-
Posts
902 -
Joined
-
Quantum Flight plus a single slotted Freebird: Stealth+
Stealth, maximum flight speed, no extra end loss plus an additional 30 sec intangiable. -
Quantum flight, is getting a mixed nerf/buff...
Buff: Removed endurance drain increasing for all powers after 45 seconds when active.
Nerf: Reduced quantum intangible duration.
Pros:
Faster than normal flight without excessive endurance drain.
You won't drop from the sky with 0 endurance as often.
You can keep using other powers whilst flying without them costing more endurance than normal.
Cons:
You can now only be intangible for 30 seconds.
---
Bind's are still recommended if you prefer to use standard key activation or rapid mouse clicking. -
I have found that if you select the Rustic Flattop and with no buttons pressed just prior to placement you give it 9 (Yes NINE) right clicks then a left to place it becomes automagically magic.
Additional clicks work fine to rotate to face either north or east (draw handle side) allowing the full use of the top of said desk.
---
Removal tip: If you tip your view down below floor level to select and start dragging the desk prior to raising your view to deposit said desk in another room, you tend to avoid hitting/selecting your floated object and reducing the need to hit the 'ESC' key.
---
My hero SG has a small SG hologram directly under it's entrance portal, the SG logo appears inside the entrance portal vortex.
(I may place tech floor tiles around under it too.)
My villain SG has the arcane moving patterned floor circle under both the entrance portal and the arcane reclamator.
---
Note for reference: The nine clicks method works in the bottom right base corner too, as that is where my entrance portals are in both bases. (However your mileage may vary.) -
Just realized that if Beefy McCurri was a Thugs/Poison MM...
His Thugs could be named after various larger brands.
Then they would be larger louts.
Lolz. -
Some of my unused fun ones:
Beefy McCurri/Curri Sauce - Breath of fire Fire/Fiery Melee based or a Neurotoxic breath/Noxious gas Poison MM character. (Beefy could also be a SoA.)
Karma Kazi - Martial arts scrapper/stalker.
Mandy/Mandi Lifeboat(s) - Female Pirate.
Purple Pirate - Pirate.
Australian Kiwi - ?
Lilly Padd/Gripe Fruit - Plant based characters. -
Minor niggle, fixed in I12 IIRC...
I'll need to find the note here somewhere...
Remember it's Robo for tech reclamator and arcane for arcane, otherwise they don't mesh. -
Anyway back to the suggestions...
Just spoken to a few level 50's in game who rarely frequent the forums and they (seem to) like my version of the secret id concept.
I'll be sending them to this thread so I can say a big thanks. -
Liz_Bathory,
That may be worth suggesting as more advanced TP's which could come from the 2nd and 3rd tier workstations.
(Obviously each costing more than the last, and requiring that the base not only has the correct workstation
but also a version of the previous tier's tech/arcane teleporter.)
Tier 1: Max 2 beacons, size 1x1, Looks like standard TP.
Tier 2: Max 4 beacons, size 1x1, Looks like standard TP.
Tier 3: Max 8 beacons, size 2x1, Open topped TP with tech control panels/arcane glowing crystals at the sides.
Builders tip: Lower the celing above a TP by 1 step and you can place the beacons on the front of that wall above it. (Just mention to SG members to look above the teleporter to see the available destinations.)
Personally however I think the beacons should fit below a teleporter on the first step level. -
Yes, up to 2 for 10% boost each.
So: 25% reclamator + 10% 1st Robo + 10% 2nd Robo = 45% Max per reclamator. -
I use the Decline all invites in the options when I'm unavailable for teaming... What invites?
I then have the option to turn invites on when I get a suitable Tell request.
Hopefully the dev's will notice and add the additional option to only disable blind invite's.
(Thus still letting your fellow SG members, Server and Global friends still invite you to team.)
Edit: Oh and maybe an option to disable in game email also. -
I would, but the Wentworth/Black market TP is a one purchase, one shot deal atm.
My original suggestion was to allow all SG members even level 2's with minimal inf, the opportunity to zone in at the base portals rather than an obscure location within each zone...
However I suggested making the additional beacons more expensive in terms of prestige as it would be in addition to the standard 10k ones and obtained at the same time.
Also some newbie friendly SG's may prefer to have this option rather than having to player TP across a zone to safety.
---
A further additional beacon could be added to allow teleportation (for 10k to 25k) to Icon/Face subject to a SG member completing all Costume (and possibly both the Cape and Aura) Missions.
Aka an additional SG bonus, especially as it would save suicide missions for low level players adding costume pieces via inventions and having to travel to their respective Icon/Face. -
Also try going to the SG registrar and paying 0,
It may re-activate it...
Additionally try upgrading your plot to another free 8x8 and placing it over the original area...
(That tip allowed me to move my entrance room without borking the entrance portal.) -
There should be the option of an additional base TP beacon (maybe costing 25k) for zones where there is a SG base portal.
