What DOES Eagle's Claw do, anyway?


Arcanaville

 

Posted

I apologise if this question has been raised before (as it probably has), but I honestly can't figure out what the Scrapper version of Eagle's Claw has been doing since the I18 power changes. I'm asking only now since I deleted my level 50 MA/Inv Scrapper and rerolled her as a SS/Inv Brute (now also 50) so I had nothing to test with. But I'm playing around with the power now and I'm not sure what I'm seeing.

The power's "real numbers" are dog. I don't look at them since they're missing that crucial critical hit bonus. I know the power is supposed to increase my chance to score critical hits with other Martial Arts powers after I use it, partially because my combat spam says "You increase the Critical Chance of your next attack." when I use it, but... By how much? For how long? Counted from when? What powers does it apply to? The only other place I can see this even admitted to is the power's basic stats, which include a +Speical, but the power's long and short descriptions don't feature this that I've been able to see.

I've been alternately told that the power gives me an extra 15% chance to score a critical, an extra 25% chance and an extra 30% chance by different people. I'm not told if this is instead of or on top of the powers' existing "5% minion 10% lieutenant and up" chance, but I feel it's safe to assume it's "instead." I'm also told that this effect lasts for two seconds.

My reason for asking despite being told all this is because I ain't seeing it. Yeah, I'll occasionally see a critical hit after Eagle's Claw, but that's rare enough to be 1 in 20, which is within my powers' normal critical chance anyway. I was told to watch out for a buff bar buff icon from Eagle's Claw, and indeed one exists. Only it disappears before the power is even done animating.

This concerns me. If the buff indeed lasts for 2 seconds and starts when the power starts as the buff icon would suggest, then the buff seems to be expiring before I can even fire off another power, because Eagle's Claw has a 2.53 second animation, give or take Arcanatime, which is over half a second longer than the buff is supposed to be. That might explain why I'm not seeing it.

If this sounds like a rant or a complaint, it's not. I just want to know exactly what the power does, both so I will know how to use it and so I'll know if I want to see something happen to it. And the in-game resources have so far FAILED to deliver the relevant information completely and entirely.

Does anyone knows what this power actually does?


Quote:
Originally Posted by Arcanaville View Post
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Posted

Just use it before dragons tail, and you'll be golden.


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Posted

It raises your critical hit chance from 5-10% to 33% on your attack immediately following it. I believe the effect lasts for 5 seconds, but I'm not sure on that.

It just increases the percentage chance of landing a crit, it does not guarantee one.


Quote:
Originally Posted by Dechs Kaison
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Posted

If it lasts for five seconds, then that wouldn't be too bad. I can usually squeeze an attack in within three seconds of Eagle's Claw no problem. A 33% chance, however, is something I'd expect to show me more criticals than I'm seeing. Not literally one every three attacks, but more than I seem to be seeing just the same. I'll keep an eye on that. Might feel a bit better when I have slotted the power some, as it currently only has its default accuracy slot.

So, the power icon is wrong, then? Should I take it as fact that it disappears before the boosted critical chance buff does?

Sometimes I wish I could see to-hit rolls for separate power effects, just so I know what's happening behind the scenes.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Iirc, due to timing, short duration, server lag, blah blah, it's better to have the next attack queued while Eagle's Claw is animating.

The effect is much easier to appreciate with Dragon Tail.



 

Posted

The crit chance part is right. The 5 second duration isn't, unless Arcanaville got that changed and I missed the memo. Last I heard, it was 2 seconds long, which means you have to queue up an attack before Eagle's Claw is finished animating to even get the benefit, and there's no possible way to get it to apply for more than one attack. Note that you don't have to activate the attack in that window to get the buff, you just have to queue it up within that window.

Best strategy has already been said: Open with Eagle's Claw, Dragon's tail immediately and enjoy the crit spam. I think I got lucky one time and had up to 8/10 crits. More likely to just see 3-4, but even that is a marked improvement over the typical 1-2.

It's a nice buff, but should be better documented. And have the duration improved a bit, for easier use.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The power's "real numbers" are dog.
I don't know what this means.

Eagle's Claw has several components:
  • Damage (it's a fairly hard-hitting attack, although the lengthy animation time lowers its overall DPS)
  • 15% chance to crit (itself). Note this is higher than a normal Scrapper attack, which would be 5% on minions and below, or 10% on LTs and above
  • 3 magnitude stun for 4.77s
  • An increase of 33% to the crit chance of the next attack. This increases the following attack's crit odds not TO 33% but PLUS 33%, so, for example, a typical attack that crits 5% on minions and below, or 10% on LTs and above, would be critting 38% on minions and 43% on LTs and up.

