Spine/Regen returning, need help.


Black_Assassin

 

Posted

Hey all,
So I've returned after quite a bit of time and have been looking through the forums about Regen help specifically. It seems that I want a high amount of recharge, as well as around 32% def to at least s/l. Currently I'm sitting at a "mostly" IO'd character a few patches ago...and am quite a bit behind. I tried tweeking my build, but i feel that increasing the def numbers too much cripples my overall damage output (something spines is already somewhat crippled in).

Any help or information would be greatly appreciated Feel free to attack my build or anything. This is just what I was playing solo with, and am fine changing it.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Etzyesal: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Heal-I(7)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(19)
Level 8: Impale -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 20: Resilience -- ResDam-I(A)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), ResDam-I(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 26: Ripper -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39)
Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Dark Blast -- Acc-I(A)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), LkGmblr-Rchg+(45)
Level 47: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Heal-I(42), Heal-I(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(42)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


 

Posted

You should really slot up resilience, I usually go for 4 reactive armors to cap ED and you gain about 14% resists...it's worth it...

In tough I would have gone differently...I am fine with the +3% def unique in there, but I would have gone with another resists set to squeeze out more resists...

My claws/regen has 33% S/L def and 35% S/L resists, with shadowmeld and MoG in the mix it is quite nice...

I would 5 slot integration with DW, it gives you a pinch more global recharge...the numinas set doesn't have many relevant bonuses...

I think you overslotted heal...just a numinas proc and the miracle there would be fine...

I usually slot CJ with just the LotG +Rech...personally...

Instead of stealth I would take manuevers, slotted equally you pick up more defense with manuevers...may be a concept choice for you, and it's fine, but manuevers will give you +/- 5-6% def vs 3% and change from stealth

as much money as you would have tied up in this build...you could get the Shield Wall +3% res and the Gladiator's Armor +3% def, and pick up significant gains for both with changing 2 slots, and you clearly are not scared to spend some money on the build...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Thanks for the advice.
Like I said, this is a pretty old build that I came back to, so there are things I'm still learning. I'll look into switching some slots around and see what I can get.


 

Posted

Played with the build a little. One thing I do want to ask about is maneuvers vs stealth. According to my mids, Stealth increases def by about 2% more than maneuvers does...why does everyone say maneuvers is better?

Also, I am still unable to achieve the 30ish% that i'm looking for for def. Would it be beneficial to remove some purp enhancements to achieve this?

And one last thing, when entering a 4th set of DW in Integration, the added recharge doesnt apply to my recharge. I understand the rule of 5, but dont really know how i'm breaking it curretly.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Etzyesal: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(7), Heal-I(7)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(19)
Level 8: Impale -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(27), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(40)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 20: Resilience -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45), ResDam-I(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 26: Ripper -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39)
Level 35: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Dark Blast -- Acc-I(A)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), LkGmblr-Rchg+(45)
Level 47: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Super Jump -- Jump-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), EndMod-I(42)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by Jeddek_again View Post
Played with the build a little. One thing I do want to ask about is maneuvers vs stealth. According to my mids, Stealth increases def by about 2% more than maneuvers does...why does everyone say maneuvers is better?
Stealth's defense number gets cut in half once you enter combat because it suppresses.

Quote:
And one last thing, when entering a 4th set of DW in Integration, the added recharge doesnt apply to my recharge. I understand the rule of 5, but dont really know how i'm breaking it curretly.
I think it's your Oblits, they have a 5% recharge bonus too. Also, the thought of running a set with as little end redux as Oblits in a damage aura makes me cry, personally.


 

Posted

It is your Oblit sets...they have 5% recharge built in...I just skipped the 5th slot of DW in one of my regen powers on my main...

If you went Touch of Death instead of oblit in your damage aura...you would pick up quite a bit of end redux, and you would gain the same defense buff in the same number of slots...plus that proc is Negative energy and is less resisted than the Oblit proc by most critters. You will lose some damage because of ED but not enough to matter on an aura

Removing some of the purples would help your defense...for example in lunge instead of hecatomb you could go with 4 Kinetic Combats and say...2 triples from Mako's or Crushing Impact...

In your ranged attacks, you could also use sets like Multistrike, Thunderstrike etc. for defense.

You WILL, I repeat WILL, lose recharge giving up the purples, BUT if you want more defense that is the way to do it, just look for sets that boost Smashing/Lethal or Melee defense, and that will make your life much simpler with set bonuses...to help you out...this is my build in the datachunk you can see what I did and it may give you ideas...

