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Quote:That is a contradiction in terms.I find cheating enemies annoying. Whether that's cheating by doing insane damage or otherwise nullifying the player's defenses I don't mind. I just want a fair fight.
You say your enemies doing insane damage and nullifying the player's defenses is "cheating".
We can do those things to the enemies quite easily. So by your own definition, anytime an enemy cannot do those things to us, but we can do them to the enemy, it is not a fair fight.
A Rad Defender being able to floor an enemy's to-hit and defense, while debuffing their damage output and regeneration is not a fair fight, unless the enemy you are fighting can do all those things to you in return.
A "fair fight" is one where the two combatants are evenly matched. It's pretty safe to say that there are very few fights in this game that can be considered "fair". And the ones that can be considered fair are usually screamed about because the enemy is "cheating". -
Challenging is a difficult task that is possible to do given the proper tactics and build.
Frustrating is something outright impossible to do, no matter what your tactics or build.
With those definitions, there is very little in the game that I find actually frustrating.
Challenging is taking out an AV that heavily resists my scrapper's damage type.
Frustrating is trying to solo a GM with an Emp/Psi defender (WITHOUT Lore pets).
The difference there is I frequently do the first one, and I would never even attempt the second.
I don't bat an eye at fighting mez heavy groups with squishies, because I know I have the tools to overcome that. -
Quote:This was pretty much my point.Am I to blame because people would make a snap judgement about who I was because how I was dressed? I dont believe so, and people that made that judgement I probably wouldn't want to chill with(It made a good filter frankly) But I was well aware that that was the likely reaction I would get.
When a woman intentionally goes out in public dressed like Red Light District Barbie, she doesn't really have much right to get upset when men look at her. She chose to wear those clothes, she should be expecting that response.
It gets even MORE ridiculous when the same woman sees nothing wrong with looking at a man walking down the street with his shirt off. If it's not okay for men to look at HER like that, it is equally not okay for her to look at THEM. -
Quote:Are they asking to be harassed? No, I don't believe they are.I agree that best one of handling creeps is ignore when ingame. But I reject your idea that rl women are asking for it (leer/harrassment/worse) soley by what they are wearing.
But don't get pissed when you wear something with a plunging neckline and you catch a man looking at your cleavage. You chose to put it where it can be seen, and men are GOING to look. If you don't WANT them looking, why did you wear that shirt?
I think that's what he was getting at. It's one thing to not want to be harassed. It's another thing entirely to wear alluring clothing and get upset when people even LOOK at you. -
Don't forget the consonants not behaving how they do in any other language.
Ioun Gruffudd is a good example. His last name is pronounced "Griffith". No English speaker who doesn't understand Welsh grammar would ever guess that is how you pronounce his last name.
Oh, we were talking about a female only server, weren't we? It's so stupid of an idea I completely forgot to address the topic of the thread there for a minute.
A female only server is not only completely impossible to enforce, due to internet anonymity, but it's also completely ridiculous.
If there was a female only server, there would also have to be a gay only server, a black only server, a Catholic only server, etc. There would have to be an "only" server for any ethnic/religious/orientation/gender group there could ever possibly be.
The VIP server is enforceable. No subscription = no log in. How do you enforce a female only server when the game has no way of determining the gender of the person sitting at the computer? You don't, unless you want to have webcam verification that you are actually a woman. And since AI is remarkably unreliable in determining gender, Paragon Studios would have to hire someone JUST to monitor the webcam log-in system to ensure that only women are logging into the female only server. Then they would be guilty of invasion of privacy.
Like I said, completely ridiculous. -
Quote:A few things:Okay I've recently returned to COH after a long absence. I bought Going Rogue, made a new character, headed to Praetoria. On the Virtue server. And there is no one there on a Saturday afternoon. What gives? A whole new reality to explore and no ones interested?