Allowing a teleporter with this new beacon to actually teleport you next to the base portal, rather than the standard pre-set location within that zone. -
?/Radiation Controller, Radiation/? Defender and ?/Radiation Corruptor Teammate Rez Power Combo:
Fallout (Radiation) - Post-Defeat: PBAoE, Extreme DMG(Energy), Foe -ACC, -DEF, -DMG, -Res(All)
Vengeance (Leadership) - Ranged (Targeted AoE), Teammates +DMG, +ACC, +DEF(All), Res(Effects)
Mutation (Radiation) - Close, Ally Rez, Special
(The special effect of Mutation is a short term +DMG +ACC +Recov +Rech -XPDebt 20 sec,
followed by -DMG -ACC etc. prior to it wearing off.)
Whilst using:
Superior Invisibility (Illusion Controller Primary) / Stealth (Stealth)
And possibly:
Recall Friend (Teleport) after Fallout but prior to Mutation
Which both help prevent you getting killed whilst rezing teammates.
Notes:
1. This Radiation info also excludes the extra team +DMG +ACC +DEF from the rest of Radiation's team toggles and AoE's.
2. Power effect info borrowed from Mids Hero/Villain Designer - Version 1.3, Issue 11 Database. -
Just to point out Mids states Sprint uses end...
-
My current character list (Plus a little SG info)...
12 Union Heroes: Led by Coolio Wolfus, as Coolios Crusaders.
Coolio Wolfus - Claws/Regeneration - Scrapper
Electra Foxx - Electrical Blast/Electricity Manipulation - Blaster
Insectiva Psionetica - Kinetics/Psychic Blast - Defender
Magma Volcano - Stone Armor/Fiery Melee - Tanker
Mutara Foxx - Illusion Control/Radiation Emission - Controller
Nutrino Logik - Radiation Emission/Radiation Blast - Defender
PsiBorg Paramedic - Illusion Control/Empathy - Controller
Spectral Vortex - Dark Melee/Dark Armor - Scrapper
Tekno Logik - Assault Rifle/Devices - Blaster
Tesla Coils - Storm Summoning/Electrical Blast - Defender
Vixxy FireFoxx - Fiery Aura/Fiery Melee - Tanker
William Sharpe - Willpower/Battle Axe - Tanker
And
12 Defiant Villains: Led by Tekna Logik, as Teknas Tormentors.
Tekna Logik - Robotics/Traps - Mastermind
Demonica Incendrius - Fire Blast/Thermal Radiation - Corruptor
Demonus Elementalis - Ice Control/Fiery Assault - Dominator
Doctor Acula - Necromancy/Dark Miasma - Mastermind
Edwardo Everard - Thugs/Dark Miasma - Mastermind
Electra Shocker - Electric Melee/Electric Armor - Brute
Katana Shadowstrike - Ninja Blade/Ninjitsu - Stalker
Nocturna Deathtouch - Dark Melee/Dark Armor - Brute
Rose Thornblade - Plant Control/Thorny Assault - Dominator
Spectral Assassin - Dark Melee/Dark Armor - Stalker
Spectral Vortex - Dark Blast/Dark Miasma - Corruptor
Tactical Assault - Assault Rifle/Traps - Corruptor
Hope you like my choice of names and I wonder how closely they match (or not)...
(Very interesting reading too.) -
What seems to be urgently needed is an updatable sticky/pinned events forum for each server/faction based on the 'What's On' sticky/pinned ones which never seem to get updated...
The 'What's On' threads need locking and an events thread added that is also sticky/pinned, so that red names can update the 'What's On' from the latest info in the 'User Events' thread.
Forum newbies would only have to look at their chosen server/faction's specific 'What's On' then, rather than having to try to forum search *Shudder...* for this info.
[RANT]
Oi, red names take a hint...
[/RANT]
(Note previous post was being edited when it got mis-quoted.) -
Post deleted by Coolio_Wolfus
-
Only other key points about Origins...
1. It gives you a single (out of 5, permanent) temporary power.
2. It affects which Titles you can get later in the game:
'The'/'' from character creation is a given.
The level 15 list is also generic, however the level 25 list is origin specific!
http://cityofheroes.wikia.com/wiki/Title -
Am sure I could dig you one up....
Necro/Dark MM, Hey zombies any wakies down there?
"Y esss boooosssss"
I take that as a yeah Cynic, where ya want it delivered Union Hero side or Defiant Villain side?
(And no this is not a 'can you get me this' offer to everyone else..) -
Looks like I'm gonna have to list all 24 of my characters by name in my sig from now on....
Edit: Ok they won't fit, so I have listed my two SG leaders there and will post a list of all 24 on here later if that is ok? -
I have a Plant/Thorn Dominator,
If you check mids, you will see that the top 2 thorn powers are both only High Dmg.
But they are High Lethal Dmg+High Toxic Dmg.
Most of the Thorny Assault powerset do Lethal+Toxic Dmg.
(Which would make 2 Minor Dmg into 1 combined L+T Moderate Dmg and so on...)