Ma/Regen recharge/regen build?


BrandX

 

Posted

Looking for a decent budget recharge and regen build for MA/Regen. I know the lotg won't be cheap tho.

I pulled this build currently from another post, and just a very few minor tweaks. I want Shadow Meld and such...but not too sure on other things. Open to suggestions please!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(9)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(43)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(21)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(50)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 24: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(36), P'Shift-End%(37), P'Shift-EndMod/Acc(37)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Dark Blast -- Entrpc-Dmg/Rchg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Entrpc-Acc/Dmg(46), Entrpc-Heal%(46)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)


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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

No response must mean it's decent...replaced the Touch of Death's with Mako's just because that's what I have on me at the moment.

Going to have to get some others...


"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

Hi Red Shadow,

I know nothing of MA/, but am familiar with /Regen.

So, this build has Perma DP. I think everyone will agree that is important on a Regen. Regen works best with builds that have a long health bar.

That +69.75% Recharge Time set-bonus is very impressive. This will allow your heals to be up fast.

The +21.75% Melee Defense set-bonus is also nice. Couple this with the powers Weave & Maneuvers and your Melee Def is 31%. That is a significant amount in PVE.

Your going to be doing a lot of clicking with this setup. You have MoG & Shadow Meld lasting 15 secs each. Plus you have your heals. I suggest loosing either MoG or Shadow Meld to make your life easier. I would then slot-up the power you keep. MoG does NOT offer Def/Res to Psi type damage. This will hurt big time when you encounter an AV.

I know there use to be soft-capped Defense(45%?) and then hard-capped Defense in the game. I'm not sure this is the case currently. But you would reach that soft-capped mark with regards to Melee/Smashing/Lethal Defense for sure with Shadow Meld active.

I also suggest you pick up Super Speed as your travel power. You will have trouble keeping up with fast moving teams that do high-level trials/TFs. Maybe drop Super Jump for this power.

-L1


 

Posted

Quote:
Originally Posted by Red_Shadow View Post
No response must mean it's decent...replaced the Touch of Death's with Mako's just because that's what I have on me at the moment.

Going to have to get some others...
Doing this means you lose what you were building for.... lots of melee defense.
The regen build philosophy is (typically) "recharge, recharge, defense, moar recharge,"

you did a good job of this.

the melee defense is just over 32.5, one of the four magic numbers (it means you're one purple insp from softcap), this is good. The ranged and AoE defenses are high enough that Shadow meld will put you over 45% to both as well, (while also putting melee defense over incarnate softcap, 59%)

It looks like the only thing I would change would be the slotting in dark blast. After a second of thought, however, I realized I'd probably keep it for that recharge set bonus, but take out the single thunderstrike IO, move the slot to shadow meld, and put a membrane in it. That leaves you with about a 50% uptime on shmeld, *if* you need to use it that often (better safe than dead).

Quote:
I know there use to be soft-capped Defense(45%?) and then hard-capped Defense in the game. I'm not sure this is the case currently.
Not sure what this is about... normal softcap is still 45% defense (if you need an explanation why, one can be given), while incarnate cap is 59% defense. "Hard cap," meaning, blue numbers in game, and absolute highest you can achieve, is like... ~214% or something stupidly high. Softcap is what's important, hardcap can be ignored.

I heavily disagree with infinity on losing shmeld or mog as well... Keep them both, live forever.
And if you can't "keep up with fast moving teams" with just SJ, you're doing something wrong.
Maybe it's a freedom thing, I don't know.

Where did you get this build from, by the way? It looks like something I put together <.<


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Where did you get this build from, by the way? It looks like something I put together <.<

Here, it was one of your builds:
http://boards.cityofheroes.com/showthread.php?t=259101

I only threw in the Mako's because I didn't have the inf just yet for the Touch's. I did however finish all the others, save the last of the LOTG's +rech. Just a few days of hero merits, and maybe some lucky rolls. Besides missing those, I do very well so far. Very nice, fast acting clicks, and I also have the Spiritual Total Radial Revamp for now.

I like SJ for concept reasons, and I'm a little tired of SS. I do like having both MoG and Meld because of the Psi damage. Also, just to reinforce the fact that regens never die.

I only 4 slotted Thunderstrike for the Acc bonus, since I don't have any +tohit, and I have three slots in Shadow Meld now. Going to slot it LOTG +rech - def - def rech.

Sound good?

EDIT: I am working back into getting the Touch's. Been focusing on my Interface slot lately.