1) Depending on how long you've been gone, you may remember people street-sweeping a lot to gain levels. No one really does much of that anymore, they're all inside their own missions. When they're inside their missions, you won't see them out on the streets.
2) Praetoria only has content for levels 1-20 in it. After you hit level 20, there is nothing more to do there. So, once people level their characters past the content, they seldom return there.
3) Going Rogue has been out for a year now. It's new to YOU, but most of the people who were interested in it already explored it last year and have moved on to the rest of the game. It's cool and all, but there's only so much you can do there. A lot of people ran through all the possible moralities and played their characters they leveled through it in Paragon or the Rogue Isles. (so you're kind of late to the party if you expected to find a bunch of people in there still) -
Quote:Okay, if you want to spend hundreds of millions of influence on melee defense only to have it all stripped away 10 seconds into a fight with machine gunners, who am I to argue with it?Concept?
After all Type Defense tends to be deflecting while Positional Defense tends to be dodging.
Sure one could just say dodging on the other, but it's a reason.
Concept is one thing. Wasting money on something that will be stripped away seconds into half the fights in the game is another thing entirely.
If you slot for melee defense and fight something like Council, where half of them will come into melee with you and the other half will stand back shooting you. Well, the half that is shooting you will be debuffing your defense into the negatives, while the half in melee with you will suddenly find their attacks aren't the slightest bit impeded by the melee defense you had a couple seconds ago.
But if you still want melee defense instead, go right ahead. Don't complain when it isn't keeping you alive though. -
While I agree with this, the previous poster was approaching it from the position that if the last time the OP played was in 2004, then /Regen now barely even resembles what it was then.
I'm pretty sure the OP was probably looking forward to playing a toggle-IH regen scrapper, and that hasn't been a reality for quite a while now. If he's really been gone that long, he clearly remembers when /Regen was the most overpowered set in the game, tanking Hamidon and such. No longer the case.
If my guess is correct, the advice given to him in this thread probably saved him a lot of disappointment when he reached level 28 and realized Instant Healing is an insanely long recharging click power now, instead of the toggle he remembers. -
Quote:Huh?OP, unfortunately, your friends are correct on this one. There really isn't much hope for you old scrapper. Just tinkering in Mids I was able to build one that had a recharge of almost 200%, but would end up costing about 15b inf to build. Not terribly viable, and not worth the expense. Sadly, in keeping with their long tradition, the dev team's knee jerk reactions have invalidated this powerset completely. I know you have a certain degree of emotional attachment to the toon, and there are always some holdouts that claim a broken or worthless AT or powerset still has value (read Kheldian), but in reality you would be far better served to make a WP scrapper. They can reach the def cap without really sacrificing anything the set is good at, and are more survivable in pretty much every case I can think of.
I wish I had better news, but the only real regen scrappers you see these days are older dogs that remember how much better balanced and more fun it was in the old days. That, and people that can't let them go. The first scrapper I ever made was a claws regen, like everyone else, and I'll post his build here for you to take a look at, this was a good long time ago, and I pretty much mothballed him as non viable compared to other toons I built at less expense with better results. He was also a thematic toon, and there were elements of him I didn't want to lose, despite how they negatively impacted his totals. With a set this poorly designed, there's only so much you can do.
So you're saying that regen sucks so bad that the only people who EVER play it are the people who can't let go of their formerly overpowered builds?
I can't even think of anything to say to explain how stupid I think that notion is. At least not without getting modded.
There are people who are quite skilled at the game, and skilled at building characters, who all think that /Regen is still a perfectly viable set.
Oh, I get it, you're one of those that thinks that if a set is actually balanced, and not brokenly overpowered, it's not a valid set.
/Regen just needs some debuff resistance, other than that it's still just fine. And for the record, I'm not one of those "old dogs pining for the set's glory days". I started playing well after it had been brought back down to reality. (Because a scrapper tanking Hamidon is not reality, that is a sign of a severely overpowered set) -
Quote:Can you detoggle anything ELSE while stunned?I still think, quite frankly, that it's a bug that you can't detoggle it when stunned.
