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Quote:I took a few minutes to actually recreate the build in Mids, slot for slot.Also, I've never successfully seen the OPs build since there was no link and no data chunk, and my attempts to import from the description failed miserably.
Melee: 31.2% Ranged: 23.7% AoE: 20%
S/L: 29.1% E/N: 35.4% F/C 31.5%
The only time the game will ever use the positional defense over the typed is in the case of pure smashing or lethal melee attacks. And the positional only beats the typed by 2%.
Max HP: 1984.3
Regen: 984% (with 10 in range of RttC)
Resistances are at about the average for Willpower, so the difference isn't being made up there.
I REALLY don't see how that build could tank an ITF without a lot of support, or munching inspirations like they're going out of style. With only 31% defense max to the attacks the Romans use cascading defense failure is almost guaranteed to happen nearly immediately, and the build doesn't have the HP and regen to back it up.
The OP said they did it, and I'm not disputing something I didn't see. But I don't see how it could be possible to do without a lot of support filling the holes in the build.
Edit: I'm not saying the build couldn't work just fine running missions, and I'm sure it could even survive an ITF, the only thing I'm doubting is it's ability to TANK an ITF. I'm NOT calling the OP a liar, I just don't see how it could do it, unless the OP is just THAT awesome of a player. -
Quote:This is a good point actually. A very good point.
If I could play this game for free, but just not have, what? What would you gate?
I only play about once a week these days. Sometimes some more, sometimes, I actually miss my one day a week and don't play once... It's still worth the subscription to me, because I do feel like I get my money's worth (I enjoy playing with the costume creator, editing bases, doing this and that, even if I only have 30 minutes). I just don't currently have a lot of down time for my playing (it comes and goes).
I'm not the norm, of course, but you could very easily lose any money from existing customers if the free deal is too good.
What happens to the game if enough people decide that playing for free is a better deal than paying $15 a month to play a couple hours a week?
NCSoft has proven several times they are NOT shy about pulling the plug on games that aren't making them money. Auto Assault, Tabula Rasa, Lineage all gone, or soon to be gone.
If enough people decide that they would rather play for free and nopt really buy any microtransaction stuff, suddenly you have a game that has the exact same population it did before, but is now actively LOSING money, because half of those people are playing for free now.
It's a more realistic scenario than some are giving it credit for. How many in this thread alone would cancel their subscription tomorrow if you could play for free without really losing that much? Probably better than half. That cross-section would probably extend more or less the same across the game.
So what would NCSoft do if their game retains the same population, and costs just as much to operate, and is suddenly bringing in less than half the profit it was with the subscription model?
There are 2 ways they can go with a free to play model.
1) Make the entire game free and not really take anything away from people. Result: People aren't spending money anymore, game goes dark because the profits dropped below what NCSoft finds acceptable.
2) Make the game free, but charge people small amounts for every little thing they do. Result: The game starts bleeding players like an arterial wound and the game goes dark because not enough people are even playing anymore to provide a profit level NCSoft finds acceptable.
If this game's profits drop below the threshold of what NCSoft will support and stays there for more than a couple months, they WILL pull the plug on it. They've done it at least 3 times now, and I don't think they'll hesitate to do it again. NCSoft does not CARE about your play experience, they care about their bottom line. Caring about our play experience is the individual dev teams' jobs. NCSoft just decides whether or not they will support a game.
The only way a free to play model is going to happen is if the devs can guarantee NCSoft that the game will continue to be profitable using that model. Looking at games that have failed after going free to play, that's going to be a real tough sell.
Is my outlook on this a little pessimistic? Yes, but it's also very realistic. If CoH goes free to play, I'll be anticipating the game being shut down within 18 months. -
Quote:Exactly what I was trying to express. I don't really care if someone chooses to build some particular way because it suits their playstyle better. I do it myself all the time.Originally Posted by WernerOther things, though, are simple basic facts about the game, like how defense is applied when the game calculates the chance of an enemy to hit you.
But slotting a Willpower character for positional defense under the impression that it is even doing anything is kind of silly.
