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I rolled a Fire/Earth.
I haven't gotten very far with it, but it looks like it has good synergy. Fire Control rewards you for being in melee range (Hot Feet and it's AoE hold is a PBAoE) and Earth Assault has Mud Pots (which also has a low mag immobilize component) to stack with Hot Feet. Since the majority of Earth Assault's attacks are melee range you will want to be in melee most of the time anyway.
I imagine Ice/Earth would be a decent combo as well. -
Quote:Any recommendations on what would be best for PVP? I was thinking fire/fire just to do as much damage as possible before dying.
If you must play a scrapper in PvP Regen is your best choice for a secondary. You will aggravate people no end if you keep healing before they can kill you.
Primary-wise, Fire is popular, Spines is a decent choice (mostly for Impale). I have a Claws/Regen that performs fairly well, but it's damage output is kind of low. Broadsword is a decent choice. Dark Melee can be made into a halfway decent PvP toon as well.
Really, for PvP your secondary choice has more to do with it than your primary. If you pick the right secondary you can make almost any primary work.
Why other secondaries are less desirable:
Shield and SR - Defense based secondaries don't really give you that much survivability, because everyone has accuracy up the wazoo. In Shield's case, Against All Odds will basically be a fancy end drain and not much else, because no one is going to stay in melee long enough to give you any benefit from it. Shield Charge will be difficult to land a hit with.
Invuln and Willpower - Not BAD choices, but the powers that make these sets shine in PvE (Invincibility and RttC) require enemies in melee range, and no one is likely to stay in melee very long. I'd go Invuln over WP because it has Dull Pain, and the resistance values are higher (Temp Invulnerablity will give you resistance to everything in a PvP zone now)
Fire and Electric - Again, not BAD choices, but both are pure resistance sets. They will keep you alive longer, but anyone persistant enough will wear you down before too long. I'd give the nod to fire here for the fast recharging heal. But, fire has no KB or immobilize protection, so you'll want to go with the leaping pool. If you catch someone in melee range too long Electric can drain them. ELectic's resists are higher, but that's counteracted by Energize being on a long recharge.
Dark Armor - As much as I hate to say it, because I love this set, Dark Armor kinda blows in PvP. All the powers that make it awesome in PvE are next to useless in PvP. Cloak of Fear and Oppressive Gloom will detoggle if you are hit with a mez, and that will be anyone's first move: Shutting down your offensive toggles. Dark Regen is the best self heal in the game (IMO) but it needs fuel to work. If you're in a mobile battle your chances of finding anything to heal off of are slim.
And finally we come to Regen. With no real defense to speak of, your opponent's accuracy is irrelevant. With not much resistance, your opponent's damage type is irrelevant. With a solid build you will be nearly unkillable due to the fact that you will keep healing before they can land a kill shot. Resilience gives you a LOT of stun resistance (stuns are one of the most common mezzes across all powersets). Moment of Glory will buy you 15 seconds of nigh invincibility, 15 seconds is a long time in a PvP fight.
In short, Regen is commonly accepted to be the best PvP secondary for scrappers. Others can be made effective, but Regen is pretty good out of the box. -
Quote:I was thinking about a variation of this idea just yesterday... dunno why, maybe I ate some bad pizza before bed or something... but it went kind of like this:
You keep the power sets in tact, ie Super Strength, Invulnerability, etc. And you keep the AT Hit Points and Innate power based on the primary powerset you choose. However, you can then choose any secondary powerset that does not conflict with your primary.
So, you could choose to be a tanker and take Invulnerability. This would give you the tanker health and innate taunt. Then, as a secondary you could choose a tanker secondary(EM, SS, SM, etc) as normal, or you could choose from any of the other secondary attack based power sets, such as the defender or dominator attack powers(since a character would have to have some form of attack) barring any conflict(much like the limitations on Shield Defense with certain attack powers).
Obviously, some combinations would be better than others, but it would allow for a great deal of creativity.
Say you want to make an "Iron Man" style character, so, you take Blaster "Energy Blast", giving you blaster health and the "Defiance" innate ability, but then you take Scrapper "Invulnerability" secondary for the defenses/resists, thus making you a bit less offensive, but more rugged blaster.
Of course the way some of the AT sets are currently an imbalance could occur and would have to be worked out... such as blaster primary with corruptor secondaries... but the concept would be fun. Personally, I would love for my Energy/Thermal armored corruptor to be an Energy/Invuln(brute style), to fit the concept better and even while sacrificing heals/buffs/debuffs, allow me a bit more soloability.
Mainly I think it would add a lot of diversity into characters and concepts. Granted, I am sure there would be some "min/max" optimum builds that some would come up with for PvP/Farming/AV killing, it would still be fun.
Can you say "tankmage"?
Tanker Ice Armor and blaster Fire Manipulation? AoE monster, that can kill by just standing in a mob.
Brute Electric Melee or Super Strength and Kinetics? Load up with recharge and hit the damage cap by yourself. You wouldn't need defenses because nothng would live long enough to hurt you.
