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Thank you for your answer!
Hmmm... okay, so it's overkill for most content.
But how about Arch Villians? With Domination and Power Boost, you'd get Terrify (Mag 3) + Invoke Panic (Mag 2) + Intimidate (Mag 2) all x 2 for Domination for an unslotted 30 seconds of Mag 14 Fear.
Now, of course, I can't find the post talking about using Fear (and Confuse) against AVs, but I thought they typically didn't have high defense against it. -
I'm working on my Mind Control / Energy Assault Dominator and I'm coming up on Terrify. I'm kind of new to Mind Control, and I'm loving the Power Boost + Domination kick, and I was wondering if it has been used successfully stacking Fears with Terrify + Invoke Panic.
I've only used Invoke Panic on my Kin/Elec Defender--and it worked wonderfully, adding a slight layer of mitigation I sorely needed. And I've read about Dark Armor users combining it with Cloak of Fear.
What say you, gurus? Anyone use this to great effect? Or is it not worth the slotting that Invoke Panic needs? Or is it just overkill? -
Thanks for the responses and advice!
At the moment, I'm having enough trouble leveling, let alone getting up to Boost Range; I'm teaming when I can, but soloing is sloooooow-going. I can't wait to play around with the cones and the PPPs, but it might be a while before I get there! (And a 4.4s recharging cone sounds like awesome sauce, Dave.)
I've been Hover-blasting mostly, trying to negate my KB with walls or shooting straight down. So far, no one has complained about it. But solo, it's my only mitigation and I let fly!
I also imagine that when I do get up to all the cones, I would be alternating between sets. BU > Full Auto > Nightfall and BU > Soul Tentacles (oooh, maybe with Ignite!)> Flamethrower.
So, thanks again, folks. I'll keep updating as I level. -
Hey there, Board Gurus!
I'm a long time Defender and Controller player, trying my hand at Blasters again (after finding them even squishier than my TA/A Defender). I started a AR/EM (lowbie at 10 right now) and I stumbled across the Master of Cones build, which for some reason got me ridiculously excited--especially with Soul Mastery and Leviathan Mastery, each offering two more cones, but I haven't found much written on the subject in the forums.
With a range enhancement in each cone and perma Boost Range, an AR/EM/Soul boasts of:
Full Auto at 148ft
Nightfall at 111ft
Soul Tentacles at 74ft
Flame Thrower at 74ft
Buckshot at 74ft
Leviathan's cones are even longer (but one has longer recharge) with:
Bile Spray at 111ft
School of Sharks at 92ft
So I'm imagining: Build Up > Full Auto > Night Fall > Soul Tentacles > Flame Thrower > Buckshot > Ignite, and cleaning up with M30 Grenade and the ST attacks.
I'm used to using buff/debuff and crowd control as damage mitigation, and a build like this has little to none (single target Beanbag, Stun, Total Focus, and most posted late builds I've seen use Force Mastery for the Bubble or Munitions with Body Armor and Surveillance), and I'm finding it hard to level without a team.
So, I'm looking for those who have a toon like this and I'm asking: Am I crazy to build in this direction? Will the payoff be worth it? Or is it too much AOE and a long lonely road? -
Floating around somewhere in the Defender forum is a thread about Kin/Elecs using Invoke Panic. (http://boards.cityofheroes.com/showt...%2C+kin%2Felec) And I can tell you that it dramatically increase your Kin's chances of survival! It won't make you god-like, but it really makes the leveling easier especially when you solo.
You can Intimidate a Lt. from range; then dive in to the crowd for IP; Transfusion to heal the alpha strike; then attack chain the mobs away.
I could handle +0/+3 readily, and with careful management, +0/+4, but after that crowds got to big for me to IP and I ate it on the alpha.
Once I hit APPs, my solo build included Mass Hypnosis and on my team build, I totally dropped the Presence pool.
I hope this helps; it certainly did for me. -
How are you folks slotting Invoke Panic? Right now, I've only got SOs: 2 Acc, 2 Fear, 2 Recharge. And I've got my eye on 5-slotting Glimpse of the Abyss (no damage proc because that would let them all attack once); but I just don't have the influence yet.