That's not a matter of building to suit your playstyle, because what you built for is being ignored by the game in favor of the defensive values that are higher. You don't get to decide that the game will use your positional defense values simply because you want it to. It is going to use whatever value is highest, in this case that is the typed defense.
It would be one thing to build for positional over typed on a character that has little or no native defense (Werner and my Sword/Dark characters would be a prime example of this), it is another thing entirely to build for positional defense on a character that is designed to use typed.
What the OP did is similar to slotting Kinetic Combat and Eradication on an SR, you end up with mediocre defense all around rather han playing to that set's strengths. Slotting Ice Armor and Energy Aura for positional would be the same kind of thing.
If the character were viable with positional defense, I wouldn't have said anything. But the OP posted a build that new players will likely see and think that would be a good way to slot a Willpower character, and regardless of what the OP has achieved with the character, it is wasting slots and enhancements on set bonuses that are doing literally nothing at all. -
Either way, I think CoH going free to play is not going to happen until the current business model of monthly subscriptions ceases to be profitable in any way, if ever.
And looking at the (probably) impending demise of one of CoH's direct competitors after it went free to play, I would completely understand NCSoft being hesitant to go F2P when there is nothing wrong with their earnings that would justify it. -
Quote:Rowdy said what I was thinking, but he said it nicer than I would have, so I'll just go with what he said.I don't get it. You spend hours upon hours taking your lvl 1 hero/villain to lvl 50. And then once you get there, you spend even more hours min/maxing the build with IOs, then once you're done that, you spend more hours running incarnate trials to make yourself even stronger. THEN you come on here and complain that you're too strong??
This argument is as silly as a man suing Mcdonalds for making him fat or very muscular man getting upset with his gym for making him too fit. You reap what you sow people.
You have gotten more powerful.
The devs CANNOT make pre-existing content more difficult, or it will become impossible for people who are NOT incarnates to run it.
Lets look at level ranges:
STF: 45-50
LRSF: 45-50
ITF: 35-50
LGTF: 45-50
KTF: 45-50
BSF: 45-50
Now, ALL of those Task Forces can be run by characters who are not even level 50 yet, much less Incarnates. Would it be fair to increase the difficulty of those TFs because Incarnate characters might run them? Not in the slightest.
Simple solution: Increase your difficulty settings when you are running these with Incarnates, instead of running them on +0 and complaining that they are too easy. -
Quote:No, I don't care about microtransactions for those things.
Surely it's not the microtransaction aspect that's bothering you, since microtransactions are already in the game in the form of server transfers, name changes, character slots, respecs, and booster packs?
What I DON'T want is to have to pay a fee every time I want to roll a new character, or enter a new zone, or unlock a contact, or play a new powerset, or change my costume, or any number of other things that are currently included in my subscription fee.
If they charged $5 every time you wanted to roll a new character, I would have been charged $35 this month alone.
Oh, you want to go from Atlas Park to Kings Row? That'll be $1.99 please.
Oh, you want to make a character with a new powerset? $2.99.
You want to advance past level 10? $2.99. Past 20? $2.99. Past level 30? $2.99. And so on.
It doesn't bother me that microtransactions exist. The idea of having to fork over money every time I want to do ANYTHING new is what bothers me. The things microtransactions exist for now are purely optional items that do not affect your gameplay in any significant way. If it were changed so they charge you every time you want to level your character or go to a new zone, I'd be done so fast it's not even amusing.
I am not necessarily against free to play games in general. What I AM against is business models where how far I can advance in the game is determined solely by how deep my pockets are. -
Quote:Game mechanics doesn't have anything to do with whether you should PvP with a Rad/Sonis defender. Other PvPers say you shouldn't, but they only view a select number of builds as viable for pvp anyway. I've PvPed with one myself. I've found they suck in zone PvP but they're awesome for 1v1 arena duels.I wouldn't build for positional on a WP Either....but Game mechanics says I shouldnt pvp with a rad/sonic fender...but I do...Mids is flawed as nearest as they can be...If you doubt it...stop number crunching and watch....and just.....see!
