ClawsandEffect

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  1. Quote:
    Originally Posted by GenericCommander View Post
    of efficacy adapters?

    I wanted to help out stamina only to find that the only endurance modification that gives set bonuses is the efficacy adapters.

    Which seems to be more for fighting powers...not stamina.

    So where should I be slotting these to get there benefits...cause it would weaken stamina.

    What should I slot in stamina to make it better.

    Frustrating.

    Why not make invention enhancements with clear goals of sloting them?
    Have you never heard of powers like Transfusion, Short Circuit, or Power Sink? You know, powers that require a to-hit check (hence needing accuracy) and debuff your enemy's endurance and sometimes give it to you?

    Those are the powers the End Mod sets were intended for.

    Use 2 generic End Mod IOs and the Performance Shifter proc in Stamina and you're good.
  2. ClawsandEffect

    Dark/Shield

    Quote:
    Originally Posted by VKhaun View Post
    I'm looking at Mids and a few powers won't take sets at all, like Active Defense in shield. Is this an error or is there a reason those powers won't take set enhancements?
    Certain powers won't take sets. It's by design.

    Active Defense only accepts recharge and endurance reduction, because there is nothing else the power does that can be enhanced by anything. It's juts your mez protection, and part of your defense debuff resistance, both of which are things that IO sets don't exist for.

    You'll find other things that won't accept sets as well. Hasten can only be slotted with Recharge enhancements, and Against All Odds can only be slotted with end reduction, recharge, and generic Taunt enhancements.

    It's supposed to work like that.
  3. ClawsandEffect

    Dark/Shield

    Well, your first goal with a Shield Defense character is to get to the soft-cap on all 3 positional defenses (Melee, Ranged, and AoE)

    So, in order to achieve that goal you'll want to look at things like taking the Fighting pool for Tough and Weave, maybe the Leadership pool for Maneuvers, and Combat Jumping.

    After you've got all the defense you can get through power choices, you'll want to start looking into IO set bonuses that will help you achieve your goal of soft-capping.

    Positional defense bonuses usually come at the 6 slot mark of the various sets that provide it, so you'll probably want to 6 slot all your attacks so you can slot them.

    The most commonly used sets for that include: Mako's Bite(ranged), Touch of Death(melee), Obliteration(melee), Eradication(ranged AND AoE), Scirocco's Dervish(AoE), and Gaussian's Synchronized Fire Control(all 3). You will also want to slot a Steadfast Protection Resistance/+Defense, which gives you 3% defense to everything.

    There are other ways you can do it, but that is the most straightforward and least confusing.
  4. ClawsandEffect

    Dark/Shield

    Slot Siphon Life as an attack and use it in your regular attack chain.

    Once you are softcapped or close to it even a small heal every 10 seconds or so will be more than you need most of the time. And when stuff starts getting through your defense enough that a larger heal would be desirable, Siphon Life won't be enough to save you, even fully slotted for healing.

    If you manage to softcap yourself without putting a full set of something in Siphon Life, perhaps a set of 5 Crushing Impact and a generic Heal IO would work for you. You can boost the effectiveness of IOs now to well beyond their starting point, so a single level 50 IO can be quite effective.
  5. Quote:
    Originally Posted by Alexis_NA View Post
    Regen -is- the critical mitigation layer on Willpower. RTTC is the defining power of the set.

    When your regen goes, that's when you go from ok to dead.

    This is true even on my current scrapper who is IOed out and has 30% melee/S/L def, capped with one Defensive Sweep, however more situationally: when there's -def in addition to -regen.
    This does not match my experience with the set.

    I cannot think of a single instance in which my regeneration saved me when my other layers of defense failed. Usually, when my other layers of mitigation aren't up to the task of keeping the incoming damage manageable by my regen, the damage starts coming in so fast that 1,000,000% regeneration would not save me.

    Regeneration's new regen debuff resistance IS enhanceable up to 50% or so. That's because regen doesn't get defense, or significant amounts of resistance to stack with its regeneration. But even at 50% resistance, a 1000% regen debuff will still floor all but the most beastly builds. The bonus there is it will floor your passive regen, but popping Instant Healing will get you to where you start healing again.

