Any Base Electricians Out There?


Alphane

 

Posted

Last time I played my villain a few months ago, my base worked. It's the smallest plot size so no rent due, it has seperate power and control rooms with energy terminal and supercomputer respectively which should be enough to operate the whole base. The problem is, for some reason, power is no longer getting anywhere so nothing works. I've tried moving the generator around a bit, delete it and the room and rebuilt it and nothing. Is there something I'm missing? I've not changed anything since it last worked and I'm the only one in the SG so no-one else cound have done anything.


 

Posted

Hmmmmm, I'm not exactly a base tech but I'm sure If you havent done anything with it, then it sounds like a bug to me.

Correct me and slap me with your generator If I'm wrong :/


 

Posted

I can't think of anything either. I even went to ponder it on my own villain side base editor to see if I could see anything obvious.

If it had been hero side I'd have thought you mightn't be producing enough energy and might need to add some energy aux but running 4 base tpers (all a villain needs) and not having an expert workbench in your workshop you should have more than enough energy without aux energy (btw make sure if you are running energy aux you haven't mixed tech and arcane) and control to run a villain side base.


 

Posted

there is a lil thing that if an sg hasnt seen activity in a while it almost sticks the base into sand by mode and switchs everything off even heard of bases being locked out but once you log a toon in it normaly sorts itself out within a day or so

if you check it over at some point later today and its still not back to normal send of a petition to get it sorted but this isnt unheard of so dont panic to much yet


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

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Posted

Thanks guys. I have been away from the game for quite a while so that could be it. I'll keep an eye on it as you say and if it doesn't sort itself out I'll petition.

Thanks again!


 

Posted

Also try going to the SG registrar and paying 0,
It may re-activate it...
Additionally try upgrading your plot to another free 8x8 and placing it over the original area...
(That tip allowed me to move my entrance room without borking the entrance portal.)


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Posted

When you took your break, was it before or after the rent changes?
If it was before, then the game may still be treating you as a rent-paying base.


@Golden Girl

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Posted

This might be fairly simple, the smallest plot now, IIRC is limited to only 1 power OR control item, thus you need to use the Oversight room and that whacky combined unit OR you need to upgrade the plot size to the next one up and start paying rent.


 

Posted

[ QUOTE ]
This might be fairly simple, the smallest plot now, IIRC is limited to only 1 power OR control item, thus you need to use the Oversight room and that whacky combined unit OR you need to upgrade the plot size to the next one up and start paying rent.

[/ QUOTE ]

that must be new with i12 becuase it never was a problem before as our hero base has used the small plot with the smallest power unit for a while infact only a couple of month back we upgraded it to the middle power unit still on the smallest plot so we dont need to pay rent


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50

 

Posted

[ QUOTE ]
This might be fairly simple, the smallest plot now, IIRC is limited to only 1 power OR control item, thus you need to use the Oversight room and that whacky combined unit OR you need to upgrade the plot size to the next one up and start paying rent.

[/ QUOTE ]
That's definitely not the case; I have a (working!) personal base sitting on the smallest plot with its own control and power rooms, and no Oversight Centre at all.

This "everything turned off after a while unused" behaviour just seems to happen; last week I logged into a dusty toon and found I'd turned into the leader of an old SG as the original boss had left. I popped into the base to see what was what and found it was all inactive, despite having an Oversight Centre, combo power unit, and no reason at all it shouldn't be working. Various edits, recreates, etc... got nowhere, so I shrugged and left.

The next day when I went in it was all up and running - go figure.


 

Posted

Base wiring can be a little tempremental. Prior to i12 I had managed to jerry-rig the control on one base so that I was short 15 control yet everything in the base worked correctly. I've now found a few items have stopped working so I'm busy earning prestige to add a bigger aux control.


 

Posted

when a base is unused for a while it powers down not sure what the lenth of time is of inactivity to power everything off but it dose happen. its easy enuff to fix tho log a toon in then wait as standoff found out it normaly takes about a day or so to get it back to normal

somewhere in the forums ther eis a red name explination as to why this happens but i will be bugered if im looking for it at this time of night lol


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
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Monster Bru SS/stone brute lvl 50
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Posted

They explained it, eh? I'll try to hunt that down and see what on earth the reason was, as I can't for the life of me see how the power system a (100% virtual, game based) base would go "stale" if it's left unused for a while.


 

Posted

[ QUOTE ]
They explained it, eh? I'll try to hunt that down and see what on earth the reason was, as I can't for the life of me see how the power system a (100% virtual, game based) base would go "stale" if it's left unused for a while.

[/ QUOTE ]To save space. If a base goes unused then resources can be diverted elsewhere to compensate for more active groups' higher demands. It might also be an indication that the base gets archived since it's stored server-side to save on disk space.

From what I've experienced lapsing can occur even on a zero-rent plot but once any one person logs in the base gets restored to full working status about 24 hours later, perhaps during the daily maintenance window.


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Posted

[ QUOTE ]
[ QUOTE ]
They explained it, eh? I'll try to hunt that down and see what on earth the reason was, as I can't for the life of me see how the power system a (100% virtual, game based) base would go "stale" if it's left unused for a while.

[/ QUOTE ]To save space. If a base goes unused then resources can be diverted elsewhere to compensate for more active groups' higher demands. It might also be an indication that the base gets archived since it's stored server-side to save on disk space.

From what I've experienced lapsing can occur even on a zero-rent plot but once any one person logs in the base gets restored to full working status about 24 hours later, perhaps during the daily maintenance window.

[/ QUOTE ]
I can't see the technicalities of how that could happen though; if a toon's actually in the base the base layout and content must have been loaded into memory on a server somewhere, however long it's been since it was loaded before that.

If it's in memory, calculating a running total of how many sources and drains of power & control there are is utterly trivial; adding and subtracting a few dozen numbers. Once you've done that, deciding whether to light up kit because there's enough to drive it is easy too.


 

Posted

Standoff perhaps something along the lines of- your base 'picture' is never non active, the other databases involved, Enhancment storage, Tp beacons, Insp count might be larger and tucked away if not used frequently enough. Allowing you to see your base, powered down, but not access any of it's functianality.


 

Posted

Hmmm, a good point, and something that hadn't occurred to me.

Looking at the numbers it's not 100% clear that this would be needed; for insp storage let's say it's 20 bytes per stored item (4 bytes for bin ID, 4 for storer toon's ID, 2 for insp type, 10 for "other stuff" and overhead), average 100 items per base and 10,000 bases per server, that comes down to 20MB. Not huge in terms of size, when even laptops come with several hundred GB of capacity, but possibly searches start becoming a bit of an overhead when you're looking at a million-entry table.