Col_Blitzkrieger

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  1. Col_Blitzkrieger

    Claws for Brutes

    Yes!

    Possibly replacing the slightly too acrobatic Eviscerate animation with the Barb Swipe animation from Spines.
  2. Never even SEEN Caleb. (LFT)
    Never fought the Hamidon.
    Never been on a Mothership Raid. (LFT)
    Never done Silver Mantis' Strike Force. (LFT)
    Never gotten a Hero to level 40+.
    Never been on a successful LRSF run. (LFT)
  3. [ QUOTE ]
    Actually, do you want to know the real reason PvP in CoX can never be well balanced: Travel Powers. What good is a melee AT when the ranged AT can be 300m away in 5 seconds?

    [/ QUOTE ]Yes.
    Yes.
    Yes.

    Thank you.

    I've been saying this for a long time now.
  4. Out of curiosity, do you think they'll modify the powerset in any way for Brutes and Tankers? Possibly boosting up the base damage a little bit to make up for damage modifiers, with a subtle nerf to Parry?
  5. Col_Blitzkrieger

    New Dark Powers

    [ QUOTE ]
    DARK ASSAULT
    A mix of dark melee and dark blast

    [/ QUOTE ]More likely than you might think, and most probably the next Dominator secondary.
  6. No grappling hooks, Indiana Jones whips, chains, and certainly no web shooters. At least not before CoX2. Sorry.
  7. [ QUOTE ]
    you can only encounter him during a Mothership Raid.

    [/ QUOTE ]Fixed.
  8. [ QUOTE ]
    I think what I'd like to hear is that when the mob is under the effects of both fear and stun they would start by cowering in the 'fear position'. Then when attacked, they would 'become' stunned instead of returning fire.

    [/ QUOTE ]No guarantees, but I would assume this to be correct.
  9. Both at the same time, assuming neither gets resisted.
  10. Col_Blitzkrieger

    Defense Question

    [ QUOTE ]
    Some Psi is AoE, I am hard pushed to think of any psi melee off the top of my head

    [/ QUOTE ]Mind Probe?
  11. [ QUOTE ]
    Some services (global chat included) are still being restarted following the maintenance period. Please be patient while they come up.

    [/ QUOTE ]Will we need to restart the game to regain access to these when they're back up or will they become available even if we're already in-game? I don't know how exactly this stuff works.
  12. [ QUOTE ]
    Spiderman could be considered a mutant origin (muntant for obvious reasons)

    [/ QUOTE ]What obvious reasons are these?
    [ QUOTE ]
    Superman would fit better for Magic, since he gets his power from the sun, aint that kinda like a Magical Source?

    [/ QUOTE ]How exactly is the sun magical?

    Sorry, just being nit-picky. :b
  13. Check the date of my post - Elec Melee has proven to kick plenty of [censored] since then.
  14. Noes! The circular graphics on superjump work perfectly with the character concepts (and powersets) of my brother's and my characters!
  15. [ QUOTE ]
    i've wondered why the brawl animation for when players have an assault rifle isnt like the NPC's when they have assault rifles (they bash you with the butt of the rifle), might be nice to have that for players too

    [/ QUOTE ]Well, VEAT Arachnos Soldiers have that attack in their primary power tree...
  16. [ QUOTE ]
    Brawl comes with a variety of different animations all for the same power BUT these could be powerset coded rather than individually codes, I'm not sure if you get a different version of brawl if you choose one of the powersets effected or whether it's the same power with different tags telling it to animate a certain way when X is happening.

    Normal brawl does left fist, right fist, include weapon (since you can brawl with your Broadsword drawn etc) and Kick (used in Dual blades case).

    So, you could, in theory, have a drop down list given the options (if your not a weapons set) of having brawl either animate via punch or kick.

    (beat me too it Tyger...damn you!)

    [/ QUOTE ]Brawl also has a special animation for Katana - smack in the forehead with the hilt.
  17. [ QUOTE ]
    So, it might be possible to add a few extra animations for various (say) MA attacks to make things look a bit more dynamic.

    [/ QUOTE ]That's an interesting twist on the idea. As you said, several powers already have a table of random animations to choose from... though I think in the case of attacks and the like it's usually only two - Left Fist and Right Fist. Brawl, Shadow Punch, Smite, Slash, attacks like that.

    More of that would be a welcome addition indeed.
  18. Clones/Mirror Images/Doppelgangers...
    Or Beast Mastery - 3 Crows, 2 Wolves, 1 Bear?
  19. [ QUOTE ]
    if NCsoft would infest some time on it

    [/ QUOTE ]Ewww.

    Also: This is power customization. Not gonna happen anytime soon, if ever at all.
  20. [ QUOTE ]
    Would make infiltration difficult if people's powers were colour coded.

    [/ QUOTE ]But they already are as far as Electricity, Invulnerability and Dominator Energy are concerned.
  21. [ QUOTE ]
    it's a hell of a grind to go on higher lvls.

    [/ QUOTE ]Not really. You've never played other MMOs? CoH/CoV are a lot faster than the average MMO in terms of reaching the maximum level quickly.

    This is of course assuming you're not still playing on Heroic.
  22. Personally I'd rather they change the Broadsword/Battleaxe sound effects. The Mace powers just look and sound so right with that satisfying crunch when you Shatter someone's bones.
  23. You'll see awkward Resistance BUFF icons floating around the enemy. The graphics are bugged.
  24. Tsk, 'Brute' is only the name of the AT, descriptive of their combat style... A Brute can be a sophisticated evil genius wreaking havoc in a technological powersuit as well.