Shield/SS build challenge!


Airhammer

 

Posted

Hey folks! I recently began playing after a 7 year exodus. No more WoW! I currently have about 6 bil to throw into my new 50 shield/ss tanker. I have mids and would like your help with a great build. I would like to keep haste/tough/weave/super jump as well as combat jump and the energy epic pool set for the regen. I am open to suggestions. I have around 6 bil or so to spend. Defenses are a big factor here! So please offer your advice and post your builds!

Thanks a bunch!

Illuminatica 50 Ill/rad controller
Xx FREEDOM xX 50 shield/ss tanker

Justice Server


 

Posted

Defense really isnt an issue for Shield.. you biggest hurdle will be endurance.

But here is the build of the Majestic One..

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Majestic: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5), ResDam-I(5), ResDam-I(7)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
Level 4: True Grit -- ResDam-I(A), ResDam-I(11), S'fstPrt-ResDam/Def+(11), Heal-I(13), Heal-I(13), Heal-I(15)
Level 6: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25), LkGmblr-Rchg+(40)
Level 14: Super Jump -- Jump-I(A)
Level 16: Kick -- Acc-I(A)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), HO:Nucle(36)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(37), AdjTgt-EndRdx/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 35: One with the Shield -- ResDam-I(A), ResDam-I(40)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), EndMod-I(45), EndMod-I(45), Heal-I(45), Heal-I(46), Heal-I(46)
Level 47: Taunt -- Mocking-Taunt(A)
Level 49: Grant Cover -- EndRdx-I(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(48), Numna-Heal(48), Mrcl-Rcvry+(50), Mrcl-Heal(50), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43), P'Shift-End%(48)
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 5.5% Defense(Melee)
  • 5.19% Defense(Smashing)
  • 5.19% Defense(Lethal)
  • 4.88% Defense(Fire)
  • 4.88% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Ranged)
  • 6.75% Defense(AoE)
  • 66% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 105.4 HP (5.63%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • 2.5% (0.04 End/sec) Recovery
  • 50% (3.9 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 2.5% Resistance(Psionic)



Code:
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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by pandabear1 View Post
Hey folks! I recently began playing after a 7 year exodus.
How'd you get your 6bil recently?


 

Posted

Thanks for your replies! Auction House is a thing of beauty =). In every game I have played I have been pretty good at saving my pennies, buying low, selling high, and a few lucky recipe drops have helped I also had a decent stash saved up before i quit.

Thanks again!


 

Posted

Here is a sample I threw together that hits +59% Defense (softcap for new mobs with 64% to-hit, example: iTrial mobs), sub-6 second FS, hasten downtime sub-10 seconds (with Spiritual Core).

Even without the +3 Defense PvP IO (ridiculously expensive), it would be effective.

It's not perfect and not optimized (I just made it in like 2 minutes), but it could give you some ideas to work with.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

now to figure out how to throw that on mids lol!


 

Posted

ok, after talking to a friend, was told shield/ss is a weird combo. In your opinions whats the best secondary for shields?


 

Posted

Quote:
Originally Posted by pandabear1 View Post
ok, after talking to a friend, was told shield/ss is a weird combo. In your opinions whats the best secondary for shields?
Who told you that? Shield/ SS is a great combo! It's too late for me now or else I would throw a build together. But anyhoot, to get a build into Mids with just the data chunk, highlight the entire thing and mouse-click Copy. Then in Mids, choose Import.


 

Posted

Honestly, I don't think slotting for the Incarnate soft-cap is worth the effort considering how plentiful defense buffs are on Incarnate teams.

