Weapon sound effects
Not doable with the current tech, just like animation changes.
At least let them change the sound effect of the mace. Right now it has the same sounds as the broadsword which is a bit silly.
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i'm curious/worried how you know the sound of a base ball bat hitting someone on the head?
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It's remarkably like hitting a watermellon with a cricket bat... a horrid squelchy thuddy noise
Thelonious Monk
The sound would be different, depending on wether the blow smashe the skull (squelch) or bounced of (bop).
I really should do something about this signature.
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i'm curious/worried how you know the sound of a base ball bat hitting someone on the head?
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It's remarkably like hitting a watermellon with a cricket bat... a horrid squelchy thuddy noise
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Or he's been using the St. Louis Slammer temp power, which has a more fitting sound. :\
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
if they attach the sound on the weapon of choice, then i don't think it's THAT difficult.
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if they attach the sound on the weapon of choice, then i don't think it's THAT difficult.
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At the moment the sound's part of the power animation, while what gets drawn for the weapon's part of the costume.
To change things so costume selections also affect sounds is likely to be significant amounts of work, as it's completely different to the way things are now.
Personally I'd rather they change the Broadsword/Battleaxe sound effects. The Mace powers just look and sound so right with that satisfying crunch when you Shatter someone's bones.
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if they attach the sound on the weapon of choice, then i don't think it's THAT difficult.
[/ QUOTE ]If they could do that, they could also give us full power effect customization. Which they can't.
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if they attach the sound on the weapon of choice, then i don't think it's THAT difficult.
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At the moment the sound's part of the power animation, while what gets drawn for the weapon's part of the costume.
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saying that, it makes me think how it would sound if leather clothing would sound (or latex)
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if they attach the sound on the weapon of choice, then i don't think it's THAT difficult.
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At the moment the sound's part of the power animation, while what gets drawn for the weapon's part of the costume.
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saying that, it makes me think how it would sound if leather clothing would sound (or latex)
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Squeaky?
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there are lots of weapons that can be customised, but when I customised a mace to look like a baseball bat, it didnt make the baseball bat sound when I smack people over the head with it, I think there should be a different sound effect for each type of weapon:
Light
Heavy
Metal
Energy
Wooden
Rularuu
Rikti
Most of these will only apply to one type of weapon, such as rikti type weaponry, but light and heavy would appeal to weapons that have large or small customised weapons such as dual blades, hopefully this wont be a waste of dev time.
A total of 14 of my nerves have been harmed in the making of this post...