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Quote:It's not when a certain amount of time passes, and it is not an automatic thing. Names are only lost when the devs specifically run a name freeing script, and you only lose a name if it is one of those affected and someone else wants it. If your name was affected and no one wanted it before you reactivated your account it won't be wiped.1
Do the characters that get greyed out have the possibility of someone taking their name? As is the way when you cancel your account now and a certain amount of time passes. Or are all your character names safe and secure as long as you log in every so often?
To my knowledge the devs have only run the name script twice. Once a few years ago, when they discovered that the overwhelming majority of names freed were below level 6, and again a while later, when they only ran it below level 6 because of what they discovered with the first one. Any character on an inactive account above a certain level is safe.
Quote:2 Are they going to allow anyone to have any name they wish by adding the feared @username to the end of every character thus freeing up many names for all the new players joining the game with freedom?
They probably won't add the @Global Name visibly even if they did allow anyone to have the names. That could potentially lead to some malevolent griefing. If someone wants to give another player a bad name, all they'd have to do is create a character with the same name as one the target is known to pay and start harassing people. Since not everyone checks global names in those cases, it could result in the targeted person getting a bad rap and possibly getting ostracized on a given server. I know some obnoxious forum posters are convinced that several of the servers are dead, but they only have that impression because they've pissed a lot of people of on that server and no one is willing to team with them. Non-unique names would give griefers the ability to make that happen to people who did nothing wrong. -
There are power sets designed to be solo oriented, and there are power sets designed to be team oriented. Just like there are ATs better suited for teaming and soloing.
There's nothing wrong with that. I don't feel that EVERY set needs to be a solo powerhouse. Having some sets that are specifically intended to be team sets is a good thing. T
here are a lot of players who enjoy the team dynamic and knowing they serve a valuable role by playing a set that really shines when teamed, and I don't think that should be taken away from them.
There are plenty of other sets that solo better that you could choose without trying to change team oriented sets to fill a role they weren't designed to. -
Quote:You clearly still don't get it.My idea unbalances NOTHING. It works that way today. You can do any number of non-alignment missions after you work on your own alignment. There is no penalty and no extra rewards involved. And that is how it works today.
If you have 5 empty bubbles and do non-alignment missions, it is SUPPOSED to fill those bubbles with reputation of the alignment you don't want.
If you are a Vigilante and everyone else is running Hero tips and you want to work on your alignment, you are forced to do them before you can team with the Heroes if you do not want to be penalized.
Basically, you have a choice: Fill up your bubbles BEFORE you team with non-aligned people -OR- Take longer to get your rewards.
You've made it clear that you don't like that. And you've made it equally clear that you don't comprehend WHY it is working as intended.
To put it as simply as possible: When you work with people your character would not NORMALLY work with, it is going to cost you something. Being able to ignore alignment differences means you can ignore the cost associated with wanting to team with characters not aligned with you.
Since the devs did not allow us to ignore the drawbacks of having differing alignments from the beginning, it is a very safe bet that they don't WANT us ignoring them. -
Quote:Yes, you CAN do exactly that.So then you are happy with the fact that you can do any number of other-alignment missions (as long as you do yours first) with no penalties and no special rewards associated?
Now, if you can already do that, why do you need to be able to ignore the missions' affect on your reputation again. If you can already circumvent it, why not just do it that way instead of proposing that we be able to ignore non-alignment reputation?
And you still haven't answered my question. If you can just ignore any alignment mission you don't want to affect your reputation, what is the point of it different alignments even existing? If you can ignore the affect those missions have on your character, why not just be able to choose your alignment with no missions involved? Then you can be a Hero, Vigilante, Villain, or Rogue as the whim strikes you, and you will never have consequences for anything you do.