Note that the increased crit effect for the following attack has a very short time window and it starts during the animation, so you have very little time to fool around. You can't EC and then move to a target and get the bonus; you can't EC and then think about what attack to use next; you pretty much have to decide immediately and queue up the following attack while EC is animating. And forget trying to get TWO attacks un before the crit binus expires. Also, it only works for Martial Arts attacks, not, say, Fireball.

Since there's only one AoE Martial Arts attack, Dragon's Tail, a lot of people like to use EC and follow it with DT, which gives more chances to roll the enhanced crit. The effect really does help MA's area damage output. It can be used on other attacks, though. Sometimes when fighting a single hard target I will use EC followed by my biggest-damage attack, like Crippling Axe Kick; sometimes I choose Storm Kick, because it has its own enhanced chance to crit, which EC pushes even higher (48% against a boss!).


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Posted

What does Eagle's Claw do?

Hits like a truck and looks damned cool doing it.


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Posted

Quote:
Originally Posted by Sailboat View Post
I don't know what this means.
It's an expletive I made up by chance. Once, in chat, I attempted to say something to the effect of "Doh! I knew I was missing something!" but mistyped and what came out was "Dog! I knew I was missing something!" In this context, the word "dog" appeared to me to be used similar to the word "damn" or "crap," which made me laugh and caused me to start using it as a general-purpose expletive. So when I say "the real numbers are dog" I really mean "the real numbers are crap" or "the real numbers are nonsense," not because I have anything against dogs (I don't), but because I think it's funny yet confusing

Eagle's Claw has several components:

Quote:
Damage (it's a fairly hard-hitting attack, although the lengthy animation time lowers its overall DPS)
This comes as a surprise to me. I don't know why, but I recall Eagle's Claw being a fairly weak attack at a damage scale of 2.2. Scratch that, I do know why - City of Data lists it as a scale 2.28 attack. As a point of fact, it's closer to 2.62, which is the damage of Head Splitter. So I agree with you, that's a serious attack, and I'm not really bothered by its animation time. Not worrying about quick attacks is why I left Blasters

Quote:
15% chance to crit (itself). Note this is higher than a normal Scrapper attack, which would be 5% on minions and below, or 10% on LTs and above
As far as I'm aware, that's the same chance as Katana's Golden Dragonfly and Broadsword's Head Splitter, as well as other attacks tagged as having a "better" critical chance. This is listed in the real numbers, however, and it is well appreciate. Thank you

Quote:
3 magnitude stun for 4.77s
When did that change? Granted, it's probably in the real numbers and I probably missed it, but I vividly recall the power doing only a mag 2 stun at one point. Am I wrong?

Quote:
]An increase of 33% to the crit chance of the next attack. This increases the following attack's crit odds not TO 33% but PLUS 33%, so, for example, a typical attack that crits 5% on minions and below, or 10% on LTs and above, would be critting 38% on minions and 43% on LTs and up.
This is the first time I've heard of the critical chances stacking... Interesting. Doesn't this mean I should be seeing even more criticals, then?

Quote:
Note that the increased crit effect for the following attack has a very short time window and it starts during the animation, so you have very little time to fool around. You can't EC and then move to a target and get the bonus; you can't EC and then think about what attack to use next; you pretty much have to decide immediately and queue up the following attack while EC is animating. And forget trying to get TWO attacks un before the crit binus expires. Also, it only works for Martial Arts attacks, not, say, Fireball.
So what you're saying is that if I queue up an attack during Eagle's Claw's animation, that attack will get the bonus even if the buff icon expires? What if I get knocked down in the process despite having the attack queued? Why have such a short window of opportunity, anyway? Why not rig it like a mini-combo? You hit Eagle's Claw and all it puts you into a mode where all your attacks score a critical, but each attack takes you out of that mode? Why make it so tight?