Katana and Corruptor/Controller Radiation Emission? With IOs you can get reasonable levels of defense, and with those debuffs and a heal up every 10 seconds you'd be an AV soloing machine. And don't forget about the hold aura that comes later in the set. Throw a Lockdown Chance for +2 Hold Mag in there and be a scraptroller. (actually this one sounds like fun)
The problem with it is: 95% of the playerbase would immediately use this ability to make a tankmage character. Sure, some would use it for concept, but they would be a vast minority. -
I'm thinking "all of the above"
The CoH crew is very good at throwing in pop culture references in obscure places. It very well may be they drew the name from all of those things combined. The Nazis, the original reference, AND a V reference all rolled into one. It wouldn't be out of character for the devs to do something like that.
For the record....Doc Delilah is inspired by She-Hulk and Doc Samson. Pretty obvious really. (I know it doesn't relate to the topic, just thought I'd mention it) -
Quote:I second this. My main is science origin, and even though I was an experienced player when I created him I still got mauled by the Vahzilok. They really are the toughest enemies to fight when you are in the low levels.Congratulations on making your very first character choose the origin with the very hardest low-level dudes!
I recommend trying another origin (natural is nice, Council and such, pretty easy dudes) to learn the tricks of the game. The Vahzilok and their zombies just...well...they suck when you don't have the resources to deal with them.
The beauty of it is, you can create as many characters as you want and come back to that guy later when you have a better grasp on what you're doing. Learning how to play against easier enemies will help you figure out what you were doing wrong against those guys.
We can give advice geared more toward the specific powersets you chose, if you tell us what they are.
Also, try street hunting to gain a couple levels before running your first mission, it will give you a couple more powers to use, that might help too. -
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I'm working on a very weird Ice/Electric blapper at the moment.
It involves Lightning Field, Power Sink, Ice Storm, among other things.
Chance to Heal procs in 4 different attacks (Entropic Chaos in my T1 and T2 blasts, Call of the Sandman in my fast activating blaps, Electric's blaps can slot sleep sets) Maybe a Chance for Placate in Charged Brawl.
Also decent to good defense to smashing/lethal and ranged (which covers the majority of the attacks you will encounter often)
It's going to be a very strange "What were you THINKING?!" build, but it has potential to be very fun. -
I'm actually tinkering with an Ice/Electric Blapper build that makes heavy use of the blaster Lightning Field.
I'm not ready to post it yet because there's still a few issues with it.
The one thing I REALLY wish is that melee AT versions of Lightning Field had the same radius as the blaster version. It's friggin' huge. -
Quote:I think what would happen if that went through, is that eventually the UBER BUILD would be found, and then we would see everyone using that and only that because it would simply be the best mix to use. It would potentially hurt the status quo. Not to mention that once the best set to use has been found, teaming would be pointless because the super awesomesauce nevahdie build would be soloing with no need for a team. All predictions, yes, but also very likely. that's what I hear went on in CO.
I submit, for your perusal of overpoweredness.
A Blaster:
Shriek
Lightning Bolt
Fireball
Aim
Shout
Ice Storm
Blaze
Ignite
Blizzard
Chilblain
Charged Brawl
Build Up
Targeting Drone
Conserve Power
Drain Psyche
Power Boost
Power Sink
Psychic Shockwave
....no, that wouldn't be brokenly overpowered at all. I built that using the power choices at each level, which is the most logical way to do something like that.
A Scrapper
Scorch
Storm Kick
Cremate
Build Up
Thunder Strike
Confront (every scrapper set has this at level 12)
Fire Sword Circle
Dragon's Tail
Lightning Rod
High Pain Tolerance
Reconstruction
Quick Recovery
Indomitable Will
Against All Odds
Energize
Lightning Reflexes
Shield Charge
Elude
Can you imagine the farmer this would be?
Just an illustration of the problems inherent free form power selection. -
Farming DID lead to a few high level missions having timers now that didn't used to.
It also got Family xp and influence values reduced.
PLing led to some of the most ignorant players I have ever seen in the game. Specifically AE PLing. A level 50 that doesn't know how to get to Steel Canyon is just sad. Thankfully the majority of those players have since A) learned how to play and became competent players, or B) whined that there was nothing to do and left.
They do affect the game, but most of the time they will not affect your individual play experience.
I personally PL my new characters past the low level content that I've seen hundreds of times before, but once I get to the late teens/early 20s I play normally from there on out.
I hate farming, but have no issue with farmers.
That's my stance on the whole thing. -
If you slot Cloak of Fear with Siphon Insight (accurate to-hit debuff) it gets decent returns.
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Quote:I have a blaster in RV that has been working on Isolater since before Ouroboros was released. I could just go run the mission and get it easily....but at this point it's the principle of the thing
Additionally, there is a single Contaminated spawn in RV that does count toward this badge, but Villains are blocked from earning it. It's currently unknown what effect GR may have on this. -
See, I actually kinda like 1KCuts, for the same reason I like Shadow Maul and Sands of Mu strung together.