    Simply put, if Willpower's regen debuff resistance were enhanceable and could actually prevent regen debuffs, the set would become more overpowered than it is already.

    I think it's highly likely that your regen debuff resistance has been helping you more than you even realize. There are a significant amount of smaller regen debuffs in the game as well, but with as much as Rise to the Challenge makes your regen rate fluctuate up and down you aren't going to notice the smaller ones that your debuff resistance is actually helping with.
  6. Quote:
    Originally Posted by Tutelary View Post
    How do I know what AT they are good for? They don't mention any AT and just have a title and what they enhance. I got a Dominion of Arachnos. Is that only good toward the villain epic ATs? Am to use the symbol graphic to determine the AT? Just don't want to claim it on my hero and not be able to email to a character that can use it.

    The name of the AT they are used by is right in the name of the enhancement.

    Dominion of Arachnos can be slotted by Arachnos Soldiers or Widows. (hence why it just says "Arachnos" instead of Soldier or Widow. It can be slotted by both.
  7. I concur with the suggestions to have your wife play the melee character and you play support.

    A brute is a good character for a beginner, and you have the experience to run the support character to keep her on her feet until she gets the hang of things.

    I usually play the melee and my wife plays support, but it's mostly because I prefer melee and REALLY suck at support characters. My only high level defender is a Rad/Sonic, and he's designed for soloing GMs.
  8. Quote:
    Originally Posted by Ukaserex View Post

    Personally, I don't mind the f2p. But as far as I'm concerned the level 14 restriction - they should have kept that for f2p. Let premium cap at 25 or 35. There needs to be more of a carrot to lure old vips and new freebies and premiums into subscribing.
    So, since I'm currently a Premium player, I shouldn't be allowed to play any of my 7 level 50 characters?

    The model they adopted is working fine in my opinion.

    Basically, you get the core game for free, but you have to pay to get access to anything introduced after 2007.

    Inventions? Subscribe or buy a license.

    The auction house? Subscribe or buy a license.

    Incarnates? Subscribe or subscribe.

    Going Rogue? Subscribe or buy the content.

    Basically, the people they never get any money out of are people they never would have gotten money out of in the first place, so they lose nothing.

    But the people they get $10-$15 out of are very often people they wouldn't have gotten anything out of before. It's a lot easier to convince someone to spend a few bucks here and there than it is to convince someone to subscribe. They have the illusion that since they aren't subscribing to the game, they are actually saving money, even though they may have spent more than $15 on stuff they would have gotten for free with a subscription.
  9. Quote:
    Originally Posted by Hockeytown View Post
    I've played a rogue in wow, and street justice sounds a lot like that. Might work well with the hockey player theme.

    TW might frustrate me a bit I think. I'll make a couple on another server and try it out.

    What do you think of StJ with WP? I always liked regen, but I know it does not play like I remember it in days of old.

    BTW, I've read at least one of your guides. Good stuff.
    Street Justice and Willpower actually pair very well together, as well as being pretty good for thematic matching.

    Titan Weapons has the potential for insane damage, but I'm not sold on the Momentum mechanic yet. I'll have to level one enough to have more than a few attacks and see what I think of it then.

    I don't recall ever writing a guide, though I have contributed some fairly long threads on various subjects. Either way, if anything I posted helped you out, glad I could be of service.

    There were a bunch of people who helped me out when I first started playing, so I try to pay it forward as much as I can.
  10. Quote:
    Originally Posted by Thoran_EU View Post

    For what it's worth; my build has 1 end/3 res in the shields (except the mez-resist one), 2 end/1 acc in quills/death shroud, 3 slotted stamina and 1 acc/2 dmg in the attacks.
    Shields are fine. I like to run 2 end reductions until I get some recovery bonuses, but 1 is fine. Later on you'll want to put some resistance in Obsidian Shield too, Psi damage gets more common in the high levels and Dark Armor can get more resistance to it than any other set.

    Slot some Damage in your damage auras too. Common sense: the fewer ticks you need to kill enemies = the fewer other attacks you need to hit to kill a spawn = fewer attacks used = less end usage.

    Put end reductions in your attacks. They burn more end over time than all of your toggles combined.

    planet j makes a good point about Dark Regeneration. The Theft of Essence proc is the single most important IO you can slot in a Dark Armor character. If you use only 1 IO at all, make it that one.

    Work on building some defense as well. The fewer attacks that hit you, the less often you'll have to use your end bar killer (Dark Regeneration) A Spines/Dark should be capable of hitting 32.5% defense to Smashing/Lethal/Energy/Negative attacks, which will put you within a single purple inspiration of being softcapped.

    Cloak of Fear is an inaccurate end hog, but once you have your end consumption under control it might be useful for cutting down incoming damage (it will also give you a place to slot Siphon Insight for the 3.75% S/L defense it gives)

    It is possible to build a Spines/Dark without IOs, but Dark Armor gets 10x better when you add appropriate IOs to it, so you might want to look into going that route.
  11. Quote:
    Originally Posted by planet_J View Post
    Agreed...but there are enough sets that add recharge you can do it without gimping defense...the build would be tight...much like my claws...but you can do it...

    IIRC correctly you only need about 10% more recharge once DP is perma to get hasten that way...especially if you take spiritual core alpha
    You need a significant amount more recharge past perma DP to get perma Hasten.

    My Claws/Regen has perma DP. I have to hit Hasten and DP the instant they recharge to keep it perma, but I can stay at scrapper HP cap permanently. It has to do with the average amount of recharge Hasten adds with it's up time. I have about 25-30 seconds of downtime on my Hasten, and I found that I'd need an additional 40-50% recharge on top of what I have now to make Hasten perma as well. I could do it if I swapped a few purple sets into my build, but it's really not important enough to me to want to spend that kind of money on it.

    My recharge is actually at 53.75%, so it's not exactly 55%, but 55% is a nice number to shoot for.

    I seldom actually keep DP on permanent status, but it's nice to know I'm capable of it when I want to.


    Quote:
    If you went Touch of Death instead of oblit in your damage aura...In your ranged attacks, you could also use sets like Multistrike, Thunderstrike etc. for defense.
    Quote:
    Errrrm......
    My thoughts exactly.

    Touch of Death is a Melee Damage set. You can't put it in Quills.

    You could put Multistrike in Quills, but not in a ranged attack like Impale. You could put Thunderstrike in Impale, but you could not put it in Throw Spines. That power takes Positron's Blast or Detonation.

    Not to be a jerk about it, but if you're going to give someone advice on what sets to slot, make sure you know which ones go where first.
  12. Quote:
    Originally Posted by Hockeytown View Post

    I was thinking about that, dominator or corrupter. Besides that, brute and stalker are the only ATs available to her on that side.
    You can make any AT on any side now. You can have a heroic brute, or a villainous defender. There's no "this AT must play on this side" anymore.
  13. Quote:
    Originally Posted by Hockeytown View Post
    Anybody tried street justice or titan weapons? I had the points, so I bought them. Street justice sounds like a WoW rogue with the combo points. Titan sounds kinda funny to play.
    Street Justice is a very fast street fighting based set.

    The way the combo points work is: you have 2 types of powers: Combo Builders and Finishers. You attack with Combo Builders and it builds up to 3 combo points. Then you attack with a Finisher and it uses the combo points to buff the damage of the attack.

    It's a lot simpler than it sounds once you start playing it. You don't have to use the combo builders in any particular order, and you don't have to build up 3 of them before you use a finisher. The Build Up power in the set gives you a 50% damage boost instead of 100% (or 80% for a non-scrapper), but it gives you 3 combo points instantly.

    Titan Weapons is a little different. It has the Momentum mechanic. That means your first attack is going to be slow. REALLY slow. But your next 3-4 attacks will be really fast. It has a lot of AoEs in it, mostly cones.
  14. Yikes.

    A Kinetics/Energy defender?

    I concur with melee of some kind being the best choice here, but I'll add something to that: Make sure it has a STRONG taunt aura. Otherwise the KB from her Energy Blast powers will cause the things she knocks away from you to get up and kill her instead. You want to make sure that when they go flying, they get up and come running back at you instead of her.

    I'd never play Kin/Energy because Kin thrives in melee and Energy is adept at keeping things away from you, but if that's what sounded like fun to her, that's cool.