My tactics so far have been: 1) Intimidate the Lt./Boss; 2) Run towards the Boss as the mobs close and fire off Invoke Panic; 3) Hit Transfusion to heal the alpha; then the Aim > Fulcrum Shift > Ball Lightning > Short Circuit > Transference and keep it either AOE, Single Target or buff chain depending on what's left standing.
It's working okay at +0/+4, but any more than that and there's too many mobs outside the Invoke Panic range. And every time I tried to let them gather, the alpha strike was too big to absorb. Even pulling became dangerous because once I got their attention, they came around the corner and fired off at least one attack before IP kicked in. So I embraced a Tanker's crowd diving attitude--using smaller crowds--and it worked pretty well. When solo I still go down, but it's not nearly as often.
I'm 39 right now and will probably grab the Psionic APP. Once I get Mass Hypnosis and Dominiate to stack with Tesla Cage, my tactics may change again; and we'll see how useful Invoke Panic is, but right now it's sweeeeeeeet.
I also grabbed Thunderous Blast in hopes of using it more with a toggle-less build, but I find that the once continuous rapid attack chain just stopped dead whenever I ran out of blues. Any suggestions on how to cope? Is the blue candy tactic the only option? I've got it slotted for accuracy and damage.
Thanks for any advice you can give. -
Wow. Your post inspired me to test Invoke Panic and after a couple hours of testing, I'm amazed already. I went pretty much toggle-less (goodbye Leadership!) with the exception of Hover--I use Hover so I have more control with stacked Siphon Speed movment--so I can use Thunderouse Blast more.
My attack sequence is different, but stacking fears is awesome sauce so far. What used to floor me in seconds is getting the full brunt of my debuffs before being blasted to smithereens.
I run on +0/+3, but will be cranking it higher and higher to see what I can handle. Thanks for this post; it's making my Kin/Elec soloable. -
Well, after reading the kin/elec guides out there early on, I had but all given up on solo play simply because of the anemic damage. That's why everything (with the exception of Ball Lighting) is all slated towards buffs and end drain. I figured my damage would come from Thunderous Blast, relying heavily on my SG to get me there. I even neglected my single target attacks (since Sands of Mu and the Nemesis Staff were good enough) and I knew the slots were better used elsewhere. And with one Siphon Speed and Hasten, Short Circuit recharges in 7 seconds and Ball Lighting in 8.5--and it seems to fit nicely in my buffing cycle.
I didn't slot Transference with Acc because Aim comes up often enough for me to usually activate it beforehand, and I very rarely miss. But if I find myself whiffing, I'd probably move the slots from Tesla Cage into Transference. And if my reluctant toggle powers get the best of me, I will add some EndRedux in there; though, right now Transference (with three EndMod and successful hit) return 97 End every 16 seconds.
I've got my eye on Voltaic Sentinel as well, but I have no illusions about my damage capabilities.
PS: Also playing with Mids, I delighted in the numbers while having Vengeance, Force of Nature and Power Build Up all active at once--very rarely can I manage to soft cap anything, let alone go over the cap on so many figures. And adding Conserve Power dropped most power end usage to less than 2 per click. Though, I will still probably go Psy APP for Mass Hypnosis.
Thank you, everyone who has responded! I feel like I've gotten some really great advice that I can put to good use. -
Okay, here's the build with Leadership. We'll see how it goes until I hit TB!
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 31 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Transfusion -- Acc(A), Acc(3), Heal(3), Heal(13), Heal(21)
Level 1: Charged Bolts -- Acc(A)
Level 2: Siphon Power -- Acc(A)
Level 4: Ball Lightning -- Acc(A), Acc(5), Dmg(5), Dmg(13), Dmg(19)
Level 6: Siphon Speed -- Acc(A), RechRdx(7), RechRdx(7), RechRdx(15)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Short Circuit -- RechRdx(A), RechRdx(11), EndMod(11), EndMod(15), EndMod(19)
Level 12: Speed Boost -- EndMod(A)
Level 14: Hover -- DefBuff(A)
Level 16: Aim -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Inertial Reduction -- Jump(A)
Level 20: Maneuvers -- DefBuff(A), DefBuff(21)
Level 22: Tactics -- ToHit(A), ToHit(23), ToHit(23)
Level 24: Vengeance -- DefBuff(A), DefBuff(25), DefBuff(25)
Level 26: Transference -- EndMod(A), EndMod(27), EndMod(27)
Level 28: Tesla Cage -- Acc(A), Acc(29), Hold(29)
Level 30: Increase Density -- ResDam(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run -
I'm glad I checked this before I logged in game.
