alpha strike from within your PFF before letting rip with the AoEs would be too much for me to pass up. I can see the appeal of Arctic, though, and Snow Storm is great.

For getting into the middle of groups - I hate to be as conventional as this, but Super Speed is hard to beat. Teleport has a nasty little pause where you can't do anything much but can be attacked - SS has stealth. That makes it all but indispensible for the close range blaster IMHO.

So yes, definately viable - and tempting me to bring mine back out to play as well...


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

[ QUOTE ]

For getting into the middle of groups - I hate to be as conventional as this, but Super Speed is hard to beat. Teleport has a nasty little pause where you can't do anything much but can be attacked - SS has stealth. That makes it all but indispensible for the close range blaster IMHO.


[/ QUOTE ]Incorrect, you can attack, you just can't move for a while.


 

Posted

[ QUOTE ]
[ QUOTE ]

For getting into the middle of groups - I hate to be as conventional as this, but Super Speed is hard to beat. Teleport has a nasty little pause where you can't do anything much but can be attacked - SS has stealth. That makes it all but indispensible for the close range blaster IMHO.


[/ QUOTE ]Incorrect, you can attack, you just can't move for a while.

[/ QUOTE ]

Still a disadvantage where SS gives stealth and mobility


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

For getting into the middle of groups - I hate to be as conventional as this, but Super Speed is hard to beat. Teleport has a nasty little pause where you can't do anything much but can be attacked - SS has stealth. That makes it all but indispensible for the close range blaster IMHO.


[/ QUOTE ]Incorrect, you can attack, you just can't move for a while.

[/ QUOTE ]

Still a disadvantage where SS gives stealth and mobility

[/ QUOTE ]True.


 

Posted

I've got an Elec/fire/force mastery 50 on Triumph. I only just respecced him, and haven't had much time to test out force mastery yet. I had fire mastery before, and it worked pretty well for me. You really have to manage him, and you'll definitely make progress towards your debt badges. But I usually have plenty of time between deaths, and Rise of the Phoenix is usually charged unless I really just push it too far. But there's always bonfire in a pinch, and if I really need it, I use phase shift immediately after Phoenix to escape.
He was really good at PBAoE even with just lightning ball, short circuit, and his nuke. I've got really good recharge on that toon, and a lot of purples. With hasten, you can juggle lightning ball and short circuit and just use those two. Spec short circuit with endurance mod and you'll suck the end out of enemies so fast, they'll be sucking wind and just wheezing at you while you hit them with lightning ball in between circuits. I've tanked 5 minotaurs on ITF with my blaster before, while the actual tank was off pulling generals. It's awesome, elec definitely has its place. On my last respec, I added fire sword circle. We'll see how that does for my damage output, but judging from the effectiveness of a hastened lightning ball/short circuit juggle, the extra fire PBAoE should rock socks.
P.S. Two cycles of short circuit will drain the whole mob of all their end, if you've got it enhanced with end mod well enough.


 

Posted

By the way, put your ragnarok in your Lightning ball, you'll have good damage on Posi TF. Put 3x recharge and 3x hamidon dam/range in your nuke.


 

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Quote:
Originally Posted by _Tundra__EU View Post
Elec/Fire is simply awesome when it comes to close range AoE damage. Pretty much nothing gets up after a Ball Lightning, Short Circuit, Combustion, FSC chain.
Ball of Lightning, Short Circuit, Combustion & Fire Sword Circle: 303 dmg in 9,74 secs in melee.

It's very good close quarter AoE damage, but it won't touch the horrific:

Rain of Arrows, Exploding Arrow & Fistful of Arrows: 338,4 in 7 secs at range (all hit just about simultaneously).

How do you even stay alive through the elec/fire chain? You need a tanker or controller to help with agro I guess?


 

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I have an electric/fire blaster, and force is a great way to go. You have your hot feet running blazing aura, turn on pff. Run into a mob let pff soak the alpha turn off pff your hot feet and blazing aura kickin causing the mob hopefully to run at a reduced rate. Then set off your chain of AoEs.


"...well I have wrestled with reality for thirty-five years, Doctor and I am happy to state I finally won out over it." Elwood P Dowd (from the movie Harvey)

 

Posted

I don't think you'll be very impressed with Snow Storm...but i would take that epic pool for the sm/leth defense sheild. Just make a build to soft cap your sm/leth

after looking at Mid's..there's not alot of place's to pick up sm/leth defense..so sm/leth soft cap doesnt look possible..i would still choose artic mastery tho


perma jump is ---> /up 1

 

Posted

The proposed "PBAoE" combination takes too long. My Elec/Fire can indeed cause awesome AoE damage at every spawn, but I do it just fine without the horrible Combustion.

I advise Firing up Blazing Aura and Hot Feet before you run in, instead. You won't see many encounters where you need more than HF, BA, BU (and or Aim), Ball Lightning, Short Circuit, FSC. Way back when SC used to drain 100% of endurance when slotted properly I did finish off with Combustion, but now it just feels look too much rooting and too dangerous.

Single target damage feels weak, especially if you try to overkill with your AoE damage. You can save some slots by relying on Aim/BU for accuracy in those powers you don't intent to use much without the buffage.


 

Posted

What about using a Placate proc in Flash Freeze (Cold Mastery) after the alpha strike?