Can you shut off Weave, or Combat Jumping, or Maneuvers, or any number of other toggles you may be running, while you're mezzed in any way?
Last I checked, you couldn't do ANYTHING while held or stunned. No toggling or detoggling, no click powers, no nothing. The only thing you can do while mezzed is click a break-free to get rid of the mez.
So, no, it's not a bug that you can't turn off Walk while you're stunned. Since you can't turn any other toggle off either it's working exactly like it's supposed to.
The fact that the OP happened to be running a toggle that prevents you from even clicking a break-free was his own fault.
Good luck convincing the devs that they need to fix this because a player got stunned while running a power that prevents him from doing anything else....while escorting a hostage in a mission full of Malta. -
Quote:Pretty sure someone else already said he was confronting Tyrant when that was occurring. And I believe they sad that it says that's what he's doing in the TF dialogue.What camera? I'm not talking about some cutscene, I'm talking about the ROOM FULL OF SIGNATURE HEROES in the final mission. There is no camera, no 'film,' no Statesman anywhere.
Hell, even Faultline and Fusionette are there.
Because he likes to go all Lone Ranger and then have the player characters bail him out. -
They probably had it planned to give advance notice about the CoT change, but the leak from Comic-Con spoiled that.
And as far as thinking they need to run things by us first. Well, that's ludicrous, it's their game, they don't need our permission to do anything. It's nice thatthey listen to their players and make adjustments accordingly, but when all is said and done they can do whatever the hell they want, whether we like it or not.
We pay to subscribe to the game, not make decisions about what's in it. That would be like subscribing to a magazine and expecting to have a say in what the articles are about in a given issue. -
Going with my second theory:
In the course of the story arc, Sister Psyche gets killed, and Manticore holds both the player characters and Statesman responsible. (the player characters because they either killed her or let her die, so it works for both the hero and villain arcs)
One promo says "Who will die?" while another says "Who will fall?". Someone "falling" doesn't necessarily mean dying, it could also mean a fall from grace (i.e. Manticore going bad after his wife is killed). This could also explain why both Sister P and Manti were missing from one of the promo shots: someone at Paragon was dropping a hint.
In the resulting confrontation, Statesman forbids Manticore from going after the ones he holds responsible, and Manticore hits him in the face with his bow, breaking it and causing the damage to States' faceplate. BaBs goes to hit Manticore and States grabs his hand in midswing, breaking his gauntlet.
Manticore then goes after the player characters on his own, using Wyvern as his own personal army, which opens up Wyvern as an enemy group for heroes as well. And he doesn't stop there, he starts overtly running Wyvern as a vigilante group, instead of operating it from behind the scenes.
Now, that removes 2 TF contacts, so what happens there is: Manticore is replaced by BaBs and the goal of the TF becomes tracking Manticore down, with Wyvern as the primary enemy group.
Sister Psyche is replaced by Malaise, who is taking care of her unfinished business in return for all the help she gave him. The TF doesn't even have to change other than the dialogue, which explains that this is something Sister Psyche was investigating when she died.
It explains all the promo shots we've seen so far, and could be seen as the culmination of Going Rogue, with one of Paragon City's premier heroes going bad (Manticore is the one most likely to do so, as he's already halfway there). It also leaves the door open for Sister Psyche to come back later with a complete redesign of her look, via her mind-riding ability in someone else's body (because of all the Phalanx members, her costume is the most dated)
Sound plausible? -
Alternately, it could be Sister Psyche and we will get another few story arcs where Manticore turns from a darker hero to a true vigilante and starts using Wyvern to actually KILL the people he holds responsible.
(and yes, that could include US)
Remember, he's already hacked into the medical transporter system once, I'm sure he could do it again to ensure the people he wants to take out actually die.