And it still doesn't make any thematic sense for you to be able to decide that crime you just committed has no bearing on how people see you (which is what the reputation bubbles are representing)
It doesn't have to be perfectly realistic, but it does make it more believable when your actions actually affect how people perceive your character. A Hero doing Vigilante missions starts to lose the public's trust, it is just stupid to suggest that a Hero should be able to go do all those things and have the public still think he's the perfect heroic character. -
Neither does Empathy. They aren't supposed to.
Those 2 sets, more than any other, are the "I plan on teaming at all times" sets.
Pain Domination is much better for Corruptors, at least on them the damage buff a lot of your buffs give you is useful. Not so much for Masterminds, since pet damage isn't affected by thse buffs. -
Quote:If it weren't a proposal that would allow players to circumvent a balance point in the alignment system, it might have been received better.Yes its working as intended as most things have in the past...but there are things that get changed as well over time.
Its a solution, if its implemented I'm fine with it. It will help some people out (I'm not one of them). If it doesn't, I'm fine with that too, but again, thanks for the very constructive criticism that always seems to be given to people's ideas on here.
Its so much easier to snipe a proposal than actual come up with one.
To continue to think its not a problem obviously isn't true if people are discussing it, otherwise we wouldn't even be doing this right now.
I'm so glad mine and a few others opinions doesn't matter...that's a really great comment. Thanks, I guess I'm done then. Thanks for that fantastic realization I've completely wasted my time...and apparently yours because you had to respond to it.
Your proposal, as it stands, would completely undermine the balance in the tip mission/alignment system.
I've already gone over it a couple times. 2 days is intended to be the fastest you can acquire the rewards for that system. Your alignment actually MATTERS in that system. If you run missions that are not of your current alignment, it takes longer to get those rewards.
If you can run all the missions you like of alignments not your own and just choose to ignore them as far as your reputation is concerned, then your alignment doesn't matter at all, and you can still get your rewards in 2 days, instead of being penalized like you're supposed to. If your alignment doesn't matter they might as well just get rid of the system altogether. -
Also, I have a question.
If, as you keep asserting, this "isn't about the rewards" then what difference does it make if you fill up your reputation bubbles with non-aligned reputation?
If the rewards are really as unimportant as you keep saying, it shouldn't make the slightest bit of difference if it takes you longer to get them, now should it?
You can get a reward for running Tip missions. It is designed so that you cannot obtain them more frequently than every 2 days. It is also designed so that if you run missions that are not of your current alignment, it will take you longer than 2 days to obtain your reward. That is the incentive for remaining your current alignment: When you do, you get your rewards as fast as you are supposed to be able to.
Quote:This is a very simple answer. Turning off your XP is a self-imposed penalty. You are voluntarily slowing down your progress.Today, you can turn off xp so you don't outlevel content. Then why not turn off accruing the alignment missions?
On the other hand, turning off accruing alignment missions will allow you to avoid a game-imposed penalty.
Basically, you are allowed to penalize yourself if you choose to, but you aren't allowed to UNpenalize yourself. -
Quote:Yeah, I saw it.Umm..thanks for reading my whole post. You obviously didn't see the example I illustrated about opting out of morality choice at the end of the mission.
I also saw the part where you want to run missions that are not your current alignment and have them not count.
You don't want missions you run to count against the 5 you can run per day? Run non-tip missions.
You can get any non-purple, non PvP IO in the game for 2 alignment merits, which you get for Hero and Villain specific missions. That is intended to have a REAL-TIME GATE on it. It is intended to take you 2 days to get one merit. You also get 60 Reward Merits for reaffirming your Vigilante or Rogue status. Again, that is supposed to have a time gate.
Why is that relevant you ask?
Because the way the system is designed, you are supposed to be penalized for running Tip missions that are not of your current alignment. The penalty comes in the form of it taking you longer to get your merits if you do non-alignment missions. How many missions you actually run is not the point, it is meant to be a real time penalty. If you fill up your 5 missions for that day with non-aligned missions, it will take you an additional day to get your reward.