Yeah, I had a sneaky suspicion that Leadership was going to be where it was at. (I had a fleeting thought that Stimulant + ID would make a killer invincible squishy combo, but they're both so fleeting that it would get tedious to keep up.) I'm not so concerned about my End use, so much as the hassle of turning on toggles every minute or so (however often Thunderous Blast recharges).
Hmmmm....Let me rethink my build.
Thanks! -
Thank you all for the great advice! I had a feeling like I wasn't reinventing the wheel. I've read many guides, but nothing quite addressed my dilemma.
I hadn't really considered many IOs simply because I never seem to have the kind of money they require. However, I bet I can raise enough to get a couple specials like the +End; I take it goes into Transference.
I've been making great use of Aim, popping it before Siphon Speed and Transference, and reliably hitting purples. I recently put two Accuracy in those powers--which I'm suspecting may be too much while regularly casting Aim.
The Grant Invisibility trick sounds nice. I hadn't thought of that combo and at least a few SG members have Teleport. And I'm not sure that I would pick up Superspeed and Stealth just for Invisibility--or is that amazing on a Kin/Elec? I have Superspeed and Steamy Mist on a Troller and it's okay...again, I have trouble with overshooting my target and appreciate the fine control of Hover.
It'd be interesting to have Hover and Combat Jumping. That's, what? Another +3% Def with a single Def SO. Which makes it tempting to take Maneuvers...yet another toggle. I'm still unsure whether going minimal toggles is worth Thunderous Blast. I just thought I could use that as my big damage source, plunking my piddling DOT AOEs on the survivors.
Ooooh, Psy APP? Didn't even consider it at first. I was gonna go Elec for Thunderstrike, Powersink (overkill?) and Shocking Bolt (to stack on Tesla Cage). So, Mass Hypnosis > Fulcrum Shift > Aim > Thunderous Blast > CAB > Transfusion > Short Circuit > Ball Lightning. (You see, I assume mobs will still be alive at this point because of my low damage.)
Is World of Confusion useful for Defenders? I hadn't considered much Defense or Resistance, usually I can wait long enough for the tank to grab aggro before I move in. Waiting that extra couple seconds has saved my bacon long before any late level armor. But is minion-only WoC enough mitigation to be worth it?
I think I'll be sticking with one toggle and five clicks of :
Speed: Hasten
Flight: Hover
Medicine: Stimulant, Aid Self, and Resuscitate (too redundant with Transfusion and Increased Density?)
Teleport: Recall Friend
Or if I was feeling super toggle-tastic:
Leadership: Maneuvers, Tactics, and Vengeance
Leaping: Combat Jumping, Super Jump (and drop Inertial Reduction), and Acrobatics
And as for APP, I think I'll first try Psy: Mass Hypnosis and Dominate.
Thanks for all the comments! -
I'm playing my first Kinetics / Electric Blast Defender who is at level 30 currently. Below is my new build (with SOs), with a focus on End Drain because I'm usually on teams and know how to appreciate my meat shields.
I'm looking to respec out of Stamina, in order to open other powers to me--but I'm not quite sure the options are better than Hurdle, Health and Stamina. I have yet to bottom out since getting Transference, and usually spam my AOEs when I'm trying to do damage with no problems. I've got an eye on Thunderous Blast, so I'm looking for minimal toggle so I don't have to keep turning them back on when I crash.
Right now I've don't want to give up Hover (for maneuverability--still haven't quite gotten the hang of stacked Siphon Speeds), and Hasten; but I'm not interested in Fly or Superspeed. I don't think Presence powers will be very useful to me; likewise Fighting.
Stealth looks nice, but that's the only thing I'd want from that pool.
Recall Friend would be nice but it's hardly a priority.
The Medicine pool offers all clicks; Stimulant (to use on top of Increased Density), Aid Other/Self (not sure how much I'd use either), and the rez--which I lack.
Leaping offers me two toggles in Combat Jumping for small +Def which is nice, but not life changing. (I'm not sure I'd be ready for the pricey +def or other uniques for a while.) Acrobatics does look nice though.
