Stealth and Perception: Math is hard
If all 8 were close to one another so that you could share the buffs, then yes. You'd be able to see the stalker at 10 feet.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
If you are going to worry enough about stalkers to bring a team designed to see them just have someone bring one of the sets that is tough on stalkers. Trick arrow, force fields, earth control, and ice control all have things that can suppress the stealth(not break hide) on a stalker and make them much easier to see.
I am still kind of in awe over the stalker fear that we have. Doms and corrs are all bigger threats and should be more concern. Not to mention the fact that 99.99999999999% of stalkers in this game are beyond horrible.
Duel me.
I will work on my sig pic more when I have time.

If all 8 were close to one another so that you could share the buffs, then yes. You'd be able to see the stalker at 10 feet.
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Okay, so..would it help if we made that two ToHit Buff IOs instead of one? Upping the boost from Tactics from 12.5% to 15%?
If you are going to worry enough about stalkers to bring a team designed to see them just have someone bring one of the sets that is tough on stalkers. Trick arrow, force fields, earth control, and ice control all have things that can suppress the stealth(not break hide) on a stalker and make them much easier to see.
I am still kind of in awe over the stalker fear that we have. Doms and corrs are all bigger threats and should be more concern. Not to mention the fact that 99.99999999999% of stalkers in this game are beyond horrible. |
Also, splash AoE damage would also suppress hide, wouldn't it?
Not at all, it's not a team designed to see Stalkers. I just thought it'd be a nice bonus if we could do it, that's all.
Also, splash AoE damage would also suppress hide, wouldn't it? |
Force bubble is way better for seeing stalkers.
Duel me.
I will work on my sig pic more when I have time.

Yeah, but unfortunately we have no bubblers on the team. But we do already have Tactics and lots of damage auras running. So, I was wondering if we could do something with what we have.
It's not a PvP team. It's a PvE "super team" so to speak. Basically a team that's *designed* to run together for maximum efficiency. But we just sometimes wander into PvP zones to goof around and have fun. It works pretty well so far. But since we haven't settled on our final builds yet, I'm just trying to see how we can tweak them for best performance, so to speak.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I am still kind of in awe over the stalker fear that we have. Doms and corrs are all bigger threats and should be more concern. Not to mention the fact that 99.99999999999% of stalkers in this game are beyond horrible.
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Just throwing this back out there. Really, stop worrying about stalkers. Especially if you are a team. Seriously.
Duel me.
I will work on my sig pic more when I have time.

It wouldn't make a difference. The stealth cap for stalkers is only ten feet below the perception cap for all other AT's (except for VEATs). I don't think you'd even need 8 concurrent Tactics running to hit the perception cap. Stacking more perception on won't let you see a capped stalker beyond 10 feet.
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Okay, so...I know next to nothing about the mechanics of PvP, especially with all the DR stuff, so I'm gonna ask it here.
Say that we have a team of players who go into PvP together. If all 8 had Tactics (with one ToHit Buff IO slotted) running, is that enough to see a Stalker who's capped on Stealth? If not, would adding the Increased Perception unique IO help? Thanks ![]() |
Stalker's capped stealth is 1143,
Capped perception(for all ATs except VEATs) is 1153,
Capped perception for VEATs is 1260
Okay, so...I know next to nothing about the mechanics of PvP, especially with all the DR stuff, so I'm gonna ask it here.
Say that we have a team of players who go into PvP together. If all 8 had Tactics (with one ToHit Buff IO slotted) running, is that enough to see a Stalker who's capped on Stealth? If not, would adding the Increased Perception unique IO help?
Thanks