ClawsandEffect

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    Honestly, while you're not going to see huge LEAPS in performance from PerfShifter +End procs, they ARE useful.

    Even when your recovery is floored, they still proc and you still get endurance back (because +10% endurance isn't technically "recovery").
    This.

    Neither of those procs are affected by recovery debuffs. If you get your recovery debuffed to the floor (i.e. not gaining any endurance at all) the proc will still fire and give you a minimum of 10 endurance back.

    So, if it happens to proc immediately after using a crashing nuke or a crashing tier 9 like Unstoppable, it will still give you endurance back, regardless of the fact that you're not supposed to be getting any for 10 seconds.
  2. I think you're referring to the forum logout bug.

    It's not going to be fixed anytime soon. The devs confirmed for us that it's not anything they did, it's a bug in the forum software itself, which they did not code.

    The forums the website uses are VBulletin, so if you know of any solutions to a VBulletin bug, I urge you to PM one of the devs with it.
  3. So....if we become as "godlike" as some here think we should become.....how many times can you go and faceroll everything in the game before you get insufferably bored with it and go play something else?

    Yeah, getting killed by a rock is pretty silly, but do you really have to be so invincible that nothing in the game is ever a threat to you again? That just.....doesn't sound like much fun.

    I know Sam's answer already, but how long could you sit and play Doom on godmode before you shut the game off? For me, it was about 20 minutes.

    The devs are hopelessly screwed here. If they make things easier, people complain because there's no challenge. If they make things harder, people complain because their demigod (gasp!) lost a fight (oh noes!)

    From what I've read, there's a simple solution to this: Do the damn trial the way you're supposed to do it instead of ignoring an entire aspect of it and you won't be getting killed by rocks. Seems to me like the devs are getting sneakier in their getting you to not ignore things in content. It's like "Okay, fine, you want to completely ignore this part of the trial so you can speed run it? Now you'll get killed by a rock to the head."
  4. Quote:
    Originally Posted by PleaseRecycle View Post
    Deus or anyone else, would you please explain the situation where an extra two to five seconds of hasten will make a substantial difference in a build?
    My build is built on the cheap, like all of my builds. I don't have purples slotted, or ridiculous amounts of recharge from other sources. My global recharge is sitting at around 53.8%, which is just barely enough to achieve Perma Dull pain, but ONLY if my Hasten is 3 slotted to the ED cap as well.

    So that 2 to 5 seconds is the difference between whether my Dull Pain is Perma or not. Like, it comes back up right as it's crashing.
  5. Quote:
    Originally Posted by Psychoti View Post
    Super Reflexes/Martial Arts Tanker. With Weave you will easily softcap all of your defenses very early in the game, I think mine is at level 28 or so and has 45%+ defense to all positionals.
    Actually, Super Reflexes/Anything Tanker.

    SR doesn't need the defense boost from Storm Kick to soft-cap on SOs. Combat Jumping and Weave will do it.
  6. Quote:
    Originally Posted by Kierthos View Post
    I don't see it unlocking an Incarnate slot, because we don't even know yet if you're going to have to be level 50 to run the next part of the SSA. Furthermore, since non-VIPs can pay points to access the SSA, having it unlock or open up something that they can't get because they're not VIPs is... well, it's a bit mean.

    And yes, I'm aware that there are Incarnate item rewards for the parts of the SSA that have already been put into the game. But they're not the only rewards.
    I doubt it will unlock a new slot, but the odds are good of it unlocking a new tree for an existing slot.

    A Judgement power that replicates his signature attack seems most likely in that regard.

    And if I had to put money on it, I'd bet on Ms. Liberty getting his powers and being the new contact for the STF. Seems logical that if the Well's powers were going to go to someone, it'd be someone in his bloodline.

    BaBs is already a trainer in Atlas, all they'd have to do is move him to the spot Ms. Liberty currently occupies and it'd be a nice way of tying that together.

    Obviously, the MLTF would have different dialog than the STF, probably mentioning his passing and all that.

    That's how I'd do it at least.
  7. Quote:
    Originally Posted by MajorPrankster View Post
    The funny part is how the forum community thinks of itself as a positive influence.
    I'm fully aware that the prevailing opinions on the forums very seldom bear any resemblance to the opinions found in game.

