Thoughts on a PVP MA/SR build?
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You're a glutton for punishment. MA/SR won't be nearly as effective in PvP as it is in PvE. Any serious PvP build has to-hit and accuracy up the wazoo specifically to deal with defense based sets. When someone hits Aim it will be as though you didn't even have a secondary. That, coupled with the fact that MA has no ranged ability at all will likely lead to a lot of frustration when fighting high-accuracy kiting ranged toons. The odds of anyone standing still long enough to make it a fair fight are slim.
I am working on a build for this power selection and based on some things I have read, I am wondering if it is a lost cause. Any thoughts/opinions?
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You can try it, but I predict a fair amount of disappointment with it.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Like ClawsandEffect said above, the typical PvP build will likely have enough +To-Hit and +Accuracy buffs to really make /SR very vulnerable. That's not to say that it can't do well against a "casual" build, but you are more likely going to make others slightly annoyed rather than apprehensive with that secondary.
MA, on the other hand, might be a distance 3rd choice, or close 3rd choice (depending on perspective) for a primary, behind FM/ and BS/. It does give decent damage, but its soft-controls in Cobra Strike, Crippling Ax Kick, and Eagle's Claw can give a slight advantage in cases where you need to slow down an opponent just enough to get that last extra hit again, or give you some breathing room when you need it.
I am working on a build for this power selection and based on some things I have read, I am wondering if it is a lost cause. Any thoughts/opinions?