KB protection question and a vengence one two
No veng only works for dead team mate
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Acro would be the answer, but it only provides -7/-9 KB protection. Even a mez toggle on a melee is -10. Offhand, the amount of times a melee character is going to be KBed with their protection on can be counted on one hand.
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Acrobatics does not have this resistance.
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I actually went with 4 IOs for KB protection.... thats 16 points of it. And in certain situations (multiple fissures) I watch the majority of my teams bouncing around and I often find myself wondering why my troller isnt.
It may be overkill, but in some situations, I've enjoyed it immensely.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
the few things i know that will ignore kb regardless of how much you have is one attack from both BABs and sister p
BABs has a power called [back alley power punch] which is a special version of energy transfer which does unresistable mag 28 KB
sister psyche just has a version of levitate with unresistable knockup
off top of my head i do not really know of much which passes the mag 12 mark aside from AV very high mag stuff or AV unresistable kb as in the examples above
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Do not forget that you can put a knockback I/O in acrobatics, that will increase the value to just over 10.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Force Bolt and the AV level Nemesis Staff blasts can be over mag 12, and I think there are a couple of other attacks too. It's very rare though... three KB IOs or Acrobatics plus one IO will make you immune to almost all knockback and a single IO will stop 95% of it or more.
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It's often said that +8 kb protection(2 IOs) offers no more benefit than +4, and that +12(3 ios) does protect you from a greater amount of KB powers but what I want to know is does that hold true for + 11 protection as well or is it +12 or bust?
Can vengeance be used on league mates not on your team?