Clave_Dark_5

2010 Player's Choice Best Original Group
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  1. Nice idea for a contest and it's great of you to offer free art! In that spirit, here's a couple of shots of my favorite Bots/Dark MM, Watership Doom. So she's not really cute or cuddly, really... but she has a lot of fun 'tude. Hopefully she can still qualify.

    http://i667.photobucket.com/albums/v...ershipDoom.jpg
  2. Quote:
    Originally Posted by Charcoal_EU View Post
    Diviner Maros. An interesting concept and some great lines.
    My favorite: "However, we can edit out all of the tedious searching for hideouts and interrogation. I will tell you where to go."
    Now if we could just get some other contacts to think that way...
  3. Quote:
    Originally Posted by Rayonn View Post
    I never thought of that.
    My stalker was the first AT I really 'got', so he's the one I explored the game with when I started, which lead me to discovering this handy way of looking around without worrying about getting grease-spotted.

    Quote:
    Originally Posted by Rayonn View Post
    Yeah. Looking back at this arc I think there were times that I started subconsciously writing for my RP group. They would know this already, but I can't really expect a general audience to.
    Exactly.

    Quote:
    Originally Posted by Rayonn View Post
    Why are there humans in space? Ask Robert Holmes. (Ok, I doubt he was the one who came up with the idea, but out of the Doctor Who I've seen, 'The Carnival of Monsters' seems most explicitly to have humans in space in the present.) I really don't know where they came from.
    That's one ep I haven't seen. I think some sort of explanation would help.

    Quote:
    Originally Posted by Rayonn View Post
    Hmm. I'm actually thinking of either removing this mission entirely, or making it the beginning of the nightmare sequence.
    I like the idea of moving it to the beginning of nightmare missions, yeah.

    Quote:
    Originally Posted by Rayonn View Post
    Another example of where I slipped into writing for an audience that's familiar with Cleos' personality. There's no way you could know this (and I'm not sure how Davids knew), but you'd have had to lock him in the Zig to keep him from helping the player fight Jackson.
    Ah, that makes sense, just explain it to the player and it'll work that way.

    Quote:
    Originally Posted by Rayonn View Post
    You aren't actually supposed to know who 'she' is---it's just supposed to sound rather surreal. Does it work, or did it leave you agonizing over what the dialogue was referring to?
    More the latter, because it seemed to be so hinting at something.

    Let me know when you've updated it and I'll give it another shot.
  4. Quote:
    Originally Posted by Todogut View Post
    3. Tab key - Pressing the Tab key targets the next furthest opponent. To my frustration, this often results in me targeting an idle mob in a different group on the edge of my screen when what I really want to do is to target the next nearest opponent who is clubbing me in the face. Pressing the Ctrl and Tab keys simultaneously targets the next nearest opponent (if I recall correctly). But, with my right hand controlling the mouse and my left hand on the keyboard controlling movement via Q, W, E and other keys, it's not easy for me to press Ctrl-Tab during combat, not without looking away from the screen to the keyboard. I imagine there is a way I could reprogram the Tab key to target the next nearest target; but, I really don't want to have to do so. I'd much prefer the standard Tab function targets the next nearest opponent.
    /macro TN Target_enemy_near
    goes on every toon I make before they take even one step. Not as wonderful as a rebound Tab key, but close enough.
  5. Ok, reviewing your arc here, as promised. Anyone who might run this later might wish to avoid reading as it will contain spoilers.

    I ran this on my namesake stalker - not much of a hero, but he's at 38th so it was a good fit, level-wise. I like to take a good look at costumes and stalkers are great for that.

    Mission 1: Something I saw all through this arc first popped up on the clue when I rescued Anathocluos (I may have misspelled that due to poor handwriting in my notes). When someone's speaking to me directly, I like to see it in quotes. You covered yourself by labeling the clue "Ana... Speaks" (or something), and elsewhere you used color to differentiate between text and dialogue, but... I just like to see quotes. Take that for what it's worth.

    I think the fact Ana (as I shall call him from here on out) and the weapon dealers are aliens wasn't fully enough addressed or spelled out from the get-go; at first I thought he was just a mutant or something. I felt some sort of line like "these guys don't look like they're from around here" (or something much better worded than that) would be helpful; I don't think that was really done until the debrief, by which point it seemed like a "well duh!' moment. Maybe his bio could read something like "Ana is an Oorian gas-trawler who's not of Earth..." Something like that.

    Last bit from the debrief: the phrase "...what it's like to have your authority undermined", shouldn't that be "its"?

    Overall this was nice and short and set everything up.