It's not about Mid's being wrong either, because Mid's does not decide how defense works in the game.
Have you looked at the OP's build? Positional defense is in the 20's, while typed defense is in the 30's. The OP was building for positional defense, and even said so.
It's not a matter of "I want to use this defense instead" because the game is completely ignoring the positional defense in favor of the typed defense which is higher. That's what I was trying to get across: It doesn't matter if her build works for her...because her build is NOT WORKING AT ALL.
Her build is STILL using the typed defense numbers, regardless of her preferences in the matter, because that is how defense works in the game. All that positional defense? The game has never used it, and it never will. -
Quote:The only places in that list that make any sense to put them in are Stamina and Physical Perfection.Dark Melee/Elec Armor/Body Mastery scrapper: Dark Consumption (frequently used, and multiple targets to check), Power Sink, Power Surge, Lightning Field, Stamina, Physical Perfection. 6 places to put it (not that I'd do most of them).
The +end proc gives endurance to the powers target. For Dark Consumption, Power Sink, and Lightning Field, that will give endurance to your enemy. Power Surge would give you a 20% chance to get 10 endurance every 6 minutes or so, so that seems kind of pointless to slot it in.
I was referring to builds that can slot many of them in passives, so they will actually benefit you. -
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Your idea, while not a bad one, absolutely requires them to add new skeletons to the game.
Have you ever noticed the complete lack of four legged animals anywhere in the game? That's because the skeletons to create them don't exist within the game engine at the moment, and that will be a LOT of work to get it done.
The devs have been using the same 3 skeleton models since the beginning of the game, and I imagine the reason that there aren't more of them is simply because it is a great deal of work to add new skeletons.
It's not completely hopeless though. Demon Summoning has variations on the currently existing skeletons, and Beast Run has a four legged stance, so it might be possible to cobble together something for an animal skeleton.
I'm wit Aitchuu on this one though, this suggestion definitely falls into the "don't hold your breath" category. -
Quote:But changing a single number in the power's data is easier than rewriting the entire power to function differently.I don't think retaining the "hitting things drains you" function is necessary. Only the really savvy players even know it's there.
Therefore, if the powers were to be adjusted, the devs are much more likely to do what takes the least time and effort. Especially since this isn't a needed change, it's just one that people would like to see. -
Quote:This.Unsigned. 'pl meh' crowds can be quite easily ignored, and I prefer not to have to break up a team of friends because some of them are below an arbitrary level to come along.
Removing the level gating of hazard zones was one of the best things they ever did. I couldn't even tell you how many times I had to quit teaming with my friends because a random mission location ended up in a hazard zone I couldn't enter.
Gating something like this would only serve to make the game even MORE focused on end game stuff than it is now. The way it is now I can play my all tier 4 incarnate character on a team with my friend's level 35 character. If you gate a new zone to only allow level 50s in you are going to split the players into distinct groups, which is a bad thing in a game that is touted for being able to team with anyone at any time regardless of level.
New zones is not the answer to more Incarnate content. If we're going to get new zones I'd MUCH rather they be new zones for EVERYONE, not just tweaked level 50s. -
Quote:Set it to lose 4 end per target. You'd lose 64 endurance if you hit the target cap of 16, plus the cost of using the power itself. It would take 80-some end away in total, and you'd be fine as long as you had a full end bar when you used it. If you were low on end it would still end up being a full crash though.I know how it works, and yes, they would have to change it so using the power is what drains you, and not hitting things. Blizzard already does it that way, in fact.
That way there would still be a penalty for using powers that were designed to have one, but the penalty wouldn't be quite as crippling as it is now. A full crash on a character that relies on a lot of toggle powers is pretty devastating if they happen to miss a couple targets with their nuke. Especially if one of them is an enemy with a mez power.
