Lightning Field for Scrappers?


Amy_Amp

 

Posted

My Elec/Elec Scrapper just hit 35 today, and he's been feeling pretty powerful today. Even with just the base slot in it, Power Sink seems to be working really well.

This has me thinking about a power that I have previously ignored: Lightning Field.

I can see the applications for a Brute or Tank, but has anyone used it to much success as a Scrapper? If so, how?


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Posted

i use it on my spine/elec scrapper for the extra DoT

on a scrapper its definitly good for additional dmg if thats what your looking for


 

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Originally Posted by Necrotech_Master View Post
i use it on my spine/elec scrapper for the extra DoT

on a scrapper its definitly good for additional dmg if thats what your looking for
Ah, someone else playing a spine/elec. Mine is currently halted at 28 as i build up a supply of level 28 set IOs and i find Quills+Lightning Field very useful for eliminating most of the minions as i focus on the bosses and lt.

i do find elec a bit squishy against most enemy groups at level 28 compared to my other Scrappers, but most of that will be easy to fix once i resume leveling.


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I've played ST monsters for most of my CoH career. When teamed I target and kill bosses as fast as possible... I sometimes get frustrated if I'm on a team where after I kill the bosses, there's still a bunch of LTs running around with silvers of health left for me to go hit 1 at a time. AoE attacks and damage auras are great for solving that issue. It doesn't matter if it's a scrapper, blaster, controller, or tanker, I'm in favor damage auras.


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Originally Posted by Schismatrix View Post
Ah, someone else playing a spine/elec. Mine is currently halted at 28 as i build up a supply of level 28 set IOs and i find Quills+Lightning Field very useful for eliminating most of the minions as i focus on the bosses and lt.

i do find elec a bit squishy against most enemy groups at level 28 compared to my other Scrappers, but most of that will be easy to fix once i resume leveling.
my spine/elec is 50 atm and went with power mastery for extra attacks and physical perfection to help assist with end some while power sink recharges (my guy runs 7 toggles normally)

at upper lvls its fairly strong, the resist powers 3 slotted for resistance with just SOs give him about 41% resist to most everything and he has capped energy resist

he also has so much multi target dmg, he can wipe a whole mob in a matter of minutes (except bosses)

my normal attack chain for him is :
fling spines -> energy torrent -> spine burst or ripper -> spine burst or ripper (whichever i didnt use the first time)

then i usually repeat that, if they feel slow charging i use my other powers to do some DPS while those 4 are down


 

Posted

Like most damage auras, Lightning Field will do as much damage over the course of a mission as your Tier 1 attack (it might be Tier 2, I can't recall off-hand), without interrupting your attack chain. And as Shred mentioned, it's a huge help with what would otherwise be a bunch of green-slivered baddies running around.

A further application of Lightning Field (which, admittedly, I've only looked at "on paper", as it were); in an extended fight with multiple enemies, you should be able to completely drain mobs with 2 Power Sinks, and Lightning Field will keep them down. Again, this is hypothetical, as I've not tried it in-game, and don't have a firm grasp on End Drain strategies. Also, there are two big factors to consider: 1, there shouldn't be many fights that last long enough for two applications of Power Sink; really only the RWZ challenge comes to mind, or certain TFs; and 2, unlike sets like /Shield, /Inv, /WP, /Dark, and /Fire, /Elec doesn't really benefit much from being surrounded by mobs. I'm talking here about using mobs as batteries to fuel certain effects (AAO, RttC, Dark Regen, etc.).


 

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Quote:
Originally Posted by Werner View Post
Take your damage auras. Take them early. Slot them fully. Slot them as attacks. They're PBAoEs for only single-target endurance usage that you don't have to put in your attack chain. They're awesome.
And I really don't get the point of taking a set that has a damage aura and then not take said aura. It's balanced in part because of the aura. If you aren't taking it, you might as well have taken a different secondary.


 

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Quote:
Originally Posted by Amy_Amp View Post
And I really don't get the point of taking a set that has a damage aura and then not take said aura. It's balanced in part because of the aura. If you aren't taking it, you might as well have taken a different secondary.
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Posted

Heya Bill!