You want to run Hero tips with a Vigilante, get your missions out of the way first.
Don't get pissed at ME because I understand how the system is meant to work and you don't LIKE how it works.
You keep saying it's "not about the rewards" and what you're failing to grasp is that the entire system is balanced around those rewards that you keep claiming don't matter. -
Quote:Ummm, NO.A twist on the solution would be to prompt (or toggle on/off accrual) at the end of a mission. Do you want to receive credit for this mission toward your alighment for the day? Yes or no.
Again, that completely undermines the POINT of the alignment system. The point of it being: Your actions have consequences.
You're suggesting we be able to log in on a Hero and run a bunch of Vigilante missions (which include things like letting people die, helping people blow up buildings, and outright murder in a couple cases) and then just saying "Oh, don't pay any attention to all the bad things I've done lately, I'm still a GOOD GUY and should get the rewards associated with being one."
A real life equivalent to that would be going out and deliberately crashing into someone with your car because they were speeding, and then having the cop ask you if you WANT that to be reflected on your driving record.
The more I read of this thread, the more I see people basically wanting to be able to do whatever the hell they want and get the rewards they want instead of what the rewards actually are.
What's next, letting us choose whether that recipe that dropped is a temp power or a Purple? -
Quote:Sub-par?! Weaker mechanical set? So you're trying to say that a character must perform to a certain standard or it is an invalid character?Whats upsetting from the opposite end of the spectrum:
Your character is fun but is still mechanically bad. Would it make your character unFUN for it to perform better?
No?
Then why the hell are you arguing?
Elec Blast is horrid for Blasters but I see people arguing its fun and this and that constantly.
Thats fine, but the argument is if your mechanically inferior or not, not if youre fun. My fun is powergaming, your fun is RPing. My fun doesnt make you have less fun, it just makes your fun fun for all because I don't have to deal with yoru subpar concept character while I'm having fun powergaming
Seriously, do you RP being a weaker mechanical set?
For the record, one of my CONCEPT CHARACTERS routinely solos AVs.
If I want something to be powerful, I look at what I can do to make the characters I enjoy playing more powerful. I have NEVER in the entire time I've played this game chosen a power set combination based on how powerful it will become if I min/max it. I choose them based on what sounds like fun, and what the concept for my character calls for.
I plan on rolling a Street Justice/Willpower/Weapons scrapper when the set is released. Sure, the first 2 are probably going to be good sets, but Weapons has been viewed as a horrible APP for a while now. Guess what? I don't care, and it's MY character. NOT yours.
That's the problem with the worst of the powergamers. They are absolutely convinced that the only correct way to play the game is to choose nothing but the most mechanically powerful ATs and power sets and then min/max them. And they aren't shy about telling you how wrong you are for playing a character that you enjoy regardless of how much mechanically weaker it is.
Characters have weaknesses and flaws. If you design something so it has none, you haven't created a character, you've programmed an algorithm designed to make a number get higher as fast as possible.
Airhammer quoted me in his sig a while back, and this calls for me to say it again. If numbers are more important than a story or other payers who are fun to play with, go play with a calculator instead.
Your stance here seems to be that if the devs make the game better for the powergamers, it will be more fun for everyone?
Bull****, plain and simple. The people who don't care that they could have killed that spawn 2 seconds faster if they min/maxed their powers outnumber you by a large margin.
Bottom line: I like my blasters just the way they are. I ENJOY the challenge inherent in playing one. I like using strategy to win fights instead of just bum rushing everything because my character is so overpowered and min/maxed that I can't be beaten. Making them mechanically stronger would suck out a lot of the fun of playing them for me. So, the idea that making them better automatically equals more fun for all is a load of crap. -
Quote:Actually, when you have 95% DDR, you effectively CAN ignore defense debuffs.But that's exactly what the discussion was about, just because you have DDR doesn't mean you can simply ignore def debuffs. This was the original comment:
A standard 7.5% defense debuff will only reduce your defense by 0.325% with that much DDR. The odds of you getting hit with enough of those to drop you below the soft cap before they start wearing off are very very slim.