    The conniption fits thrown on the forums over various things go largely unnoticed by the majority of the people who play the game. That's because the majority of the people who play the game either A) Don't realize the forums exist, or B) Could not care less about them. The whole "I don't like how the game is forcing us to run Incarnate Trials all the time" that pops up now and then....yeah, you don't hear that in-game. At all. In-game the people who like the trials play them, and the people who don't....don't.

    It's incredibly conceited of us forumites to think that our opinions hold so much more weight than the average player, simply because we like to post them here. I'm not excepting myself from that either. Even if by some quirk of fate 100% of the forums agrees on something, that's still less than 10% of the game's population you've heard from. And there's no guarantee that the other 90% or so is going to have a similar opinion.

    The forums give a pretty good cross-section of the playerbase, with one exception; The people who would rather just play the game instead of discussing every aspect and arguing about it are not represented. That's because they're logged into the game instead of here.
  8. Quote:
    Originally Posted by Angry_Citizen View Post
    Original PvP was fun. I used to spend hours and hours on my stalker in Warburg and RV.
    Except that wasn't so fun for the other people.

    I assume you mean back before they implemented the anti-one shot rule?

    Yeah, that sucked for anyone who wasn't a stalker. Instantly killed by a guy you couldn't see until he killed you? What brain trust thought that would be fun for anyone but the one doing the killing?

    The way PvP was shoehorned into the game is probably a pretty major regret for the dev team. If the game had been designed with it in mind, maybe it wouldn't have been so unbalanced. Just the way a lot of the powers work alone makes it aggravating. Getting caught by Telekinesis on a scrapper or tank while not having 3 Breakfrees on me was one of the most aggravating things in the entire game for me. You were held for as long as the person holding you had endurance, or until you were dead (almost always the latter).

    I don't think PvP itself is regretted, just the way it was crammed into the game as an afterthought. Though they did save themselves by not allowing open world PvP. Given this game's player's general attitude toward PvP, open world PvP probably would have been the death blow 5 years ago and we wouldn't be having this discussion now.
  9. Quote:
    Originally Posted by Melancton View Post
    For me, Batman is somewhere between the extremes of the mocking dufus of the 1960s TV series and the insane psychopath vigilante murderer of Tim Burton's movies.
    You need to go back and watch those again. The only Batman movies Tim Burton was involved in were the first two, with Michael Keaton playing the title role. He was far from an "insane psychopath vigilante murderer" in them. In fact, I can't think of a single person Batman has actually killed in any of the movies, including the most recent ones. He refused to save Ra's al Ghul's life in Batman Begins, but that's not quite the same thing as murder, since Ra's caused the situation that led to his death himself. He basically just let Ra's reap what he sowed rather than intervene (he also knew he would never remain in prison, he was too well connected).

    I personally never had a problem with Statesman as a character. Sure, he's kind of a generic patriotic Superman clone, but there are worse characters in comics.

    Power level-wise, I place him somewhere between Captain America and Superman, which is probably about where he was meant to be. He's tougher and stronger than Cap, but not as virtually omnipotent as Superman is often portrayed.

    People call him boring, but how exciting would you be if you'd been saving the world for 80 years? Sure, he's still physically in his 30s, but the guy has the mind of a man whose been alive for over 100 years. He was given longevity, that doesn't mean he was given the mental capacity to endure it. Neither Cap nor Supes have had to deal with watching everyone they love grow old and die while they remained young (Cap's loved ones did, but he wasn't there to see it) I'm sure Marcus knew he was going to outlive his kids, the shock to him was in how it went down.

    To be honest, the guy is probably looking forward to his impending death. It's the first chance he's had to relax in decades.

    You know who is going to be the most pissed off if Statesman doesn't die?

    Statesman himself.
  10. Quote:
    Originally Posted by Tenzhi View Post
    Yes. Had I not heard that Superman was going to die or that Batman was going to "fall" in advance I probably wouldn't even have bothered checking out those story arcs. What made them interesting were the dialogues and events surrounding the titular event, not the titular event itself. Much like a good detective novel, where you know the crime will be solved by the investigator, but the dialogues and situations leading to that are what make it good - even if you've already read the story, the unfolding of these events is a good read.
    I find myself forced to agree with Tenzhi this time.

    It doesn't matter that we were told about it. It doesn't even matter who it is that's dying.

    What matters is the how, the why and the story surrounding it. There has never been a death of a major character in any comic book that wasn't leaked or released in advance. None.