The only AT that Lightning Field is skippable on is a Blaster. All the melee ATs should take it as soon as it's convenient.

On tanks I take it right away, because the damage aura is also the taunt aura. On scrappers and brutes I usually push it back until after Stamina and SOs.

Note on that statement: I push it back on scrappers and brutes, but I DO take it.


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On scrappers and brutes I damage auras immediately and differ all slots to them before all other powers. I actually get frustrated when I play scrappers that don't have a damage aura. I turn to minions thinking "Shouldn't you be dead?", then I remember "damn, no damage aura..."


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I'm actually tinkering with an Ice/Electric Blapper build that makes heavy use of the blaster Lightning Field.

I'm not ready to post it yet because there's still a few issues with it.

The one thing I REALLY wish is that melee AT versions of Lightning Field had the same radius as the blaster version. It's friggin' huge.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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At 35, take. Unless you have better stuff on your plate. You only have five more powers left, so think about it.

I wouldn't take it when it first comes around as you won't use it early unless you have a backpack full of end insp.


 

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Quote:
Originally Posted by Postagulous View Post
At 35, take. Unless you have better stuff on your plate. You only have five more powers left, so think about it.

I wouldn't take it when it first comes around as you won't use it early unless you have a backpack full of end insp.
My elec/elec scrapper is 36 now. I have to say that I can't see delaying Power Sink for lightning field. Even with just one slot in it the amount of end I'm getting back from it is amazing.

I just finished a Radio Mish with him against Freakshow. plus 0 plus 8. He did VERY well. A few deaths, but not so many that I didn't have a good time.


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Posted

Quote:
Originally Posted by Postagulous View Post
At 35, take. Unless you have better stuff on your plate. You only have five more powers left, so think about it.

I wouldn't take it when it first comes around as you won't use it early unless you have a backpack full of end insp.
Damage auras are endurance management tools. You save endurance by running them. The more opponents your fighting, the more effective your endurance management becomes.


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Quote:
Originally Posted by Desmodos View Post
Damage auras are endurance management tools. You save endurance by running them. The more opponents your fighting, the more effective your endurance management becomes.
Expanding on this, and repeating myself, your damage aura is a PBAoE for single-target endurance. Your damage aura is the most endurance efficient way you have of doing damage to more than one enemy, and about as endurance efficient as your other attacks against a single enemy. If endurance is a problem, take your damage aura and leave it on in combat. Stop attacking if you must, but leave that damage aura on.


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For leveling 2 end 2 acc and 2 damage work well if you like to fight a lot of +lvl mobs if you fight at +1 or even 2 end 1 acc 3 damage works well. I prefer the 1st setup this was my standard slotting pre io's on both my /da scrappers

When you get to about 42 6 slot multistrike lvl 40-45 ones the cheapest aoe set you can buy you will cap damage get about 70% end reduction and roughly 65% acc and too boot add 1.88 defense to melee and aoe. My favorite set to put in damage auras by far


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Quote:
Originally Posted by BlueBattler View Post
My elec/elec scrapper is 36 now. I have to say that I can't see delaying Power Sink for lightning field. Even with just one slot in it the amount of end I'm getting back from it is amazing.

I just finished a Radio Mish with him against Freakshow. plus 0 plus 8. He did VERY well. A few deaths, but not so many that I didn't have a good time.
Freakshow are weak against Energy damage. Lightning Field will give them a very bad day.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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I run around with a stun proc in lightning field for my br00t


 

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I just hit 41, and I took Lightning Field to see what it'd like.

I was on the Bile Freakshow map (enemies were now -1 to me as it had been set to plus 0 plus 8 at 40). I put a generic IO end reducer in the slot.

Visually, I like it because it adds more of an "electric" feel to my Scrapper. It was ticking at about 22 points of damage against the -1 Freakshow.

I'll try the mutli-strike that Hejt's suggested to see how I like that.

I'm taking Conserve Power, Focused Accuracy, and Physical Perfection for my Epics.

I haven't tried him solo against upper level COT yet, or fought Carnies or Malta. (I'd love it if he could PWN Malta...)

The only thing that's given him real trouble so far since he got post Lightning Rod has been Nemesis. Even without vengeance the Lts. are nasty ... >.<


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