Several suggestions and how they could be done.
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(Maybe a new emote too, '/em Grenade Toss' like coin toss only with a grenade)
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I would like more NPC emotes like the Clockies carrying the rails, the Arbiter in Mercy Isle firing warning shots into the air etc.
/signed
Thanks for the support ReclusesPhantom,
Come on people, are there no other opinions on these?
1) I'm not exactly sure why we can't just use our other costume slots for this. Any good RP-er knows that they're not supposed to magically sense IC that guy in the T-shirt and jeans is the same person as that mysterious unknown guy in the full-body battle armor and face-concealing visor.
2) A direct copy with only animation changes wouldn't really be worth the development time at this stage, it would fit better for when/if we ever get Power Customization, possibly with a rename of the set to a more weapon-neutral name.
3) Yes, I've been advocating a Monstrous claws option for ages now. Freddy Krueger style nails would be neat too. BAB said that (one of?) the main issue(s?) is that the fists of the characters are closed when using Claws attacks. I wonder if they could just build an open hand model on top of the fist, so the fist underneath is not visible and it looks like your hands are open. Then again, I heard a rumor that the developer in charge of modelling/costumes hates furries for whatever reason. Meh.
4) Skeletal options, as well as more Skeletal Robotic options are a popular idea, plus I don't see any reasons why we couldn't get them.
However, Full Robes are a very popular request that has been suggested for aeons now. If it were that simple to put them in without clipping issues, I'm sure they would have done it by now... Or?
5) Not sure what you mean with this.
6) Cool idea. Would let people wear their SG insignia with pride while still having their chest wrapped in barbed wire.
7) I don't like this. No really good reason other than me already liking the currently existing ones better.
8) Would be great for giving items from one character to another without opening a second game and borrowing my brother's account. Less bothersome. I like it.
9) Lol.
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5) Not sure what you mean with this.
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What he means is if you look at the full range of Chest Details and compare them to what you can get as a SG Emblem you can't get every emblem e.g the wolf head is only available as a Chest Detail but not a SG Emblem.
Transient_One my reasoning for a few of these as follows...
1. Several players want to be able to use a secret ID, I just thought that this would be an easy way for the devs to add that without so much hassle they decide not to, if it was implemented, there is no reason for you to have to use it, it would be there for players who have one costume aka a suit or similar to act as their civilian clothes, and hence may want a temporary civilian name.
2. I was thinking a quick method of adding a new secondary power set for MasterMinds, as many of them don't suit carrying a bow as a secondary weapon, think Thug primary with dual guns, oh I want an EMP pulse I think i'll dump my guns and use this old bow... Nope give me grenades any day, especially as there is no MM Primary using a bow. (At this time.)
3. Yes but I'm also advocating a different animation for nails over claws, therefore not breaking the current game for other players.
4. Yes, and don't know why they hadn't possibly thought of using Baggy based clothing as a starting point, it appears almost robe like when standing but then splits to legs as you run, etc. (So it should be possible to link the leg edges to form a robe skirt.)
5. Ty ReclusesPhantom, that was exactly what I meant.
6. Exactly.
7. Your opinion is your own, but thank you for allowing me my suggestion, maybe the devs would add my idea as extra powers on those 2 pools at that level, mutually exclusive of course, then that would also help it by not breaking current gameplay.
Alternatively it could also be range limited as restriction f.
8. My whole point of the idea, smaller account storage but easier to share without hoarding everything, also players with less characters end up with more storage.. (For the US versions it could be roughly based on 1x servers or similar.)
9. Yup, Lol it is, almost as bad as a PPD beating up an innocent civilian...
(Looks at item 1. as a ciVillain < heh.)
Anyway thanks for your opinions, any more from other people?
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2. I was thinking a quick method of adding a new secondary power set for MasterMinds, as many of them don't suit carrying a bow as a secondary weapon, think Thug primary with dual guns, oh I want an EMP pulse I think i'll dump my guns and use this old bow... Nope give me grenades any day, especially as there is no MM Primary using a bow. (At this time.)
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Ninjas uses Archery as it's weapon attacks.
Ty Gilmore, so it should really be Grenades as a additional tyvm.
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8. Combined server vaults, (1 for heroes 1 for villains per server, for each players account)
It should be a simple matter of combining the heroes (or villains) vaults on a server (by account) and multiplying the storage x2 or x3 based on highest levels (current) personal storage capacity.
Example: now 4 (hero) characters with say 35, 20, 30, 15 storage would become a server hero vault account with 2x 35 storage, 70 (or 3x = 105) total vault storage but shared amongst that servers heroes. (or villains.)
Idea being that we get less vault storage but making it easier to share items amongst our alternates...
(It would also increase vault storage capacity for account holders just using a single character too.)