Quote:
Since there's only one AoE Martial Arts attack, Dragon's Tail, a lot of people like to use EC and follow it with DT, which gives more chances to roll the enhanced crit. The effect really does help MA's area damage output. It can be used on other attacks, though. Sometimes when fighting a single hard target I will use EC followed by my biggest-damage attack, like Crippling Axe Kick; sometimes I choose Storm Kick, because it has its own enhanced chance to crit, which EC pushes even higher (48% against a boss!).
I've seen a few people advise me to use Dragon's Tail after Eagle's Claw, an I'm still on the fence about it. Yes, it's easier to see the benefit, but I've never been able to bat much of a percentage, possibly because I don't fight all that many enemies at once. In large part, I have more chances to hit that way, but also more chances to miss, whereas with, say, Crippling Axe Kick, I get a SERIOUS damage bump all in one lump. I recall fighting a Freakshow Tank Swiper and scoring three criticals in a row - Eagle's Claw -> Crippling Axe Kick -> Crane Kick. The poor Tank dropped down to about 10% health despite his Smashing resistance within the span of about five seconds

---

Thank you for the explanation, everybody. I'm not sure how happy I am with the Critical Chance design, but at least now that I know what it's doing, I can try and make better use of it. And who knows? It could well have been operator error which kept me from seeing the results I was expecting. I'm not too proud to admit that. So thank you


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
It's an expletive I made up by chance. Once, in chat, I attempted to say something to the effect of "Doh! I knew I was missing something!" but mistyped and what came out was "Dog! I knew I was missing something!" In this context, the word "dog" appeared to me to be used similar to the word "damn" or "crap," which made me laugh and caused me to start using it as a general-purpose expletive. So when I say "the real numbers are dog" I really mean "the real numbers are crap" or "the real numbers are nonsense," not because I have anything against dogs (I don't), but because I think it's funny yet confusing
I got it right away.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is the first time I've heard of the critical chances stacking... Interesting. Doesn't this mean I should be seeing even more criticals, then?
Issue 18 Patch Notes:

(That exact quote was harder to find than I expected.)

I may be misinterpreting, but it says BY 33%, not TO 33%.


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Posted

Sam, I'd say your problem is that you really need to queue up that next attack while EC animates.

That 2 second window starts while in the animation of EC. It's not EC finishes animating THEN gives the +33% chance to crit (which is what I last recall it being as well +33% on top of whatever your normal crit chance is)...but rather it's "Oh look I'm jumping in the air, about to extend the leg for the kick, I better click that next attack or I'll miss the extra crit bonus!"

They should really increase the length of that crit window imo, but I think they kept it short so some really good people didn't get TWO attacks off in a row with an additional +CRIT chance.


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The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
They should really increase the length of that crit window imo, but I think they kept it short so some really good people didn't get TWO attacks off in a row with an additional +CRIT chance.
I agree that they should. As I said before - why not make it a mini-combo like in Dual Blades? It doesn't have to be marked with rings around the powers or even announced as such, so long as it gives a longer window of opportunity to act in but cancels as soon as you throw an attack.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BrandX View Post
Sam, I'd say your problem is that you really need to queue up that next attack while EC animates.

That 2 second window starts while in the animation of EC. It's not EC finishes animating THEN gives the +33% chance to crit (which is what I last recall it being as well +33% on top of whatever your normal crit chance is)...but rather it's "Oh look I'm jumping in the air, about to extend the leg for the kick, I better click that next attack or I'll miss the extra crit bonus!"

They should really increase the length of that crit window imo, but I think they kept it short so some really good people didn't get TWO attacks off in a row with an additional +CRIT chance.
I still don't think even six seconds would be out of line for the crit chance. Especially with how laggy things can get in game at times, a little more leeway would be nice, and hardly overpowered, either.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
I still don't think even six seconds would be out of line for the crit chance. Especially with how laggy things can get in game at times, a little more leeway would be nice, and hardly overpowered, either.
Or just a simple +33% chance to the next attack with no time window.

Would it really be that game breaking for that?


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Posted

Quote:
Originally Posted by BrandX View Post
Or just a simple +33% chance to the next attack with no time window.

Would it really be that game breaking for that?
Probably much more simple to implement, but maybe not. Would be a much more easy for players to use, though... I do like that idea. Makes me wonder why Castle didn't do it when designing this... or whoever from powers did it.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Probably much more simple to implement, but maybe not. Would be a much more easy for players to use, though... I do like that idea. Makes me wonder why Castle didn't do it when designing this... or whoever from powers did it.
Probably because the way they did it was easier to implement. It gives you a buff that goes away when its duration expires, like any other buff. Adding a buff that can be canceled in another way would have probably required more work.