    They told us Superman was dying, they told us Captain America was dying, they told us the Human Torch was dying. That by itself doesn't make it special. It's the story involved in it that makes it special.

    But please devs, for the love of all that is comic-booky, one up the major comic companies and let your major character STAY dead! Killing off a character so you can write a story arc about how much they will be missed and showing off how human and real your characters are, only to bring the character back a year later is just idiotic. I've always thought that.

    Killing off a character and bringing them back is just a cheap excuse to make a quick buck and then continue to profit from the character later. Whoever it is you're killing (I'm not entirely convinced the spoiler isn't a red herring to throw us off), they need to stay dead.
  11. Quote:
    Originally Posted by Liz Bathory View Post
    Well.. managed again to give an update that now gives me the holiday temps and at the same time REMOVES ALL OTHER POWERS FROM MY TRAYS!
    Yeah.....that's pretty aggravating.
  12. Quote:
    Originally Posted by all_hell View Post
    Or it could be that w/e game you're talking about was so buggy that people stopped paying for it. I doubt they shut down a profitable enterprise because of some complaints.
    I think what he was saying is that game's developers responded to the players' demands that ALL the bugs be fixed before they released new content.....and no new content came out ever again.

    And that caused players to quit until the game was shut down for lack of profit.

    How long would CoH be around if they decided to drop everything else they are working on and work on bug fixes until every last bug is gone? That means a potentially infinite cycle of bug fixes, because fixing one bug frequently creates a new one somewhere else.

    At some point you have to say "Screw it, we'll fix that one later. The game still works, so it's not the end of the world.", or you'll end up in the circle of bug fix hell.
  13. Quote:
    Originally Posted by Mr. DJ View Post
    I figured that the main person to die was going to happen before all 7 arcs were done, but just coming out and saying it...that's dumb. I would have rather found out when I played the arc.

    Then again, the freaking loading screen used in part 3 wasn't all that subtle either :\ How you guys advertise a mystery story then blow it up before it's done just baffles me.
    ......Because Statesman biting it isn't the real plot twist in the SSA arc.

    And it doesn't mean he is the ONLY one who will die.

    There's a bazillion and one things they can do with this storyline that makes Statesman's death completely irrelevant.
  14. Sister Psyche dying makes more sense actually.

    1) Manticore is already a borderline criminal anyway. His wife's death would almost certainly push him over the edge into being a true villain. That would open up Wyvern as an enemy group for heroes.

    2) The devs already stated that they will alter Task Forces and storylines if need be to account for the death of the person in question.

    3) It could potentially spawn 2 new SSA stories out of the results. The first one would be dealing with the effects of Manticore going bad with all of his resources (A guy who has already hacked into the emergency teleporter is your enemy? That could be bad). The second one could deal with Sister Psyche's mind ending up in someone else's body, or could deal with finding a suitable body for her to inhabit. (alternately, she could end up inside Manticore's mind)

    4) Back Alley Brawler could take over Manticore's spot in Brickstown and give out the TF instead. And Aurora could take over Sister Psyche's TF.

    It could easily be Manticore as well. The devs went to some lengths to make sure he was introduced to the players at a low level. The death of a character you've never interacted with has little impact, and Twinshot's arc paints him as being helpful (in a dickish way) to new heroes.

    Exposure to players is why it probably won't be Citadel, Numina, or Synapse. In the first two's case, it also means nothing when they are already dead or could just be rebuilt. Synapse only shows up in the first SSA, and just about nowhere else I can think of other than extremely high level villain content.

    Statesman would be a big shock, but it's difficult to kill off the flagship character and remove him from the game entirely. Every advertisement for CoH has featured Statesman, making it unlikely that he will bite it.

    Also, another reason why it isn't BABs: The devs have already said it is one of the Freedom Phalanx who will die, and BABs isn't a member of FP. Could be a red herring, but I doubt it.

    Killing off BABs could also be taken as a dig at Christopher Bruce, and it seems the devs would want to avoid the appearance of doing that.

    Sister Psyche or Manticore make the most sense out of the possibilities. I'm leaning toward Sister Psyche because there are more interesting story lines that could spring up from her death than anyone else. And it could also lead to an opportunity for a complete character re-design, since she is by far the most dated looking character in the CoH universe. If she mind-hopped to a different body she could look any way they want her to.
  15. ClawsandEffect

    New to Stalking

    I'm having a lot of fun with my Street Justice/Ninjitsu stalker.