Here's a build with around 50% defense to all positions plus plenty of recharge, regen, etc.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(15), ResDam-I:50(15), ResDam-I:50(17)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(21), T'Death-Dam%:40(48)
Level 2: Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(50)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(5), LkGmblr-Rchg+:50(11), LkGmblr-Def/EndRdx/Rchg:50(25)
Level 6: True Grit -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(11), ResDam-I:50(25), ResDam-I:50(31)
Level 8: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(13)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33)
Level 16: Super Jump -- Winter-ResSlow:50(A)
Level 18: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Acc/Rchg:50(46), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(48)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 22: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(36), GSFC-Rchg/EndRdx:50(39), GSFC-Build%:50(39)
Level 30: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(31), Aegis-ResDam:50(33), Aegis-EndRdx/Rchg:50(36), Aegis-ResDam/EndRdx/Rchg:50(36)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42), M'Strk-Acc/Dmg/EndRdx:50(42), FrcFbk-Rechg%:50(45)
Level 41: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-EndMod:50(50), P'Shift-End%:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(43), Mrcl-Heal:40(45), Mrcl-Rcvry+:40(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(43), P'Shift-End%:50(43)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 12.1% Defense(Fire)
  • 12.1% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.8% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 3.6% Max End
  • 57% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 246 HP (13.1%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 2.2%
  • 5% (0.08 End/sec) Recovery
  • 64% (5 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 20% RunSpeed
  • 2.5% XPDebtProtection

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Fin, any way you can get in touch with me on justice sir? @s.gonzo or Xx FREEDOM xX ( my tank )

appreciate it sir. heard you and rangel are the gurus of builds


 

Posted

Quote:
Originally Posted by Caulderone View Post
Here is a sample I threw together that hits +59% Defense (softcap for new mobs with 64% to-hit, example: iTrial mobs), sub-6 second FS, hasten downtime sub-10 seconds (with Spiritual Core).

Even without the +3 Defense PvP IO (ridiculously expensive), it would be effective.

It's not perfect and not optimized (I just made it in like 2 minutes), but it could give you some ideas to work with.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Um ya what fin said plus your missing a power.
Quote:
Originally Posted by pandabear1 View Post
ok, after talking to a friend, was told shield/ss is a weird combo. In your opinions whats the best secondary for shields?
Ok who told you that? I have some friends who love that combo. You said you play on justice? are you in the chat channels for that server?


 

Posted

ok, so used fin's build minus a few changes. tell me if my numbers sound right please gang =)

Melee Def 54.68
Ranged Def 51.24
AoE Def 48.11
Smash/Lethal Def 22.92 both
Smash Resist 45.94
Lethal Resist 45.94
The cold fire energy toxic resists are all at 22
cold/fire Def at 19.17
energy/neg energyDef 21.67
psionic Def 14.17

2542 Health
30.48 hp/ sec
recovery 3.04 end/sec


 

Posted

Finduilas' build is very well done, as is pretty much all her builds. I'm too tired at the moment to pull together one from scratch myself, and I doubt it would be much different than hers. (I'll admit my SD/SS tank takes a much different approach, but I like his build for the left field approach I took. )

Should you choose to do so you could garnish a tiny bit more Resistance if you swapped out the LotG Def. IO in CJ for the Shield Wall +Res IO.

When I'm more awake, and actually have time to look at things again I'll try and put a few more of my two cents worth out. I may even throw my unconventional SD/SS build to the wolves... I mean forumites.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by pandabear1 View Post
ok, after talking to a friend, was told shield/ss is a weird combo. In your opinions whats the best secondary for shields?
Your friend is wrong... very wrong...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by pandabear1 View Post
Fin, any way you can get in touch with me on justice sir? @s.gonzo or Xx FREEDOM xX ( my tank )

appreciate it sir. heard you and rangel are the gurus of builds
Well, I'm no 'sir', but thank you.

I plan to do the Tanker Tuesday on Defiant this afternoon, but I'll probably be on Justice later tonight if you want to chat in-game.

By the way, there's nothing at all odd with Shield/SS, it's a very common--and very effective--combo. The only thing that's a bit of a pain about it is that you'll have two powers you want to "perma", Active Defense and Rage. But many, many players have managed to get around that little obstacle.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Well, I'm no 'sir', but thank you.

I plan to do the Tanker Tuesday on Defiant this afternoon, but I'll probably be on Justice later tonight if you want to chat in-game.