2 vaults per server per account then... 1 hero, 1 villain.
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Isn't vault space fixed size per character?
And even if it's not I don't like this... on Union I have all 12 slots filled with heroes, including 3 50s and 4 or 5 more at 38+ - you really want me to accept a suggestion that would decimate my storage space??
I agree with some shared storage space - heck keep the personal storage and have a single extra vault space per faction per account (maybe per server) which is shared (so I'd effectively have 12 individual vaults and 1 shared) but do not reduce the current available space.
We could also, IMO, do with a small amount of shared recipe space. People will transfer salvage and recipes to alts one way or another: why make it hard?
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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We could also, IMO, do with a small amount of shared recipe space. People will transfer salvage and recipes to alts one way or another: why make it hard?
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I agree with this, possible options:
Make the postal system work like WoW's and allow you to mail attached items to your same-server-same-faction alts.
Put a small recipe storage bin into the SG Base.
Allow you to 'pre-program' an SG base crafting table by feeding it a recipe - which can then be used by another character in the SG.
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Allow you to 'pre-program' an SG base crafting table by feeding it a recipe - which can then be used by another character in the SG.
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I like this idea a lot. Especially if you have the recipe and your alt has all the mats.
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Ty Gilmore, so it should really be Grenades as a additional tyvm.
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Sorry if I sounded a bit brusque with my reply, posted it before double checking then forgot tome come back and edit it properly
Judgement_Dave,
I was not suggesting decimating storage as we currently have Personal (Carried) and Vault (Stored) storage, and if you read the bit about storage capacity bonuses elsewhere it states the bonuses only affect the (Carried) storage capacity.
I was looking at a way of making the 'Vault' storage more viable, as a shared resource.
(Noting that the devs want to restrict hoarding.)
My suggestion would still allow you to have each characters 'Carried' storage but also an easy method to transfer commonly needed recipes and salvage to all of your characters of a faction on that server.
Further to this you wouldn't have to try to remember what each character has in the storage vault.
The reason for reducing the 'Vault' storage would be because every character of a faction of yours could access it, so to a single character it would appear to increase from the current limit up to say current x4, (based on servers.) for example from 35 up to 140 item capacity.
(If extra slots become available this 'Vault' limit could raise to 1.5x or 2x the number of servers. (With 2x being 2x4 servers =) 8x current 'Vault' capacity.)
I believe I have come up with a method that the devs would consider useful, whilst not allowing excessive hoarding.
(Which means it is more likely to get implemented if the devs choose to do so. IMHO.)
Hopefully this explains it for you (and the other readers) in finer detail...
To paraphrase: All characters can carry salvage and recipes on them as now but rather than a vault per character combine it so the stored items are in a single vault per faction per server per account.
(Single 'Vault' capacity as per highest faction character's current 'Vault' capacity x number of servers.)
Finally, NP Gilmore, I got the gist of what you were saying... Ninja MM's = Bow.
Watches as one of Gilmore's new SG members crafts and takes a lvl 50 damage set invention that Gilmore
'pre-programmed' to sell at Wentworth's while Gilmore was changing characters...
(I think that is/was a bad idea... IMO heh.)
DOOOOOOOOOOOOOM!!!!
Sorry, couldn't resist.
Hmm, do I take that as a /signed then Gilmore?
Further to the above...
Judgement_Dave,
My suggested change to 'Vault' storage would also mean that one of your 50's could buy the required salvage/recipes from Wentworth's for any of your alt's and place said item in the combined vault, thereby freeing your alts to sell their common salvage for inf, which they could use to buy enhancements or similar.
Just my POV.
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Watches as one of Gilmore's new SG members crafts and takes a lvl 50 damage set invention that Gilmore
'pre-programmed' to sell at Wentworth's while Gilmore was changing characters...
(I think that is/was a bad idea... IMO heh.)
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My idea thanks
Obviously it would have the same permissions built in as the rest of the SG storage.
I got that it was your idea Sugar_Rush,
I was just saying as Gilmore agreed with you what could happen,
but with my 'Vault' suggestion that situation wouldn't happen.
Anyway what do you think to my Ideas?
(The list is on page 1.)
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Judgement_Dave,
I was not suggesting decimating storage as we currently have Personal (Carried) and Vault (Stored) storage, and if you read the bit about storage capacity bonuses elsewhere it states the bonuses only affect the (Carried) storage capacity.
I was looking at a way of making the 'Vault' storage more viable, as a shared resource.
(Noting that the devs want to restrict hoarding.)
My suggestion would still allow you to have each characters 'Carried' storage but also an easy method to transfer commonly needed recipes and salvage to all of your characters of a faction on that server.
...
To paraphrase: All characters can carry salvage and recipes on them as now but rather than a vault per character combine it so the stored items are in a single vault per faction per server per account.