Manticore could be a very interesting, and highly dangerous villain, he's already halfway there anyway, all he needs is enough of a push to completely snap. His wife dying would be a good incentive for him to go off the deep end. The broken bow could be a symbol of Manticore renouncing his heroic ways. It wasn't broken in combat, he broke it himself and threw it at Statesman, causing the gashes in his faceplate.
(this is actually the storyline *I* would go with if I were in charge of it) -
Quote:Popularity actually may be a factor that makes them MORE likely. As is their involvement in the new tutorial.Sister Psyche is in the new tutorial and, from my perspective, is one of the more popular signature blueside characters.
BaBs is in the new tutorial and is featured prominently (as was mentioned already) as the melee damage rep in the game. Again, I also think he's one of the more popular blueside signature characters. This doesn't necessarily disqualify him, but I don't think he's the prime candidate.
Involvement in the new tutorial could be a means of bringing those characters more to the forefront of things. It means nothing when a seldom used, unpopular, barely remembered character is killed off. It is a lot more meaningful when a popular, well-known character dies.
If they kill off Citadel or Synapse because they are less popular and less frequently used it will be like when Marvel had the Punisher kill Jack O Lantern.....no one really cared, and it was more or less completely irrelevant.
I'd like to see Paragon Studios buck the trend that comic companies usually go with. Comic companies either kill off B list characters no one cares about in their big "Who's going to die?!" storylines -OR- they kill a popular A list character and bring them back a year or so later in a convoluted, implausible storyline (Captain America, Superman, Batman, etc.)
I want to see Paragon avoid both of those cop-outs and kill off a popular A list character...and have them STAY dead.
I've already mentioned why I think it will be BaBs. With all the work they're doing at the moment, it doesn't seem likely that they will kill off a TF contact character and make more work for themselves by having to rewrite a TF. They said they aren't against rewriting things when it happens, but that doesn't necessarily mean rewriting a task force. -
Quote:You can get more max HP than that, do you have the accolades yet? If you do you should be in the neighborhood of 3k.ok, so used fin's build minus a few changes. tell me if my numbers sound right please gang =)
Melee Def 54.68
Ranged Def 51.24
AoE Def 48.11
Smash/Lethal Def 22.92 both
Smash Resist 45.94
Lethal Resist 45.94
The cold fire energy toxic resists are all at 22
cold/fire Def at 19.17
energy/neg energyDef 21.67
psionic Def 14.17
2542 Health
30.48 hp/ sec
recovery 3.04 end/sec
Recovery could be a little better, but I can't look at a data chunk at work to see if there's any advice I can give you.
Oh, I don't know if anyone has mentioned it or not, but when your positional defenses are soft-capped, your typed defenses are irrelevant. The game uses whichever applicable defense is highest and ignores the rest of them. So, if you are attacked by a Smashing/Melee attack, the game is always going to use your melee defense and will ignore the smashing defense.
Psi defense is somewhat relevant, because there are several psi attacks that don't have a position to them, they are just psi. -
Quote:Yeah, Regen's complete lack of defense debuff resistance makes it unsuitable for positional defense slotting if you're not playing one of the single sword sets. Machine guns or swords will strip away all your defense, simply because it's damn difficult to get decent defense to both positions without having DA/Parry.Maybe I'm biased towards building for positional because I run a katana/regen , and in that particular instance the builds work out better if build that way.
My stance is: Single sword sets get positional slotting, everything else gets typed. -
Quote:Really?The only thing you really need to change is your slotting in Rise to the Challenge.
I saw something that needs changing the second I looked at the build.
He has Fly 3 slotted with Freebird.
You do not need to slot Fly at all, you're pretty close to the flight speed cap out of the box, and the bonuses aren't worth the slots you're burning to get them. Move the 2 extra slots to Build Up, and slot 2 Rectified Reticle and a generic Recharge IO.
And are you planning on USING Boxing? If not, don't waste the money on a Kinetic Combat proc in a power you won't be using.
