Defense Question
There are melee, ranged and AoE psi powers, and even a few non-positional ones. If you're hit with a ranged psi attack, the game will use either your ranged or psi defence value in the calculation, depending on which one's higher.
If you have both typed and positional it will take the higher number of the two.
So ranged defence would cover psi attacks from range, but would not stack with your psi defence.
Some Psi is AoE, I am hard pushed to think of any psi melee off the top of my head
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Some Psi is AoE, I am hard pushed to think of any psi melee off the top of my head
[/ QUOTE ]Mind Probe?
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Some Psi is AoE, I am hard pushed to think of any psi melee off the top of my head
[/ QUOTE ]Mind Probe?
[/ QUOTE ]And Telekinetic Thrust
Thanks guys, pretty much as I thought.
Best to clarify though before outlaying the cash.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
There's a good thread in the player guides that explains all about defense and damage resistance.
It bears mentioning that, whereas most attacks/debuffs in the game are typed for both position and damage type, some ranged psi attacks are not actually typed as "ranged" positional at all and are solely typed for "psychic" damage. I've found this particularly noticeable on my Crab Spider, who in my regular duo is often capped for "ranged" defence but has very little "psychic" defence (or resist, for that matter) - some psi-based NPCs just cut through him (Fortunata Mistresses and Tarantula Queens I'm looking at YOU). I assume this would be a big problem for /Ninjitsu and /SR characters too.
I guess the rationale is that psychic attacks aren't projectile-based (despite the graphical effects we see), so there is nothing you can see to positionally "dodge" them - whereas defence typed by damage is more of a "deflection" (so psychic defence would be you having mental training to deflect a psychic attack).
As far as player powers go I think only Mind Control powers totally bypass ranged def in PvP?
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And Telekinetic Thrust
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I know that is both smash and psi for actual damage, but is it definitely typed for psi? I assume it is because I have a feeling that energy melee attacks, despite being smash/energy, are only typed for energy (though I'm not positive - not being a regular PvPer it's not something I cared enough about to investigate).
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I know that is both smash and psi for actual damage, but is it definitely typed for psi?
[/ QUOTE ]Yes
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I have a feeling that energy melee attacks, despite being smash/energy, are only typed for energy
[/ QUOTE ] They're typed for both
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I know that is both smash and psi for actual damage, but is it definitely typed for psi?
[/ QUOTE ]Yes
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I have a feeling that energy melee attacks, despite being smash/energy, are only typed for energy
[/ QUOTE ] They're typed for both
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Ahh ok - so basically the typing only applies to the portion of damage using that type? Or it uses the highest defence out of all possible damage types for the entire attack?
If the former, then does that mean that in PvP, potentially, you could avoid the energy part of an Energy Melee attack while still getting hit by the smash part?
Your highest defense value is used to see if an attack hits. If it doesn't, no part of it does. So for, say, Bone Smasher, if you have 20% Melee, 30% Energy and 25% Smashing Defense, the 30% Energy Defense is used to calculate if the attack hits. If it doesn't, both parts miss. If it hits, both parts hit.
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Zwillinger: I put on my robe and wizard hat...
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Your highest defense value is used to see if an attack hits. If it doesn't, no part of it does. So for, say, Bone Smasher, if you have 20% Melee, 30% Energy and 25% Smashing Defense, the 30% Energy Defense is used to calculate if the attack hits. If it doesn't, both parts miss. If it hits, both parts hit.
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Ahh ok, that makes sense.
Hi,
Could some one please clarify the way defense works, I know that it's typed and positional.
I'm looking to slot sets for ranged and psy defense, if I slot for ranged will it cover psy as well or is psy treated differently?
Is all psy ranged?
Thanks in advance.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller