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Posts
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Quote:How does being in an SG help one respecing? I for one think they should do things mid's styleIt really would be nice if they took one of the zillion ideas players have posted over the last 7 years about respec and implement them.
Respecing is a pain as it is now and I cannot imagine how a non SG solo player can even do a respec.
Without babbling on, whining or rambling please address this issue. -
/sign oh and give us kanji too
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targeting drone model? that's a bit dissappointig but what kind of attacks do they have?
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\sign I don't mind a near the ground solution, I just hate how tping makes PGT unusable until the mini fly ends
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It's often said that +8 kb protection(2 IOs) offers no more benefit than +4, and that +12(3 ios) does protect you from a greater amount of KB powers but what I want to know is does that hold true for + 11 protection as well or is it +12 or bust?
Can vengeance be used on league mates not on your team? -
I want alternate animations for Judgment powers
http://boards.cityofheroes.com/showp...72&postcount=1 -
Quote:I thought pet dmg powers and pets were treated the same way since that is not the case I think I will go ahead and slot it up with procs againYou seem to be confused about this 10 second rule. Acid mortar gets a chance to fire its procs for every shot it makes.
The only time the 10 second rule applies is in aura powers like Radiation Infection, Caltrops, or Death Shroud.
Thanks for the help everyone -
Thx
Quote:As for damage procs, I really like to slot them in high recharge aoe powers for the most part. I would rather have 1 proc hit 6 mobs than 2 procs hit one.Quote:It depends on whether your focus is single-target damage or AoE. Brawl will only proc against your target. Procs in AM will roll against every mob hit.
It's a unique quandary since most people don't bother with brawl while I have mine on auto. It's case by case whether the AOE aspect makes up for the once every 10 second limit. I'm not sure if it does here, it certainly won't when the spawn is down to just 1 hard target.
I'm thinking bots might be AOE strong enough that cramming dmg procs into aoe powers limited by the 10 sec rule might not contribute a lot, but what do I know I'm not a number cruncher. If henchmen have the same limit I think i'll remove the proc from my assbot first
Quote:Edit: Also I slot accuracy in my AM. It's been a while since I looked at the entries for it on CoD, but if I'm remembering correctly it has base (1.0) accuracy. I don't know if any effects are auto-hit or not but presumably it needs accuracy to hit reliably. -
^Thx
Quote:If I have 2 out at once does the -res inherent to the power stack with itself? As in AM -20 res + AM -20 res = -40 res + AH proc = -60 res(before res debuff resistance)?Mine is slotted with the Achilles' Heel -res proc, Shield breaker chance for lethal proc, Apoc, chance for neg proc, Devestation chance for hold, and a recharge.
You cant slot the devestation proc in the mm, so would switch it to a recharge probably.
The idea is to get recharge down on it so you can drop more of them. Two out is ridiculous. It is limited by the 10 second rule, but is out for 60 seconds.
I have this crazy idea but in terms of dmg procs wouldn't I get more mileage out of adding slots to brawl for more dmg procs? 6 chances for all dmg procs doesn't get me all that excited on the other hand I have brawl on auto anyways and can probably fit it in 4 times every 10 secs(accounting for other powers being used in that window) -
Is it better to slot for def debuff or dmg procs? Even slotting for 100% enhancement(with help from the Musc Alpha) won't double it's original 20% debuff to 40% but I guess 36% is good enough on the other hand I have plenty of accuracy and all my Bots benefit from 20% +tohit in this super duper dream build I'm very close to completely slotting out.
What I'm not sure about is whether or not the procs I slot into AM are limited by that 1 chance ever 10 secs rule, on that note is the assault bot also hampered by that rule?
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Liege Cheetatron X: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-PetResDam(A), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/EndRdx(5), EdctM'r-PetDef(7)
Level 1: Web Grenade -- EndRdx-I(A)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7)
Level 4: Triage Beacon -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Rchg(11), Dct'dW-Heal(11)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), LdyGrey-%Dam(15), LdyGrey-DefDeb/Rchg(15), LdyGrey-DefDeb(17), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(19)
Level 12: Protector Bots -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(19), S'bndAl-Acc/Rchg(21), HO:Cyto(21), HO:Cyto(23), HO:Cyto(23)
Level 14: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(25), GSFC-Build%(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/Rchg(27), GSFC-ToHit(29)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 18: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33)
Level 20: Poison Trap -- UbrkCons-Acc/Rchg(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(34), Lock-%Hold(34), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(36)
Level 22: Teleport Foe -- Zephyr-ResKB(A)
Level 24: Teleport -- Zephyr-ResKB(A)
Level 26: Assault Bot -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(36), ExStrk-Dam%(36), S'bndAl-Dmg/Rchg(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40)
Level 30: Team Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Jnt-EndRdx/Rng(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Provoke -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42), Zinger-Taunt(42)
Level 38: Aid Self -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(43), Mrcl-Heal/EndRdx/Rchg(43)
Level 41: Charged Armor -- GA-RechRes(A), GA-3defTpProc(43), S'fstPrt-ResDam/Def+(45), GA-End/Res(45), Aegis-Psi/Status(45), ImpArm-ResDam/EndRdx(46)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48)
Level 47: Electric Shackles -- GladNet-Acc/Rchg(A), GladNet-Rchg/Hold(48), GladNet-EndRdx/Rchg/Hold(50), GladNet-Acc/EndRdx/Rchg/Hold(50), GladNet-Acc/Hold(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Paragon
Level 0: Call to Justice
Level 50: Reactive Partial Radial Conversion
Level 50: Warworks Total Core Improved Ally
Level 50: Void Radial Final Judgement
Level 50: Barrier Core Epiphany
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Level 1: Brawl -- Hectmb-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A) -
Barrier 120 sec is your friend I was considering trying the +regen rebirth but decided against it the pets just don't have enough hp to make the regen worth it
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Quote:In game Henchman ignore commands all the time, all the timeI agree that it's a vague and rather silly distinction to make.