I like to frankenslot APP ranged attacks with 3 Thunderstrike and 3 Devastation, but it looks like you're a little short on slots to do that. It gives you: 2% recovery, 2.5% E/N defense,12% regen, and 2.25% Max HP (the largest HP bonus found outside a purple set)
Also, hate to disappoint you OP, but you will probably have difficulty soloing AVs with this build. Your survivability should be fine, but Electric Melee doesn't really have enough single target DPS to bring down an AV within a reasonable time frame. You might be able to do it, but you're going to be beating on it for a LONG time.
GMs are just plain not going to happen. At least not without being fully Incarnate slotted and using a Lore Pet. You don't have any source of regeneration debuffs, which are key for taking down a GM. Your build cannot achieve the damage output necessary to take down a GM with sheer DPS. That's nothing against you, very few scrapper builds can do it. I can only think of a handful off the top of my head, and they were combinations with extremely high single target damage.
Other than that the second build looks pretty good. Not exactly what I'd do, but most of the changes I'd make are personal preference things rather than functional mistakes. -
Quote:I disagree.My advise is slot for S/L defense first, E/N after and then global recharge.
You already have decent resistance to S/L damage, but almost no resistance to E/N damage. I opt for E/N defense first, THEN S/L defense.
Fill the holes in your defense first, then worry about adding to the strengths. -
If it's taking you so long to kill things that your teammates are getting killed.....well, I don't think that counts as doing it right.
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Quote:This.Giving him a presence in a character's early experiences introduces him, and makes him meaningful to kill off
For new players that may be playing the game, it will work better to kill off someone they're familiar with already. Killing off a character they just met in the course of the arc they die in doesn't make for a very good story most of the time. If they do it that way it's just like "Oh, that person I just got introduced to died just now, why should that matter to me?"
For that reason, it would make sense for it to be either BaBs or Sister Psyche, since new players will be familiar with them from the tutorial. With any other character, it's entirely possible that a new player will never have encountered them before they run the arc they die in.
A character you've never seen before and don't care about is no better than a red-shirted Star Trek crew member when they die. It doesn't matter in the slightest. If they want this to be more than an "Oh, so and so died, big deal" it's going to have to be someone that will have been around from the beginning of the game experience. -
Quote:From having him as an ally in the Mender Silos arc. He was the only NPC that didn't get turned into a grease spot, and he actually soloed Recluse in it. I sat back and watched to see if any of the villains could kill him. None of them did. I'd like to see a blaster that could do that, especially when being controlled by the CPU.
not sure where you got the idea Citadel was a Tanker.
If he's supposed to be an example of a blaster....why the hell can't MY blasters take that kind of beating? He outlived Back Alley Brawler and Statesman, and killed the enemies that killed them.
He's actually more of a tankmage than anything, but the sheer durability he exhibits in-game makes him more of a tank in my eyes than a blaster. -
Funny thing about this is, before he left Castle confirmed that damage reflection is actually possible with the game engine.
It just won't be allowed because it takes up way too many CPU cycles to calculate all the to-hit rolls and who is being damaged by what.
If they put that mechanic in the game more than one of those characters would lag the hell out of their immediate vicinity just with the sheer number of server side calculations they'd be generating. -
True.
That is probably the main reason we see so many jacktards complaining about how lower population servers are dead and they can never find a team. It's not dead, they've just pissed everyone off already and no one wants to team with them anymore.
The OP is dead on. And it is the main reason I have stuck with Pinnacle as my main server fro so long. I like the people here.
Except XFUNK, he's a dick -
Nope, Manticore is a Trick Arrow/Archery Defender.
He's a possibility as well, because both Posi and Sister P are Defenders too, but BaBs still makes more sense.
Manticore USED to be the Scrapper representative, I'm not entirely sure why they made him a Defender instead. Before TA and Archery existed he was a Katana/SR scrapper. Chimera still is, but has some Archery powers as well.