ConFlict

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  1. ConFlict

    Funny i12 vid

    Deva proc at random times to make it to were you can't heal or move is total skill and much better than the old system. Seriously. I mean it. Really.
  2. If he post it a downie might steal it and kill him with it. Serious **** right there.
  3. Played right a melee vs melee fight should always be a draw. Its kind of the reason most people kinda lul at fightclub.
  4. ConFlict

    The Best 1v1 Dom

    The one that doesn't use inspirations.
  5. For zones ma is actually better than fire. Put ec on auto and play like a pro.
  6. Quote:
    Originally Posted by Supermax View Post
    When I get bored I like to hit Lith's bad SR with my bad fort.


    I came.
  7. Quote:
    Originally Posted by Galactor View Post
    I went from a ~ 45 melee base defense (5 sets of touch of death) in PvE to about ~ 23 melee Def in PvP from DR.




    The sr debate aside, because I am one of the few who still thinks melee toons with high defense can still be good(zone setting only). Your build must be god awful if you are only at 45 def with 5 sets of tod. You can pretty much soft cap in pve with 1 io and 1 bonus for each postion if you build right. Did you skip the passives or something? If you did not only are you not getting all the defense you can you are also missing a ton of def debuff res and scalling resistance, which will make alot of difference in survivabilty. Maybe I will bring my bs sr over to freedom for chuckles.
  8. ConFlict

    post 13 pvp

    bring the fire elec and the em stalker. They will probably need an updated build. Most of your list is right. Much like prior to i13 though I am still of the opinion that high defense is underrated. The only major difference is now its only good on melee characters. Also buffs can be underrated. In an arena setting shields are probably a waste but in zones they can help cover up some bad builds. Also emps and pds are still huge.





    If you are looking to do arena the grav therm would have uses as well.
  9. I am always reminded of the wise words of con. If you make them angry doing it, you are doing it right.
  10. Because it does more damage. Spines is pretty much only decent at ksing in zones anymore. Yeah the range is nice but it doesn't make up for the really lackluster damage. And procs can only help so much.
  11. Quote:
    Originally Posted by je_saist View Post
    How about you take a moment to actually read the posts from the people that are trying to help the game instead of revealing that you don't actually have any interest in helping the game move forward.

    How about you follow alt's posting and realize they are self righteous and indignant about 99% of the time? But seeing you made me post again lets see what I can do for you.


    Quote:
    It was added to the systems since some players wanted to PvP.
    wrong, it was planned from pre beta. You can look up the youtube of it.


    Quote:
    There wasn't much PvP going on when the Arena was released.


    clueless and wrong. The arena was packed on test and on release. Unfortunately pvp had several huge imbalances that took far long to address and most players lost interest.



    Quote:
    There was a slight increase when the zones were released.

    It was far more than slight. Literally every server had at least one zone if not 2 that were always busy.

    Quote:
    Mission XP in PvP zones was increased to try to lure other players into the PvP zones; this brought some players into the zones for the PvP'r to pounce upon if they had the chance, as most of these player that came for the increased mission xp were there for that reason and not for PvP'ing. As you can figure out, these players that went there just to just run missions get annoyed when they get jumped.
    New players have a hard time keeping up with a veteran PvP player even if they had the same gear (enhancements, temp power, etc). The archetypes are incredibly unbalanced in PvP, so some archetypes really do best to avoid PvP.
    It isn't fun to lose all the time, so anyone that encounters a situation in PvP where they are beaten down (aka slaughtered vs being defeated) repeatedly - especially by the same PvP opponent or if they are mocked when they are defeated may very well leave the PvP zones never to return ... with any character.
    I will catch this all at once. A great many things were added to pvp since it was released to draw more pvpers in. From temp powers in zones to pvpos. The problem is this truly is a pvecentric game. And the only way for them to ever add more players is to remarket the game to a different crowd. And even the time for that has probably passed. AS for people losing or 'getting farmed' by experienced pvper, it still happens, wil always happen. Its the nature of all pvp. Their only real hope is to invest the time to get better, there is no changes that can be made within the game engine to fix those differences.

    Quote:
    Now merging of server lists!

    This all the eu dudes are asking for. And it makes complete sense. Therefore it is incredibly unlikely to happen. I will catch my other point on this in a second.



    Quote:
    The biggest PvP community on the NA side tended to have events on the Test server - so all the players that wanted to be in the PvP events would copy the current version of their characters to the test server and hash it out there. The problem with that occurs when the server is shutdown for testing (really it's primary use, right?). But this still may be an option - if EU has access to a test server, which I'm assuming they do, but I don't know for sure. These events were on test were all Arena events as far as I know.
    PvP contests would be a good way to try to get PvP'rs in the same place at the same time. Use the forums to set up events and send the events into the Niviene so that they will be posted on the calendar.