Blizzard works the way it does because it's a pseudo-pet rain power. Things can run in and out of it, so it wouldn't be fair to drain you for the 30 things that the power affected (not that it would make much of a functional difference). -
If you only have one slot to use, teh +End is the better choice. If you have multiple slots to use 2 EndMod IOs will serve you better,
It also depends on te power it is in. The +End will be more useful in a power like Physical Perfection, where the base amount of recovery is lower. In Quick Recovery it gets a little fuzzier.
Also, the +End is NOT unique, so you can slot as many of them in your character as you have room for.
It is ALSO not affected by the rule of 5, since it is a proc and not a bonus. If you have 6 of them on your character they will all function. (However, I don't think any powerset combination in the game will let you slot that many) A WP brute with Energy Mastery can slot 4 that will always function, I think that's the most any build can slot that would be useful. Technically you can slot 5 on it, but the 5th would only work when you use your rez. -
It raises your critical hit chance from 5-10% to 33% on your attack immediately following it. I believe the effect lasts for 5 seconds, but I'm not sure on that.
It just increases the percentage chance of landing a crit, it does not guarantee one. -
Quote:You can be all 3 on the same server. This isn't like some other MMOs where you have to choose your faction and once you do can never create any other faction. You can create a hero and turn around and create a villain on the same server without deleting your hero.Haven't decided if I want to be a Hero, villain or neutral yet. (will take the equivalent class depending on faction)
Also, since you bought Going Rogue, your archetype (what we call classes here) isn't dependent on your faction. You can have a heroic Dominator or a villainous Defender. I have a heroic brute and a villainous blaster myself.
The only catch is you have to start the character on the appropriate side or in Praetoria. Once you hit level 20 you will start getting Tip missions, if you run 10 of the appropriate alignment (Hero, Vigilante, Rogue, Villain) you get a morality mission which will let you switch to that alignment. Do that twice and you can switch all the way to the complete opposite alignment (Vigilante and Rogue are the "in-between" alignment)
You don't have to go through all 4 to go from hero to villain. It goes Hero - Vigilante - Villain one way, and Villain - Rogue - Hero the other way. -
Your resistance numbers are WAY too high.
You would resist S/L as good as Invuln, and E/N/F/C better than anything but Fire, Ice and Electric. And this resists all 4 of them to that level, while the ones I mentioned only resist one type to that degree. -
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Quote:No, I did not word it to be as "offensive as possible" If that was my intent, I could have done a much better job of it. I worded it to be HONEST. If I think someones build is bad, I don't sugarcoat my opinion of it. I could have just said "your build sucks" and left it at that, but I went to some effort to explain WHY your build is bad. Nice to see that my effort and honesty were appreciated.you seem to have worded your post to be as offensive as possible, throwing around words like "asinine" and phrases like "better than yours in every measurable way".
As far as the words that I was "throwing around" go:
Asinine: This is my opinion. The way you built your character, in my opinion, is asinine.
"better than yours in every measurable way": Yeah, you removed the first part of that sentence, which defines the context in which I was saying it. Those words were "numerically speaking". The sentence was: "Numerically speaking, my build is better than yours in every measurable way"
"better than yours" is an opinion, but "numerically better than yours" is an observable and provable fact. ALL I was saying there was that my build had better numbers, that's it. You can look at it yourself and SEE that my build has better numbers.
If you want to get offended by what I said, that's fine, you have every right to get offended by whatever you like. But if you're going to get offended by something I said, get offended by what I ACTUALLY said. Don't CHANGE what I said to MAKE it offensive. By removing the first two words of my sentence you completely changed the context and meaning of that sentence into something offensive, when what I actually said shouldn't be considered offensive. Well, unless you are routinely offended by the truth, that is.
I can understand getting offended by someone saying "my build is better than yours" because that is subjective. But, that's not what I said. I said my build was NUMERICALLY better than yours, and that is just the cold hard truth. My numbers ARE better. That is the ONLY thing I meant by that statement.
Quote:The fact that you felt you needed to "slap together a build" tells me you don't have a Claws/Willpower scrapper. I don't try to advise people on how to build their Warshades, because I don't have any; I think it's awfully pretentious to think you can just "slap together" a build and say it works when you don't have, and have not played, that particular build.