By the way, there's nothing at all odd with Shield/SS, it's a very common--and very effective--combo. The only thing that's a bit of a pain about it is that you'll have two powers you want to "perma", Active Defense and Rage. But many, many players have managed to get around that little obstacle.
Like I said earlier I do not have a SD/SS tank but I do have a SD/SS tank and I have hasten like Fin said you have 2 things you might want to get perma, for me I have Activate Defense on auto click for i would not forget to get KBed. If you do not know how to do this I will tell ya just hit ctrl and click the power.


 

Posted

Quote:
Originally Posted by pandabear1 View Post
Hey folks! I recently began playing after a 7 year exodus. No more WoW! I currently have about 6 bil to throw into my new 50 shield/ss tanker. I have mids and would like your help with a great build. I would like to keep haste/tough/weave/super jump as well as combat jump and the energy epic pool set for the regen. I am open to suggestions. I have around 6 bil or so to spend. Defenses are a big factor here! So please offer your advice and post your builds!

Thanks a bunch!

Illuminatica 50 Ill/rad controller
Xx FREEDOM xX 50 shield/ss tanker

Justice Server

This is an close approximation of the build that I use.

It has got capped DDR, high recharge, very good damage and resistance to most debuffs. I hate being debuffed so my aim with this build was to have as much resistance to this as possible. I've also added Aid Self, this allows me to heal appoximately a third of my health every 7 seconds or so - with the high defense and use of -interrupt this can be used in the middle of x8 combat without issue.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Saint George: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3), LkGmblr-Rchg+:50(5), ResDam(48)
Level 1: Jab -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(29), Hectmb-Dam%:50(33)
Level 2: True Grit -- ImpSkn-ResDam/EndRdx:30(A), RgnTis-Regen+:30(9), ImpSkn-ResDam/Rchg:30(13), ImpSkn-EndRdx/Rchg:30(31), ImpSkn-ResDam/EndRdx/Rchg:30(43), ImpSkn-Status:30(46)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:40(A), C'ngImp-Dmg/EndRdx/Rchg:37(5), C'ngImp-Acc/Dmg/Rchg:33(7), C'ngImp-Dmg/Rchg:33(9), C'ngImp-Acc/Dmg:30(11), C'ngImp-Dmg/EndRdx:31(11)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7), HO:Membr(39)
Level 8: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx/Rchg:50(23)
Level 10: Taunt -- Acc-I:50(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:44(A)
Level 14: Aid Other -- Empty(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29)
Level 22: Aid Self -- Heal-I:50(A), Heal-I:50(23), IntRdx-I:50(25), IntRdx-I:50(33), IntRdx-I:50(43), Heal-I:50(46)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Shield Charge -- Oblit-Acc/Dmg/Rchg:30(A), Oblit-Dmg/Rchg:30(34), Oblit-%Dam:30(34), Oblit-Dmg:50(34), Oblit-Acc/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 28: Rage -- RechRdx-I:45(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpSkn-ResDam/EndRdx:30(37), ImpSkn-ResDam/Rchg:30(37), ImpSkn-EndRdx/Rchg:30(37), ImpSkn-ResDam/EndRdx/Rchg:30(50), ImpSkn-Status:30(50)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 35: Weave -- LkGmblr-Def:40(A), LkGmblr-Def/EndRdx:40(36), LkGmblr-Def/Rchg:40(39), LkGmblr-Rchg+:40(45)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(40), Armgdn-Dam%:50(40), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), FrcFbk-Rechg%:50(42)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:40(43), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(50)
Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), P'Shift-EndMod:50(48)
Level 47: Grant Cover -- HO:Enzym(A)
Level 49: Super Jump -- Winter-ResSlow:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(15), P'Shift-EndMod/Rchg:50(17), P'Shift-EndMod/Acc:50(48)
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 89% Enhancement(Accuracy)
  • 82.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 231.9 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 19.4%
  • MezResist(Sleep) 19.4%
  • MezResist(Stun) 17.2%
  • MezResist(Terrorized) 15%
  • 13% (0.22 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 2.5% Resistance(Psionic)
  • 10% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Luck of the Gambler
(Deflection)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Jab)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervious Skin
(True Grit)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Battle Agility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Impervious Skin
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by LSK View Post
I do not have a SD/SS tank but I do have a SD/SS tank


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I really appreciate all the input from the community It's small things like this as to why I came back to this game after 7 years lol. I hope to see you guys on the Justice Server!