    The biggest issue is any group that has got together to promote pvp has literally been **** on by the devs. Intentional or ignorant that's what happened. Don't believe me ask any test pvper or any old pvpec rep. Neither of those groups had much love for each other but they both caught the same shaft. Until they stop punishing people who volunteer their recreation time there is honestly no point in trying.



    Quote:
    The biggest PvP turn out on the NA servers was when a DEV or two showed up in a PvP zone to give out yellow names. When that happened, there are are tons of people in whatever PvP zone the DEVs are in Of course, by the next day the zone was back to it's normal virtually empty self.
    Then, of course, there are issues of being polite - well really the issue is with some PvP'rs being very rude. When the whole rest of the game allows you to play in an environment that is fairly friendly and helping one other, the PvP zones tend to be the exact opposite.

    The biggest pvp turnout in the history of this game was the rv event on test to try it out. Some of the reasons it was so successful, lots of people, free toons to play, a very friendly and relaxed atmosphere. With ae they gave us free toons. With free transfers they made the beast that is freedom pvp into an even bigger beast. AS far as atmosphere, I am a firm believer in you get what you give. Probably two of the bigger dicks both in game and on the forums are barrier and myself. But if you're starting and not dick we are both incredibly helpful. Sorry to ruin anyone's illusions about all pvpers being ********.



    I have said this in other threads, I will say it again and often. If you need to coddled to pvp, then pvp probably is not for you.



    Quote:
    The flip-side of the coin
    Recently, the most populated I've seen a PvP zone was when a group of multi-boxers/multi-account holders were parked on top of the entrance way into a PvP zone (Bloody Bay) I think, and blasting away at their own helpless alts in order to gain PvP recipes. They had no problem attacking the heroes that zoned in or tried to exit the zone. If you didn't know what was going on and zoned in as a hero, wouldn't you start attacking the villains? Most everyone was AFK and one villain seemed to be targeting for all the other villains. So they would only need to turn on you and you were down. Can't blame someone for attacking if they don't know someone is there exploiting the zone's architecture for their own gain. Well this made it to the forums, but this only lured players into zoning in and trying to help, which was only helping the exploiters as now they have "fresh" kills.
    It wasn't really about PvP. It was about exploitation of the PvP zones.
    Unfortunately, this was the greatest number of PvP players that I had run into a zone in a long time. It was just a couple of people running multiple characters - some seemed to have 3 or more accounts.
    It wasn't fun for anyone but them. The new PvP'r that stumbled into that may never go back into a PvP zone. Since they weren't even letting heroes leave the zone (they were sitting on the zone in/out point doing all this), some players couldn't get their heroes out of the zone before they were killed and sent to the hospital. I would have to say, that that experience may have been so frustrating for a few that they never returned to the game - let alone PvP.


    That is not the entire story. The person who brought it to the forums was a know trouble maker and embellished the story a bit. And while yes it was a tough situation even you have to admit it was a pretty isolated ordeal. And sometimes people will have bad first exposure to new things. I hardly think that would make it a pvp issues. Also of note, the poeple who were farming were not pvpers.



    Quote:
    I can certainly hope that they are less rude than some of the PvP'rs that I have run into on the NA servers. With so few active PvP'rs, it doesn't take many rotten apples to spoil the bunch. That is to say, that if a potential PvP player only gets to taste bitter when they PvP, they won't gain a taste for it and have no reason to return.
    After all, the game was created to be a PvE game, and PvP was just added as an afterthought.


    Did I mention self righteous and indignant. Yeah, thought so. Now really, stay out of my pvp section.



    tl;dr 2 ur fasez.


    Why did I lol when one of the options for spell checker on pvper was popper. Damn funny stuff right there.
  12. Quote:
    Originally Posted by Kifflom View Post
    tiny deek, no points.

    Yup you're pretty bad.



    Never claimed to be good, but at least I know retarded rules are retarded.
  13. Thanks for the tl;dr. Now please leave the pvp section.
  14. Big egos, fake rules, yup seems pretty similar.
  15. Quote:
    Originally Posted by ConFlict View Post
    I am still kind of in awe over the stalker fear that we have. Doms and corrs are all bigger threats and should be more concern. Not to mention the fact that 99.99999999999% of stalkers in this game are beyond horrible.


    Just throwing this back out there. Really, stop worrying about stalkers. Especially if you are a team. Seriously.
  16. Quote:
    Originally Posted by SoulSpark View Post
    Not at all, it's not a team designed to see Stalkers. I just thought it'd be a nice bonus if we could do it, that's all.

    Also, splash AoE damage would also suppress hide, wouldn't it?

    Force bubble is way better for seeing stalkers.
  17. If you are going to worry enough about stalkers to bring a team designed to see them just have someone bring one of the sets that is tough on stalkers. Trick arrow, force fields, earth control, and ice control all have things that can suppress the stealth(not break hide) on a stalker and make them much easier to see.