    Mission 2: I found the level-drop down to 15th odd. This was the only mish I died in, so I'll blame that.

    Once inside, I rescued Thenossus (again, spelling), then I find out he's an Oorian, which I presume means Ana is too. Again, might want to drop that into Ana's bio.

    The humans in here confused me. Reading the bios, I gather they're kidnapped from Earth and pressed into the pirate service, right? I think this needs a little clarification, maybe some info from Ana somewhere. As all this is taking place inside his mind, you might have all their bios be direct quotes from Ana; I'm thinking of trying out just such a thing in a future arc. Doing so would be a good platform for the needed expository dialogue.

    Interestingly, when Jackson stood on some 'trops one of the pirates dropped, he wouldn't follow me. I had no idea the game mechanics worked that way. It also pointed out to me that he didn't seem to have a 'lost line', "Hey Clave, where'd you go?" "Oh, there you are. C'mon, let's get moving!"

    The clue for Seriela (spelling alert!) was pretty good - info and character color all in one clue.

    Quick question, are the Pirate-Blasters Bot MMs without any of the pet powers, just the rifles, or were they ARs?

    It seemed a little odd to have some rescues run for the door themselves while I had to escort Seriela myself, but that's no biggie.

    Typo in the "Final Goodbyes" clue - "Buy you some time" was missing the B.

    This mish seemed to drag a bit, what with the level shift (fewer powers for me to whomp people with) and the larger map (which was fitting never-the-less). Seeing as how it was a flashback as well, I think it derailed the 'real', main storyline about the weapon dealers, it threw the pacing off. Not a complete wreck by any means though, as long as you make sure we get back to it solidly later.

    Mission 3: Davis (that was his name, right?) says something about wanting "to know where Ana is". Well, they could just get him a hotel room somewhere, maybe plunk him down in front of a TV at the station, no need to send him along with me to keep an eye on him. The fact he does come along itself is fine, I just think the given line of reasoning needs to be rethought.

    Defeating Jackson went fine, no problems there. We stalkers are good at that.

    The debrief mentions Ana getting broken up over "what he did to Miranda" - I must have missed something or this is a stray plot thread that got lost, I don't even know/remember who she is.

    Mission 4: The intro drops me into the middle of a classic WTH moment, it was a nicely unexpected twist that really hooked me into finding out just what was going on. But I wasn't sure who was speaking to me, was it Davis again? Maybe the quotes thing I mentioned above would help here as well, and just a few words about "So-n-so starts acting strangely and says..." Yeah, something along those lines to help ground me in the fact I've lost my footing with reality; here I felt it popped up too suddenly without a reasonable amount of follow up explanation Perhaps it could be dropped into the debrief at the end of M2 where it really seemed to start. (I'm currently working on an arc that does this a lot so I'm one to speak, but I gather you'd like you're arc's story to be clear unlike mine, heh) A mission-entry pop-up might be a good place for something along those lines too; currently there isn't one.

    I liked the garbled nature of the Phantasm's bios, and yet... for what you're after here, you could take that even further. Maybe their bios could be fragments of unrelated thoughts from Ana (or would that be 'me'?), memories, descriptive bits of dream imagery... really, the possibilities are endless.

    Ah-ha, I fight my own Nightmare Projection! And what a handsome devil he is too! His spoken lines are nicely mysterious, but he still died instantly (again, we stalkers are good as such things). Looking back on those lines though, I'm not sure who he meant by 'she'... :P

    Mission 5: Interesting set-up. Psi-cop Jones says the arc contact's name as "Davids", but it's Davis, isn't it? I really should have written it down.

    Fighting and defeating the Nightmare Projection of Ana I dinged 39th, yay me! Reading his bio, I get the biggest twist of the story here (if I followed this rightly) - he was actually the villain all along and he killed Jackson's family, not the other way round, right?

    And so all this has been... um, a bit confusing. Is Ana just wandering about, lost in his craziness; was it brought on by remorse over his killing Jackson's family? Was this all part of his plot and to what end? But I still liked this twist of the story a heck of a lot, I just think it needs a bit of post mortem explanation like "Davis greets you when you return, 'So Clave, seems like Ana was the killer all along who's mind broke when he faced the cruelty he was capable of, eh?'" or whatever was really going on (forgive me if I've mangled it). Also, did I discover for sure that Ana was the weapons dealer that Davis was after? Did I stop him from dealing more, if so? That story thread seems to have gotten lost, or at least I lost it.