Leadership is usually awesome for Defenders, and I could sure use Maneuvers, Tactics and the tasty Vengence, but that's ANOTHER two toggles.
So I'd like to ask the gurus out there, do you have any sage advice for me? Is minimal-toggles worth the poor power picks? Are the toggle choices totally worth the bother of turning back on EVERY time I want to use my nuke (often)?
Thanks in advanced.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 25 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Medicine
Hero Profile:
Level 1: Siphon Power- (A) Accuracy
- (A) Accuracy
- (A) Accuracy
- (3) Accuracy
- (3) Healing
- (15) Healing
- (23) Endurance Modification
- (23) Endurance Modification
- (A) Accuracy
- (5) Accuracy
- (5) Damage Increase
- (13) Damage Increase
- (19) Damage Increase
- (21) Endurance Modification
- (A) Accuracy
- (7) Accuracy
- (7) Recharge Reduction
- (15) Recharge Reduction
- (A) Recharge Reduction
- (9) Recharge Reduction
- (9) Recharge Reduction
- (A) Recharge Reduction
- (11) Recharge Reduction
- (11) Recharge Reduction
- (13) Endurance Modification
- (19) Endurance Modification
- (21) Endurance Modification
- (A) Endurance Modification
- (A) Resist Damage
- (A) Recharge Reduction
- (17) Recharge Reduction
- (17) Recharge Reduction
- (A) Jumping
- (A) Defense Buff
- (A) Recharge Reduction
- (A) Accuracy
- (A) Accuracy
- (27) Endurance Modification
- (27) Endurance Modification
- (31) Endurance Modification
- (31) Recharge Reduction
- (A) Accuracy
- (29) Hold Duration
- (29) Hold Duration
- (A) Interrupt Reduction
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
Jeez. I just realize two people gave me advice--and I dismissed it without trying. Sorry guys.
Right on, my next repecc, I'll try Dark with OG and Scramble Thoughts and report back. -
Yes, yes, fun all around. I'm having a good time with my FFer, I'm just trying to explore what other tricks she may have. Basically, I can solo nearly any rescue mission and hold my own on teams, contributing with high Def and some -Recharge, but I was looking for other options that people enjoyed. I'm eager to try, but only have so many free respecs to nudge just a few powers.
Stunning sounds like great damage control, but I read elsewhere about OG's low magnitude. If I could mass stun a group, that'd be great, but stunning one at a time seems less productive.
I guess I was hoping for an ace in the hole that I hadn't discovered yet.
Thanks for the responses! -
I'm always a fan of melee-centric Defenders, but, man, I've been one-shotted sooooooooooo many times. I've had my Psy Scream tag a corner mob, outside the tank's range and BAM--I'm gone. It's probably better with Mind Over Body, but 24% Def doesn't feel like that much.
I would be happier with Oppressive Gloom if I had another AOE stun like Thunderclap or Stalagmites rather than a single target. Or are you saying that OG is powerful enough on its own?
I also wanted Assault, but I took Maneuvers to stretch that Def; and dipped into Aid Other so I could take Aid Self. When low on HP, PFF + AS and pop out--usually with Repulsion on. It's such a safety net (and FF is all about safety) that I thought it was better. Am I wrong? -
So my Force Fielder is at level 41 now and it's been fun. This is my team build below and my bubbles provide 44.46% defense and my personal defense at about 24.1% (with the realization that no Defender APP has any defense based shields).
I had enough toggles with Hover, Dispersion Shield, Repulsion Field (only when swarmed), Maneuvers, and Tactics that I decided an Endurance draining Nuke was a bad idea, so I skipped Psychic Wail. And without another stun to stack on the single target Scramble Thoughts, I skipped that as well. And I prefer the precision of Repulsion Field to Force Bubble.
As I moved into the Defender APPs, I was feeling really meh. I didn't take three of my high tier powers and the pools looked a little lack luster. I took Psi for the theme, but only have Mass Hypnosis. I dropped Tactics because the endurance-sucking Telekinesis was coming up--thinking the mass hold was more useful than the accuracy; and wanted Dominate to stack on bosses.
I found that I could Psychic Scream, Psychic Tornado, Repulsion Bomb and then Mass Hypnosis mobs into submission, picking off the remainders with my single targets. It's okay fun, but am I missing out by not going another route? Was there some kind of awesome-ness that wasn't obvious in the other APPs?