"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

If the whole thing works for you, that's all that matters :]
glad to hear it's going well.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Red_Shadow View Post
I only 4 slotted Thunderstrike for the Acc bonus, since I don't have any +tohit, and I have three slots in Shadow Meld now. Going to slot it LOTG +rech - def - def rech.
Red_Shadow, you bring up a good point here about the attacks of this build.

With ~126% ACC in most attacks and 144% ACC in Dragon's Tail. And NO Tactics running. Will one be able to consistently hit a.... say L53 Boss? I'm thinking along the lines of the BAF & Lambda Trials with all those purple baddies running around.

I think its fantastic to have extreme RECH and DEF. I really do, but the role of the Scrapper on a team is to do High DAM in Melee.

-L1


 

Posted

I completely forgot to check your accuracy vs +3s.
You need a kismet in weave, if you can get a slot from somewhere. And if you're using 4 slots for an accuracy bonus as well, siphon insight is 4 slots for 9% acc, slightly better than thunderstrike, but that means the power isn't doing as much damage, if you intend to use it.

~

If you don't know how to check that, go to: Option ->Configuration -> Exemping & base values -> Base Tohit : set this value to 48.
48 is your base tohit versus +3 mobs (it's 45 vs +4s, if you want to check that).

After you set that value, "ok" it and back out. As long as your attacks have an accuracy of at least 95% with this setting, they will have a maximum chance to hit (excluding enemy defenses, if they have any). Essentially, you want this value to be as close to 95 as possible, without going over.
I typically leave my tohit base value at 48, since we often fight purples and reds more than anything.

Thing to remember, though. The Gaussian and Decimation BU procs will throw off your tohit values if the power they're slotted in is toggled on (same for turning BU on). Don't make that mistake :]


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

True, I'll have to test out my acc, though most trials have plenty of buffs floating around.

The only place I can really see to steal a slot would be from Hasten, since I want to get my T4 Spiritual, and I can throw Kismet in Weave. I'll look into slotting Dark Blast differently. I have enough attacks anyway with a fast recharge.

Here's the build. With the Kismet and Siphon Insight, at 45 I am over 90% all attacks...

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42)
Level 1: Fast Healing -- RgnTis-Regen+(A)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(9)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(43)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(21)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(46)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 24: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(36), P'Shift-End%(37), P'Shift-EndMod/Acc(37)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), Ksmt-ToHit+(36)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Dark Blast -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-%ToHit(45)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50), LkGmblr-Def(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)



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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

How did that final build work for you? Any tweaks? I ask because I'm trying to respec my lvl 44 MA/Regen and am using your build as a template.

I noticed you didn't add extra slots to health/stamina. I always triple slot each, out of habit, but that may be unnecessary. How is the build working for you?

Thanks!!


My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

Quote:
Originally Posted by Cerulean_Shadow View Post
How did that final build work for you? Any tweaks? I ask because I'm trying to respec my lvl 44 MA/Regen and am using your build as a template.

I noticed you didn't add extra slots to health/stamina. I always triple slot each, out of habit, but that may be unnecessary. How is the build working for you?

Thanks!!
Since fast healing and Quick Recovery have higher base values than health/stamina, it's better to slot those powers first. Unfortunately, what does end up happening frequently is that some of those powers get stripped of slots to be used on other things. It's not *that* big of a deal, though. Passive regeneration is important, but you're not missing out on much when you steal those few slots away.

As for recovery, again QR is better, but whether you need to add extra slots to stamina afterward is dependent on the build, and your desire to keep a consistently full bluebar. If you want to see how much endurance your attack chain takes up, take your attack chain, say, SK - CAK - SK - CS
Add up the time it takes to run this chain (Activation times), and add up the endurance costs of each power. Divide E by T, and you get your attack chain EPS consumption. Add this to your toggle EPS and see how that final value compared to your recovery.
If the values are about the same, you should be good to go. If your recovery is drastically higher than your total consumption, then you can steal a slot or two and use them somewhere else.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

At the risk of showing my ignorance... why would that build's creator put a Kismet (+6% accuracy) to Weave when just adding another Luck of the Gambler would get a 9% bonus to accuracy?


My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

the kismet is actually +6 tohit, rather than accuracy. It's a simple typo.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

actually the kismet 6% acc is better overall than just a 9% acc bonus, it gives more acc.