(Single 'Vault' capacity as per highest faction character's current 'Vault' capacity x number of servers.)
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I got that, and iirc the situation just now is that characters start with something like 30 vault storage slots and this increases to a maximum of 50 slots. Personal salvage inventory can be boosted by various badges, but vault storage can't.
The simple fact is that I already have 3 level 50 heroes on Union and several more high level. All 12 slots are taken up by characters with 30+ vault slots. In short, without counting the exact figure, I must already have at least 420 salvage slots available to me on Union CoH. (i.e. 9x30 + 3x50)
If I read it right your idea abandons the personal vault storage in favour of a single vault storage per account faction (and maybe server) of a larger size than an individuals vault currently is. You've suggested taking 2x, 3x and even 4x the current size. This would, for me, give me a maximum of 200 salvage slots on Union CoH (i.e.4x50).
So why would I want to support an idea that drops my Union CoH storage from over 420 to a comparatively meagre 200??
Ok - this example makes decimating appear a bit of an exaggeration, but you were originally stating a 2x storage of 100 slots. I think that I have over 420 slots currently, and if an account was all one faction and full of level 50s then they'd currently have 600 slots. Presumably the ability to purchase extra slots could make the impact of your idea even bigger.
This suggestion only really pays off for accounts with few characters (per faction) or characters of low level and a single high level character.
Compare and contrast to my counter suggestion of keeping the vault storage as is and creating an additional single shared vault storage equal to 1 characters storage. This would see me rise from c.420 to c.470, and the fictional account full of 50s rise from 600 to 650. This wouldn't adversely afect anyones storage (i.e. no-one loses storage space) and the increase in available vault storage is <10% which is less than personal storage can be increased by badges* and so I imagine wouldn't be a game- or market- breaking amount.
* iirc the memorisation badges can add 18 slots to personal salvage inventory which is at a non-enhanced limit of c.50 - so the 18 badges exceeds 33% increase.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
And how many of those scattered vaults have exactly the same junk (err salvage) in them?
By removing the single character vaults you remove the hoarding ability when the vault is combined.
I am currently trying to figure out the best figure for the loss/gain of the vault difference.
I assume you would even complain if I suggested 6x a single chars slots for combined vault storage...
(AKA I'll complain if I can't hoard.)
Also please note I was not suggesting dumping anything stored over the suggested limit after the change,
but just allowing items to be added/stored up to that limit.
Personally the 'Vault' storage seems to currently only get used as a dumping ground to hoard items,
by sharing this facility it would get used "properly" by more players...
Otherwise it may as well get removed from the game completely - Making people use Wentworth's,
The Black Market or drops.
Anyway *Grabs fire extinguisher and puts flames out...*
What about the other 8 ideas listed hmm?
Please don't mistake not supporting a suggestion for complaining...
If I've planned to aim for a IO set at lvl 30 why shouldn't I keep hold of the rare salvage used in that set that I manage to get before? I've had several characters hold salvage for one before when it's been time to finally IO a previously SO/CIO'd build. e.g. about 2 weeks ago I SIO'd a character that ended up with over 40 set IOs being made. I stripped the rare magic salvage from virtually all my characters.
I usually sell virtually all my salvage - and usually at a minimum price of 1 INF - but some of the magic rares I've previously sold and then needed a couple of weeks later and ended up buying back at much higher cost than I sold... so why shouldn't I hold back some useful salvage?
As it is, on most of my characters I have not used all the vault storage or all the CH slots. Hoarding for hoardings-sake is not really my nature. But still I will not support your suggestion as it stands - and I dare say that anyone who does hoard really wouldn't like it.
Rather than "aka I'll complain if I can't hoard" you may be going down the route "aka I'll tell others they're moaning if they don't wholeheartedly support my suggestion".
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Np, so is 6x a current single characters 'Vault' storage limit reasonable to ask as a combined limit.
Also does that mean you like my other ideas and it's this specific one that needs more fine tuning?
The other ideas range from good to no problem but wouldn't really affect me... as I nearly put in my post last night. It's only the vault suggestion that feels wrong.
I'd actually guess that if the devs moved to shared storage then they'd probably move to a size equivalent to the current total storage possible on an account/server. There's an outside chance that they'd increase the available storage, but little chance of them decreasing it.
Having anyone annoyed at a reduction in total server space is pointless when the current allocation has obviously been deemed suitable (striking a balance between too small and a hoarders dream). i.e. if the current storage allocation works why reduce it and risk annoying people?
If hoarding is an issue to the devs there's probably many better changes that could be implemented to keep items flowing through the CH... tbh the fact that most things to do with the marketplace (including storage sizes) have remained pretty much the same since I9 launched seems to imply that the devs aren't too worried by any current levels of hoarding.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
Thanks for the support Judgement_Dave,
As for the vault suggestion, it's a bit of a red flag to a bull towards the devs, just trying to give em some ideas.
