MA/SR Good for PvP?


black_barrier

 

Posted

you think MA/SR is good for pvp and if so is there build for it for good defense and melee Attack it have to be build with Super Speed pool, Super Jump pool, Fitness pool and maybe Energy Mastery, I don't know if there build out for it right, please post build for help thanx you.


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

It isn't, really. DR is gonna hurt your defense and with as many to-hit buffs that are out there, you'll get hit regularly. I'd recommend Speed, Leaping, Fitness, and Concealment (for Phase) along with the Weapons pool for WEBBBBBBBBBBBB Grenade.

It won't be the best, but you can make it workable.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

seems like you already have a spines/regen keep working with that get weapons mastery and throw spine, impale, webnades, and ninja stars.


 

Posted

Quote:
Originally Posted by Neeto View Post
seems like you already have a spines/regen keep working with that get weapons mastery and throw spine, impale, webnades, and ninja stars.
I'm not askin for Spine/Regen PvP Build why ask me on that? I ask for MA/SR duh!


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

You asked and the answer was "no, PvP with your spines/regen instead."


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

SR suffers thanks to DR...but it can be made workable..get as high melee and ranged def as possible..pick up phase...and get around 24 HP/s regen...the regen adds alot of survivability..i did this on my fire/shield scrapp...he aint the best or anything but he can at least survive for a bit in RV


 

Posted

no SR is **** plain and simple ok it's like the worst secondary for pvp and anyone that says otherwise shouldn't probaly be talking.


 

Posted

MA is pretty good. SR is horrible.


 

Posted

Oh now Im sad.


 

Posted

Quote:
Originally Posted by TrueDarkLord View Post
SR suffers thanks to DR...but it can be made workable..get as high melee and ranged def as possible..pick up phase...and get around 24 HP/s regen...the regen adds alot of survivability..i did this on my fire/shield scrapp...he aint the best or anything but he can at least survive for a bit in RV
surviving against 5 downies is not an accomplishment.

roll something else.
i wouldn't pick an sr scrapper in a kickball even if the lord of rads ajax was behind the controls. i'd first pick divine and mute him before picking an SR. it's that horrible.


 

Posted

I know SR is good you guys need to learn to build it, lol


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

Quote:
Originally Posted by NovaThunder View Post
I know SR is good you guys need to learn to build it, lol

lol care to arena any of my pvp toons either my blaster or scrapper up to you if you want proof just how bad Super reflexes is.


 

Posted

Quote:
Originally Posted by NovaThunder View Post
I know SR is good you guys need to learn to build it, lol
Didn't you ask for a build??? Then when everyone says that SR sucks, no matter how you build it, you amazingly know how to build one because you say they can be good but everyone just needs to learn to build it. Isn't that a little contradictory........... If you know they are good then you must know a build that is good because everyone else says they suck. If you didn't want to know then why ask if people think /SR is good. Your question should have been: "ok, I have a MA/SR and am looking for a build with ss,sj,fitness and an epic pool, any builds out there for me to use?"


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Quote:
Originally Posted by NovaThunder View Post
I know SR is good you guys need to learn to build it, lol
SR is trash.
and you're just doing the empty talk thing, because i bet you won't to lucky's request.


 

Posted

as a fun anecdote, when elusivity got hit, i had a fully io'd and accoladed fire/sr brute.
it was a beastly taunt bot. it had loldarkestnight to suppress people's movements while i chased them with my taunt.
it was a pretty amazing toon. basically made it to kill all the bad ice/ss tankers in RV. and it was just amazing in kickballs.



i logged into that toon after the elusivity nerf.
i hit elude.
taunt two blasters and die in less than 3 mins.


10 mins later i'm in nerva gutting the toon.