    It's the closest I've ever come to a "Batman" type character. I'm going with Weapons Mastery because A) I started him as a Hero, and Vigilante is the farthest he will ever slide, so no PPPs for me, B) It's thematically appropriate, and C) I can open the pool with Physical Perfection.

    He's level 20 now, and already tearing stuff up. He'll be a beast once I get him soft-capped and the stalker buffs kick in (He'll end up with more HP than your average SR scrapper)
  16. Quote:
    Originally Posted by MriBruce View Post
    The character I'm having fun playing most right now is Rose Alpha, robots/force field mastermind. She has a degenerative neurological condition, complicated by exposure to Rikti War-vintage toxic waste. A research program working with people like her managed to re-direct a lot of her cognitive functions through cybernetic backup systems. Then phase 2 kicked in, and it turned out that the sponsor of the whole thing was a Crey subsidiary looking for new bio-weapons. Unfortunately for them, she proved better at controlling her robot array than at being controlled by the program's headquarters.

    When it comes up, she'll emphasize that it's not "Rose and her robots". It's "Rose, an identity housed in seven bodies, one of them the one she was born in". A bit more than a third of a human brain's normal activity happens in the brain she started out with; the rest is spread through the set of bots, and she's at her best when she can have them all out and firing on all cylinders.
    That's awesome. One of the better backstories I've seen of late.
  17. Burning Corpse: Lived his entire life as a mutant but never knew it. When he was killed in a car accident his parents opted to have him cremated. Upon the flames touching his body he resurrected in a massive explosion.

    Pyrohemia: Is a mutant with a blood disorder: His blood combusts on contact with air. He fights by strapping razorwire to his fists....facing inward at his own hands. To stop himself from bleeding to death in a fight, he was given artificial regeneration.

    Tsepes: A descendent of Vlad the Impaler, AKA Dracula. Is actually the latest in a long line of mutants, instead of the vampires they were rumored to be. Dracula was a mutant as well, but not knowing what mutants were, his abilities were attributed to the supernatural.

    Marshall Stack: Sonic Blaster whose powers are permanently on. If he utters a word he risks destroying the person he's talking to. He enjoys combat, becuase it's the only time he can converse with anyone. He frequently defeats opponents by telling them about his day. He is a distant relative of the actor Robert Stack, and his parents just happened to name him Marshall. They had no idea of the irony of his name and mutant powers.
  18. Quote:
    Originally Posted by Arcanaville View Post
    The issue is that would then make combat jumping pretty much necessary for a Willpower anything.
    At least it wouldn't have been as bad as needing Acrobatics on a Fiery Aura or Dark Armor before IOs existed. Combat Jumping is available at level 4 now, level 6 before that, and it's available as the first pick in the pool. Acrobatics required 2 power picks and wasn't available until level 20.

    For a scrapper, stalker or brute Combat Jumping is available before you get your mez protection toggle.

    I would not have seen Combat Jumping being required as being a big deal.
  19. ClawsandEffect

    Scrapper ATIO?

    So you can split this set between 2 powers and get 10% Smashing/Lethal defense if it is Superior?

    That's kinda nice.
  20. Oh look.

    He's giving advice to people who know the game better.

    We know exactly what we are doing. That 6 seconds I gain on Hasten by putting a 3rd slot in it is the difference between Perma Dull Pain, and NOT Perma Dull Pain.
  21. Quote:
    Originally Posted by Fleeting Whisper View Post
    And I've got a DM/ElA Brute build with capped Psi res saved on my computer, so I don't really see your point.
    The point is simple.

    Aside from Invuln with Smashing and Lethal, no set in the game can cap more than one resistance type at a time. And in order to cap Smashing and Lethal, the rest of Invuln's resistances top out around 30%.

    Dark Armor has solid resistance all around, with the exception of Energy, it can cap Psi, and gets a very good amount of Negative resistance. If it could cap both Negative and Psi, it is very likely the rest of it's resistances would be lower than they are.
  22. Quote:
    Originally Posted by FourSpeed View Post
    The part you are glossing over completely is that these types of bugs should
    not even be IN the build - many of these should have been caught at the programmer's
    desk
    And the part YOU are glossing over is the fact (and it IS a fact, the devs have confirmed as much in the past) that quite frequently, the cause of the bug has no apparent relation to what the bug is affecting.