    You're going to spend a lot of time playing fetch though
  15. You only need 55% recharge plus Hasten to have perma DP.

    I would not chase the recharge necessary to have perma hasten if it means gimping my defense. Sure, you'll be able to heal quick, but healing quick is pretty useless if everything is getting through and killing you in 3 seconds.
  16. Quote:
    Originally Posted by StormDevil View Post
    At that setting, a Sonic/ Blaster--unless up against Sleep-resistant enemies--should hardly be getting hit, let alone defeated. Have you got, and use on every mob, the wonderful brokenness that is Sirens Song?
    This.

    My Sonic/Devices is rarely even attacked, let alone defeated. But he can also fire Siren's Song from hiding as well. Cloaking Device + Stealth IO in Hover = total invisibility.
  17. Step 1) Use Siren's Song to put a mob to sleep.

    Step 2) Wake them up one at a time with Screech.

    Step 3) Kill the one you woke up.

    Step 4) Rinse. Repeat.

    Problem solved.

    Unless you're concerned about sheer speed, in which case, hoverblast with some ranged defense and you're good.

    Sonic is one of the BEST soloing blaster sets, not entirely sure what your issue with it is.
  18. Quote:
    Originally Posted by MallNinja View Post
    So stalkers HP cap is getting buffed to 2000ish, so that they can actually benefit from Dull Pain, Hoarfrost, High Pain Tolerance, etc.

    Blasters start at the same HP base and have the same cap of 1600, are they getting their HP cap buffed?
    Unlikely.

    Stalkers are getting the buff because 3 of their available secondaries have powers that are all but useless with a cap of 1606.

    Blasters, on the other hand, only get one power in a single APP that being at the cap makes redundant.

    Blasters are also not expected to spend 100% of their time in melee range where things hit harder like stalkers are either.
  19. I had a build saved that softcapped S/L/E AND ranged. It was pretty awesome, but pretty much every aspect of the build was chasing defense.
  20. ClawsandEffect

    Could This Work?

    There is no way in the game engine to pull an enemy toward you, so if that's what you were thinking it isn't going to happen.
  21. I would actually suggest Katana or Dual Blades for a character like that. Katana has a Chinese broadsword as an option, and all the chinese swords are available to Dual Blades.

    Broadsword is far too slow and clunky to bring to mind an agile Asian warrior.

    And get Ninja Run if you don't have it yet.
  22. Quote:
    Originally Posted by Kazz View Post
    I think it's your Oblits, they have a 5% recharge bonus too. Also, the thought of running a set with as little end redux as Oblits in a damage aura makes me cry, personally.
    Regen can get away with it though. The only toggle native to the set is Integration, and it gets Quick Recovery at level 4.

    I don't think I'd put a full set of Obliteration in a damage aura with any other secondary, but it's not really a problem for Regen.
  23. Quote:
    Originally Posted by UnicyclePeon View Post
    Hey, if Jun's character concept had been allowed to have weave and maneuvers in her build, I could have sold you on that too.
    Boxing may not work for the character, but I've noticed that Kick is a perfectly appropriate attack for a Street Justice character. What says "street fighting" better than kicking someone in the gut?
  24. With Dark as your secondary you're going to want to go with S/L. You're going to HAVE to enter melee range to get the most out of Soul Drain, and S/L defense will help you with that.
  25. Quote:
    Originally Posted by Kederren View Post
    Not a high end build. Just a generalist. Solos a lot for content/story/badge and what not, but does team on occasion as well.

    L 50 Stalker Spines/SR/Soul originally built before inherent fitness and when you had to do Ghost Widow's arc to get access to Soul Mastery and only Soul Mastery.

    Being Super Reflexes, I pretty much soft cap all positions out of the box. Health is rarely an issue, unless it is an issue that an extra few HP/s is not going to help.

    On really, really, really long fights he can start sucking wind. But I can usually fix that with Elude(If we are almost done) or Placate/Bug out/Rest. I can usually rest faster than most enemies regenerate.

    So, not really trying to fix any hole in particular, just looking for some general opinions.

    ETA:Not a cost issue either, I already have both in my pocket. It's just a matter of which do I slot.
    If this is all the case, you'll get more mileage out of the Numina's I think. It'll boost your regen a bit.