In game, the brute will perform better because it's higher HP will make the regeneration more effective. That's really the only difference between them.
Quote:I have tried building this toon out focusing on resistance and typed defenses, and I hated it.
The game checks against whatever defense is highest, and ignores ANY other defenses that may be present. Your typed defenses are still higher than your positional defenses, even though you went to all that trouble to add positional defense to it, so the game will NEVER check them at all. As far as the game is concerned, that positional defense DOES NOT EVEN EXIST.
It's not about what I think is the right way to do something, it's about the FACT that the game is ignores positional defense when typed defense is higher. That is NOT my opinion, and is NOT subject to argument. That is simply how it works.
Quote:Originally posted by John_Printemps
If all of your typed defenses are higher than all of your positional ones, then the game will never use them. This is what Claws was trying to bring across to you. You spent a LOT of effort putting Positional defense into a build that the game will NEVER use. -
Quote:Maybe your build isn't as tough as mine then. I have no issues killing Carnies at just about any difficulty I decide to set it at.carnies? Farming at +4/x8 has proven fatal against fire and s/l damage so far but with only ~50% resistance to s/l and 42% to fire (including soft cap defense to each via powers and inspirations) just doesn't cut it. I'm going to respec eventually out of weapons mastery (took it for caltrops + reactive but that is getting fixed).
I am also softcapped to all 3 positions, so maybe that has something to do with it. -
Quote:Not everything about Incarnates is a win/win. If you want to retain the usefulness of any sleep powers that deal damage, pick a different Interface.I love Reactive Interface. I just adore it. I like setting things on fire, and have this inhibition in real life about you know, setting things on fire, so when I saw that I could add extra damage to my attacks with FIRE I loved the idea. Fire.
In all seriousness, however, the point of this is the following; do damaging sleep attacks set people on fire? How is that productive?
"I'll just put you to sleep."
"I'm dreaming... of fire OH GOD FIRE I AM ACTUALLY ON FIRE AHHH DIE!"
"Well, crap."
I'm completely willing to throw my hands up in the air and say Siren's Song is now a sub-par AOE cone, but uh... well, I guess those are some pretty hot dreams they'll be having.
If you want the extra DoT from Reactive, you'll just have to accept that your sleep powers won't work anymore.
I want Siren's song to keep working, so my Sonic/Devices blaster will be getting something other than Reactive. Maybe the -to-hit one would be useful, since I'm not softcapped to ranged yet.
It's all about choices, and it isn't like they added a DoT to every power against your will. You chose to add it, so if your sleeps don't work anymore you only have yourself to blame for it. -
Quote:What would the purpose of this be?complimented by the small "shattered ground" display at the bottom of each leap.
The only characters it would even be appropriate for are ones who could reasonably weigh over 1,000 pounds.
Not to be grotesque about it, but have you ever seen what happens when a normal human body falls from a great height onto concrete? The human body takes quite a bit of damage, probably a lethal amount. The concrete is unharmed (though it IS a little messy). Human beings just don't weigh enough to cause that kind of damage to the ground when Super Jumping.
Quote:Also, there is a HUGE amount of addatives to emotes in the fly department, if you had some kind of hover disk/board, the attack animations would remain almost the same!
You can't just turn an emote on and start attacking, because emotes and attacks are mutually exclusive. If you attack something while you are doing an emote, the attack animation overrides the emote and it does not turn back on afterward.
I also have it on good authority (from BackAlleyBrawler about a year and a half before he left) that it is not as simple as adding an emote to a travel power. Each travel power has it's own animation, they aren't even very similar to how emotes work. -
You didn't sound like you were directly attacking my input, but you WERE sounding very much like you were saying that Cardiac is the only viable option, and that's just not true.
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Yep, the only way you get the Notice is if the following conditions are met:
1) You have your Alpha slot unlocked
2) You have not run the WST yet this week.
Since you got your end of TF XP bonus, you already got your one time reward for running it, and are ineligible to get another.