 

Posted

Quote:
Originally Posted by LIinfinity View Post
The +21.75% Melee Defense set-bonus is also nice. Couple this with the powers Weave & Maneuvers and your Melee Def is 31%. That is a significant amount in PVE.
Why does everyone keep slotting their /Regens for Melee defense, when it is just as easy to slot for Smashing/Lethal defense and makes more sense?

Two words: Machine Guns. They are the single most common defense debuffing attack in the game, and /Regen has zero defense debuff resistance. And no matter where the enemy is in relation to you, machine guns will ALWAYS apply their attack against your ranged and lethal defense, meaning all that melee defense you worked so hard at getting will be stripped away by 3 bursts of machine gun fire. 4 will put you in the negative.

There are a lot of enemy groups in the game that use machine guns, so that scenario would be happening quite frequently. With Smashing/Lethal defense, it will still happen, just not as fast, and you can pop a luck or two to avoid complete defense failure.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Why does everyone keep slotting their /Regens for Melee defense, when it is just as easy to slot for Smashing/Lethal defense and makes more sense?

Two words: Machine Guns. They are the single most common defense debuffing attack in the game, and /Regen has zero defense debuff resistance. And no matter where the enemy is in relation to you, machine guns will ALWAYS apply their attack against your ranged and lethal defense, meaning all that melee defense you worked so hard at getting will be stripped away by 3 bursts of machine gun fire. 4 will put you in the negative.

There are a lot of enemy groups in the game that use machine guns, so that scenario would be happening quite frequently. With Smashing/Lethal defense, it will still happen, just not as fast, and you can pop a luck or two to avoid complete defense failure.
I was wondering this, too, while looking through the thread. IMO getting s/l defense on a /regen combo is actually easier than melee defense. My KM/Regen's build gets 32.5% s/l with just maneuvers so I was able to take some other powers instead of boxing/tough/weave.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Cerulean_Shadow View Post
Do you have a build that you could post?
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Probably means something more like this (as a 2 minute example)

What I don't like about it: nothing gets close to 59% when you throw shadow meld (other than s/l/melee, naturally). f/c/e/n only barely get over normal softcap when you use it.
Also, s/l isn't quite softcapped, but the build could be tweaked to get it higher (again, just a rough build).

Maybe I'm biased towards building for positional because I run a katana/regen , and in that particular instance the builds work out better if build that way.
The only other regen I have is an ancient spines/regen, and he's been benched for years, so my play experience for regens, outside of kat/regen, is fairly outdated.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Maybe I'm biased towards building for positional because I run a katana/regen , and in that particular instance the builds work out better if build that way.
Yeah, Regen's complete lack of defense debuff resistance makes it unsuitable for positional defense slotting if you're not playing one of the single sword sets. Machine guns or swords will strip away all your defense, simply because it's damn difficult to get decent defense to both positions without having DA/Parry.

My stance is: Single sword sets get positional slotting, everything else gets typed.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Why does everyone keep slotting their /Regens for Melee defense, when it is just as easy to slot for Smashing/Lethal defense and makes more sense?

Two words: Machine Guns. They are the single most common defense debuffing attack in the game, and /Regen has zero defense debuff resistance. And no matter where the enemy is in relation to you, machine guns will ALWAYS apply their attack against your ranged and lethal defense, meaning all that melee defense you worked so hard at getting will be stripped away by 3 bursts of machine gun fire. 4 will put you in the negative.

There are a lot of enemy groups in the game that use machine guns, so that scenario would be happening quite frequently. With Smashing/Lethal defense, it will still happen, just not as fast, and you can pop a luck or two to avoid complete defense failure.
Concept?

After all Type Defense tends to be deflecting while Positional Defense tends to be dodging.

Sure one could just say dodging on the other, but it's a reason.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Something a bit more expensive...

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Posted

Quote:
Originally Posted by BrandX View Post
Concept?

After all Type Defense tends to be deflecting while Positional Defense tends to be dodging.

Sure one could just say dodging on the other, but it's a reason.
Okay, if you want to spend hundreds of millions of influence on melee defense only to have it all stripped away 10 seconds into a fight with machine gunners, who am I to argue with it?

Concept is one thing. Wasting money on something that will be stripped away seconds into half the fights in the game is another thing entirely.

If you slot for melee defense and fight something like Council, where half of them will come into melee with you and the other half will stand back shooting you. Well, the half that is shooting you will be debuffing your defense into the negatives, while the half in melee with you will suddenly find their attacks aren't the slightest bit impeded by the melee defense you had a couple seconds ago.

But if you still want melee defense instead, go right ahead. Don't complain when it isn't keeping you alive though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.