 

Posted

Yak, yak, yak. That how I hear from you guys


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

Quote:
Originally Posted by NovaThunder View Post
Yak, yak, yak. That how I hear from you guys
If you go MA/SR, you're gonna get hit.
I haven't played mine in a while.
I went from a ~ 45 melee base defense (5 sets of touch of death) in PvE to about ~ 23 melee Def in PvP from DR.
The way PvP is, there will always be an AT-build that can counter your defense.
If you take the healing pool and a good epic for what you want to accomplish, you'll be alright.
But be warned: if you want to crush villains and survive, you'll have to work twice as hard as the FoTM-twitch monkeys, since they'll have an easy time getting a volley off on ya, and you'll have to work hard to get them at the same time.
In other words, you'll be on the hard part of the effort curve, while they are on the easy part of the effort curve to defeat ya.


 

Posted

Quote:
Originally Posted by Galactor View Post
I went from a ~ 45 melee base defense (5 sets of touch of death) in PvE to about ~ 23 melee Def in PvP from DR.




The sr debate aside, because I am one of the few who still thinks melee toons with high defense can still be good(zone setting only). Your build must be god awful if you are only at 45 def with 5 sets of tod. You can pretty much soft cap in pve with 1 io and 1 bonus for each postion if you build right. Did you skip the passives or something? If you did not only are you not getting all the defense you can you are also missing a ton of def debuff res and scalling resistance, which will make alot of difference in survivabilty. Maybe I will bring my bs sr over to freedom for chuckles.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

A lot of people seem to fail with /SR. in PvP

It takes a lot of invesment but /SR is stilll quite effective in zones. I'd aim for around 65-70% defense to melee and range in PvE. This will get DR'ed down to somwhere around 41-43% in PvP. So far it's the most I've been able to get.

My build has somethin like 3 ToD sets, 2 Obliteraton sets, A great immoblie set that gives over 4% melee defense (forget the Name) and some s/l def, a PvP set that gives some melee defense as well, smaller sets with smaller def bonuses here and there. Etc... etc... I've got a lot of defense.

The reason /SR sucks for so many is indeed because they aren't being built right. I'm not claiming to be an expert on the set or anything... but it just seems silly that most of the advice given on the subject is being given by people who either dont play a successful /SR or quit playing one when they couldn't make the set work any longer.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

damage rebalancing + essentially 0 free resists for a scrapper + dominate/mesmerize = lolololkk.

you can have a 10 billion inf build, you're still gonna get rocked by any dom or well played fort.

and 3 out of every 10 toons in RV is generally a mind dom of an assorted flavor.


 

Posted

Yes and that Dom and/or Fort will be rocked by some other AT/Build.

Listing a counter to a set shouldn't be enough justification to say the set is useless.

Besides, much like any other FoTM... most are badly played... or badly built... or both.

Also worth metioning that Psi resistance is pretty easy to come by.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

listing a counter counts when basically half of RV plays that counter.


 

Posted

Quote:
Originally Posted by Dahjee View Post
Yes and that Dom and/or Fort will be rocked by some other AT/Build.

Listing a counter to a set shouldn't be enough justification to say the set is useless.

Besides, much like any other FoTM... most are badly played... or badly built... or both.

Also worth metioning that Psi resistance is pretty easy to come by.
You cannot get meaningful Psi resistance on an SR without sacrificing other build goals. Basically, SR is fine in Elude (sometimes) but that's about all it's got going for it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

i dare any of you to join a kickball on an SR scrapper.
i promise you will be the farm target.


 

Posted

I dont think too many are claiming /SR to be as effective in the arena as it is in zone... There' s a big difference... and they don't do KB in RV.

Lacking Psi resitance is a weakness... All builds and sets have weaknesses. My /SR overcame and made up for what was most lacking with IO's and use of accolades. It's a brute though... so most exp comes from facing Psy/ Blasters, Defenders and Mind/trollers. Neither have ever been something to fear.

Besides... Mind/ doms are FoTM and for good reason, but Doms (and Forts) in general are far from being the only ATs found in a zone. I'm quite satisfied with a set if it makes others log, switch, and/or call for help everytime I show up.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.