I do think the duration should be extended, to where it's long enough that you can switch targets for your next attack and still get the added crit chance, but short enough that you can only apply it to the next attack. I'm thinking 2.75 seconds. Or they can shorten the animation of Eagle's Claw, I wouldn't complain if that happened either.


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Posted

Quote:
Originally Posted by starflier View Post
hits like a truck and looks damned cool doing it.
qft


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Posted

EC + DT is nice in a crowd, but EC + CAK is pretty awesome for single target damage also.

With the recent MA buffs, CAK does decent damage, and it crits reliably after EC.

As to outcome, I haven't taken the time to grind data or employ spread sheets, but before the MA buff I couldn't generate quite enough DPS to pass the rikti pylon challenge on my 50 MA/SR, but afterwards I could do it approximately 3 times out of 5 attempts (sometimes the RNG came up against me and the pylon wiped me out; SR flukeyness), though it took a while.

The reliable crit on CAK after EC was a nice spike in my DPS and I believe it is what pushed me over the top.

With the incarnate interface added on top of that it's almost cake to do the rikti pylon, but that's another subject.


 

Posted

Eagle's Claw + Cobra Strike does almost as much damage, and stacks the stun (well, that 75% of the time CS stuns, anyway).


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----------------------------------------------------------

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Posted

Quote:
Originally Posted by BrandX View Post
Or just a simple +33% chance to the next attack with no time window.

Would it really be that game breaking for that?
That's actually what it was originally conceived to be. Someone somewhere, maybe Castle, maybe someone else, overrode that and added the timer, which not only made it more complex, it also made it twitchy to where you need to queue your next attack to have a guaranteed chance of it going off.

The problem with the 2 second duration is that its a bit misleading. Eagle's Claw has 2.53 second cast time. All of its effects take effect 1.3 seconds after it activates. That means the first 1.23 seconds of the crit chance buff take place *within* Eagle's Claw's cast time. The buff only lingers for 0.77 seconds after Eagle's Claw finishes casting, and you can't even activate another power until an additional 0.24 seconds elapses due to Arcanatime lag, which means you really only have 0.53 seconds to get that next attack off. If you have an attack queued that's not hard, but if you are clicking an attack after Eagle's Claw hits something, you might have 0.25 seconds of lag or more between pushing the button and the server getting the signal. That is very thin timing. Because *no* Martial Arts attack takes less than 0.83 seconds to cast and less than 1.0 seconds of Arcanatime expended, they could always at least increase the buff duration by at least 0.25 seconds with zero chance of the buff stacking onto two attacks. But it would be better to use a mode setting to just crit buff the next attack and only the next attack within a more generous window, like say five seconds.

Its on my list of things to twist Black Scorpion's arm about.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Its on my list of things to twist Black Scorpion's arm about.
And I sincerely hope you are successful The idea behind the heightened critical chance after Eagle's Claw is very cool, and it does give Martial Arts a LOT more flexibility than I originally thought it would, but the way it's hooked up now is just horrid. City of Heroes is not a game about split-second twitch reflexes, so giving us a window of opportunity to exploit a mechanic that, with all the limitations accounted for, is less than a second, is just bad form.

I know for a fact that the game is capable of doing better. We've seen it in Dual Blades, where one attack sets the player in a mode where another attack could have an additional effect. We've seen it with Dual Pistols where one power effect from one power can alter the chance for another power effect in another power to occur. There are better mechanics, and these existed prior to the Martial Arts changes. I sincerely hope we use one of them so that we could have the same functionality without the stress to my nerves.

Quote:
Originally Posted by Eva Destruction View Post
It also looks very very cool.
Certain Martial Arts combinations look incredibly cool. My personal favourite is Strom Kick -> Dragon's Tail, a sort of double spin kick. Eagle's Claw -> Crane Kick also looks pretty cool, though for reasons I cannot describe. It sort of looks like a single flowing motion.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Certain Martial Arts combinations look incredibly cool. My personal favourite is Strom Kick -> Dragon's Tail, a sort of double spin kick. Eagle's Claw -> Crane Kick also looks pretty cool, though for reasons I cannot describe. It sort of looks like a single flowing motion.
My all-time favorite is finishing off a boss with Eagle's Claw and having Practiced Brawler animate just as I land. Waaaay too stylish.


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Posted

Heh, and if they could extend the range of dragon's tail, so that I could hit a foe with it after the are sent flying by crane kick then follow up with some ranged attack, I'd be in heaven.


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