"Invoke Panic" rescued my build (Kin/Elec)


Biospark

 

Posted

I have a kinetics / electric defender that dates from Issue 6 or so. This is the endurance sapper theme build but I never had much success with her. When "Enhancement Diversification" hit she was permanently shelved because the critical "Short Circuit" power could no longer be 6-slotted with endurance modification SOs for the maximum endurance drain effect.

I had played her from time to time trying to make the character work. Finally pushing hard for "Fulcrum Shift" in the hope this power would transform her playstyle into something more successful but this was not the case. Earlier today my finger hovered over the "delete" button for this character and I decided to give her another chance.

An inspiration told me to use her (last) free /respec in a radical transformation that added in the Presence pool: Challenge, Intimidate and Invoke Panic. I've played CoH since 2004 and never used this power pool on any character. Within minutes I could tell that this had totally transformed the character into something which could be very successful.

For those of you who have not tried the "sapper" playstyle, let me describe it briefly. It revolves around the PbAOE power "Short Circuit" which has a large endurance drain component. On my kinetics defender it is base -35% endurance and has a 20 second recharge time. The sapping technique is (basically) to run into a group of enemies, fire of SC and drain your enemies of most of their endurance, and then survive somehow until you can fire it again. Once your enemies' endurance is drained completely they are weaker and easier to take down. (Unfortunately they can usually regen a little END and hit you with some of their weaker powers, or that's how it seems to me, but they are more manageable.

This all goes much much better for me with invoke panic. The reason is the fear keeps the enemies from attacking... unless they take damage. If they take damage they can attack once and then go back to being feared. The advantage I've stumbled upon is that as a kinetics defender I have a lot of buffing/debuffing powers which do no damage and after brief testing I confirmed that the enemies stay feared. I haven't gotten all of the powers slotted to perfection yet but once perfected my new PbAOE routine will look something like this:

Run into a group of mobs and INVOKE PANIC

Then INTIMIDATE the boss (if any)

Take alpha (ouch!)

Heal myself with TRANSFUSION (targeted mob does not fire back)

Drain the boss of endurance with TRANSFERENCE (boss does not fire back)

Fire off SIPHON POWER on the boss (boss does not fire back)

Fire off TESLA CAGE on the boss (it won't hold him with one application)

Take my time finding the best place and fire off FULCRUM SHIFT

Fire off SHORT CIRCUIT (which now does great AoE damage in conjuction with -END)

Fire off BALL LIGHTENING (which now does great AoE damage as well)

Fire powers as needed to heal self, stack hold on Boss, kill minions.


I'm level 34 right now so I don't have enough slots in all of the powers to get this to work perfectly but having invoke panic in the build is already much much better than I've had before.

I definitely think that defenders with powerful Debuffs (that don't do any damage) should take a look at Invoke Panic and see if they can get it to work for them. I could easily see many different */elec defenders or elec/* corruptors getting some mileage out of it with the PbAoE endurance sapping move, but there may be other usages as well.

Good luck all.


P.S. Was hoping I could slot some ToHiff Debuff into Invoke Panic as well but I can't. I had some memory from ages ago that there was a ToHit Debuff associated with Fear but I was wrong or at least... if there is one... you can't slot enhancements for it.


edited: initially wrote "TRANSFUSION" instead of "TRANSFERENCE"


 

Posted

May I suggest a name somewhat along the lines of "Shock and Awe"?

Quote:
Originally Posted by somnambulist View Post
P.S. Was hoping I could slot some ToHiff Debuff into Invoke Panic as well but I can't. I had some memory from ages ago that there was a ToHit Debuff associated with Fear but I was wrong or at least... if there is one... you can't slot enhancements for it.
Dark's Touch of Fear, Cloak of Fear, and Fearsome Stare have -Acc, but this seems to be more from Dark's ability to blind/shadow than fear. By comparison, Terrify and Scare do not.

I know, though. This irritates me, as my Scrapper uses Invoke Panic as his "scary vigilante" power, and I was hoping it had -Acc. The actual Alignment power for Vigilantes DOES have -Acc though, so that's cool...


 

Posted

This is why I like my Dark/Elec Defender sapper/controller/defender/tank/MM >.>


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

That's a genius idea. I knew the Presence pool had to work for someone.


 

Posted

DrMike2000,

I consider you an expert on the sapper build, so I'd sent you a pm before the respec to ask if you thought this could work... but was too excited to wait and went ahead anyway. LOL


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
May I suggest a name somewhat along the lines of "Shock and Awe"?



Dark's Touch of Fear, Cloak of Fear, and Fearsome Stare have -Acc, but this seems to be more from Dark's ability to blind/shadow than fear. By comparison, Terrify and Scare do not.

I know, though. This irritates me, as my Scrapper uses Invoke Panic as his "scary vigilante" power, and I was hoping it had -Acc. The actual Alignment power for Vigilantes DOES have -Acc though, so that's cool...
At one point I was inspired to mark a dark "scraptroller" because of that brilliant guide and that is why I associate -ACC with fears. Oh well. It's just a pool power and I'm pretty pleased with what I'm getting. The other idea I had and still may explore is "Whirlwind" from the haste / superspeed pool. I'll have to do some research on that power and see if it could help me too...


 

Posted

at high levels you could take the electric app and get a second hold or (what I did) drop tesla and use the epic one instead


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Wow. Your post inspired me to test Invoke Panic and after a couple hours of testing, I'm amazed already. I went pretty much toggle-less (goodbye Leadership!) with the exception of Hover--I use Hover so I have more control with stacked Siphon Speed movment--so I can use Thunderouse Blast more.

My attack sequence is different, but stacking fears is awesome sauce so far. What used to floor me in seconds is getting the full brunt of my debuffs before being blasted to smithereens.