Thanks in advanced!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Marvel Ghoul: Level 50 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Psychic Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Personal Force Field -- RechRdx(A)
Level 1: Mental Blast -- Acc(A), Acc(43), Dmg(46), Dmg(46), RechRdx(46)
Level 2: Deflection Shield -- EndRdx(A), DefBuff(3), DefBuff(3), DefBuff(43)
Level 4: Subdue -- Acc(A), Acc(5), Dmg(5), Dmg(9), RechRdx(40), EndRdx(43)
Level 6: Insulation Shield -- EndRdx(A), DefBuff(7), DefBuff(7), DefBuff(9)
Level 8: Swift -- Flight(A)
Level 10: Psychic Scream -- Acc(A), Acc(11), Range(11), Range(37), RechRdx(40), RechRdx(40)
Level 12: Dispersion Bubble -- EndRdx(A), EndRdx(13), DefBuff(13), DefBuff(15), DefBuff(15)
Level 14: Health -- Heal(A)
Level 16: Telekinetic Blast -- Acc(A), Acc(17), Dmg(17), Dmg(36), RechRdx(37), EndRdx(37)
Level 18: Repulsion Field -- EndRdx(A), EndRdx(19), EndRdx(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Will Domination -- Acc(A), Acc(23), Dmg(23), Dmg(25), RechRdx(25), EndRdx(36)
Level 24: Hover -- DefBuff(A)
Level 26: Repulsion Bomb -- Acc(A), Acc(27), Dmg(27), Dmg(34), RechRdx(34), EndRdx(36)
Level 28: Psionic Tornado -- Acc(A), Acc(29), Dmg(29), Dmg(31), RechRdx(31), EndRdx(31)
Level 30: Fly -- Flight(A)
Level 32: Maneuvers -- EndRdx(A), EndRdx(33), DefBuff(33), DefBuff(33), DefBuff(34)
Level 35: Aid Other -- Heal(A)
Level 38: Aid Self -- Heal(A), Heal(39), RechRdx(39), RechRdx(39)
Level 41: Mass Hypnosis -- Acc(A), Acc(42), Sleep(42), RechRdx(42)
Level 44: Mind Over Body -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
Level 47: Dominate -- Acc(A), Acc(48), Hold(48), Hold(48), EndRdx(50)
Level 49: Telekinesis -- EndRdx(A), EndRdx(50), EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance -
Oh, and if I just can't live with Superspeed, am I majorly losing out by not coupling it with Steamy Mist for invisibility?
I've had it on a couple of my toons and was never a big fan; I constantly overshot my target. I'm hoping that the invisibility combo is awesome sauce over the positioning power of Hover. -
Okay, here's the latest. My primary objective was to build up disorients, but then it seems that I didn't have enough damage to take mobs down. So here is a (hopefully) more solo friendly build with damage slotted.
I'm not too happy with how things are slotted--I felt that some key powers were left wanting. Right now, I'm just level 23. After 26 or 28, I'll see how well Wormhole + Thunderclap works. And hoping that Wormhole + Thunderclap + Fissure + Tornado is all that I want i to be!
I didn't realize that Earth App requires you to be on the ground, so I dropped Hover and went Superspeed. If this doesn't work then I'll probably go Ice for the stacked Slows--and back to Hover/Fly. (Although Primal and the stacked resists sounds nice.)