I've never seen an SR build that was exactly at 45% defense. The majority of them have at least 46%-47%, which gives them enough leeway that, for all practical purposes, defense debuffs are non-existent for them. -
I don't have a problem with traveling to missions, even if I have to cross several zones to get there.
We can travel at a faster pace than any other MMO out there, and our game world is a lot smaller than some of them.
I don't understand complaints about having to cross a zone when you have the ability to run at 90 MPH or cover 350 yards in a single jump. That's a damn sight better than having to WALK across an entire CONTINENT.
People really don't understand how easy we have it here. I LIKE getting the opportunity to actually USE those travel powers that make this game genre so unique. -
Quote:Except when you are a Vigilante teaming with a Hero you AREN'T on the same side as them.If the extent of my entitlement issues is that I would like to be able to team with people on the same side as me in a video game and still be able progress, while staying thematically correct, is the extent of my entitlement issues then I think I'm ok
.
There is a difference between a Vigilante and a Hero. If there were no difference, the alignment system would either not exist at all, or it would be nothing more than roleplaying.
If you want Vigilante credit, do Vigilante missions. If you want Hero credit, do Hero missions. Asking to get Vigilante credit while doing Hero missions is asking to have your cake and eat it too.
That's where the sense of entitlement is coming from. You are literally saying that you deserve credit for things you are not doing. You aren't doing Vigilante missions? You don't get Vigilante credit, it is that simple.
Additionally, Roderick is correct. If you got credit toward you current alignment for running any mission you want, how is anyone supposed to switch sides? If you get Vigilante credit for running Hero, Rogue, or Villain missions, you will be a Vigilante forever. Furthermore, if you got credit toward your current alignment for running anything you want, how would you become a Vigilante in the first place? Your default alignment is Hero or Villain, you need to get Vigilante credit in order to become a Vigilante.
And you can't say "Oh, just let us choose what alignment we want credit toward". if they let us do THAT, you'd see all kinds of people playing as Vigilantes and Rogues collecting alignment merits they aren't supposed to be getting.
It seems to me that you have failed to understand the POINT of the alignment system. the alignment system was introduced to offer gameplay options to something that was formerly nothing more than a roleplaying concern.
You want to be a Vigilante, deal with the consequences of being a Vigilante. If you want to increase your reputation as a Vigilante, well, maybe you shouldn't be doing goody-goody stuff. -
Quote:Agree on Slash and Confront. Could not disagree more on Slice. It is REALLY easy to hit your maximum 5 targets with it, as the cone is very wide. Also, it is another attack that counts as a PBAoE for slotting purposes, so if you want another place to slot Scirocco's Dervish for AoE defense, Obliteration for Melee, or (my personal favorite) Eradication for Ranged AND AoE (also gives you more endurance and more max HP, both good things for a SD character to have)]For the BS powerset, skip Slash and Confront. Slice is a bit iffy, as, from what I've heard, it's not really worth grabbing.
Quote:For the SD powerset, you should at least take the first half of them. Phalanx Fighting is iffy because the defense bonus is unenhancable, and it's pretty much useless if you solo a lot.
A) it gives you a place to slot a LotG +Recharge and/or a Kismet +Acc ( I like slotting the Kismet in it, since the power is always on, you don't need to remember which toggle it's in)
B) it's 3.75% defense that you don't have to get from IO sets. That is one less set of Mako's Bite, Obliteration and Scirocco's Dervish you will need to slot to get to the soft cap. Yes, ONE power will save you 17 slots. You will need to slot 6 Mako's, 6 Obliteration, and 5 Scirocco's to get the same amount of defense that Phalanx Fighting gives you in an autopower. It's a no-brainer.