I run on +0/+3, but will be cranking it higher and higher to see what I can handle. Thanks for this post; it's making my Kin/Elec soloable.


 

Posted

I have to admit I was wondering if the Presence Pool would help in some sort of way and it made me think after reading the great ideas above.
I have a lev 50 Scrapper (Katana/Dark Armor) and it makes me wonder if I could incorporate the Presence Pool somehow.
Plus I have a lev 50 Defender (Empathy/Dark Blasts) and it makes me wonder about it too.
Anyone think it COULD be uselful for those types of ATs???





@Patrick Magellen
Infinity & Freedom Servers!

 

Posted

If you think Invoke Panic is great for melee mitigation, try getting to level 41 and using Oppressive Gloom. You'll perma-stun all the minions and lts around you (with some exceptions).


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
If you think Invoke Panic is great for melee mitigation, try getting to level 41 and using Oppressive Gloom. You'll perma-stun all the minions and lts around you (with some exceptions).
Or get both, lol.

I was trying to figure out what my emp/dark was going to get come issue 19. You re-kindled my desire to use fear on more then my dark/regen scrapper, dark/dark brute and necro/dark mastermind. My emp/dark will bring fear to his foes and enjoy his new ability to solo. I can see it now <3


 

Posted

Now if we can get the presence pool fixed so that you don't have to waste a pick taking a taunt. Then it will all make sense.

To the OP,

Excellent work on reviving your character. You have just given me pause on my own Sapper (Emp/Elec).

:::grumble:::: playing Mid's more than COH these days ::::grumble::::

LoL


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

How are you folks slotting Invoke Panic? Right now, I've only got SOs: 2 Acc, 2 Fear, 2 Recharge. And I've got my eye on 5-slotting Glimpse of the Abyss (no damage proc because that would let them all attack once); but I just don't have the influence yet.

My tactics so far have been: 1) Intimidate the Lt./Boss; 2) Run towards the Boss as the mobs close and fire off Invoke Panic; 3) Hit Transfusion to heal the alpha; then the Aim > Fulcrum Shift > Ball Lightning > Short Circuit > Transference and keep it either AOE, Single Target or buff chain depending on what's left standing.

It's working okay at +0/+4, but any more than that and there's too many mobs outside the Invoke Panic range. And every time I tried to let them gather, the alpha strike was too big to absorb. Even pulling became dangerous because once I got their attention, they came around the corner and fired off at least one attack before IP kicked in. So I embraced a Tanker's crowd diving attitude--using smaller crowds--and it worked pretty well. When solo I still go down, but it's not nearly as often.

I'm 39 right now and will probably grab the Psionic APP. Once I get Mass Hypnosis and Dominiate to stack with Tesla Cage, my tactics may change again; and we'll see how useful Invoke Panic is, but right now it's sweeeeeeeet.

I also grabbed Thunderous Blast in hopes of using it more with a toggle-less build, but I find that the once continuous rapid attack chain just stopped dead whenever I ran out of blues. Any suggestions on how to cope? Is the blue candy tactic the only option? I've got it slotted for accuracy and damage.

Thanks for any advice you can give.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
That's a genius idea. I knew the Presence pool had to work for someone.
Quote:
Originally Posted by Biospark View Post
Now if we can get the presence pool fixed so that you don't have to waste a pick taking a taunt. Then it will all make sense.
I've gotten good mileage out of the Presence pool with a Tanker dedicated to being able to mitigate damage and hold aggro. Having two taunts and the AoE fear was an excellent extra layer to the process. I had to give up a fair amount of damage output to do it, however. This was also a very cheap build. Using presence pool to mule cheap sets with +recharge was nice.

Quote:
Originally Posted by Secret_Asian_Man View Post
And I've got my eye on 5-slotting Glimpse of the Abyss (no damage proc because that would let them all attack once); but I just don't have the influence yet.
That's the set I have in it on my Tanker. I believe the damage proc only allows them to attack back when it hits. That might still be a problem with, say, Defenders, as the random strike back might mean the difference between faceplanting and fighting.


OP: That is awesome. I had a similar table-the-kin-Defender years ago and I respeced him three or four times before I liked him enough to play to 50. Presence pool never even crossed my mind though.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
This is why I like my Dark/Elec Defender sapper/controller/defender/tank/MM >.>
My Elec/Dark corruptor is called the tanktrollmastercorrblaster.

Seriously, 3 summons is fun as hell.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by Gilia View Post
I've gotten good mileage out of the Presence pool with a Tanker dedicated to being able to mitigate damage and hold aggro. Having two taunts and the AoE fear was an excellent extra layer to the process. I had to give up a fair amount of damage output to do it, however. This was also a very cheap build. Using presence pool to mule cheap sets with +recharge was nice.
I like this idea for my Ice/Elec Tanker, barring the fact that I want to be AoEing as much as possible >.>

Quote:
Originally Posted by Vel_Overload View Post
My Elec/Dark corruptor is called the tanktrollmastercorrblaster.

Seriously, 3 summons is fun as hell.
Mu Mastery = 2nd draining pet. Targetable, sadly, but that's what all your to-hit debuff is for!


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I was planning on taking Presence on my completely terrible and ill-advised petless mastermind. He's Necro/Force Field, level 15... he can currently solo, it just happens to be the slowest soloing ever. It's good to hear that Presence is actually useful! It's the only pool I've never tried.

Hell, when he gets high enough for presence, and after I19 hits with inherent Stamina... maybe my petless MM will be not terrible!

Not good, mind you. But not terrible. I'd take it.


Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!

Full, detailed character list

 

Posted

Quote:
Originally Posted by Patteroast View Post
maybe my petless MM will be not terrible!

Nope. All petless masterminds are like boxbot: just terrible.