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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Kazz View Post
I think it's your Oblits, they have a 5% recharge bonus too. Also, the thought of running a set with as little end redux as Oblits in a damage aura makes me cry, personally.
Regen can get away with it though. The only toggle native to the set is Integration, and it gets Quick Recovery at level 4.

I don't think I'd put a full set of Obliteration in a damage aura with any other secondary, but it's not really a problem for Regen.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Kazz View Post
Stealth's defense number gets cut in half once you enter combat because it suppresses.
Ahh thank you. For some reason i didnt know this and will be switching over in my build.

As far as the obliterates in Quills, the reason I did this is because I know I can get away with the endurance, and because there was no other option really if I wanted to gain some def from it. I know Touch of Death was suggested, but isn't that a single target only set?

And last thing, I do understand that losing some recharge from switching out some Purple enhancements would give me more def, but is it worth it for regen? I dont know exactly what I want my recharge to actually be at. Is there a number I'm shooting for? And is getting my def up worth more to me than recharge at some point?


 

Posted

Multistrike will give you Def bonuses and Sciroccos Dervish...not Melee...from sciroccos but multistrike does...

As for recharge...get DP and hasten permanent...(i.e. recharge time is less than or equal to duration) Anything beyond that is more or less superfluous...to get them both permanent you're shooting for something around +/-130% recharge with hasten up and running... if you take the spiritual alpha you can save some recharge slots and still accomplish them being permanent...did you look at my build? I know it's claws/ but the regen slotting will be similar for you...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

You only need 55% recharge plus Hasten to have perma DP.

I would not chase the recharge necessary to have perma hasten if it means gimping my defense. Sure, you'll be able to heal quick, but healing quick is pretty useless if everything is getting through and killing you in 3 seconds.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You only need 55% recharge plus Hasten to have perma DP.

I would not chase the recharge necessary to have perma hasten if it means gimping my defense. Sure, you'll be able to heal quick, but healing quick is pretty useless if everything is getting through and killing you in 3 seconds.
Agreed...but there are enough sets that add recharge you can do it without gimping defense...the build would be tight...much like my claws...but you can do it...

IIRC correctly you only need about 10% more recharge once DP is perma to get hasten that way...especially if you take spiritual core alpha


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
If you went Touch of Death instead of oblit in your damage aura...In your ranged attacks, you could also use sets like Multistrike, Thunderstrike etc. for defense.
Errrrm......


[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Quote:
Originally Posted by planet_J View Post
Agreed...but there are enough sets that add recharge you can do it without gimping defense...the build would be tight...much like my claws...but you can do it...

IIRC correctly you only need about 10% more recharge once DP is perma to get hasten that way...especially if you take spiritual core alpha
You need a significant amount more recharge past perma DP to get perma Hasten.

My Claws/Regen has perma DP. I have to hit Hasten and DP the instant they recharge to keep it perma, but I can stay at scrapper HP cap permanently. It has to do with the average amount of recharge Hasten adds with it's up time. I have about 25-30 seconds of downtime on my Hasten, and I found that I'd need an additional 40-50% recharge on top of what I have now to make Hasten perma as well. I could do it if I swapped a few purple sets into my build, but it's really not important enough to me to want to spend that kind of money on it.

My recharge is actually at 53.75%, so it's not exactly 55%, but 55% is a nice number to shoot for.

I seldom actually keep DP on permanent status, but it's nice to know I'm capable of it when I want to.


Quote:
If you went Touch of Death instead of oblit in your damage aura...In your ranged attacks, you could also use sets like Multistrike, Thunderstrike etc. for defense.
Quote:
Errrrm......
My thoughts exactly.

Touch of Death is a Melee Damage set. You can't put it in Quills.

You could put Multistrike in Quills, but not in a ranged attack like Impale. You could put Thunderstrike in Impale, but you could not put it in Throw Spines. That power takes Positron's Blast or Detonation.

Not to be a jerk about it, but if you're going to give someone advice on what sets to slot, make sure you know which ones go where first.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Yeah. When I saw that pointed out I realized the error. It was late when I posted that I must have just totally off in space or something...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I'm lookin for build can help me farm and samething Spine/Regen returning, need help. any kind help build be good for BM farm...


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

nvm

I already posted the exact same thing I just said in this thread back when it was new.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.