And you get that 3.75% bonus all the time, solo or teamed. People will pay 2 billion influence+ for an IO that gives you less defense than that. You're having it given to you for free in a power that needs no additional slotting Why WOULDN'T you take it? -
Quote:Why are you facing S/L damage?One thing to remember is that fire ambushes require a tradeoff for level 50 farming. Either you get less than 100% xp from bosses or you face some S/L damage. Bosses are the most likely to hit you and cause the most damage. If you're in a map that has 100% bosses, you'll take a considerable amount of S/L over time - and occasionally the RNG will hand it to you all at once. If you find yourself having trouble with one map, try another.
Scorch, Incinerate, Fire Breath, and Fire Blast give you the attacks you need to keep xp at 100% and they are pure Fire damage.
Set it up with minions getting Scorch and Fire Blast, LTs getting Scorch, Incinerate and Fire Blast, and bosses getting all 4.
Ironically, I hate farming, I just set myself up one to get my Claws/Fire past the rut he was stuck in. I can't do more than 2 runs in a row before my brains start leaking out of my ears from sheer boredom. -
Quote:You can still be killed with capped resistance. Especially if the enemies have Fire Sword or Cremate (which your capped Fire resistance doesn't help much with)Because slotting for defense is even more useless when you have capped resistance. And of course slotting a build in reliance of an NPC is bad.
Adding some Fire defense means you will be hit less frequently, and there will be very little chance of being hit so many times that it overwhelms your resistance.
I agree that slotting in the expectation of there being an NPC buffer present is a bad thing though. -
Quote:The 5th Eradication is pretty much useless as far as set bonuses go. The 5 slot bonus is debt protecton. I slot either 4 Eradication, or the full set. There is no sense at all in stopping at 5.The fifth piece of eradication isn't as useful to you as adding something like damage/end (or acc/dam/end) from multi-strike would be, since the quad by itself just doesn't mitigate endurance usage well. I dropped the A/R from Eradication for the A/D/E from multistrike on my ss/ea?
Quote:I would just scrap your build and wait for i21 and the EA revamp. It's going to be pretty sweet. Save a respec.
Quote:Or, just use a cheaper build. No sense in wasting money on a build when it could drastically change with the new issue (namely the change of CP to Energize).
I don't know if I would respec right now, but they probably could if they wanted to and not end up screwed by it later. -
Quote:I'm going to clarify this for the OP a little bit. If he's only 2 weeks into the game he may not understand what soft-capping is.
It's a very nice defense shield that helps Blasters softcap S/L/E defense and gives a little resistance to Toxic. However, to get it you have to go vigilante, then villain, then complete one of the villain patron arcs (most people recommend Black Scorpion's arc). Then you respec and take Mace Mastery as your Epic pool set, picking up Scorpion Shield as soon as possible.
With Scorpion Shield, Tough, Weave, Combat Jumping (or Hover) and Maneuvers, you have a very solid S/L/E defense base for a Blaster (slot a Steadfast unique in Tough). Throw on a few set bonuses and you're softcapped to at least S/L very quickly and S/L/E isn't too hard to get.
So here goes.
The soft cap is something usually used to describe defense. The defensive soft cap is 45%. That is because an enemy's base chance to hit you is 50%, and teh game will not allow that chance to go below 5%. So, getting more than 45% defense does you no good. It doesn't matter if you have 45% defense or 200% defense, the enemy will still have a 5% chance to hit you.
When streetlight was talking about S/L/E defense he means defense to attacks that have a Smashing, Lethal, or Energy damage type. If you soft cap your defense to those types, anything using an attack of that type will only have a 5% chance to hit you. -
You could also go with Soul mastery if you don't mind going Villain-side. It gives you 2 more cones, one of which is an immobilize.