    In fact, the final debrief really sort of just stopped dead rather than wrapping things up (unless you're planning a direct sequel). A story needs a good wrap up to clear away any stray threads ("Later we caught Clave and he's doing a nickel in the Zig."), hidden-but-now-revealed secrets explained ("So, he came back to the bank because that lucky penny was the source of his power all along."), what happened to the fairy princes after she was rescued ("She married the dwarfs."), etc.
    -------------------------------------------------------------------------
    So - I liked what I saw a heck of a lot, I think this arc has real potential, real solid potential. The story had a few layers, it had some twists and was more than just the usual 'go hunt kil skuls'.

    As you're not going for a total 'mind-funk' story like Inception, just 'a story with elements that are at first confusing or that have explanations squirreled away for later', my advice for this arc is be darn sure that everything gets solidly explained. Make sure everything is very clear along the way or in hindsight - as I did in my arc 'A Wake For Dead 6' which you've played. That was the take-home message I got from reviews for my arc; I had to make it clear as freakin' glass when the shifts of perspective took place, who was speaking about what when, etc. If a big clue to something is hidden in only one spot, it's easy for players to miss it; the intro text ("Hi Clave, I have a job for you") and especially the debriefs are the best places to put stuff so people don't miss it. Most players in this game expect pretty direct follow-through on story like "'Go hunt kil skuls.' - (kil kil kil mission completed) - 'Good job kiling skuls.'" If you're going to change up that order, be sure they see it coming and get a good thorough follow up explanation and finish.

    Man, longest post I ever made. Hope it helps, feel free to ask for clarification as I was rushing this and probably did a poor job of explaining myself.
  6. Quote:
    Originally Posted by Zamuel View Post
    In addition to congratulating Liberty X, I'd also like to tip my hat to American Legion for actually being consistent and sticking with these contests monthly.
    I'll second both of those notions - 'grats and thanks.

    Seeing as how next month has no set theme, I really need to get my tuckus in gear and finish my latest - if only I wasn't such a slave to my vision and victim of MA-edit gremlins!
  7. Clave_Dark_5

    ally's

    Yeah, if they contribute to the damage, you get less (sometimes I do what I can to avoid 'picking them up' for this very reason). There may be a formula to figure it out exactly, but I don't know it if there is.
  8. Clave_Dark_5

    Is This New?

    Quote:
    Originally Posted by Memphis_Bill View Post
    Heck, I had some old single-digit-level characters get the portal when Ouro was introduced because they had the first and second year badges - thus the 5th gladiator, which "counted" as being exposed to time travel.
    I remember that happening as well on a few of my toons who had happened to have run through one of the low-ish level arcs.
  9. Quote:
    Originally Posted by mousedroid View Post
    I feel your pain. I have managed to snag all of the costume codes they've made so far and it was for a character whose concept was that he could steal the bodies of others.

    One of the ideas I had was to use Stealth to simulate his ability to walk through a group of villains undetected if he was disguised as one of them. No such luck. Also, since he was a controller, he got mezzed and/or stunned a lot and that always turned the power off too.

    So I would vote for both the ability to use Stealth powers with the costumes toggled, and for not toggling the powers off when you get stunned or mezzed. The costumes give no inherent advantage, so there is no issue of balance that would preclude these changes.
    I'm guessing there's some simple coding reason this happens, but it would be fun if they could fix it (not holding my breath though).

    I'd also like to note it drops when you die. :/ I was running a scrapper with my ring mistress code for the first time and face-planted and became a panda (her default look) again. :/ Feels like having your pants fall down in public.
  10. Which ever one I'm playing at the time, it's really to hard to choose.
  11. Quote:
    Originally Posted by Irish Fury View Post
    CoH is my first and only MMO, so I suppose I am pretty spoiled.
    Same; the day this game closes down is the day I stop playing MMOs.

    What keeps me here is the variety of characters and looks I can generate, have generated and will probably continue to generate. I already have too many toons to really ever play up as far as I might and I keep coming up with more. Someone please help me. But anyway, this means I don't feel like I'm playing the same generic sort of character ("Sword, shield, armor - ready to go!") every freakin' time, even if this is my fourth stalker or something. So it feels like a different game all the time.

    Really, I like the way we get to inject our own creativity (as described above), which is also why I'm big on the AE despite its rep and problems.
  12. Quote:
    Originally Posted by Eislor View Post
    I loved the surreal writing in the Television arc.
    The premise is that the characters in a television show are talking to me...
    This reminds of of one time I was duoing with a guy in one of those arcs. There's one point where someone says something like "Oh hey, I didn't know this movie had [$name] it it!" As it was the other guy's arc, his name got put into that. And his name was something like "a small bunny".
  13. Quote:
    Originally Posted by Xzero45 View Post
    Something small for them to do is see a particular civilian on the street. Click on them and you mug them for a small amount of inf. Next animation could show the person fall over, then shout things like "I'm being mugged!"
    Oh, it would be a long, long time before that got old for me.