    I am still kind of in awe over the stalker fear that we have. Doms and corrs are all bigger threats and should be more concern. Not to mention the fact that 99.99999999999% of stalkers in this game are beyond horrible.
  18. Quote:
    so I can say fire as protection isn't good.
    heh





    To the op, if you are stuck on wanting to play melee roll up the fire regen. As for stalkers don't worry about them. Work on your movement and they are pretty much no worries.


    You can make your ice tank pretty viable as a zone toon. Any melee that is played well and built well is a tough kill in zones. Sadly though this leads people into thinking they are pvp gods. Please try to avoid falling into that trap.


    I also recommend rolling up some ranged toons to try to give that a shot. Blasters and corrs are very good with a relatively low entry level. If you feel like putting some more time and effort in doms can be very rewarding as well.
  19. ConFlict

    need bane advice

    This is the build I threw together today. It has no sj but I have been playing banes in pvp with no sj since they came out so its no biggie to me. It adds surviellance which I love to have. Was a pretty cheap build to throw together and seemed to function well in rv for the test run. It has 42 kb protection without acro, 1696 hp with accos, +20 dam. the +ranged defense could stand to be higher it drs down to about 37 in rv but honestly I still noticed quite a few misses even from blasters. Good little disruption toon. Wish they would look at veat primary damage again though. For one of the ats that gets the least from bonus resistance and no elusivty it deserves to be a little harder hitter. Adding some elusvity would be nice as well.


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    bane pvp: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Mace Beam -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Dmg/EndRdx/KB(3), KinCrsh-Dmg/KB(27), HO:Nucle(27), ExStrk-Dam%(33)
    Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResDam/EndRdx(37)
    Level 2: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), Aegis-Psi/Status(36), Aegis-ResDam(43)
    Level 4: Combat Training: Defensive -- Krma-Def/EndRdx(A), Krma-Def/Rchg(5), Krma-ResKB(5), LkGmblr-Rchg+(40), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
    Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(7), GSFC-Rchg/EndRdx(7), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(9), GSFC-ToHit(11)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Tactical Training: Maneuvers -- RedFtn-EndRdx(A), RedFtn-Def(11), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx/Rchg(23)
    Level 12: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), LdyGrey-DefDeb/Rchg/EndRdx(15), LdyGrey-%Dam(17)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(46)
    Level 16: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(25), Krma-ResKB(25), Ksmt-ToHit+(43)
    Level 18: Shatter -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/Rchg(34), Mako-Dmg/EndRdx(36), Mako-Acc/Dmg(36)
    Level 20: Tactical Training: Leadership -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(21), HO:Cyto(21), Rec'dRet-Pcptn(23)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Cloaking Device -- Krma-ResKB(A), Krma-Def/Rchg(50), Krma-Def/EndRdx(50)
    Level 26: Placate -- RechRdx-I(A), Range-I(42)
    Level 28: Surveillance -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(29), AnWeak-Acc/Rchg(29), AnWeak-DefDeb/EndRdx/Rchg(31), Achilles-ResDeb%(48), Achilles-DefDeb/Rchg(50)
    Level 30: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31)
    Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 35: Web Cocoon -- G'Wdw-Dam%(A), G'Wdw-Acc/Hold/Rchg(37), G'Wdw-Acc/Rchg(39), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/Rchg(40), UbrkCons-Dam%(40)
    Level 38: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(39)
    Level 41: Grant Invisibility -- Krma-ResKB(A), GftotA-Run+(48), GftotA-Def/EndRdx(48)
    Level 44: Spirit Shark -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(45), KinCrsh-Acc/Dmg/KB(45), KinCrsh-Acc/KB(45), HO:Nucle(46), ExStrk-Dam%(46)
    Level 47: Invisibility -- Krma-ResKB(A)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------
    ------------
    Set Bonus Totals:
    • 20% DamageBuff(Smashing)
    • 20% DamageBuff(Lethal)
    • 20% DamageBuff(Fire)
    • 20% DamageBuff(Cold)
    • 20% DamageBuff(Energy)
    • 20% DamageBuff(Negative)
    • 20% DamageBuff(Toxic)
    • 20% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 18% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 12.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 196.8 HP (18.4%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -42)
    • Knockup (Mag -42)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 6% (0.11 End/sec) Recovery
    • 44% (2.36 HP/sec) Regeneration
    • 5% Resistance(Smashing)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 33.5% RunSpeed
    • 3% XPDebtProtection
  20. ConFlict

    Hide Rage

    Quote:
    Originally Posted by black_barrier View Post
    ok, i lied, i hate all of you.


    lies.
  21. Quote:
    Originally Posted by Psypunk View Post
    Let a player look to his TEAM to formulate countertactics instead of dummying this game down to the lowest common denominator.


    The prophet spoke. And his words fell on deaf ears.
  22. ConFlict

    Solid build?

    Coralax for the tasty soulbound allegiance bonuses.
  23. ConFlict

    OP? Really?

    I view flying ar/devs as pvpo pinatas. If you hit them enough eventually they drop the sweet stuff.