There's just something about being a human cuisinart for a few seconds that makes me smile. That said, I don't put it in my attack chain, it's just for fun for me. -
Shield is worse than SR in PvP. The powers that make shield great, AAO and Shield Charge, are next to useless in PvP because no one is going to stay in melee to fuel AAO, and it's very hard to hit with Shield Charge and Lightning Rod on a moving target.
Coupled with the fact that any serious PvP build has plenty of accuracy and to-hit buffs, and you might as well carry a chunk of styrofoam on your arm for all the good it will do you. It might be an ok fight clubber (melee vs melee) but any ranged character will destroy you.
Elec/Shield is a great farmer though, so it should work good for that.
Note: Don't think you have to farm to play the game. There are plenty of ways to earn stuff without farming. -
Heya Bill!
The only AT that Lightning Field is skippable on is a Blaster. All the melee ATs should take it as soon as it's convenient.
On tanks I take it right away, because the damage aura is also the taunt aura. On scrappers and brutes I usually push it back until after Stamina and SOs.
Note on that statement: I push it back on scrappers and brutes, but I DO take it. -
Wish I'd seen this when I was at home and could open Mid's. Since it's just a data chunk and I can't access Mid's right now, I can't help at the moment. I'll check it out when I get home from work.
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I've never been too concerned about recharge on my BS/DA. I can solo an AV or two, just takes me a little longer is all.
I'm at about the limit of my endurance without shutting toggles off as it is, if my recharge were any faster I'd start burning end too fast.
That's the same thing I mentioned as being a concern about the OP's build. -
I might dump Conserve Power instead, by the look of my recovery/usage ratio I shouldn't need it at all. Can open the pool with FA that way and take Combat Jumping as well.
Could switch the Golden Dragonfly slotting to my default for hunting typed defense (4 Erad, 2 Scirocco's)
For me, cheap is good, I excel at cheap builds, so I try to be as budget conscious as possible when designing them. (A trait I'm sure my wife wishes I showed in real life more). I actually have 2 reasons for avoiding purples on this build 1) They are way more expensive than I want to commit to this build, and 2) they really don't have any bonuses I need for this build, might be a different story if I were building a regen.
The only damage I'm concerned about is smashing/ranged, but that's fairly rare, and I have good smashing resistance, so it's not a huge deal.
Thanks for the input Iggy
My leveling build looks nothing like this. It has SotW in it for the damage-lean lower levels before I get Soaring Dragon. Planning on speccing into this build around level 30. -
The most survivable blaster I have ever seen or played is a sonic/devices.
It is a very deliberate playstyle, in which you must think several steps ahead in order to survive, but once you get good at it you will be able to get through entire missions without ever being touched.
Siren's Song + Screech + Taser is an absolute win combination.
Siren's song is an AoE sleep that is perma out of the box. Screech and Taser are both ranged stuns. Sleep a mob and wake them up one at a time with a stun. They won't be able to fight back and you can blast them down one at a time while the rest of the mob slumbers away. Like I said, it's very deliberate, but very survivable.
Sonic/Energy can do much the same thing, and you get Build Up really early to boot. -
Quote:You're a glutton for punishment. MA/SR won't be nearly as effective in PvP as it is in PvE. Any serious PvP build has to-hit and accuracy up the wazoo specifically to deal with defense based sets. When someone hits Aim it will be as though you didn't even have a secondary. That, coupled with the fact that MA has no ranged ability at all will likely lead to a lot of frustration when fighting high-accuracy kiting ranged toons. The odds of anyone standing still long enough to make it a fair fight are slim.I am working on a build for this power selection and based on some things I have read, I am wondering if it is a lost cause. Any thoughts/opinions?
You can try it, but I predict a fair amount of disappointment with it. -
Quote:Depends on the AV. If you're fighting Battle Maiden you can turn off Murky Cloud. If you're fighting Black Swan or Nosferatu you need both of them. (their Shadow Mauls are NASTY if they land)For AV fighting, I'm thinking that you don't need all the Resist toggles on all the time?
I didn't question the teleport pool at all to be honest. If you like teleport as a travel power it makes a lot of sense to take it and use it to slot BotZs. I personally wouldn't, but that's just because I despise teleport. I play almost exclusively with the keyboard, so teleport is a difficult travel power for me to use. -
Quote:I've been on many. Sounds like you just team with bad players.
I have never been on a team that had a player Dual Boxing, and NOT had a team wipe
It is possible to dual box and do it well. I've seen quite a few do so. It's impressive when you see someone dual boxing a pair of scrappers effectively. -
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Quote:I know.While more defense is always better, part of the OP's assertion was that it was not only always defense that everyone builds for, but positional defense, both of which are patently untrue. Basically the OP invented a Straw Man out of some vague generalization or perception bias and is now asking everyone to either defend it or knock it down.
I'm well aware of the OP's tendency to generalize and present his opinion as fact. I just figured I'd throw out some actual reasons you might want to slot for defense.
Wasn't defending anything or trying to knock it down, just pointing out that slotting for defense (while not as prevalent as he makes it out to be) usually has a good reason behind it.