    A lot of great ideas here.
  14. Quote:
    Originally Posted by Gruumch View Post
    I started on the villain side and I still prefer playing there. In my opinion the content there is much better then on blue side and I just like the overall flow of red side over blue. As far as being treated as a lackey, that doesn't bother me in the least since after all these years I don't read the text anymore.
    A lot of this for me. That said, I just enjoy playing my characters no matter what they are, it's just that many of them tend to have been made redside for the above reasons. If blueside got cleaned up for the flow, I'd probably be there more often.
  15. I think this is an improvement, good work.
  16. Quote:
    Originally Posted by White Hot Flash View Post
    6 blasters and whatever else happens to show up....


    That sounds about right. What else do you need?
    A stalker to really make it fun.
  17. Quote:
    Originally Posted by Bright View Post
    and pretty much everything in Croatoa. (Yes, even the ghosts-)
    Oh, I'd forgotten about those guys, so visually cool! I blame the Christmas even arc and the fun of ice-skating for interest in the Tuatha.
  18. Clave_Dark_5

    What a Cesspool!

    Quote:
    Originally Posted by Goblin_Queen View Post
    Unless something else is being introduced by Doctor Geist in his experiments with dead Arachnoids?
    His secret ingredient is love. Or maybe SCIENCE!!!

    Actually, I didn't even know that The Well could be considered to have a connection, usually I out-level the good Doctor before I finish his arc, if even start it.
  19. Quote:
    Originally Posted by Bad_Influence View Post
    I see people doing that with MM pets now, I hate the sight of it... Way too tenderhearted.
    To play an MM, that's for sure, >harrumph!<
  20. Clave_Dark_5

    What a Cesspool!

    Quote:
    Originally Posted by Goblin_Queen View Post
    Catchy title?
    I was thinking this thread was going to be about wandering through Pocket D on Virtue...
  21. I think I'd have to go with CoT because I like the ghosts and how they do that scream when defeated. They're also pretty diverse visually - magical guys, glowing-eyed guys in hoods, minotaur-ish demons, ghosts and so on.
  22. Oh, I liked that a lot, good choice of music too.

    Eva may have a point about there not being quite so many WickerWork in it, as that group, not the pandas, won the contest for me (although truth be told I like the pandas better).

    Even if you don't change it, I'm pretty happy with what you turned out, and I even think that's based on the video itself instead of just the "a video of my arc, awesome!" factor.

    Thanks again for putting so much effort into these!
  23. Quote:
    Originally Posted by NightshadeLegree View Post
    Thinking back to posts I made a year or more ago when we had no idea of what was coming...

    I wanted new zones, with new story arcs and new enemies to fight. Send us to the Rikti Homeworld, the heart of Oranbega, a revamped Shadow Shard, the long discussed Moon Base. Send us to Egypt to explore the secrets of the Black Blood of the Earth, or into the Devouring Earth ravaged wilderness of Praetorian Earth. or the resurgent Reich of the 5th Column.

    And balance it around IOs, not SOs. You want grind - then get purpled out. If the zone is based on existing enemy groups then give them new 50+ enemy types to match. Take all the clever, evil mechanics that have been lavished on the Praetorian mobs and ramp that up to 11, so that the uber 50s who run regular content at +4/x8 might actually have a fight on their hands now and again.

    And make our power increases subtle and mostly defined by behind the scenes mechanics. I've got two 50s - an ex-New Orleans narcotics detective and her thug henchmen, and an english aristocrat who fights crime because of vague government connections and because it's fun. Neither of them want to be demi-gods. Neither of them would be the same characters if they were demi-gods.

    That's what I wanted for 50+ content.
    I couldn't have said it better. That said, I rarely use my two 50s for anything, so end game isn't really on my radar. That said, I'm not all that jazzed to get into what's out there now, from what I've seen of it.
  24. Quote:
    Originally Posted by RosaQuartz View Post
    I had this conversation last night with a friend after running a Tin Mage:

    FRIEND: Hmm, I really should respec this character to take advantage of Inherant Fitness.

    ME: Why hadn't you done it yet?

    FRIEND (thinks for a second): I guess because the 25 minutes it takes to respec is 25 minutes I could instead be fighting stuff.
    That wasn't me, but it might as well have been; plus I often only have an hour a day to play to start with.

    Here's another vote for respecs being a PITA.