Xx FREEDOM xX


 

Posted

Havent had a chance to look at all the posted builds so there might be one close to mine but I'll post it anyway. This is the build that I use ingame and it does very well

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), ResDam-I(5), ResDam-I(7)
Level 1: Jab -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dam%(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(15), Numna-Heal(15), ResDam-I(17), ResDam-I(17), S'fstPrt-ResDam/Def+(19)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(29)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 32: Grant Cover -- LkGmblr-Rchg+(A)
Level 35: Aid Other -- Heal-I(A)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42)
Level 41: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(45), Dct'dW-Rchg(45), Dct'dW-Heal/EndRdx(45), Dct'dW-EndRdx/Rchg(46), IntRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(48), P'Shift-EndMod(48), P'Shift-End%(48), Numna-Regen/Rcvry+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(43), Mrcl-Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43), P'Shift-EndMod/Acc(46)



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Posted

Posted my build that I'm using ingame atm, forgot to check if it included my alpha and all my incarnate powers I have on him ingame (not sure if you wanted those included in the build or not). Even without my alpha and incarnates I still really enjoyed the build and his defense debuff resistance being capped helps alot!


 

Posted

If, and this is a big if, you're willing to spend the enormous cost for the two PVP IO's here's how I would tweak Finduilas' build.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(7), LkGmblr-Rchg+(15), ResDam-I(15), ResDam-I(17)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(21), T'Death-Dam%(48)
Level 2: Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(50)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx/Rchg(25)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(11), ResDam-I(25), ResDam-I(31), GA-3defTpProc(36)
Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(13)
Level 12: Against All Odds -- EndRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(33)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(48)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(40)
Level 22: Phalanx Fighting -- Ksmt-ToHit+(A), SW-ResDam/Re TP(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(39), GSFC-Build%(39)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam(33)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), FrcFbk-Rechg%(45)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Heal-I(A), P'Shift-EndMod(50), P'Shift-End%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Mrcl-Heal(45), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(43)



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Well I do here u can see for your self my SD/BA tank look for the big tiger looking guy named Little sexy kitten http://www.youtube.com/watch?v=u0Mu0EqlueU a friend kept calling me it so I made a tank and joined his SG. He is as big as male toons can go


 

Posted

Quote:
Originally Posted by pandabear1 View Post
ok, so used fin's build minus a few changes. tell me if my numbers sound right please gang =)

Melee Def 54.68
Ranged Def 51.24
AoE Def 48.11
Smash/Lethal Def 22.92 both
Smash Resist 45.94
Lethal Resist 45.94
The cold fire energy toxic resists are all at 22
cold/fire Def at 19.17
energy/neg energyDef 21.67
psionic Def 14.17

2542 Health
30.48 hp/ sec
recovery 3.04 end/sec
You can get more max HP than that, do you have the accolades yet? If you do you should be in the neighborhood of 3k.

Recovery could be a little better, but I can't look at a data chunk at work to see if there's any advice I can give you.

Oh, I don't know if anyone has mentioned it or not, but when your positional defenses are soft-capped, your typed defenses are irrelevant. The game uses whichever applicable defense is highest and ignores the rest of them. So, if you are attacked by a Smashing/Melee attack, the game is always going to use your melee defense and will ignore the smashing defense.

Psi defense is somewhat relevant, because there are several psi attacks that don't have a position to them, they are just psi.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Probably out of your price range, but something to work towards.

Requires Accolades and T4 Cardiac Incarnate Alpha.


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