Thanks for everyone who chirped in!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrella: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Crush -- Acc(A), Acc(7), Dmg(23), RechRdx(34), Dmg(37)
Level 1: Gale -- Acc(A)
Level 2: Gravity Distortion -- Acc(A), Acc(3), Hold(3), Hold(7), RechRdx(40), RechRdx(40)
Level 4: Snow Storm -- EndRdx(A), EndRdx(5), Slow(5)
Level 6: Hurdle -- Jump(A)
Level 8: Crushing Field -- Acc(A), Acc(9), EndRdx(9), RechRdx(15), RechRdx(40)
Level 10: Propel -- Acc(A), Acc(11), Dmg(11), RechRdx(15), Dmg(37)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Health -- Heal(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Gravity Distortion Field -- Acc(A), Acc(19), Hold(19), Hold(23), RechRdx(43), RechRdx(43)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Super Speed -- Run(A)
Level 24: Steamy Mist -- EndRdx(A), EndRdx(25), ResDam(25)
Level 26: Wormhole -- Acc(A), Acc(27), Dsrnt(27), Range(34), RechRdx(37), RechRdx(46)
Level 28: Thunder Clap -- Acc(A), Acc(29), Dsrnt(29), Dsrnt(31), RechRdx(34), RechRdx(43)
Level 30: Hurricane -- EndRdx(A), EndRdx(31), ToHitDeb(31)
Level 32: Singularity -- Acc(A), Dmg(33), Dmg(33), Hold(33)
Level 35: Tornado -- RechRdx(A), RechRdx(36), Dsrnt(36), Dsrnt(36)
Level 38: Lightning Storm -- RechRdx(A), RechRdx(39), Dmg(39), Dmg(39)
Level 41: Hurl Boulder -- Acc(A), Acc(42), Dmg(42), Dmg(42), RechRdx(46), RechRdx(46)
Level 44: Fissure -- Acc(A), Acc(45), Dmg(45), RechRdx(45)
Level 47: Seismic Smash -- Acc(A), Acc(48), Hold(48), RechRdx(48)
Level 49: Rock Armor -- EndRdx(A), DefBuff(50), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -
Thanks for the tips.
I like to team, but find myself soloing a lot these days. So, I guess I should build towards that. Full invisibility sounds awesome, but I do love hover's maneuverability. I already have it, but when I get to SO's I'll use my second build to get rid of it. -
Working on my new Gravity/Storm and was wondering if the Earth Epic would be a good fit because then I'd have four disorienting powers in Wormhole, Thunderclap, Fissure and Tornado. I also thought about building towards slows, but disorients seemed like a stronger status effect.
I usually play defenders, but can see why folks love to lock down mobs. This toon is still not as good as my Mind/FF--but my fingers are crossed for when I get my distorients.
Thanks in advanced!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Crush -- Acc(A), Acc(43), Dmg(43), Dmg(43), RechRdx(46)
Level 1: Gale -- Acc(A)
Level 2: Gravity Distortion -- Acc(A), Acc(3), Hold(3), Hold(5), RechRdx(15), RechRdx(42)
Level 4: Snow Storm -- EndRdx(A), EndRdx(5)
Level 6: Lift -- Acc(A), Acc(7), KBDist(7), KBDist(13), RechRdx(15), RechRdx(46)
Level 8: Crushing Field -- Acc(A), Acc(9), Immob(9), Immob(11), RechRdx(11), RechRdx(13)
Level 10: Swift -- Flight(A)
Level 12: Hover -- DefBuff(A)
Level 14: Health -- Heal(A)
Level 16: Freezing Rain -- RechRdx(A), RechRdx(17), RechRdx(17), Slow(42)
Level 18: Gravity Distortion Field -- Acc(A), Acc(19), Hold(19), Hold(40), RechRdx(40), RechRdx(42)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Hurricane -- EndRdx(A), EndRdx(23), ToHitDeb(23), ToHitDeb(37)
Level 24: Steamy Mist -- EndRdx(A), EndRdx(25), ResDam(25), ResDam(37)
Level 26: Wormhole -- Acc(A), Acc(27), RechRdx(27), RechRdx(34), Dsrnt(34), Dsrnt(34)
Level 28: Thunder Clap -- Acc(A), Acc(29), Dsrnt(29), Dsrnt(31), RechRdx(33), RechRdx(33)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Singularity -- Hold(A), Hold(33)
Level 35: Tornado -- RechRdx(A), RechRdx(36), Dsrnt(36), Dsrnt(36), DefDeb(37)
Level 38: Lightning Storm -- RechRdx(A), RechRdx(39), Dmg(39), Dmg(39), EndMod(40)
Level 41: Super Speed -- Run(A)
Level 44: Fissure -- Acc(A), Acc(45), Dsrnt(45), Dsrnt(45), RechRdx(46)
Level 47: Rock Armor -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48)
Level 49: Earth's Embrace -- RechRdx(A), RechRdx(50), Heal(50), Heal(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment -
What about using a Placate proc in Flash Freeze (Cold Mastery) after the alpha strike?