You can immoblize them, then put them where you want them with Shockwave, since Soul Tentacles doesn't have -KB in it like a lot of AoE immobilizes. Howl, Soul Tentacles, and Nigh Fall make a decently damaging cone chain as well. -
Quote:I quoted you because it is still a problem with high defense with non-SR characters. I have a soft-capped BS/DA scrapper, and he has major problems with cascading defense failure when fighting Romans. I have frequently found myself hitting negative defense when fighting them.I am quite unsure why you quoted me here. I said unless you have low defense (which you don't have as an sr), you will be dead ("have negative hp") before you get debuffed for 100% (which was referencing an earlier statement that somebody regularly gets debuffed by 100% - effectively 5% - and does build for 50% + def because of this.)
Anyway... carry on.
I was making the point that even if you do get hit enough times to stack debuffs, it won't have any effect on an SR. Not the case with characters with less DDR. -
Quote:This.I think there's some kind of a cultural gap here. Both here and in my other MMO, I see a lot of people who are totally focused on THE BEST BUILD, and insist that once the best build is identified, no one will ever play anything else.
But when I actually play the game, I see a ton of characters that are pretty clearly "this is my character concept, here is how I could best do it within the rules".
It seems to me that the underlying problem is that people are really not even talking about related concepts. Most of us simply don't care what's the Absolute Most Efficient. We care what fits our character concepts. We care what looked fun or interesting to play. People build characters around concepts like "solo AVs" or "farm AE at level 33", but they also build characters around concepts like "amazing combat archer" or a funny tag line. My invuln/dual-blades tanker concept is purely "I want something that looks completely unpowered as much of the time as possible", because I came up with the idea of a character named Aunt Millie, with the superhero tag line "Putting the AUNT back in TAUNT AURA." ... So there she is, in a sweater with no visible effects except a pair of swords.
Do you seriously think I care whether she's "superfluous" or not? My primary contribution to mission teams is rants about how "when I was a little girl, the half-human cybernetic freaks had DECENT HAIRCUTS because they had some RESPECT." And frankly, that's a lot more useful than anything else, because the point of the game is to have fun.
This is a game in which I have built a character with the specific goal of being as useless and disruptive of his own team as possible. And you know what? If I advertise for teams on "Helpy McHelperson", specifically warning people that he's grav/storm, built for and played for laughs... THEY JOIN. So they can pop Group Fly and say "I'm Helping!"
... And we cleared that mission, too.
A remarkable number of players that are actually in the game couldn't give a gold plated crap less if people on the forums think their character is useless or redundant.
They play their characters because they are fun to play, not because they are what forumites tell them they should be playing.
And that's really the bottom line to it. You can tell me whatever you like about the AT and power sets I chose to play, if I'm having fun playing that character I'm going to completely ignore you and keep on playing it. -
*An hour later*
DAMN YOU HYPERSTRIKE!!!! -
Quote:Just remember, if you slot the Reactive Interface DoT it will break the sleep of Mesmerize.Thanks for all the feedback! I will have to try some of this out. Sometimes (especially with Incarnate powers) things move so fast that I dont get a chance to try things out.
You have to make a choice with that power where interface is concerned: More damage or a useful mez power. -
Flesh it out a bit more and see where it goes.
It's still a little too vague for me to say whether I like it, but I don't have anything against the idea so far. -
First off, I'll say that I don't really care one way or the other if a Farming forum exists.
But, you're a little delusional if you expect the devs to devote a forum section to an activity they don't approve of.
The devs disapprove of farming in general, but they also know that it would be an exercise in futility to try and stamp it out. And if they did try and stamp it out it would hurt the people who play the game the way they intended.
They pretty much gave up on getting rid of farming a while back, evidenced by the fact that they haven't changed any missions or enemy groups in quite a while. But, if they devoted a forum section to it, they would be sending the message that it is an approved activity, and people like GreenFIame would start believing that since they approve of farming now, they also approve of exploiting the game (since many people think the two are the same thing). And if that thought occurred to me, I'm sure it has occurred to them as well.