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Posts
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Joined
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I can't tell if I'm playing Traps wrong or if it's just not my flavor of powerset. It just feels like I have absolutely nothing to do after I've used all the powers once, except stand there and watch my pets/teammates do stuff, which is just dull. I may get to lay another Trip Mine every now and then after standing around long enough, but that's about it.
It's enough to almost make me consider taking the damn Pulse Rifle attacks just to have something to do while stuff is recharging. And anyone who remembers me from ~half a year ago will know I'm strongly against MMs taking personal attacks, so that's saying something.
The fact that Robotics is the most dull primary to boot doesn't help, but my main problem is still with Traps. Any tips on how to keep myself from falling asleep in combat after using every power once in the beginning? -
Desdemona would win because Masterminds can 1v1 almost anything. One lousy Hero-rank foe would be a piece of cake.
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Thugs/Dark. You get a Dark Servant to help you with healing (and you can heal, too; and both heals are in an AoE), you get buttloads of debuffs to keep pets alive and destroy AVs or large spawns, and you get a pocket Brute pet to keep the agro off your ranged damage dealers so they can lay down their cones of death.
It feels like you're playing with cheat codes. -
Warshades - Eclipse
Super Strength - Foot Stomp
More to be added when I think of anything. -
All of my 50s (that I actually play, so excluding my Scrapper who I only made to unlock Kheldians and never touched again) have full* Vanguard outfits + the costume change emote. I use the outfit whenever I'm doing RWZ stuff, be that general teaming, mothership raids or a LGTF. Puts me in the right mood for bashing Rikti.
But I like uniforms in general; hence why I don't bother getting new costume slots for VEATs. More earnable uniforms would certainly be fun - I actually use roman outfits on said 50s too for ITFs.
*(Note that when I say 'full' I mean they have access to all the bits, not that they necessarily use all of them. My MM wears biker leather pants and a trenchcoat, so the only bit unused is the Legs, for example.) -
I remember being rather perplexed at getting the names Harvestman (later renamed to Operative Harvestman, VEAT if you haven't guessed yet) and Lord Crow back in the day.
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Rule of thumb to consider: Could any average (but physically fit) human off the street do what you're doing with nothing other than physical training? Natural.
Do you need a degree in handling complex machinery and gadgets, or do you use powered armor? Tech. Oh, wait, are the gizmos you're using generic enough to not need an engineer's degree? Natural. This includes guns, as they're considered generic enough (unless of course you -want- to think of the Frankengun as a technological miracle).
Do your powers originate from your body in a manner unnatural to humans, that you can't just do through training? Were they there when you were born, latent or otherwise? Mutant. Got them from an outside source? Science. Psionics is up for debate, as in the CoX universe all humans have latent psionic powers that can be unlocked through rigorous training, thus you can get away with a natural psionic human.
And of course, casting spells or using magic items is magic origin. Yes, even if it's just an item, the powers your using originate from a magical source.
Of course, this is all considering -humans-. Aliens get to be Natural even if they can shoot fireballs out of their ears.
And, of course, the disclaimer: All of the above is subjective.
tl;dr does your character have a degree in chemistry/toxicology? -
General rule of thumb: A Brute will always be more fun than a Scrapper with the same powersets.
Ask a subjective question, get a subjective answer. Anyway, a Brute is a lot less squishy than a Blaster (especially with Power Surge). I took a half year break from the game, but last time I checked they did more damage over time than Scrappers with high Fury, too. -
This may come as a surprise to you, but my favorite are the 5th Column.
Freaks come as a close second. -
Warshade:
Using Dark Extraction no longer makes the targeted enemy corpse properly do the float-up-and-fall-down animation shared by similar abilities such as Fallout. Instead, it starts playing the animation - about 0.25 seconds of it - and then starts ragdoll-spasming on the ground randomly, which looks rather odd.
I accidentally pulled agro like this in a TF due to the corpse falling off a ledge while oddly spasming, causing the Extracted Essence to spawn in a group of enemies underneath. -
Synthetic Nucleus Exposure x2
Synthetic Golgi Exposure x2
Hecatomb Dam/Rech
Doctored Wounds Heal/Rech -
Elec/Elec really comes into its element past level 35. The secondary pretty much revolves around Power Sink. One of the few powers where I feel 3 slots of recharge SOs/IOs isn't too much, you want it up as often as possible.
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I believe they don't take Universal Travel because they are considered to powerful to alow players to slot lots of them.
[/ QUOTE ]Considering the freaking set bonuses on those things, this is very likely. -
Odd, I never get that on my Thugs or Robotics. Now what -is- annoying is Grave Knights pretending to be Blasters unless you manually move them for every single spawn.
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Something memorable. Both by being easy to remember, and distinctive from others.
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People tend to be more than willing to help test arcs on the MA channel if they're not already busy with other MA-related stuff.
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Got a general price range you're aiming for so I'd know whether or not to pester you about them?
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Otherwise cram in a piece from any to-hit set with a recharge component here, if you can. This is said to speed up the Spec-Ops themselves!
[/ QUOTE ]Pets no longer benefit from recharge buffing, so this advice no longer applies. -
Screenshot of your Mission tab?
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Traps is fairly endurance friendly unless you go for a Hastened-trip-mine-spamming playstyle. Wherther or not you should take Stamina depends on how you intend to play it. Most other powers are fire and forget.
Can't help you much more than that because I personally can't stand playing /Traps.
How to slot SpecOps... Here's how I'd do it:
Blood Mandate Acc/Dam
Blood Mandate Acc/Dam/End
Sovereign Right Acc/Dam
Sovereign Right Acc/Dam(End
Touch of Lady Grey: Chance for Negative Energy Damage
Achilles' Heel: Chance for Resistance Debuff -
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/unsigned that would only make TP worse.
[/ QUOTE ]Eh? How? -
Generally, if you must have a custom faction, it can be a good idea to make one of each rank - minion, lieut, boss - and finish the rest of the arc, then when you're done and have space left over, feel free to throw in some alternates for variety.
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No problemo - feel free to send me an in-game tell if you have any more questions, my global is in my sig.