Anyway as the devs would decide if combined storage happens and any effect on capacity is in their hands,
all I can say about it is over to the devs...
Edit: Got it, keep current storage and growth as your characters level but combine it across that accounts, servers, faction.
(That would allow capacity to raise as now but to be accessible to all of that accounts faction on a per server basis.)
Mind you I'd still like feedback from other readers about these suggestions.
Secret Identity FTW!
Anyway back to the suggestions...
Just spoken to a few level 50's in game who rarely frequent the forums and they (seem to) like my version of the secret id concept.
I'll be sending them to this thread so I can say a big thanks.
1. Add a Secret ID option.
Do this by adding a 'AKA:' text box with a drop box 'Off', 'On', 'Costume slot 0' to '4' to your characters ID page, this would allow you to select a Secret ID for a character and turn it off, on or automatically select it using an existing costume slot (/CC 1)
Implementation, This:
Title : The Amazing
Name : Spiderflan
SG : Spiderflan and friends
Would become: (In Secret ID/AKA mode.)
Name : Spiderflan
Secret ID/AKA : Peter Barker
SG : Spiderflan and friends
Therefore using the existing in game name display system and without the requirement for new costume slots.
2. Add a modified 'Trick Arrow' Secondary powerset to MasterMinds called 'Grenades', the same powers only using the 'Flash Grenades' temporary power grenade throw animations instead of a bow.
(Maybe a new emote too, '/em Grenade Toss' like coin toss only with a grenade.)
3. Add true claws by adding a secondary 'Claws' type to the weapon selection called 'Nails' so that players could select from claws/nails as the weapon in the costume creator, then choose the type of these...
<Claws - Nails>
... before choosing the following for left or right claws:
Claws - Legacy Hero, etc...
Nails - Deathstrike, Freddy, Fingernails, Curved, Cat, Monsterous, etc...
A minor adjustment to the claw powers to check which weapon type is selected and use the appropriate weapon attack animation, Closed or Open fisted.
(Note to devs - Copy the claw anims to the nail ones, but adjust hands to open for nail attacks.)
(Secondary note - If required it could use a secondary powerset to replace the claw ones with the nail ones but using the same icons, subject to which is selected in the costume creator.)
4. Add new costume parts:
Skeletal torso, hands (gloves), legs, feet. (Hollow and see through areas.)
Robotic torso and legs. (With see through areas, pistons etc.)
Robe (long) skirts (Possibly full robes after this...)
How to implement robe long skirts, take the current 'Baggy Pants' and connect the fronts and the backs of each leg together (allowing for movement stretch) and there you have a long robe skirt that isn't affected by player movement/clipping.
(Adding it to a robe top for a full robe would then be an option.)
5. Allow SG leaders the full range of their 'Chest Details' when choosing a SG emblem. (With the exception of the raised ones such as 'Barbed Wire')
6. Add an emblem cape (Based on the CoV Deluxe one) which would allow for the full range of the players 'Chest Details' (With the exception of the raised ones such as 'Barbed Wire') this could also be affected by the players current SG emblem option or by a secondary SG Cape emblem toggle box (In SG settings).
(This could possibly even be a new level 40 costume piece.)
7. Modify 'Group Fly' and 'Group Teleport' so they effectively become 'Team Grant Fly/Teleport' - 'PBAoE Team' and allowing your teammates to accept or decline, and basically grant them a temporary/limited duration toggle power of the chosen type if they accepted.
(MasterMinds Pets would auto accept.)
Granted power would end/be removed subject to the following:
a. Granter has 0 Endurance.
b. Duration of power ends.
c. Teammate has 0 Endurance (Except MM Pets, theirs is only subject to a and b.)
d. Granter/Teammate zones.
8. Combined server vaults, (1 for heroes 1 for villains per server, for each players account)
It should be a simple matter of combining the heroes (or villains) vaults on a server (by account) and multiplying the storage x2 or x3 based on highest levels (current) personal storage capacity.
Example: now 4 (hero) characters with say 35, 20, 30, 15 storage would become a server hero vault account with 2x 35 storage, 70 (or 3x = 105) total vault storage but shared amongst that servers heroes. (or villains.)
Idea being that we get less vault storage but making it easier to share items amongst our alternates...
(It would also increase vault storage capacity for account holders just using a single character too.)
2 vaults per server per account then... 1 hero, 1 villain.
9. Fix the CoV Zig tutorial.
As the Longbow keep attacking the Correctional Officers, I thought they were supposed to be on the same side?
10. (More to follow)
(Edit: Added item 9.)