ally's


Clave_Dark_5

 

Posted

can anyone tell me if adding ally's in arc mish tf decreases your amount of exp? because if i dont do any damage to an enemy i dont get exp and when i do do damage to the same enemy the exp is very low compared to our normal mish we get from contacts?


 

Posted

Yeah, if they contribute to the damage, you get less (sometimes I do what I can to avoid 'picking them up' for this very reason). There may be a formula to figure it out exactly, but I don't know it if there is.


 

Posted

bah! i have ally s all through my arc tf. no wonder no ones playing it. I read the complaint on arc bienge to hard to kill Av so i gave it some help with allys, oh well. i still get good exp with higher lv toons it just seems a waste of time to use a toon lower then 15 on it. thanks Clave


 

Posted

By the way, the exact formula is:

XP % = (damage you did to the mob) / (total damage done to the mob) * 100%

So, if a minion with 420 hit points took 320 damage from you, and 100 from an ally, you'd get 320 / 420 * 100% = 76% of the normal XP value of the mob.

Where this formula really cheats you is when you've got an ally with a very damaging attack who uses it to 'finish off' a mob with just a sliver of life left.

For example, lets say you are fighting that minion from before. You've dealt a total of 410 damage to him. And your AV-class ally pops off a mega-attack for 1,100 damage. Obviously, that'll kill said minion, but the XP reward will only be 27% of normal, because (410)/(1,510) * 100% is 27%. So even though you did most of the work, you get barely any reward.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

ok coulomb2 thanks for info just reread this post. Do you know if making allys with less damage attacks but still have them as say a boss lv or elite will effect the formula? or is it based only on the damage they do and not thier lv? And also bieng you have a DEV choice award ,how do i PM them for questions on this topic? thanks


 

Posted

Quote:
Originally Posted by talestar View Post
ok coulomb2 thanks for info just reread this post. Do you know if making allys with less damage attacks but still have them as say a boss lv or elite will effect the formula? or is it based only on the damage they do and not thier lv? And also bieng you have a DEV choice award ,how do i PM them for questions on this topic? thanks
The only thing that affects the formula is the damage the mob is doing - their rank makes no difference. So a boss that does 100 points of damage to something will reduce XP by exactly the same amount as a minion that does 100 points of damage. But since the overall damage scale for a boss is so much higher than a minion, a boss using Charged Bolts (just for an example) will do considerably more damage than a minion using Charged Bolts. So you give a boss the same attack powers as a minion, and the boss will reduce XP by a higher amount simply by virtue of doing more damage.

Actually PMing a Dev is easy - you just go to your private messages and send one to whatever their Redname is. For what it's worth, though, the fact I've got a Dev's Choice does not mean I have any sort of in or 'special relationship' with the Devs. I merely won a runner-up position to a contest. I seriously doubt the Devs even know I exist. I have no special insight into how to get their attention.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

ok thanks again ill PM them