If I had to hazard a guess it's that a SG Leader guides his subordinates towards an action, but that subordinate is free to go off and do it his way, or not do it at all instead. That there may be repercussions for the subordinates actions is unimportant, it's only important that the subordinate has the ability to chose not to do what the SG leader says.
A MM tells their minions what to do, and the minions do it. Period. I don't agree with that though, a Comic Book Mastermind's minions are easily able to ignore the MM's orders and go about his own business as he sees fit. (With the exception of those that are directly mind controlled, which None of the in-game minions are stated to be. (Player Character concept is irrelevant in this regard as You* are the one making the distinction here, not the game.))
*Nebulous "you" not specific "You." -
Quote:are the elemental "weapons" redrawed? I'm pretty sure their handled in an entirely different way (they just appear in your hand) they aren't pulled out of anywhereEverytime you switch between fire sword and incinerate, or brawl, or sands of mu, there's a redraw. Same thing with stone fists, and stone hammer. Everytime you switch between AR or DP and just about any attack of the secondary power sets there's a redraw time. Anytime you use a temporary power there's a redraw.
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Quote:I like, but should it really be limited to just ancient japan? The zone should incorporate more influences other than that /signI think we should eventually add an Ancient Japan Co-Op Zone, complete with battling Daimyo and Samurai.
This area would come complete with:
*Warring Feudal Factions: There would be at least four warring Daimyo (feudal lords) with troops in this island of Kamijima, each with their own contacts.
* A Task Force centered on finding and protecting Yata no Kagami, the Mirror used to lure the Sun goddess Amaterasu out of her cave after being harassed by her brother Susanō. This mirror is a powerful Incarnate Artifact, and its holder would be blessed with divine might. This TF would give either merits or threads upon completion, with common, uncommon, or even rare tables for very high challenge settings and getting the badges for MO.
*Battle Kappa, Tengu, Oni, and other Yōkai in the wilderness of Kamijima, and perhaps even pick up a drop of incarnate power in doing so.
*More Ancient Japanese styles! A few new hair and costume options, awarded upon completing the new Yata no Gami TF.
*A special Giant Monster: Denketsu! This big, mean S.O.B. hates when people successfully defend the Yata no Gami, and is prone to going on rampages whenever this occurs. This giant dragon is bigger and meaner than any other Monster, and will take many heroes to defeat.
And anything more we might be able to think up. -
Quote:These 3 are also important to meA long standing and somewhat controversial issue of weapon drawing and redrawing animation: is it necessary? After drawing something from behind, can the 'En Guard' position stay until, say, it is interrupted by an emote or a not weapon-wielding power?
Teleportation is another one I can think off. There is really no need to spread the arms every time. Just simply disappear and reappear will do just fine.
I do like the movement of Beast Run very much. Too bad that with Super Speed and Super Jump, the Beast Run animation is no longer available. Likewise with Ninja Run. Can something be done to keep the Run animations while superspeeding or jumping? -
Quote:Mind sharing your build?* Bots/traps - epic. This guy soft caps positionals and manages 60/60/40 sle resists. Seriously rough as coffin nails, he rolled right on through without a pause until incarnate trials. The pets have around 50+ defense too. (remember on incarnate trials that 45 def is not the cap, its 60)
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The limit for the email box is 20 technically you could probably hold more than that but you won't be able to send emails once you hit 20
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Doing itf unlocks the roman pieces? I've never bothered to ask how you even get access to those pieces lol
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Quote:That's maybe too epicSo something like this is what you are looking for http://www.youtube.com/watch?v=y5zOz...ailpage#t=210s
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Quote:MM pet's don't benefit from +recharge so a fair amount of kin is worthless thereMastermind
Cold Domination - see no reason why it hasnt been, possibly overpowered?
Kinetics possibly overpowered?
Empathy as per Empathy for Corruptors
Radiation Emission possibly overpowered?
Sonic Resonance - see no reason why it hasnt been -
I don't think so, their dmg with any musc enhancement is perfect imo but their animations aren't doing it for me.
I'm a void user so my suggestions are strictly about power from the Void. I'd love to see animations play where my toon exerts no visible effort other than getting into cool/swaggerly/arrogant pose:
-Negative energy spills out of the ground around him, first in multiple thin beams that eventually becomes 1 huge beam erupting from the floor.
-I'd also like like an opposite option huge 2d portal opens up in the sky that looks like a creepy eye that blasts a huge beam of negative energy (the toon might look up at the sky before being basked in negative energy.)
-Several portals opening up all around the toon shooting out tentacles would be awesome
Nothing about the power or animation time changes this is just a aesthetic tastes thing
I remember reading a criticism about pyronic using the same animation as fireball so i know others have ideas too please share them