    It is entirely possible, and in fact likely, that these bugs aren't being caught at the programmer's desk because they are being caused by something that programmer had nothing to do with. The programmer's code could be working perfectly, and another code could be working perfectly, but when those two pieces of code start interacting it could have an unexpected effect.

    It could be something like: Your map will break if you have ever teamed with someone in a different phase than you. In that case, the map code could be working correctly, and the phasing code could be working correctly, but the 2 codes break things when combined. Unless one person is working on phasing technology and the UI simultaneously, it is unlikely that connection will be made immediately, because the code appears to be correct upon examination.

    Your example of the missing driver's side mirror is a poor one. In that case it is painfully obvious what the problem is, and the solution is just as obvious.

    In the case of bug fixes in this game, it's more like the car is missing exactly one bolt and you have to figure out which bolt is missing before you can replace it.

    And the bolt might not be missing, it might just be broken and still in place. Which means you'd have to go through the entire car and test each bolt individually until you find the broken one.

    I don't think the game's programmers are incompetent in the slightest. I just think they have a mountain of unpredictable code they have to deal with that can do weird things when new code is added to it.
  23. Quote:
    Originally Posted by Ukaserex View Post
    It is not any players job to test things out in beta. No one gets paid a thing.
    While I won't say it is anyone's job, you DO get compensated for it.

    You are allowed to play new content before it is technically released. They are in no way obligated to allow us to do that. In return for that privilege, it is understood that you will be telling the developers about any problems you encounter while doing so.

    Playing unreleased content is not a right like some people want to claim. If you want to play unreleased content, hold up your end of the deal and report a bug when you find it. It takes, literally, less than a minute to file a bug report, but you don't want to be bothered because it's "not your job". Even though the devs are letting you play stuff that hasn't been released yet.

    The dev team cannot possibly test the entire scope of things that several hundred individual players will play through. If they could, the AE exploits they squashed never would have made it to the live build in the first place. It's a simple fact that the more people you have testing something, the more problems with it you will uncover, because not everyone will do the exact same thing. The devs just don't have the kind of in-house manpower it would require to simulate hundreds of people playing, for that they have to actually get hundreds of people playing.

    The devs could decide that they will do 100% of the beta testing in-house, and that they don't care that it will take 6 months instead of 2. By letting us in there, it drastically speeds up the process, and we get stuff faster than we otherwise would. And it also leads to regular players finding things that the devs might never stumble across. Do you really think it will be a dev finding a bug related to farming Battle Maiden for 6 hours? Not bloody likely. It will be a player finding that bug.

    The devs will test the new stuff in-house, and that's probably about it. They rely on players testing the other 99% of the game to make sure no new bugs cropped up when they added the code for the new stuff.

    Ironically, I remember some of the people in this thread saying they aren't obligated to report anything as being some of the same people complaining that they never got closed beta invites. Why would they give a beta invitation to someone who has freely admitted they have no intention of actually testing anything in that beta?

    Quote:
    The kinds of bugs lately, have been very simple, very obvious, and extremely
    simple to detect had their been ANY testing at all.

    The Fog of War is about as obvious as it gets. There is no way to NOT see
    that one in the first 5 minutes of running a character, any character.

    To be sure, it is not game-breaking, but the point I'm making is that it should
    never have got out of Unit Testing.
    You said it yourself: It's not game breaking.

    How long do you delay the release of an issue while you search for the cause of something that isn't game breaking? A month? 3 months? A year? As long as necessary, even if it means the issue is never released?

    As a programmer, can you say with any certainty that the borked code that's causing that bug is even IN the file the map is in? How do you know they haven't already looked everywhere and haven't figured out what's doing it yet?

    Some things, like the map bug, just aren't major enough issues to warrant delaying an issue release while you straighten it out. Neither is the inspiration tray moving, or the majority of the other bugs you mentioned.

    Now, if there were a bug that causes the deletion of a random character on someone's account when a specifc thing happened, THAT would warrant a delay. But not the Fog of War working incorrectly.
  24. I claim my account rewards manually. There's a lot of crap in there, like the prestige sprints and noncombat pets, that I'd rather not have cluttering up my screen because I'm never ever ever going to use them.