Getting back into the War.


ConFlict

 

Posted

I have not played PvP since Issue 8 really but wish to get back into it. I need to know what AT would be the most capable in PvP overall. I have a lvl 42 Ice/EM Tanker , a lvl 25 Fort, and a lvl 32 Fire/Fire Scrapper.

I remember Ice/EM use to be the melee FOTM but I assumed all that has changed with both the ET nerf and Hibernate nerf. My Fire/Fire scrapper sucks at PVE so I considered rerolling him as Fire/Invul or Fire/Regen . I hear Fire/Regen is the ultimate melee toon as of now but how much stronger is it than Fire/Fire? Is the difference worth rerolling ? I know the Fire/Fire Scrapper would have some slow resist plus Healing Flames and FE.

Also I have a question about Stalkers. How much perception is necessary to combat them now that IOs exist? The most I can get on my scrappers is Tactics plus Focused Accuracy but I will only have Tactics for below 41 zones. Before IOs Tactics was sufficient in fighting Stalkers as long as you could survive their intial assassination strike because Placate would put them back in Hide, not stealth. That means Tactics was strong enough to see them after they attacked until their stealth kicked back on. What has changed ?

You do not need to go over all the changes that occured since issues 8. I want to know which AT of mine is the most capable and if it is worth it to reroll my Fire/Fire into a Fire/Regen or Fire/Invul .

I am guessing no matter what build I choose Defense would be worthless and I should build for recharge, correct ?

Thanks


 

Posted

Ah crap, I forgot about my lvl 41 Spines/Regen. Though he was effective in Zone PvP I felt his damage was very low when fighting in arena duels.

So to reiterate my builds are :

Ice/EM Tanker lvl 42

Spines/Regen Scrap lvl 41

Fire/Fire Scrap lvl 32 (might reroll as a Fire/Regen or Fire/Invul)

Fort lvl 25

I just need to know what build is the best , if I should reroll my Scraps as something else and the question above about Stalkers.

Thanks


 

Posted

Fire/Fire is okay, but Fire/Regen is currently number one for a reason. If you're playing well, you should never die on a Regen outside of a massive coordinated spike. Fire lacks the KB protection and only has the one self-heal.

Regarding Stalkers: most Stalkers will self-cap their stealth (Hide, Stealth, +stealth IO), but it's somewhat more difficult to self-cap your perception. If you're got a set with perception built-in (SR, Willpower, Ice, for example) it's easier but FA, Tactics, and the +perception IO should get you pretty close. I13 really messed with the solo kill ability of a Stalker (between DR on damage, free base resistances for just about everyone, and a massive reduction in the PvP damage scale of AS, BU + AS likely won't take off more than 800-1000 HP on a squishy). Your worry these days is all the Stalkers spamming Spirit Shark (standard ranged attack, crits from hide, very high damage due to its long activation time), and the changes to the mez system mean you're going to be in for a world of hurt if there's a mezzer teamed with multiple Stalkers.

If you haven't PvPd since I8, you'd best familiarize yourself with the changes made since I13 as PvP is a very different game than it was three years ago.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Fire/Fire is okay, but Fire/Regen is currently number one for a reason. If you're playing well, you should never die on a Regen outside of a massive coordinated spike. Fire lacks the KB protection and only has the one self-heal.

Regarding Stalkers: most Stalkers will self-cap their stealth (Hide, Stealth, +stealth IO), but it's somewhat more difficult to self-cap your perception. If you're got a set with perception built-in (SR, Willpower, Ice, for example) it's easier but FA, Tactics, and the +perception IO should get you pretty close. I13 really messed with the solo kill ability of a Stalker (between DR on damage, free base resistances for just about everyone, and a massive reduction in the PvP damage scale of AS, BU + AS likely won't take off more than 800-1000 HP on a squishy). Your worry these days is all the Stalkers spamming Spirit Shark (standard ranged attack, crits from hide, very high damage due to its long activation time), and the changes to the mez system mean you're going to be in for a world of hurt if there's a mezzer teamed with multiple Stalkers.

If you haven't PvPd since I8, you'd best familiarize yourself with the changes made since I13 as PvP is a very different game than it was three years ago.
Cool what about Spines/Regen ? And I guess Ice/EM tankers arent ideal anymore ?

Also for the possibility of allowing more options to me how effective are Perception IOs against stalkers when combined with a single perception power like FA or Tactics ? Just seeing if I have the option of not having to take both to free up more powers.


 

Posted

I have a fire/nrg tank that I have given up on, so I can say fire as protection isn't good... you get knocked around and the one self heal is not back up fast enough to save you. nrg on a tank is still OK, but second best to SS. KoB, hurl, and fossilize brings stupid high damage for a tank.

I think ice as a tank primary is the only viable-ish defense set, I've seen an ice/SS do well in RV these days.

Widows are toast after a blaster pops aim and eats through their hp bar, and they don't put out too much damage.

Regen is still the best scrapper secondary. If you like scrappers this is the way to go. BS and Fire are the heaviest hitters if you can get into melee range, which is the hard part. Spines doesn't put out as much damage, but has the blessing of range for when you are having a hard time closing in on someone. A well-slotted impale and laser beam eyes can output steady damage, and now that greater activation time = greater damage, barb swipe does very good and recharges so fast you can just keep using it over and over in melee.

I'd get your spines/regen to 50 and try it out, rather than grind something new. It's a very well balanced hero.


 

Posted

Quote:
so I can say fire as protection isn't good.
heh





To the op, if you are stuck on wanting to play melee roll up the fire regen. As for stalkers don't worry about them. Work on your movement and they are pretty much no worries.


You can make your ice tank pretty viable as a zone toon. Any melee that is played well and built well is a tough kill in zones. Sadly though this leads people into thinking they are pvp gods. Please try to avoid falling into that trap.


I also recommend rolling up some ranged toons to try to give that a shot. Blasters and corrs are very good with a relatively low entry level. If you feel like putting some more time and effort in doms can be very rewarding as well.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
heh





Any melee that is played well and built well is a tough kill in zones. Sadly though this leads people into thinking they are pvp gods. Please try to avoid falling into that trap.

Seriously! Whatsup with all the SR's in elude and regens that talk smack in broadcast cause they don't die as much, or it takes more than 2 to kill them? They get like, 2 kills per hour anyways.


 

Posted

Base is safe is BS!